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 | TimeSplitters: Future Perfect Cheats and Hints! |
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Hints: Grab a tranquilizer dart or harpoon out of the air::
In story mode, when a tranquilizer dart or harpoon is coming at you, use the Uplink to grab them out
of the air. Instead of them sticking in you and hurting you, you can collect them or they will fall
to the ground.
Hints: Carrion Carcass:
Get a bronze or better on the Rare -Or Well Done challenge on Behead The Undead.
Hints: TimeSplitters 2 reference:
Story levels 'Machine Wars' and 'Something to Crow About' play similar to 'Robot Factory' in TimeSplitters
2, considering that you fight robots similar in ability to ChassisBots and SentryBots. Also,
you get involved in taking out energy sources, much like the energy nodes in 'Robot Factory'.
In Scotland The Brave, after you save the jungle queen go to the piano. It sometimes plays the song from
the Anacoda min-game from TimeSplitters 2.
Hints: Get a Scifi Handgun x2 in the 'Machine Wars' story level:
At the beginning of the level, just after you step off the broken bridge look forward and slightly to
the left. Ghengis Kant will be lying dead on the ground, and next to him will be a Scifi Handgun
x2.
Hints: Venice: Get to hidden places:
In Venice there are secret areas with the number six weapon and other items. To get to these places,
wait by the water for a boat to pass. When the boat passes by, walk onto it. There are two spots that
if you walk into them they are not accessible from the rest of the level. Depending on where you
get on the boat you might not be able to get to the secret areas [if you get on too far down the
river]. If you get on the boat where it first comes out of a low tunnel and ride it into the large
tunnel, there is a Max Damage. Note: In some game modes like 'Elimination', there is no boat. To
tell if there is a boat, go to where it goes in the low tunnel and check if there is a boat waiting
next to the tunnel. Note: The boat always goes in the same direction. Note: The boat makes a splashing
sound when it goes by.
Hints: The Russian Connection: Easily kill guards in the sniping portion:
In story mode, if you throw a grenade with maximum power you can get it in the part of the area where
the guards are shooting at Harry Tipper. Note: The best time to do this is when the guards are coming
out in the second half of the sniping part. Throw a grenade in the middle of all of them as they
come out, and a barrel will explode and kill them all.
Hints: Zombie Monkey:
Successfully complete the Behind The Undead challenge [the first one] with bronze, silver, or gold.
Hints: Glitch: Jo Beth traitor:
In the Mansion Of Madness, when you and Jo Beth Casey get the shotguns, take out your flame thrower and
torch her. She will then shoot you non-stop until you encounter a zombie. You cannot kill her,
but she can kill you.
Hints: Glitch: Rapid firing enemies:
Some story AI characters in Mapmaker have the ability to fire some weapons like machine guns. The most
noticeable way to make this happen is to set a Cropolite with a Flare Gun. Although it takes about
three seconds to load a Flare Gun, some Story AI characters still fire it rapidly without ever
worrying about reloading.
Hints: Rescuing The Jungle Queen:
Enter the prison cell on the other side. Create a line of vertical holes on the metal drum starting from
the top. This results in a large pool of gasoline. Shoot the lantern that hangs from the ceiling
to blow it up.
Hints: Behead The Undead challenge:
In these challenges you are fighting zombies. Keep moving and you will not have a problem. Make sure
to stay out of corners and get used to your surroundings so that you can move and not get trapped
between the zombies. It is possible to get at least 75,000 points on every one of the three by using
this technique.
Hints: Mansion Of Madness: Make Jo-Beth Casey attack you:
If you put Jo-Beth on fire while she has her shotgun out, she will usually start shooting you until she
sees someone else to target.
Hints: Glimpse Of Stocking challenge:
Instead of shooting the zombies, pistol-whip them with your double Kruger. This saves ammunition and
almost always kills them in one shot.
Hints: Move the explosive barrels in the Machine War story levels and the 2401 story levels:
In the Machine War story levels and the 2401 story levels there are rectangular barrels that have what
looks like a tiny energy node in the middle. If you shoot this, the barrel explodes. While these
look too heavy to move you can use the Uplink to move them around. If you throw them at an enemy
it will kill them, but the barrel might not explode. You can use them to kill people until they explode.
Note: These are so big that enemies cannot shoot past them to hurt you, and they are too dumb
to just shoot the 'node' in the middle to blow it up.
Hints: Silver Prometheus:
Complete the Elite League with 'Gold' ranks.
Hints: Aliens reference:
In the first mission, when you man the machine gun to defend the base you will hear someone screaming
'They're coming out of the walls! They're coming out of the goddamn walls!' This is a reference to
the movie Aliens.
Hints: Scotland The Brave: Get a Double Kruger:
In story mode, stay close to the water at the beginning before you get in the castle with the ship. As
you near the castle, someone with Double Krugers will run out of one of the destroyed buildings.
Kill him and take his gun.
Hints: Daisy Dismay:
Successfully complete co-op story mode.
Hints: Defeating the tank:
Go to any ramp and stay out of the tank's sight. Use the Telekinetic Glove to take the ammunition when
it spawns and attack the tank with rockets.
Hints: Make Strudel fly:
In story mode, use the Uplink to pull Strudel towards you. Once it gets close enough hit the activate
button to control it. You will automatically release Strudel and will have control of it while
it is flying through the air. Note: Strudel is very light, and will fly for a long time.
