Hints: Fallout 3 Reference:
Walk up to a guard in Whiterun. There is a chance they will say something along the lines of 'I supposed
you're here to report a stolen sweetroll'. This is a reference to the birthday party segment of
growing up in the Vault in Fallout 3, where Butch tells you to hand over the sweetroll that you
got as a present.
Hints: Keep the Rusty Mace and Mace of Molag Bal from House of Horrors:
Equip the Rusty Mace. Click on any weapon mount in Hjerlim. This will remove the mace from your inventory
even though it is a quest item. Finish the quest and receive the mace with unlocked potential,
the Mace of Molag Bal. This can be used to keep other quest weapons that you are meant to give to
others, since the game assumes it is impossible that the item is not in you inventory, quests continue
as normal though you have kept the weapons for yourself.
Hints: Easy Smithing Experience:
This process will require a bit of coinage, and the more money you have the better. Once you have a vast
fortune, go to every town and visit each blacksmith. Buy all their Iron Ignots and Leather. Once
you visit the last blacksmith, turn your leather into Leather Strips and make Iron Daggers at the
forge. Continuously make Iron Daggers and your Blacksmithing will eventually reach 100. You can
also try the dagger process with steel, but iron is cheaper. If you do not want to waste more money
on iron, just make Leather Bracers. It is a slower process, but is still effective.
With about 5,000 gold, start in Whiterun and buy all of the Leather Strips and Iron Ingots from both
blacksmiths [the one at the entrance and one at Skyforge if joined the companions]. Forge Iron Daggers
until you run out of materials. Fast Travel to Solitude [or Carriage Ride if not discovered]
and do the same thing there with the Solitude blacksmith. Fast Travel back to Whiterun and both blacksmiths
will have replenished their supplies of Iron Ingots and Leather Strips. With about 5,000
gold and selling the daggers, you can upgrade Smithing from level 26 to level 100 in about one or
two hours and have full dragon gear. You do not have to worry about not increasing your other stats,
as you can just save perks and use them whenever.
Hints: Easy Blocking Experience:
Use the following trick to level up your blocking or just save a few spare perks. Find a weak enemy that
does not like to enter water [for example, a wolf]. Pin yourself between the enemy and the water,
and use a rubber band to hold the trigger button that controls your shield. Note: Make sure the
enemy will not move from where he is attacking you. Allow the game to idle in that state.
Hints: Easy Money, Smithing and Enchanting Experience:
Note: This requires a Soul Trap weapon and access to a smithy and arcane enchanter. First, purchase equal
amounts of Iron Ingots, Leather Strips and Petty Soul Gems. Fill the Petty Soul Gems [by killing
with the Soul Trap weapon], then go to a smithy. Create as many Iron Daggers as possible, then
go to an arcane enchanter [there is one in Dragonsreach]. Enchant all the daggers with the Petty
Soul Gems [disenchant the Soul Trap weapon if reqiored]. Go to a shop and sell the daggers. Depending
on your barter skill, you will get about 170 gold per dagger in profit, and should level up a
fair amount. Note: Smithy every three or four daggers; enchant every one or two daggers early on.
Hints: Easy Speechcraft Experience:
Go to the town of Riften and locate the Black Briar Meadery. Ask the Dark Elf at the counter about the
Black Briar women, and choose the 'Persuade' option. He will answer your question, and you should
receive a level in Speechcraft. Note: You must have Speechcraft at about 25 in order to persuade
him, and it may require several attempts to receive a level as your Speechcraft increases. There
is no limit to the number of times you may do this.
Hints: Dragonreach Cave Puzzles:
Inside the cave during your first mission for Dragonreach, you are faced with a combination puzzle. Look
to the wall above the closed gate. You will see two heads with a gap in the middle. Each one holds
a picture of a creature [snake and dolphin]. On the floor by the lever is the third creature
[snake]. The combination is Snake, Snake, Dolphine. The second combination is found deeper in the
chambers. It is a turntable combination, which is more difficult. This one is Bear, Owl, Bird. Insert
the claw and the door will open.
