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 | Star Wars: Knights of the Old Republic Cheats and Hints! |
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Download item guide
 Control camera:
Press Start to pause game play. Press L
or R to scroll until the 'Messages' screen appears.
Press X, Left, A, X. The text 'Punch
it Chewie' will appear as the last line in the 'Messages'
screen to confirm correct code entry. Press Start to resume
game play, then click the Right Analog-stick to free the
camera. Use the Right Analog-stick to aim the camera, then
use the Left Analog-stick to move in that direction. You
can pass through walls, doors, and other obstacles, and move back
far enough to see entire areas.
Change voice tempo:
Hold Black or White on controller four
during game play to increase or decrease the speed of the voice
dialogue.
 Hints: Glitch: No weapon shadow:
Get to a sunny location in the game and angle the view
so that you can see your full shadow. There will be no weapon
shadow. This works for all weapons.
Hints: Glitch: Double-bladed sword in one hand
Hints: Glitch: Use Med-Pack without taking a turn:
In combat, hit Start, go to your items menu,
select the character that needs healing, and use a Med-pack. This
also works with stimulants and shields. Note: You still can only
use one in a round, but if you pause game play immediately before
combat you can use as many as you have.
Hints: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop.
He sells Medipacs for 30 credits. Everyone else sells them for
40 credits.
Hints: Taris Undercity: Finding the Rakghoul
Sand People clothing:
Equip the Sand People clothing to any character then
change to another type of armor. The clothing you just took off
will now be in a new slot in your inventory. You will now be able
to sell the piece that your character wore. If you have a lot
of them, keep switching your armor between the unworn Sand People
clothing and another armor. They do not sell for much, and they
disappear after you meet with the Sand People. Note: Make sure
that you do not sell all of them, otherwise you will not be able
to enter their enclave.
Hints: Tatooine Dune Sea: Easy experience
Hints: Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge that will sell
you a Wraid Plate. Sell it for 500 credits. After that, go out
into the desert and kill all the Wraid and get their skull plates.
Return to the Hunting Lodge and sell them for 32 credits each.
This trick will give you 600 credits each time. However, you must
be skilled at Pazaak. You also must have most, if not all, of
your cards be both positive and negative [making it very easy
to win]. On Tatooine, go into the Hunting Lodge and save your
game. Play the Pazaak player there. If you lose, reload your game,
and if you win, save your game. Eventually, when you win enough
times he will start playing you for 600 credits per matche. He
never runs out of funds. Depending on how skilled you are, you
can make 600 credits about every two minutes.
Hints: Tatooine: Anchorhead: Getting battle
Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things
such as Drain Life or Death Field for fighting Malak. Switch to
the easy difficulty setting if desired and change it back later.
Hints: Glitch: 999 skill points:
When using the 'Over level 20 characters'
glitch, apply all the attributes and accept. Then, return to character
mode and you will hear the 'level up chime' again. Repeat
this step as many times as desired. Do not exceed level 99. The
trick here is to not actually 'level up' with your character,
but to leave them with a level to add. Then, exit and kill more
enemies or complete more quests to get more experience and level
again. You now have two levels to level up. If you have done the
previous mentioned strategy enough times [about 200], when you
level up correctly, you will have 999 skill points to allocate.
This allows you to max every skill possible.
Hints: Glitch: Level 3 on all feats without buying
in duels:
To defeat strong opponents in the duel ring, such as
Twitch and Brendack Starkiller, get a lot of Medpacs and frag
grenades. At the start, throw a frag grenade and begin to run
from side to side. Keep throwing frag grenades. When your health
gets low, use a medpac and repeat until they are defeated. Note:
If you defeat Brendack Starkiller, you will get his blaster. It
is a good weapon for Carth.
Use the following trick to win all the duels with only a level
2 character. If you are saving your level ups for more Jedi Powers,
you can still defeat all of the duelists on Taris. For Dead-eye,
just use a blaster. For Gerlon 2-Fingers, use your choice of a
blaster or Prototype Vibroblade. Then, progress through the planet
to the point after you break into the Sith base. As you do this,
save mines, grenades, and energy shields. Use your choice of blasters
or swords against Ice next. Then, start the fight with Marl. Do
not engage him when it pauses. Instead, plant a mine [frag recommended]
right where you start. Run forwards so that Marl does not hit
the mine, and intentionally allow him to kill you. Do this repeatedly
until you have five or six mines placed. Then, start the fight.
Use an Adrenal Alacrity to increase your speed. Run around and
lure him over the mines. If they do not kill him, run away, blast
him, run away again, blast him, and repeat. For Twitch, use grenades.
