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Hints: The Replicated Man quest - Get both rewards:
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note - You will still get bad karma.

Hints: Super Mutant Behemoth Locations:
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations:

Galaxy News Radio - This Behemoth will destroy a wall just outside the GNR Building as you enter the area [quest related].
Evergreen Mills - At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station - Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.

Hints: Super Mutant Behemoth locations:
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.

Galaxy News Radio - This Behemoth will destroy a wall just outside the GNR Building as you enter the area [quest related].
Evergreen Mills - At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station - Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.

Hints: Early Detection:
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping V.A.T.S. while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

Hints: V.A.T.S. Spotting:
If you're heading into seemingly-hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. You'll realistically be unable to do damage to your foes from such a distance, but it's a good way to spot foes before they spot you so you know what you're getting yourself into before the crap hits the fan.

Hints: Things to Achieve:
Complete each achievement to get the allotted gamerscore:

Mercenary [10] - Reached Level 8 with Neutral Karma.
Protector [10] - Reached Level 8 with Good Karma.
The G.O.A.T. Whisperer [10] - Took the G.O.A.T.
Reaver [10] - Reached Level 8 with Bad Karma.
Psychotic Prankster [10] - Placed a grenade or mine while pickpocketing.
Vault 101 Citizenship Award [10] - Got the Pip-Boy 3000.
Yes, I Play with Dolls [10] - Gathered 10 Vault-Tec Bobbleheads.
The Bigger They Are... [20] - Kill all the Super Mutant Behemoths.
Silver-Tongued Devil [20] - Won 50 Speech Challenges.
The American Dream [20] - Complete 'The American Dream'.
Strictly Business [20] - Complete 'Strictly Business'.
Stealing Independence [20] - Complete 'Stealing Independence'.
Slayer of Beasts [20] - Killed 300 creatures.
Tenpenny Tower [20] - Complete 'Tenpenny Tower'.
The Nuka-Cola Challenge [20] - Complete 'The Nuka-Cola Challenge'.
Those! [20] - Complete 'Those!'.
Tranquility Lane [20] - Complete 'Tranquility Lane'.
Trouble on the Homefront [20] - Complete 'Trouble on the Homefront'.
You Gotta Shoot 'Em in the Head [20] - Complete 'You Gotta Shoot 'Em in the Head'.
The Waters of Life [20] - Complete 'The Waters of Life'.
The Wasteland Survival Guide [20] - Complete 'The Wasteland Survival Guide'.
The Power of the Atom [20] - Complete 'The Power of the Atom'.
The Replicated Man [20] - Complete 'The Replicated Man'.
The Superhuman Gambit [20] - Complete 'The Superhuman Gambit'.
Scientific Pursuits [20] - Complete 'Scientific Pursuits'.
Rescue from Paradise [20] - Complete 'Rescue from Paradise'.
Escape! [20] - Complete 'Escape!'.
Finding the Garden of Eden [20] - Complete 'Finding the Garden of Eden'.
Following in His Footsteps [20] - Complete 'Following in His Footsteps'.
Galaxy News Radio [20] - Complete 'Galaxy News Radio'.
Doesn't Play Well with Others [20] - Killed 300 people.
Data Miner [20] - Hacked 50 terminals.
Ambassador of Peace [20] - Reached Level 14 with Good Karma.
Big Trouble in Big Town [20] - Complete 'Big Trouble in Big Town'.
Blood Ties [20] - Complete 'Blood Ties'.
Harbinger of War [20] - Reached Level 14 with Bad Karma.
Head of State [20] - Complete 'Head of State'.
Picking up the Trail [20] - Complete 'Picking up the Trail'.
Pinnacle of Survival [20] - Reached Level 14 with Neutral Karma.
Agatha's Song [20] - Complete 'Agatha's Song'.
One-Man Scouting Party [20] - Discovered 100 locations.
Keys are for Cowards [20] - Picked 50 locks.
Oasis [20] - Complete 'Oasis'.
Reilly's Rangers [20] - Complete 'Reilly's Rangers'.
Weaponsmith [30] - Made one of every custom weapon.
Vault-Tec C.E.O. [30] - Gathered 20 Vault-Tec Bobbleheads.
Paradigm of Humanity [30] - Reached Level 20 with Neutral Karma.
Last, Best Hope of Humanity [30] - Reached Level 20 with Good Karma.
Scourge of Humanity [30] - Reached Level 20 with Bad Karma.
Take it Back! [40] - Complete 'Take it Back!'.