Hints: Joining the Dark Brotherhood:
After making your way to Riverwood, speak to the bartender inside the inn. Ask him if he has heard any
rumors. He will eventually tell you about a boy that is trying to summon the Dark Brotherhood. Follow
the subquest to Windhelm. When entering Windhelm, make an immediate right and travel up the
path until you encounter a Dark Elf and child talking. Enter the door to their left and find the child
inside. He will ask you to kill Grinelda The Kind in Riften. Go to Riften, enter the orphanage,
and murder Grinelda. Fast Travel back to Windhelm and speak to the child again to get your reward.
Next, go outside of the city and wait for twenty four hours. A courier will approach and give
you a note with a black handprint on it, with the words 'We Know'. Go to the nearest inn, rent a room,
and sleep for twenty four hours. When you awake you will have been kidnapped by one of the Dark
Brotherhood. They will tell you that if you kill one of the other three people in the room they
will release you. Choose a person and kill them. Speak to the Dark Brotherhood again and they will
tell you to meet them at their lair in the pine forest in the far southwest corner of Skyrim. Fast
Travel to the western watchtower outside of Whiterun then travel west towards the marker. When
you reach the door, answer the question asked with 'Silence, My Brother' to enter the sanctuary. Speak
to the first person you find inside the lair, and you are now part of the Dark Brotherhood.
Hints: Glitch: Easy Experience:
Go to the village named 'Riverwood' and find a house called 'Alvor & Sigrid's House'. Inside is a man
named Hadvar. Rest until it is after 8 a.m. so that Alvor leaves the house. Sigrid and the young
girl should remain downstairs and Hadvar will be upstairs. If he is not, just wait and he will come
upstairs. Save the game before the next part in case something goes wrong. Equip your strongest
sword or weapon that you want improved skill for, and sneak behind him until he cannot see you. Do
a heavy strike and he will stumble to the floor. When he gets up will have no knowledge that you
hit him. He also never dies, so it can be done indefinitely. Repeat the process to level up as much
as desired. This will also maximize your Sneak skill, and whatever weapon type you are using.
Hints: Easy Sneak Leveling:
At the beginning in Helgen's Keep, you will encounter a sleeping bear. Your guide states that you can
either sneak past it or kill it. Just off to the left of where your guide stops is a small rock pile.
Go to the back side of it, and you can sneak in the crevice there and remain hidden from the
bear. Keep sneaking at the rock and your skill will increase. You can do this for as desired, because
the bear only moves if it detects you. To make sure you are in a good location, sneak for a short
time, then check your Sneak skill to see if it is rising. If not, move slightly closer to the
bear and keep trying.
Hints: Duplicating Headgear:
Once you open up the Dawnstar Sanctuary for the Dark Brotherhood, upgrade it all the way, or at least
the master bedroom. There is a mannequin in the corner of the master bedroom. Provide the mannequin
any headgear, then exit the menu. Select the mannequin again, and it should say that he has it equipped.
Press R1 to equip the piece of gear onto your character. Exit the menu. Keep the headpiece
on your character, turn around ,and sleep in the bed. Exit the sanctuary through the secret entrance.
Once out of the sanctuary, turn around and go back in through the door you exited form. Return
to the mannequin, and he will have the piece of head gear on that you took off earlier, and you
will also have the gear in your inventory. Find an expensive piece of gear to use this trick on to
make a lot of money.
Hints: Unlimited Steel Arrows:
Upon becoming a full member of the Thieves Guild, the other recruits train often. There is a recruit
named Niruin. He can give you training in archery and often wastes his arrows on a target dummy with
his infinite arrows. You can continually pick up the steel arrows and either use them for yourself,
or sell a mass quantity of them.
Hints: Free Training:
If you can get a skill trainer as your follower, then you can get any training for free. Train your skills,
then ask them to trade and take the gold back.
Hints: Things to Achieve:
Complete each achievement to receive the allotted gamerscore:
Apprentice  - Reach Level 5.
War Hero  - Capture Fort Sungard or Fort Greenwall.
Gatekeeper  - Join the College of Winterhold.
Take Up Arms  - Join the Companions.
Taking Care of Business  - Join the Thieves Guild.
With Friends Like These...  - Join the Dark Brotherhood.
Wanted  - Escape from jail.
Unbound  - Complete 'Unbound'.
Married  - Get married.
Adept  - Reach Level 10.
Hard Worker  - Chop wood, mine ore, and cook food.
Snake Tongue  - Successfully persuade, bribe, and intimidate.
Dragon Soul  - Absorb a dragon soul.
