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 | F.E.A.R. 2: Project Origin Cheats and Hints! |
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Hints: Intel Locations:
Search the following locations to find the appropriate Intel:
Mission 1 'Sanctuary'
Intel 1: 'Security Concern' under 'Genevieve Aristide'. After Stokes mentions the elevator lock down,
look behind her on a cabinet.
Intel 2: 'I.M. transcript #1' under 'Genevieve Aristide'. At the second area after exiting the elevator,
there will be soldiers jumping down the balcony. TheIntel is below the balconies by the door where
Stokes breaks the lock, opening the gate for you to pass through.
Intel 3: 'Bad News' under 'Project Origin'. Immediately afterIntel 2, go through the door and look on
the table on the left. It is across from a blue and red painting.
Intel 4: 'Good Luck' under 'Project Harbinger'. After sprinting from the helicopter, Genevieve Aristide
will start complaining. TheIntel is on a table between chairs across from a balcony, surrounded
by red ropes. It is across from a violin painting.
Intel 5: 'Termination notice' under 'Genevieve Aristide'. After the pool cinematic, a soldier talks about
programs. There is Intel in the middle of the room where you fight the speaker and his fellow
soldiers. It is near the bar/kitchen across the living room with the big television and speakers.
Intel 6: 'To-Do list' under 'Genevieve Aristide'. Immediately after Intel 5, go up the stairs and to
the right on the floor after killing the man who kicks the door open. It is near a knocked down shelf
and a headless and armless statue.
Intel 7 and 8: 'Info: SFC Keegan' and 'Info: SGT Becket' under 'Project Harbinger'. After closing the
music player, seeing the illusion, and watching the bookcases open, there will be two Intels; one
on the floor and the other a cabinet directly in front of you.
Mission 2 'Awakening'
Intel 9: 'Memo: M. Becket' under 'Hospital'. After waking from the surgery there is a folder holder on
the wall across from you by the door you need to use to exit.
Intel 10: 'Info: 1SG Griffin' under 'Project Harbinger'. Just before seeing adult Alma at the corner,
take a left turn into a hallway then a right turn into another patient's room. It is in front of
the closet.
Intel 11: 'Info: SGT Jankowski' under 'Project Harbinger'. When reaching the blocked double doors, go
around to the left. Enter the room with a lot of machines and boxes then turn left again to enter
a blood covered bathroom floor. Go through it then go left again to find it on a counter.
Intel 12: 'Surgical Notes' under 'Hospital'. Enter the dead end a room with a florescent light hanging
down. It is on a knocked over cabinet. The room is next to the bigger room with two sets of double
doors.
Intel 13: 'Check the news' under 'Hospital'. After Intel 12 you will watch a body fall in slow motion
from above. Enter the small room next to the two bathrooms upstairs to find it on the computer desk.
Intel 14: 'Urgent Warning' under 'Armacham'. After seeing Genevieve again, enter another lab with the
Intel.
Intel 15: 'Info: 1LT Stokes' under 'Project Harbinger'. Look in the women's bathroom stall where the
bloody footprints lead. This is in the room where the three ATC officers are trying to get to the
woman in the locked office. This is behind that and where you jump down.
Intel 16: 'Diode implants' under 'Hospital'. After the battle where you acquire the shotgun, there is
a computer desk with the Intel. It is located across from a painting of a skull and brain, just before
the morgue.
Intel 17: 'Admitting patients' under 'Hospital'. After going in the elevator, take a right and then the
first right. The Intel is in the left cubicle opposite of the bloody body cubicle.
Intel 18: 'Evacuation point' under 'Project Origin'. You will reach a point where Fox speaks of a woman.
Locate the two elevators [one is pried open]. Across from those is a desk and a wall. Behind the
wall is a vent. Go through the vent to enter a room with the Intel.
Intel 19: 'T.A.C. overview' under 'Hospital'. After the chamber cinematic, go through the stairwell and
look on the railing.
Mission 3 'Discovery'
Intel 20: 'Demolition Plan' under 'Armacham'. Search the monitor room upstairs after the big battle.
Intel 21: 'I.M. transcript #3' under 'Genevieve Aristide'. After obtaining the flamethrower, there will
be a blocked hallway. Follow the bloody trail to find it and the Intel.
Intel 22: 'I.M. transcript #2' under 'Genevieve Aristide'. Enter the room that has an 'X' on the outside
wall, next to the two soldiers investigating the headless body. The Intel is in the rear by a
monitor.
Intel 23: 'Dp guidelines' under 'Armacham'. Found directly across from the window when you see the abomination
crawling towards the soldiers.