Additionally, there are four 'The Pitt' DLC tasks:

Unsafe Working Conditions [20] - Completed 'Unsafe Working Conditions'.
Into The Pitt [20] - Completed 'Into The Pitt'.
Mill Worker [20] - Found All 100 Steel Ingots.
Free Labor [40] - Completed 'Free Labor'.

Additionally, there are four 'Point Lookout' tasks:

The Local Flavor [20] - Completed 'The Local Flavor'.
Walking With Spirits [20] - Completed 'Walking With Spirits'.
A Meeting of the Minds [20] - Completed 'A Meeting of the Minds'.
Bog Walker [40] - Discovered all locations within Point Lookout.

Additionally, there are four 'Mothership Zeta' tasks:

Among the Stars [20] - Completed 'Among the Stars'.
Alien Archivist [20] - Gathered all Alien Captive Recordings.
Not of This World [20] - Completed 'Not of This World'.
This Galaxy Ain't Big Enough... [40] - Completed 'This Galaxy Ain't Big Enough...'

Hints: Infinite Experience in Andale:
To try this, you'll need to have the Mister Sandman perk activated, which will mean you have to be at least at level ten. You'll also need a sneak skill of at least 60. If that fits your character, then travel to Andale. Andale is full of kids that can't be killed [killing kids in Fallout 3 is an impossibility]. During nighttime, when everyone in Andale is sleeping, break into various houses and kill the kids while sleeping using the Mister Sandman perk. They won't die, but you'll still be rewarded experience for having killed them. You can then repeat the process over and over again for infinite experience points.

Hints: Free Evil Items at Paradise Falls:
If you have bad karma [or don't mind having even worse karma], head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant. But if you can do this, you'll find a guy endlessly walking around the settlement [he's usually at or near the bar, but can be elsewhere]. When you get near him, he'll stop you automatically, tell you he found some cool stuff on a recent raid, and give you some of what he got [it will be either some ammunition, Bottle Caps, or various aid items]. After your first encounter, all you have to do is keep speaking to him to earn more and more free stuff.

Hints: Carrying Goods:
Here's an interesting way to avoid becoming encumbered by holding too much gear and too many items. Say you pick up a heavy piece of gear, like forty pound Power Armor, but when it's added to your inventory, it makes you encumbered. Drop the item and then hit the right analog stick [or appropriate button for PC gamers] to pick the item up and hold it in front of you. Since it's being held and is therefore not part of your inventory, you won't be charged for its weight and can get to where you need to go from there without being too encumbered.

Hints: Extra Inventory Space:
If you're running out of room in your inventory and don't want to ditch any of your gear, consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey [temporarily]. You can trade equipment with these characters, which will allow you to dump your equipment on them, making you virtually unencumbered. Consider this option when you not only need help with bad guys, but help carrying your crap as well!

Hints: Fabian Solis:
Save all pre-war books you found [not scorched or ruined], go to the Arlington library and at the southeastern corner you can find an NPC that will buy those books for 100 caps each. You will also get 10exp points for each book you sold.

Hints: Finding Dogmeat:
If you want your character to have a pet dog in the game, then head over to an area known as Scrapyard, which is northeast from Megaton, just over the river. The dog is automatically named Dogmeat, and you can get him at any time, whether it's early in the game or otherwise. The dog can attack enemies endlessly and cannot die.

An amendment from druidfire1: Dogmeat can die. Keep him healed using Stimpaks! Once he's dead, he's dead for good.

Hints: Infinite Good Karma:
Outside of towns like Rivet City and Megaton, you can find thirsty Wastelanders who ask you for Purified Water. Each time you give these guys a bottle, you will get a slight boost to your karma. Do it more and more, and you'll gain more and more karma. You can theoretically do this as much as you want to any of these thirsty characters for as much positive karma as you desire.

Hints: Easy Caps:
Note - Only proceed if you want to take the 'evil' path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything [any little piece of junk you can carry]. Sell them to the local shops [Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.]. If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.



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