Taking Sides  - Join the Stormcloaks or the Imperial Army.
Blessed  - Select a Standing Stone blessing.
Bleak Falls Barrow  - Complete 'Bleak Falls Barrow'.
Artificer  - Make a smithed item, an enchanted item, and a potion.
Revealing the Unseen  - Complete 'Revealing the Unseen'.
Blood Oath  - Become a member of the Circle.
Bound Until Death  - Complete 'Bound Until Death'.
Words of Power  - Learn all three words of a shout.
Daedric Influence  - Acquire a Daedric Artifact.
Darkness Returns  - Complete 'Darkness Returns'.
Citizen  - Buy a house.
Reader  - Read 50 Skill Books.
Master Criminal  - Bounty of 1,000 gold in all nine holds.
The Fallen  - Complete 'The Fallen'.
Elder Knowledge  - Complete 'Elder Knowledge'.
Alduin's Wall  - Complete 'Alduin's Wall'.
Diplomatic Immunity  - Complete 'Diplomatic Immunity'.
Dragon Hunter  - Absorb 20 dragon souls.
Sideways  - Complete 10 side quests.
The Way of the Voice  - Complete 'The Way of the Voice'.
Expert  - Reach Level 25.
Thief  - Pick 50 locks and 50 pockets.
The Eye of Magnus  - Complete 'The Eye of Magnus'.
Hero of Skyrim  - Capture Solitude or Windhelm.
Standing Stones  - Find 13 Standing Stones.
Golden Touch  - Have 100,000 gold.
Glory of the Dead  - Complete 'Glory of the Dead'.
Hero of the People  - Complete 50 Misc Objectives.
Hail Sithis!  - Complete 'Hail Sithis!'
Oblivion Walker  - Gather 15 Daedric Artifacts.
One with the Shadows  - Returned the Thieves Guild to its former glory.
Delver  - Clear 50 dungeons.
Explorer  - Discover 100 Locations.
Skill Master  - Get a skill to 100.
Thu'um Master  - Learn 20 shouts.
Master  - Reach Level 50.
Dragonslayer  - Complete 'Dragonslayer'.
Additionally, there are ten Dawnguard DLC tasks:
Werewolf Mastered  - Acquire 11 werewolf perks.
Vampire Mastered  - Acquire 11 vampire perks.
Beyond Death  - Complete 'Beyond Death'.
Awakening  - Complete 'Awakening'.
Soul Tear  - Learn all three words of Soul Tear.
Auriel's Bow  - Use the special power of Auriel's Bow.
A New You  - Change your face.
Lost to the Ages  - Complete 'Lost to the Ages'.
Legend  - Defeat a Legendary Dragon.
Kindred Judgement  - Complete 'Kindred Judgement'.
Additionally, there are five Hearthfire DLC tasks:
Proud Parent  - Adopt a child.
Master Architect  - Build three houses.
Land Baron  - Buy three plots of land.
Landowner  - Buy a plot of land.
Architect  - Build three wings on a house.
Additionally, there are ten Ragonborn DLC tasks:
The Temple of Miraak  - Complete 'The Temple of Miraak'.
The Path of Knowledge  - Complete 'The Path of Knowledge'.
Outlander  - Arrive on Solstheim.
Dragonrider  - Tame and ride 5 dragons.
Stalhrim Crafter  - Craft an item out of Stalhrim.
Raven Rock Owner  - Own a house in Raven Rock.
Dragon Aspect  - Learn all 3 words of Dragon Aspect.
Solstheim Explorer  - Discover 30 locations on the island of Solstheim.
Hidden Knowledge  - Learn the secrets of 5 Black Books.
At the Summit of Apocrypha  - Complete 'At the Summit of Apocrypha'.
Hints: Duplicating Books:
This trick requires that you own a house with an alchemy lab. Activate the bookshelf and place the desired
book on it. Leave the menu and immediately activate the bookshelf again. If your book has not
yet physically appeared on the shelf, wait at the menu screen where you can loot the bookshelf.
Once you see the book in front of you [it will hover in front of the shelf while the menu is open],
loot the book from the shelf in the menu. Immediately close the menu, and you can click on the book
itself to read and then take it. You have effectively looted the book twice, putting two of them
in your inventory. This trick can be repeated as many times as desired, and is especially useful
with expensive books such as the Oghma Infinium.