Mission 4 'Withdrawal'
Intel 24: 'Info: SGT Fox' under 'Project Harbinger'. It can be found directly in front of you, through
the double sliding doors, behind the dead man on the counter.
Intel 25: 'Info: SGT Morales' under 'Project Harbinger'. After a series of similar rooms you will enter
a room with a corpse in red. The Intel is by the body.
Intel 26: 'Harbinger Failures' under 'Project Harbinger'. After an abomination scares you, keep going
down the corridors to find a corpse in red. The Intel is lying next to him.
Intel 27: 'Schedule change' under 'Armacham'. Reach the tunnels with the big battle. To the right of
this room is the Intel. Note: This is after all the explosions and running down the catwalks.
Intel 28: 'Info: P. Fettel' under 'Project Origin'. After the comment by Vanek, you will enter a big
room with a lot of boxes. In the middle of the room is a shelf with the Intel and supplies.
Mission 5 'Replica'
Intel 29: 'Replica Upgrades' under 'Replica Forces'. At the beginning is a room with a corpse in red
with windows on all the walls. There is blood on the window near it.
Intel 30: 'Testing Reminder' under 'Outer Shell'. After getting the Reflex Injector, go upstairs to find
a medpack and the Intel at the observation windows.
Intel 31: 'Combat testing' under 'Outer Shell'. After fighting abominations for awhile, you will go up
a ladder into a lab. The Intel is in the lab on the right side, on a computer.
Intel 32: 'Threat report' under 'Armacham'. You will reach a lab after lifting a box out of the way.
In this lab is a ladder that will take you to an upper level. There will be armor and Intel directly
in front of you on a table.
Intel 33: 'Lift problems' under 'Outer Shell'. Found in an office under where you jump down by the broken
ladder.
Mission 6 'Ruin'
Intel 34: 'Replica activity' under 'Replica Forces'. Immediately after seeing the plane, go forward in
an office look on a desk to the left.
Intel 35: 'Civilian threat' under Armacham'. Immediately after encountering the remnant civilian for
the first time, the Intel in a room that is to the left to one of the first ghosts you see, and the
wood cabinet that needs to be moved.
Intel 36: 'Powered Armor' under 'Replica Forces'. During the battle around the downed plane, once upstairs,
go all the way to the back of this same building. You will find a box with both Intel and a
Reflex Injector on it.
Mission 7 'Top'
Intel 37: 'EPA manual #1' under 'Replica Forces'. Immediately at the beginning after killing three replicas,
the Intel in the cubicle on a cabinet.
Intel 38 and Reflex Injector 6: 'EPA manual #2' under 'Replica Forces'. The Intel and Reflex Injector
are both on the same table when you arrive at the closed doors that you have to open. When you exit
the power armor, it is to the left, up some stairs, and in the room on the table.
Mission 8 'Elementary'
Intel 39: 'Conference request' under 'Wade Elementary'. As soon as you shoot the lock to the grate and
enter the school, the first room has Intel on the floor by the teacher's desk.
Intel 40: 'Status Report' under 'Armacham'. Once upstairs, go straight down the hallway all the way to
the end where the stairs will be barricaded. The Intel sits in front of this.
Intel 41: 'School attendance' under 'Wade Elementary'. It is in a room you have to go through to progress.
You passed this room to get to Intel 40. The Intel is on a shelf by a globe and projector. The
room is on the left of the Canned Food Drive sign.
Intel 42: 'Event flyer' under 'Wade Elementary'. Just after defeating the power armor, the Intel in the
second room upstairs, in the middle of the classroom.
Mission 9 'Nurse's Office'
Intel 43: 'Updated Schedule' under 'Wade Elementary'. Found on a shelf behind a projector in the room
that is after the burning bathroom hole.
Intel 44: 'Student essay' under 'Wade Elementary'. After Intel 43, take a right outside the doors and
go into the other classroom. The Intel is by the projector.
Intel 45: 'Supplements' under 'Wade Elementary'. Immediately after the big fight in the kitchen and the
soldiers count to three to come through the door, go through that door. Go straight to find a shelf
that has the Intel.
Intel 46: 'Updated orders' under 'Armacham'. After getting through the ghost part you will fight more
enemies. After this there is a big teal propane tank. Directly next to it is the Intel. Note: This
is before you use the elevator.
Intel 47: 'Info: ladybugs' under 'Paragon Program'. Immediately as you get out of the elevator, the Intel
is in the right cubicle of the office by the men.
Intel 48: 'Info: Bluebirds' under 'Paragon Program'. Immediately after getting Intel 47, this Intel is
in the next possible room on the right, in the cubicle.
