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Hints: Mission 9:
This mission puts you up against a new type of enemy, the Walking Arms or 'Hectors,' as they are often called. These powerful mobile weapon platforms can be outfitted with a variety of oversized attachments on each arm to adapt to their enemies. The Walking Arms will start out at a decent distance from the shore, but will be constantly moving in and raining down destruction on the group of troops gathered there.

To make matters worse, a huge group of gunships will need to be taken care of as well. The thing to note about Walking Arms is that their height makes them very unstable and rapid firing weapons can easily throw off their aim. As a result, closing the distance with an assault rifle, preferably an RA model, is fairly easy. This will also cut down on incoming damage by a huge amount while allowing your supporting troops to dish out a large amount of punishment.

As for the gunships, there are two viable methods for taking them out while focusing on the more dangerous Walking Arms. The first is to use a missile launcher with a fast missile [MLRAs or Emeralds work well] and fire off a couple shots at the swarm of Gunships while focusing on the Walking Arms. This will let you take them out every time you get a spare moment and cut down on the amount of enemies firing upon your troops.

The other method is to use groups of sentry guns, preferably fast firing ones such as the ZERA. This will let you concentrate on the Walking Arms while the guns take on the Gunships.

Hints: Mission 27:
You are stuck in the middle of a group of tunnels with enemies coming at you from all sides. You have three allies, all of whom have nothing but close ranged flamethrowers. What do you do? Grab an assault rifle and some sentry guns and go to work! Start the stage by dropping the guns as fast as you can, activating them as they deploy, and then run down one of the tunnels. This will make all the enemies that are not in that particular corridor have to come through the center area to get to you.

The sentry guns will be doing most of the work for you as you take down the group in the tunnel ahead of you. This will give you some time to find a place to hunker down in one of the corridors. If you can find a location with only two entrances that has a nearby bend [to reduce some enemy fire], you can remain there and take on incoming enemies while reloading your sentry guns.

Once reloaded, you have the choice of either breaking through into the center and repeating the process, or using the sentry guns for extra firepower to take out the remaining enemies.

Hints: Mission 33:
Another mission against the giant quadruped fortress and it's still not time to take it out, despite what HQ wants! Make sure you have a sniper rifle or rocket launcher to take out the UFO carriers in this mission, and back it up with whatever weapon you like to take out the ants and Gunships that will be attacking during the onslaught. A good shotgun will get the job done. To start, completely ignore your troops. They are ready to rush into combat and die a valorous death. Let the A.I. do that.

You instead, need to move to the left of the starting point until you are nearly at the western edge of the stage. From here, take down any of the enemies that are coming in and attack the first of the carriers. Attacking the carrier will make any enemies it has deployed come in at you, but you won't have to deal with the enemies that are under the other carrier.

At some point, the fortress will start firing its cannons and moving. Make sure you stay far away from it, moving north or south as needed to keep your distance. As long as you do so, the lasers will never come close enough to be any real threat, leaving you to simply take out the couple of UFO carriers and their attendant enemies. Let the fortress go its own way. Don't worry; you will have time enough to take it down next mission!

Hints: Things to Achieve:
Complete each achievement to get the allotted gamerscore:

All Stages Cleared [Easy] [50] - Clear all stages on easy difficulty.
All Stages Cleared [Normal] [100] - Clear all stages on normal difficulty.
All Stages Cleared [Hard] [150] - Clear all stages on hard difficulty.
All Weapons Aquired [200] - Aquire all weapons.
All Stages Cleared [Hardest] [200] - Clear all stages on hardest difficulty.
All Stages Cleared [Inferno] [300] - Clear all stages on inferno difficulty.



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