If you can, incapacitate him with either a Cryoban or Stun grenade.
Keep throwing them. Then, take the steps necessary to fight Bendak.
Make sure you have a decent amount of grenades before fighting
him. As soon as the fight starts, use an energy shield and as
many Stims as feasible. Throw grenades at him, and dodge his by
running back and forth. When he hits you, use the shield again.
If you get stunned, he usually does not kill you at that time.
When throwing grenades, use this progression: Plasma, Cryoban,
Frag.
Hints: Taris Upper City: Getting the Sith
Hints: Taris Upper City: Duelist weaknesses:
Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades
Hints: Taris Upper City: Defeating Bendak
Hints: Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel. Lose intentionally
then go to the corner to the left of the Hutt. There will be a
container that marked as first aid. You can only get one Medpac
at a time. Then, talk to the Hutt to fight again and lose. Go
back to the container and you can get another Medpac. Repeat this
as many times as desired. Note: If you defeat Twitch, the Medpacs
will stop appearing in the container. Keep losing to Twitch or
anyone before him and return to the container after each loss.
Hints: Taris Upper City: Increasing Dark
shift:
This trick only takes about 45 minutes to an hour.
Save the game at the temple summit where you meet with Bastila
in the Star Forge system. From here you can go either way to the
Dark or Light side. When having an alignment all the way to the
Dark side, tell Bastila to turn to the Light side among the other
dialogue. Your alignment meter will go all the way back up to
the middle. You can continue the game from here to see the Light
ending, or stay on the Dark side to see the Dark ending.
Hints: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see
new underwear.
and Star Forge robes:
When you get onto the Star Forge, you will eventually
run into a hallway with about eight gun turrets. At the end of
the hallway farthest from the turrets is a room with an armor
creator. With a number of Computer Spikes you can create personalized
Jedi armor. If you choose the Dark Side you will caquire Darth
Revan's Robes. If you are on the Light Side, you will acquire
the Star Forge Robes.
for the Sith Master:
One way to earn prestige for the Sith Master is to
destroy a malfunctioning assault droid. Before you can this, you
must first make your way through a large amount of battle droids.
Once inside you can talk to the assault droid. He tells you information
and how to help him. In helping him, you will get Light side points.
The eight systems you have shut down are as follows: Combat, Motor,
Sensory, Memory, Cognitive, Emotional, Creative, and Core.
In order to earn enough prestige to take the Sith test, you must
persuade Lashowe that you will help her. Find the Jedi Holocron.
When you get it, do not let her leave. After she fights you, get
the Holocron and take it to Master Uthar to try to become a Sith.
You will gain prestige by reciting the Code Of The Sith for Master
Uthar, It is:
Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
Hints: Unlimited energy shields:
Equip the shields on the arms of your current party
members, then activate them. Resume the game. While activated,
unequip them, then return to the game. The energy shield should
still be active. Repeat this when necessary.
Hints: Lightsaber recommendations:
it is better to use two single bladed sabers rather
then one double bladed weapon. You will get to use four modifier
crystals instead of two; getting more power for every hit.
Use a double bladed lightsaber with Upari and Sapith crystals
result in both hands that can hit for 25-38 damage with maximum
skill in lightsaber use, melee: lightsaber, Sith Mask, Dark Side
gauntlets, and dueling level 3. This gives a +33 to hit bonus.
The actual damage seen on opponents [43-61 x2 damage] one hit
kills basically everything except for Malak and some Dark Jedi.
In your primary hand, use a lightsaber with the Upari and Sapith
crystals [14/30 +28 to hit] and in your secondary hand yse Bacca's
Blade with full upgrades [13/35 +28 to hit]. This has an increased
damage modifier that procs when using 'master' attacks.
Light alignment:
When doing the Sandral-Matale Feud quest, go to the
Sandral home first when you have permission to investigate the
disappearance of Shen Matale from the Jedi Council. Take the necessary
steps to enter the home. After questioning Nurik Sandral, he will
depart to the back of his home. That is when Rahasia Sandral shows
up and asks you for help. If you deny helping her free Shen, she
will be upset. After denying her, go back to her and select 'Apologize'.
After you apologize to her, she will continue with what help she
needs, but deny her quickly instead of hearing her story. The
apology earns you a Light side point. You can repeat this as many
times as desired in order to accumulate high Light status.
Hints: Dantooine Sandral Estate: Crystal
Hints: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing
Calo Nord. Go to Manaan and talk to Hulas in the eastern part
of Athos City, but make sure you first switch everyone out of
your party so that you are alone. He will ask you to assassinate
Lorgal, who is in the Republic Embassy just north of his location.