Intel 49 and 50: 'Dress code' and 'Strange nightmares' under 'Wade Elementary'. After getting the keycard
and the principle scares you, jump through the window. Pick an Intel up off the floor then go
to his desk to find the other Intel.
Intel 51: 'Info: Treefrogs' under 'Paragon Program'. After getting the keycard and fighting the Armacham
in the classroom, go into the red room. Get this Intel by the windows.
Intel 52: 'Paragon manual' under 'Paragon Program'. Immediately in the next room from Intel 50, go straight,
then through a door, and into a cubicle. It is near the swearing and milk posters.
Mission 10 'Snake Fist'
Intel 53: 'Elevator checklist' under 'Paragon Program'. At the very beginning of the level, go straight
to the computers in front of all the screens. The Intel is in plain sight.
Intel 54: 'Cancellation' under 'Project Origin'. After hearing that Sector 4 is on lockdown, you will
find a room with broken windows. Jump through and the Intel will be in plain sight. Note: It is a
dark blue room and the door tag reads 'Chem Lab C-400'.
Intel 55: 'Supplement notes' under 'Paragon Program'. Near Intel 54, drop down the ladder. This Intel
is right on the floor. Note: The ladder is also near the big security doors covered in red light.
Intel 56: 'Paragon findings' under 'Paragon Program'. After Snake Fist mentions danger and Genevieve
releasing specimens, jump or walk through the door of the holding tank. The Intel is on the floor.
Intel 57: 'Recommendations' under 'Project Origin'. Go downstairs from the upper level of where Colonel
Vanek orders his men to shoot you. This Intel is in a box covered by glass in a lab/morgue.
Intel 58: 'Test Results' under 'Project Origin'. This Intel is located in the main security center room,
in the abomination jail cell room. It is on the floor. Note: This is after the run in with Colonel
Vanek.
Intel 59: 'I.M. transcript #4' under 'Genevieve Aristide'. Look in Snake Fist's office, on a desk opposite
of his.
Mission 11 'Keegan'
Intel 60: 'Auburn woes' under 'Project Origin'. When you run into assassins again, look in a small booth,
by the rolling bar entrance objects.
Intel 61: 'Electrical hazard' under 'Metro Subway'. When you reach the tracks, there is a bloody skeleton
on a bench on the right. The Intel is next to this and a pillar.
Intel 62: 'Line extension' under 'Metro Subway'. Found in one of the subway cars after Stokes mentions
the APC and getting out.
Intel 63: 'Supply report' under 'Armacham'. Just as you go through a hole in a brick wall and down some
steps, the Intel can be seen on some wood on saw horses near a big red gas canister.
Intel 64: 'Laser manual' under 'Laser'. Go to where the Replicas usually get hit by the train that comes
smashing into another train. Climb up the stairs on the left and enter the dark room behind a
gate. Note: This is connected to the room with the table saw and couch.
Mission 13 'Approach'
Intel 65: 'Replica brochure 1' under 'Replica Forces'. After reaching a stairway that has a Replica pod
that opens in front of you with no one in it, look on the floor to find the Intel.
Intel 66: 'STS guidelines' under 'Armacham'. Soon after Intel 65, this Intel is on the floor by a yellow
and black striped line where all the cargo is located on the tram.
Intel 67: 'Transfer notice' under 'Alma Wade': This Intel is by a control panel after crashing the tram
and going all the way up the catwalks and ladders. Note: It is found after the second time you
see Keegan wandering.
Intel 68: 'Replica brochure 2' under 'Replica Forces'. Immediately before you see Keegan straight ahead
of you past a catwalk that goes down and back up, turn to your right. Drop down the ladder to find
this Intel on the floor.
Intel 69: 'Project roster' under 'Armacham'. Immediately before enter a big room where Keegan stands
out in the open on a elevator-type platform, go to the right of the doors. You can find the Intel
on the floor by a generator.
Intel 70: 'Replica brochure 3' under 'Replica Forces'. When facing the platform control panel, turn right
and go down a ladder to find this Intel on the ground.
Intel 71: 'Replica brochure 4' under 'Replica Forces'. Shortly after seeing Keegan, go through the white
light doors. He tells you to stay away and you will find a yellow stairway. Go beneath it to find
the Intel. Go through the doors to get it.
Mission 14 'Climax'
Intel 72: 'Containing Alma' under 'Project Origin'. The Intel is on a computer desk with big monitors
in the middle of the room where you meet up with Stokes again, after the turret battle.
