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BlopThe Thing Cheats and Hints!
new Xbox cheats Blank 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Hidden trailer:
Wait about one minute at the main menu to view a longer, uncut television trailer for the game.

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Hints: Blowtorch:
Always use the Blowtorch while stepping backwards slowly, otherwise you will fry your feet.

Hints: Road tunnel:
In the level where you first enter the road tunnel, go right to the truck. Blow up the barrel to kill all the little things. You can now either have an engineer fix the lights or not. Follow the left wall back to the door you came in and stop near it. There is a Walker locked up in some boxes. Throw a grenade to blow up the box and let the Walker out. Run back to the truck, or better yet, stand there and watch [if the lights are on]. The guards not only get slaughtered, but really wear the Walker down. After he kills the guards, get him to walk around to you [not leaving the general area] then blow up the barrel. If you done correctly, you will kill the walker with ease. Otherwise, torch him.

Hints: Flamethrowers:
Never give anyone a flamethrower. Not only can they accidentally toast you, but it seems to give that person a higher chance of turning into a Thing. Even if you have more than one flamethrower, do not give an extra to someone else.

Hints: Unlimited flares:
Highlight 'Flare', enable it, but do not throw it down. When it is low, hit Left or Right and highlight another object. Then, highlight 'Flare' again. It will have restarted and you will not lose another one.

Hints: MP5:
When you begin the game, go back a couple of feet to find another MP5 [machine gun].

fight with the Thing:
Use the following trick to get a doctor in the same room with you during your battle with the second giant Thing. Walk to the large garage door. Get the doctor close to the door as well. Then, tell him to not follow you anymore. Push him as close to the door as possible; and close enough to you that when you flip the switch to open the door he will not move. Before you flip the switch, tell him to follow you again. Flip the switch and when you are shown in the locked room with the second giant Thing, he should be beside you. Use him to heal you during the fight with the Thing.

Hints: Keep Williams:
On the level where you must gain access to the weather station, go to the side of the building to your right. Throw a grenade under the vent and the door will be blown off, allowing access. If you had gone in regularly, Williams would have turned into a Thing. Using this trick will save many medikits for the levels ahead

Hints: Two medics:
In the level where you must find Faraday, do not hit the switches until you have met the medic downstairs. Bring him up to the top of the ramps and tell him to stay. Hit the switches and go to find Faraday. Leave, and on your way out, the medic will not have turned. You will get two medics for the remainder of the level.

Hints: Keeping your team together:
Listen to your team. They will tell you how they feel. If you hear someone say something similar to 'We're gonna die', check the team menu and see how he is doing. If there is an X across his face while he is shaking uncontrollably, bring out the Tazer and shock him. Wait for him to calm down, move out of the area, and give him back his gun. He might be bitter, but after you kill a few more things he will be fine. Otherwise, he might start shooting you and your team, ending with himself in the head.

Hints: Defeating the second big Thing:
Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door. There is an opening between two of the crates. Using your grenade launcher in first person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he begins to burn. You can send in a few more if desired for extra fun. Run into the Thing's room and on the far wall from the big door is a switch. Throw the switch and watch as the Thing dies. You will probably take one hit from him.

When you first get in the big door, use the previously described trick to bring the medic in. Use your sniper rifle to shoot it to get its attention, then shoot at it for awhile with any of the guns. Next, get between the crack of the two crates near the winch power box and enter first person mode. Aim at the ground with the flamethrower and the Thing will catch on fire. Make sure to have lots of flamethrower ammunition to do this.

Use all 25 of your grenades from behind the crates.

Equip your flamethrower, then activate the switch with the blue spark. Move back slightly and face the Thing. If it does not see you, but you see it, start to shoot flames at it. This will take some time because you have to get to a far enough distance so that the flame can reach the big Thing.

When you enter the large room from the tunnels, kill all the creatures in that room. When you have the room secured, save the game. Turn around to the door that leads to the tunnels. To the left of that door is a group of boxes. Behind those boxes, you will see orange grenades. However, you cannot get back there. Walk back a safe distance and shoot one of the grenades. This will blow one of the boxes close, so you can get behind there. You will also find a grenade launcher. Use it to defeat the Boss and not lose any life in the process. Make sure you are fully stocked with grenades, mainly the high explosive ones, but you will need all you can carry to defeat him. If you need more grenades, run back into the tunnel to the end. Save the game again, then go into the room where you have to electrocute the Boss. When you enter that room, there is a row of boxes. Walk towards the end where the broken junction box is located. You will see a gap in the two rows. Take out the grenade launcher and line up your shot to hit the creature between the rows of boxes. You should see his top left shoulder. If not, shoot him or electrocute him once, then run back behind the boxes. The creature cannot touch you if you are behind the boxes. You must hit him on the shoulder for this to work. Fire one grenade at a time and be careful not to blow yourself up. If this is done correctly, you will kill him with no loss of life.

Hints: Defeating the final Boss:
Go in the helicopter. When the pink tentacle appears from its back, pump it full of lead. Then, hit the mouth part. When you get knocked to the ground or near it, blow up one of the barrels and watch it burn. Repeat this until an intermission sequence starts.

When you kill all the snipers sitting on top of the building, go back inside. Get warmed up and run to the left of the building where the snipers where sitting. When you go down the trench, a few intermission sequences will play. You will now be in a helicopter. You do not need to have any life to defeat this Boss. When you fly towards the creature, you will see a pink tentacle appear. Shoot it. After you shoot the tentacle and it sucks back into the creature, aim the machine gun to the ground and shoot the four groups of barrels. You should be able to shoot all the barrels on the first pass, but make sure to shoot the tentacle first before going for the barrels. After all four groups of barrels are on fire and burning the creature, you will make about three or four passes shooting the creature and the tentacle.



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