Hack into the terminal near Lorgal's cell in the Republic Embassy.
Select the option to assassinate Lorgal, but make sure you do
not have enough Computer Spikes to kill him [either sell all your
spikes or deposit them into you storage onboard the Ebon Hawk,
except for three]. If done correctly, he should still be alive
and be on the same screen after you select that option. The screen
should say 'FAILURE: Not enough spikes' or something
similar. Keep selecting the option to kill him repeatedly until
you are satsified. Log out of the terminal and you will gain Dark
side points, but Lorgal will still be alive. If your not maxed
out on Dark Side points, log back in and keep 'killing'
Lorgal.
Finish everything needed to be done underwater [get through the
Republic Research Station, past the big shark, and to the Star
Map]. When you surface, Roland Wann will meet you just outside
the door. You will converse about what you found out about the
fate of the station. Once you are done talking to him, talk to
him again. He will say something along the lines of needing to
keep your conversation secret. Choose the option that asks him
for a bribe to keep silent. He will more or less ignore you and
you will gain Dark Side points. After that, he will continue to
say the same thing every time you talk to him. Keep trying to
bribe him and you will get a Dark Side point each time.
Hints: Manaan: Genohardan assassination
Hints: Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine,
go in the Ebon Hawk. Ask the droid, if available, to make Computer
Spikes. Keep asking for more of them. Next, go to Big Z and let
him make Frag Grenades. Then, find the merchant near the Jedi
Academy. He sells expensive and good armor. Sell those Frag Grenades
and Computer Spikes, then repeat for as many credits as desired.
Note: You can only have about ten or eleven of anything the crew
makes at a time. You also have to ask for them one at a time.
Hints: Dantooine Grove: Keep Juhani while
box:
During your stay on Taris, you will find a locked box
in one of the Upper City apartment rooms. To unlock it, you must
activate the holograms in the correct order. The order is: Enlinda,
Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get Echani Light
Armor [upgradable].
Hints: Defeating Terentaks:
When going up against a Terentak or two, make sure
someone in your party can yse stealth, and at least one other
person has the Insanity Jedi power. Enable the stealth and begin
lay mines in a clump or a path. Once done, get out of the Terentak's
range of vision and the blast radius of the mines, and uncloak.
Then, throw some type of grenade at it and allow it to approach.
If done correctly, it should cross all the mines and knock its
health down quite a bit. Note: The Terentak can not be concussioned;
do not waste any mines that cause concussion such as flash mines.
Once all the mines have exploded, use Insanity on it. It will
be unable to attack. You can then use Force Shock, Lightning,
Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and
Affliction to whittle its health down. You can also attack it,
and Power Strike works very effectively. Once the Insanity wears
off, use Insanity again to render it harmless again. Repeat this
until all the Terentaks are gone. Note: This is a great way to
take down the two Terentaks during the Final Test on Korriban.
Hints: Dantooine: Ancient Ruins: Defeating
Calo Nord:
Have a party consisting of Bastila and Carth. Have
Carth equip one or two melee weapons and have your entire party
attack Calo. Note: It helps to have the normal or advanced power
swing to attack him. If you have it, keep doing this and Calo
will probably attack Bastila and Carth instead of your character.
He should die quickly, and his thugs are easy pickings.
When Calo Nord appears after coming out of the dragon's lair,
instead of engaging him, you can run around the slain dragon on
its right side and proceed to the exit of the Eastern Sand Dunes.
Calo will not attack you. Make sure your entire party is with
you when doing this.
Make sure you have a healthy supply of mines [may can be recovered
in the Western Dune Sea] and Thermal Detonator [found on the body
of a Twi'lek in the Western Dune Sea]. Complete the Krayt Dragon
quest and save the game. Enter the dragon's cave, acquire the
Star Map, then leave. Pay close attention to where Calo and his
henchmen appear. Load your saved game and place all your mines
approximately where Calo appeared. Enter the cave and acquire
the Star Map again. Leave and watch the intermission sequence.
Calo and his henchmen should already be standing in death row.
While the game is paused, select the Thermal Detonator and aim
it at Calo Nord. Let it fly, then prepare for an all out assault.
Hints: Glitch: Double Bendak Blasters:
To get double Bendak Blasters and extra money, go through
the Arena quest and get to Twitch. Defeat Twitch and instead of
talking to the Hutt to get your money, talk to Bendak and get
the Deathmatch. Then, talk to Ajuur and he will talk about bribing
officers and not give you the money. Leave, return, then talk
to Ajuur to fight Bendak. When you kill him, talk to Ajuur again
to get the 700 credits and Bendak Blaster. Talk to him once more
and he will act as if you just defeated Twitch, but a '700
Credits' and 'Item[s] Received' message will appear.
