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 | Madden NFL 09 Cheats and Hints! |
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Hints: Unlock Teams:
AFC All Star - Defeat them at the Supreme League or buy their card.
Decievers - Defeat them at the Supreme League.
Dummies - Defeat them at the Supreme League.
Glaciers - Defeat them at the Supreme League.
Kickers - Defeat them at the Newbie League.
Manipulators - Defeat them at the Black and Blue League.
Monsters - Defeat them at the Powerhouse League.
NFC All Star - Defeat them at the Supreme League or buy their card.
Tridents - Defeat them at the Supreme League.
Hints: Things to Achieve:
Complete each achievement to get the allotted gamerscore:
300 Rush Yds with the Jets [10] - 300 Rush Yds in a game with the Jets [non co-op].
Hold a Rival to under 20 points [10] - Hold a Rival team to under 20 points in a game [non co-op].
Kick a FG for over 50 yards [15] - Kick a FG for over 50 yards in a Franchise game [non co-op].
Score 40 points in a Rival game [20] - Score 40 points in a Rival game [non co-op].
Complete game without fumbling [25] - Complete a game without fumbling, 5 min+ quarter length [non co-op].
Steal Their Thunder [30] - Steal an opposing player's touchdown celebration.
Slam Dunk All-Star [30] - Dunk the ball over the goalpost [or at least attempt to] after a touchdown.
Shine In The Spotlight [30] - Celebrate a touchdown in an endzone hotspot.
Score 60 points in a Rival game [30] - Score 60 points in a Rival game [non co-op].
Complete a game without an INT [30] - Complete a game without an interception, 5 min+ quarter length
[non co-op].
Can You Believe These Seats?! [30] - Celebrate a touchdown in a wall hotspot.
Shut out Rival in a Franchise [50] - Shut out Rival in a Franchise game [non co-op].
7 Pass TDs with the Falcons [50] - Throw 7 pass TDs in a game with the Falcons [non co-op].
6 sacks with 1 player in a game [50] - 6 sacks with 1 player in a game [non co-op].
6 Rush TDs with the Dolphins [50] - 6 Rush TDs in a game with the Dolphins [non co-op].
550 Pass Yds with the Titans [50] - 550 Pass Yds in a game with the Titans [non co-op].
Record 12 sacks in a game [50] - Record 12 sacks in a game [non co-op].
Now Here's a Guy... [50] - Thank you for purchasing Madden NFL 09. Here's to another 20 years!.
Midway Monster [50] - Create a legendary player from the past..
Intercept 6 passes in a game [50] - Intercept 6 passes in a game [non co-op].
Hold a Rival to under 300 yards [50] - Hold a Rival to under 300 yards total offense in a game [non co-op].
Catch 10 passes in a game [50] - Catch 10 passes in a game with one receiver [non co-op].
80% completion for a game [50] - 80% pass completion in a Franchise game, 5 min+ quarter length [non
co-op].
2 TD Punt Returns in a game [65] - 2 TD Punt Returns in a game [non co-op].
2 TD Kickoff Returns in a game [75] - Return 2 Kickoffs for a TD in a game [non co-op].
Hints: Wrong Way Celebration:
Score a defensive TD from interceptions or fumble recovery. Celebrate over the top [hit Triangle
after you reach the end-zone]. Take your time even while you are choosing your PAT play. You will
see the QB who made the mistake celebrating as if he was the one who threw a TD pass. The wrong way
celebration also applies with toned-down celebration Square and multi-player Circle, but the
prevalence of the QB celebrating is less often.
Hints: Brett Favre to Jets:
Because Brett Favre is not in the game and the 2007 Packers cannot be edited, much like any teams you
unlocked in Fantasy Challenge [and also cannot be used for practicing situations], edit QB #5 on
the 1992 Packers.Copy his stats and create him accordingly. Create him as a Dolphins player, then
trade him for Chad Pennington [Jets]. However he will not have Brett Favre's picture.
Hints: Superstar mode: Playbooks:
In Superstar mode, when you practice, you will be learning your team's default playbook with default
audibles and not the one you desired on your profile. For example, if your Superstar HB's team is
the Dallas Cowboys, but your desired offensive playbook is the New England Patriots, you will be stuck
with your team's playbook. The main problem with this is when you are a defender learning in
a 4-3 team when you are more comfortable with the 3-4 [or vice versa]. Kickers and punters are mostly
unaffected because they only have to punt and kick field goals, and those do not change in any
playbook.
Hints: Special Abilities:
Kickers
Kickers can be unlocked by winning the final game of the Newbie League. Their strategy is to use a lot
of special teams plays such as the Buffalo Bills utilizing Brian Moorman. Watch out for fake field
goal pass or fake field goal run. If the pass is good or if you smash the punter running, you will
be called for roughing the kicker. Thus, do not go for sacks. Deflect passes or try intercepting
them. If you are defending the run, just take the penalty quickly. Also, No.17 has 'Da Boot' built-in
when he is taking a field goal and kickoffs [you will not need a card for it]. He does not
have it when you use him to punt. The punter has no 'Da Boot' for punting, either.
Manipulators
Manipulators can be unlocked by winning the final game of the Power House League. Their trick strategy
is called 'Manipulated'. This changes your play without you having to call audibles. For example,
if you came out in I-form-Normal, HB dive, they can manipulate you to Singleback-Normal, PA Boot,
then force you to snap the ball early. Know your playbook well. This also applies in Defensive playbooks.
Sometimes, they can force you to run a play, leaving you no choice, such as a Superstar
HB forced to run a play called by the coaches. To counter, do not bother taking your time calling
audibles like Peyton Manning. If you can pick your play, come out and snap the ball. Alternately,
just play as a wide receiver and break your own routes if you get manipulated into a passing play.
Defensively, after you get manipulated, you can call an audible back to plays you are more comfortable
with because they cannot jump snaps. If that fails, just control the safeties and hang on for
pass deflections, or control anyone who has less chance of being blocked and try for a tackle. They
mostly force you into two safeties deep, with everybody else in man coverage. If you are playing
as Manipulators, the special abilities are initiated randomly and automatically.
Monsters
Monsters can be unlocked by winning the final game of the Black & Blue League. Their special abilities
are called 'Intimidation'. This affects the passing game more, especially for players using QB Vision.
Once it is activated, your receiver's icons are turned into question marks. The result is that
the QB cannot hot route or smart route anybody, and locks the primary receiver so your QB vision
cannot lock on properly. However it has no consequence in the actual throws. It may lose accuracy.
For example, if you are doing Singleback-Normal, PA TE Corner, the primary receiver is the tight
end, when you are intimidated, his route is locked. You cannot move him, and you are stuck with
him as a primary target. Your QB will fixate on him when you snap the ball [unless you swivel your
head by moving the Right Analog-stick, but you cannot lock on anyone else for an accurate throw].
Despite the receiving icons being spooked, when you hit Square for this play, it will head towards
your correct receiver. To counter, use the following strategies.
1. Control your wide receivers and run your own routes. If you do like the preset primary receiver, control
him, but change your routes.
2. Turn QB Avoidance on. It lowers its effectiveness somewhat.
3. Make shorter passes where you can make accurately without QB Vision.
4. Use a running play. Blocking is not affected by it much.
5. Change formation or change play, but it will not change the primary receiver.
Looking for more?
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