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 | The Thing Cheats and Hints! |
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Hidden trailer:
Wait about one minute at the main menu to view a longer,
uncut television trailer for the game.
 Hints: Two medics:
In the level where you must find Faraday, do not hit
the switches until you have met the medic downstairs. Bring him
up to the top of the ramps and tell him to stay. Hit the switches
and go to find Faraday. Leave, and on your way out, the medic
will not have turned. You will get two medics for the remainder
of the level.
Hints: Keep Williams:
On the level where you must gain access to the weather
station, go to the side of the building to your right. Throw a
grenade under the vent and the door will be blown off, allowing
access. If you had gone in regularly, Williams would have turned
into a Thing. Using this trick will save many medikits for the
levels ahead
Hints: Road tunnel:
In the level where you first enter the road tunnel,
go right to the truck. Blow up the barrel to kill all the little
things. You can now either have an engineer fix the lights or
not. Follow the left wall back to the door you came in and stop
near it. There is a Walker locked up in some boxes. Throw a grenade
to blow up the box and let the Walker out. Run back to the truck,
or better yet, stand there and watch [if the lights are on]. The
guards not only get slaughtered, but really wear the Walker down.
After he kills the guards, get him to walk around to you [not
leaving the general area] then blow up the barrel. If you done
correctly, you will kill the walker with ease. Otherwise, torch
him.
fight with the Thing:
Use the following trick to get a doctor in the same
room with you during your battle with the second giant Thing.
Walk to the large garage door. Get the doctor close to the door
as well. Then, tell him to not follow you anymore. Push him as
close to the door as possible; and close enough to you that when
you flip the switch to open the door he will not move. Before
you flip the switch, tell him to follow you again. Flip the switch
and when you are shown in the locked room with the second giant
Thing, he should be beside you. Use him to heal you during the
fight with the Thing.
Hints: Keeping your team together:
Listen to your team. They will tell you how they feel.
If you hear someone say something similar to 'We're gonna
die', check the team menu and see how he is doing. If there
is an X across his face while he is shaking uncontrollably, bring
out the Tazer and shock him. Wait for him to calm down, move out
of the area, and give him back his gun. He might be bitter, but
after you kill a few more things he will be fine. Otherwise, he
might start shooting you and your team, ending with himself in
the head.
Hints: MP5:
When you begin the game, go back a couple of feet to
find another MP5 [machine gun].
Hints: Defeating the second big Thing:
Go into to his garage. Fix the electrical panel that
operates the hoist. Step back towards the middle of the big door.
There is an opening between two of the crates. Using your grenade
launcher in first person targeting, send in a grenade. If the
Thing turns its head toward you, then you have him targeted. Continue
sending in grenades until he begins to burn. You can send in a
few more if desired for extra fun. Run into the Thing's room and
on the far wall from the big door is a switch. Throw the switch
and watch as the Thing dies. You will probably take one hit from
him.
When you first get in the big door, use the previously described
trick to bring the medic in. Use your sniper rifle to shoot it
to get its attention, then shoot at it for awhile with any of
the guns. Next, get between the crack of the two crates near the
winch power box and enter first person mode. Aim at the ground
with the flamethrower and the Thing will catch on fire. Make sure
to have lots of flamethrower ammunition to do this.
Use all 25 of your grenades from behind the crates.
Equip your flamethrower, then activate the switch with the blue
spark. Move back slightly and face the Thing. If it does not see
you, but you see it, start to shoot flames at it. This will take
some time because you have to get to a far enough distance so
that the flame can reach the big Thing.
When you enter the large room from the tunnels, kill all the creatures
in that room. When you have the room secured, save the game. Turn
around to the door that leads to the tunnels. To the left of that
door is a group of boxes. Behind those boxes, you will see orange
grenades. However, you cannot get back there. Walk back a safe
distance and shoot one of the grenades. This will blow one of
the boxes close, so you can get behind there. You will also find
a grenade launcher. Use it to defeat the Boss and not lose any
life in the process. Make sure you are fully stocked with grenades,
mainly the high explosive ones, but you will need all you can
carry to defeat him. If you need more grenades, run back into
the tunnel to the end. Save the game again, then go into the room
where you have to electrocute the Boss. When you enter that room,
there is a row of boxes. Walk towards the end where the broken
junction box is located. You will see a gap in the two rows. Take
out the grenade launcher and line up your shot to hit the creature
between the rows of boxes. You should see his top left shoulder.
If not, shoot him or electrocute him once, then run back behind
the boxes. The creature cannot touch you if you are behind the
boxes. You must hit him on the shoulder for this to work. Fire
one grenade at a time and be careful not to blow yourself up.
If this is done correctly, you will kill him with no loss of life.
Hints: Unlimited flares:
Highlight 'Flare', enable it, but do not
throw it down. When it is low, hit Left or Right
and highlight another object. Then, highlight 'Flare'
again. It will have restarted and you will not lose another one.
Hints: Defeating the final Boss:
Go in the helicopter. When the pink tentacle appears
from its back, pump it full of lead. Then, hit the mouth part.
When you get knocked to the ground or near it, blow up one of
the barrels and watch it burn. Repeat this until an intermission
sequence starts.
When you kill all the snipers sitting on top of the building,
go back inside. Get warmed up and run to the left of the building
where the snipers where sitting. When you go down the trench,
a few intermission sequences will play. You will now be in a helicopter.
You do not need to have any life to defeat this Boss. When you
fly towards the creature, you will see a pink tentacle appear.
Shoot it. After you shoot the tentacle and it sucks back into
the creature, aim the machine gun to the ground and shoot the
four groups of barrels. You should be able to shoot all the barrels
on the first pass, but make sure to shoot the tentacle first before
going for the barrels. After all four groups of barrels are on
fire and burning the creature, you will make about three or four
passes shooting the creature and the tentacle.
Hints: Blowtorch:
Always use the Blowtorch while stepping backwards slowly,
otherwise you will fry your feet.
Hints: Flamethrowers:
Never give anyone a flamethrower. Not only can they
accidentally toast you, but it seems to give that person a higher
chance of turning into a Thing. Even if you have more than one
flamethrower, do not give an extra to someone else.
Looking for more?
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