Hints: Grab the Med-Unit 6:
In the 'Something To Crow About' story level, you can use the Uplink to grab the Med-Unit 6. If you drop
these softly and they do not explode, they will just disappear. If you throw them at something
like the Uplink, usually they will explode with the force of over three plasma grenades. Note: A
lot of the time you will see the Med-Unit 6 just before a rolling robot attacks. The Med-Unit 6 is
the best way to kill them. Note: If you throw a Med-Unit 6 at a shielded enemy, it will destroy their
shield. This is useful when you do not have an Electrotool.
Hints: Dr. Peabody:
Successfully complete the Amateur League with golds.
Hints: Don't Lose Your Bottle:
Use the Single LX-18 with the scope and you will have better accuracy and in turn will save ammunition
and time.
Hints: Goliath:
Complete the story mission Something To Cry About.
Hints: Platinum trophies:
During challenges and arcade leagues, if you get past gold and get about another one third of the gold
score, you can get a platinum trophy. For example, on Behead The Undead with the zombie monkeys
the gold score is 25,000 points. If you get 35,000 points you will get a platinum.
Hints: Perfect Dark references:
Story level 'Breaking And Entering' is a mission that acts much similar to the Perfect Dark level 'DataDyne
Central: Defection'. Both involve being on a rooftop, taking out security, and making your
way to someone's private office, and then into the labs below the building. Also, like Joanna Dark,
Amy Chen is also investigating a company's research. In 'Something to Crow About', R-110 unexpectedly
gets its own personality, much like Dr. Caroll.
Hints: Indiana Jones And The Temple Of Doom reference:
On the level were you kill 'Princess', the contraption that Jo-Beth is on is the fire cage from Indiana
Jones And The Temple Of Doom.
Hints: Glitch: Dumb robots:
Equip a spawn-an-attack INSETIK with a baseball bat in Mapmaker. All it does is walk a few feet forward
and knock itself in the head with the bat. Even if you go up to it, it will not attack.
Hints: Mansion Of Madness: Defeating Carrion Carcasses:
When you see a Carrion Carcass instead of shooting it, hit it with a bat twice and it will die.
Hints: Better accuracy:
If you have a double gun, switch to the single version for better accuracy.
Hints: Mansion of Madness: Avoiding zombies:
When playing this level, you will encounter some zombies. To avoid them, duck. They will keep trying
to attack, but you will not get hit. Note: This does not work with zombies with weapons.
Hints: Glitch: Hold a harpoon:
While playing some form of multi-player mode, get a Harpoon Gun and shoot someone in the barrel of their
gun. The harpoon must be sticking out of the barrel of their gun. Have the harpooned player switch
to fists as their weapon. Then, look at that player. It should appear as if they are holding
the harpoon in one of their hands.
Hints: Get enemies to dive off gun turrets:
Throw a grenade at someone while they are on a gun turret. They will dive off and you can shoot them
while they are on the ground.
Hints: Zeppelin: Bomb drop:
At the center room of the Zeppelin multi-player map is a hatch that opens. It will be very easy to figure
out with the power-ups on. The platform that holds the Max Damage power-up is the detachable
platform. Fire at the platform and the hatch below it will open. This causes the platform fall out
of the zeppelin, to the unlucky player[s]' doom.
Hints: What Lies Below: Defeating Princess:
When you fight the giant eye monster [Princess], run right up against the well and shoot. You should
not be able to get hit.
The final Boss, called Princess, can easily be defeated with the Harpoon weapon. Just wait for the beast
to open its mouth and fire away, aiming for the metal container in said mouth. Three harpoon shots
on target and Princess will belong to the past.
Hints: Scotland The Brave: Skip guard fight:
In story mode, in the room where you see the meeting being held, instead of fighting the guards there,
run straight to the door in the room. An intermission sequence will begin, and the enemies will
disappear. This saves ammunition and health.
Hints: Kill enemies with steam:
In certain levels there are metal pipes. If you shoot those pipes, steam might come out of them. If it
does, it will hurt anything that touches it. This is useful for killing enemies when you are low
on ammunition. Some mapmaker tiles' pipes also produce steam. Note: The steam does not hurt robots.
Hints: Train: Drive cat:
When you get trapped in the room and the green gas floats in, use your glove to tip the statue back.
When in that room, you will find the cat. You can drive it around.
Hints: Punch someone without touching them:
If you are close to a virus or someone on fire, you can punch them without technically touching them
so that the fire cannot spread to or hurt you.
Hints: Pox Of Mox league:
When you start, go to the zone nearest you, then follow the zones outside. Once you gain control of the
outside zone, kill all the Moxes then go to the door opposite of the outside zone [the one the
Moxes came from]. Once inside, follow the corridor to the first zone inside and stay there. All the
Moxes will come around the corner in front of that zone in a line and you can kill them very easily.
Do not let any get past that point and you can keep the first four zones under your control very
easily. Note: If done correctly you can finish the level in 2:45.
Hints: Scotland The Brave: Easy kills:
In story mode, at the checkpoint immediately after you defeat the gunboat, throw a grenade in a window
on the roof of the building where you get the truck. This will kill most of the guards inside.
Hints: Taking out the energy sphere:
In the factory where the TimeSplitters are being incubated, the giant energy sphere powering their growth
can be taken out on the top level by flicking both the switches on either side of the ball. This
will lower its defense. Then, take the lift down to the floor below and throw a plasma grenade
[found next to the lift] at it, causing it to explode.
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