Intel 73: 'Situation update' under 'Genevieve Aristide'. Look in the middle of the room you enter after
going up the elevator with Stokes. The Intel is on the floor.
Intel 74: 'Power flow' under 'Project Harbinger'. Immediately after Intel 73, this Intel is on the floor
by the door you must go through, near the machines on the walls.
Intel 75: 'Music box' under 'Alma Wade'. The Intel is at the end of the bullet-ridden bridge, after going
through decontaminating doors, immediately after Intel 74.
Intel 76: 'Emergency shutdown' under 'Project Harbinger'. After the next airlock, go straight, and go
forward on some red boxes to find it.
Hints: Unlock Special Ending:
Finish the game on hard without dying.
Hints: Things to Achieve:
Complete each of the following tasks below to get the allotted gamerscore:
Bloodbath [10] - Get 20 kills during a ranked match.
Enlisted [10] - Promoted to rank: Private
Bad Robot [15] - Destroy 2 enemy Powered Armor units in the same ranked round with a carried weapon.
Untouchable [15] - Survive an entire ranked deathmatch match.
Gotta Cap 'Em All [15] - Capture a control point 10 times during a ranked Control match.
I'll Take Those Odds [15] - Have more kills than deaths at the end of any ranked match.
Monogamous Fragger [15] - Kill the same player 5 times during any ranked match.
The Mad Capper [15] - Capture a PHLAG 10 times during a ranked match.
Dastardly Disarmer [15] - Disarm a C4 charge 3 times in a ranked FailSafe match.
Historian [15] - Gather 50% of the journal intelligence found throughout the game.
Paparazzi [15] - Gather 25% of the journal intelligence found throughout the game.
Complete: Climax [15] - Complete Mission on any difficulty: Climax
Complete: Ruin [15] - Complete Mission on any difficulty: Ruin
Complete: Replica [15] - Complete Mission on any difficulty: Replica
Complete: Withdrawal [15] - Complete Mission on any difficulty: Withdrawal
Complete: Discovery [15] - Complete Mission on any difficulty: Discovery
Complete: Awakening [15] - Complete Mission on any difficulty: Awakening
Complete: Sanctuary [15] - Complete Mission on any difficulty: Sanctuary
Complete: Nurse's Office [15] - Complete Mission on any difficulty: Nurse's Office
Complete: Elementary [15] - Complete Mission on any difficulty: Elementary
Complete: Top [15] - Complete Mission on any difficulty: Top
Complete: Approach [15] - Complete Mission on any difficulty: Approach
Complete: Epicenter [15] - Complete Mission on any difficulty: Epicenter
Complete: Keegan [15] - Complete Mission on any difficulty: Keegan
Complete: Snake Fist [15] - Complete Mission on any difficulty: Snake Fist
Bank Shot [15] - Kill 10 enemies using combat opportunities.
Home Wrecker [15] - Use 50 pieces of interactable cover.
Deadly Ballet [15] - Kill 4 enemies with one Slow-mo use.
Raining Men [15] - Kill 4 enemies with one Grenade.
Snake Fist! [15] - Kill 10 enemies with Melee.
Kiss the Cook [15] - Roast 10 enemies with the Napalm Cannon.
Dead Eye [15] - Headshot 10 enemies with the Sniper Rifle.
Blinding Truth [15] - Slice up 10 enemies with the Laser.
Stick Around [15] - Pin 10 enemies to the wall with the Hammerhead.
City Planner [20] - Destroy 100 combat ops while piloting a Powered Armor unit during ranked play.
Flash Dance [20] - Kill 3 players while blinded from a shock grenade during any ranked match.
Control Freak [20] - Defend a control point 10 times during a ranked Control match.
Suicidal Tendencies [20] - Kill yourself 5 times.
Stalker [20] - Gather 75% of the journal intelligence found throughout the game.
Time well spent [25] - Play 8 hours worth of ranked multiplayer.
Demolitions Expert [30] - Set the C4 charge 3 times in a ranked FailSafe match.
Officer and Gentleman [30] - Promoted to rank: Second Lieutenant
Oracle [30] - Gather 100% of the journal intelligence found throughout the game.
MVP [30] - In a ranked Blitz match that your team wins, be the only player on your team to capture a
PHLAG.
All Juiced Up [30] - Gather all Reflex Injectors in the game.
Veteran [30] - Complete all Missions on the hardest difficulty.
Finishing First [35] - Be the highest scoring player for 3 consecutive ranked matches in any game mode.
Four Star General [60] - Promoted to rank: Four Star General
Five Star General [100] - All multiplayer tasks unlocked.
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