Check your items and you will have two Bendak Blasters.
Hints: Swoop racing boost:
If you shift gears on a launch pad, it will give your
swoop a stronger boost.
Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura
and Uthar . When you have defeated the two Terentateks in the
right chamber, get the cold and fire grenade to clear the acid.
When you have the grenades, go to the central chamber where the
acid is located. Throw the cold grenade and freeze the acid. When
you are on the ice, lay about 12 mines of any kind besides flash
and save the game. Get the Sith ceremonial lightsaber and return
to the ice pack. The intermission sequence with Uthar and Yuthura
will start. Kill both Yuthura and Uthar by running to the tomb
door behind you. The mines will explode, killing both of them
while they are still poisoned. Pick up the items, run to Dreshdae,
and fly to the next world.
A simple way to defeat Yuthura Ban and Uthar Wynn on Korriban
is to agree with Yuthura when told to kill her. Then, use the
Dark side Insanity Force power on Uthar. After he is dead, proceed
to tell Yuthura that you planned on killing her anyway. Then,
use the same strategy on Yuthura.
Hints: Manaan Sith Base: Defeating the Dark
Hints: Kashyyk: Avoid answering questions:
Go to every planet and find the Star Maps on each one
but Kashyyyk. Then, go there and you will be captured by Saul.
After you escape from the Leviathan you will return to Kashyyyk.
You must now help Chuundar and find the Star Maps. The droid will
recognize you, and you will not have to answer any questions.
Hints: Activate lightsaber outside of combat:
Press Y to activate your lightsaber at any time.
Hints: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to find the journals
of his student or daughter. If you agree and find it [off to the
far left from the gates, surrounded by Rakghouls], he will tell
you to look for the journals of his father and grandfather. Both
of these are in the sewers of the Undercity. When you get to the
sewers, look in every door that you can open. The journals are
far apart from each other. Bring them back to Rukil and he will
read them. He will give them to Gandor, then the entire village
will begin a long journey for the Promised Land.
Hints: Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl
stowaway in your cargo hold. Big Z will mention something about
missing food. If you walk around your ship, you will hear footsteps.
Go to the cargo hold when instructed to find the girl. Return
to Dantooine and talk to the Tw'liek near the tree. He will mention
a missing girl. Convince the girl to out to meet the man. If she
agrees, you will receive a Light side point.
Hints: Defeating Dark Jedi:
When you level up, you can choose a new Force ability.
Choose Force Resistance, and the next one after that. When you
know you are about to fight a Dark Jedi, cast Force Resistance
and their Force powers cannot hurt you.
Force Breach and Force Resistance and good for dealing with other
powerful Jedi. Make these the first thing you use in those battles.
Focus on these as you power up your character.
Hints: Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy
on Korriban to learn that Yuthra Ban is at the bar and is accepting
students for the academy, At this point there are two ways of
trying to enter the base. The first is trying to persuade Yun
to allow you in. However, this requires a high persuasion skill.
The second is a lot quicker and once done, persuading Yun to allow
you inside the academy should be easy. Instead of entering the
bar to talk to Yun, go back to your ship, An intermission sequence
and dialogue showing some Sith graduates trying to start a fight
with you will start. No matter what happens, you will have to
fight them. Defeta them and look at their remains. One of them
will have a Sith Academy Medallion. Pick it up and talk to Yun.
Hints: Glitch: Malak does not react:
When at the Observation Deck on the Star Forge, save
the game before you reach the end of the walkway leading to Malak.
Continue to play the game and when you die, load from your new
save point. Immediately after you select the save, hold Left Analog-stick Up. When the game loads,
you will end up next
to Malek. He does not engage you, and you are also unable to engage
him. However, you can lay mines all around him, then run back
to the walkway. The intermission sequence will load. The game
will continue and Malek will detonate the mines, which will take
off a good amount of health.
Hints: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then go straight,
go through first door to your right, take a right, go straight,
and take a left.
room:
The only way to get to the training room in the Sith
base is to first go to the Cantina in the city. You will see a
Selkath deep inside the room. Talk to him and he will tell you
about his daughter that has joined the Sith. Agree to help him,
and the door to the training room should be open. Return to the
Sith base and go to the locked door. Once inside, it will look
like a cross-shaped area. Find the door that is marked 'Medical'.
Go in there first, then the dormitory. Talk to the daughter, then
go to the training room to fight the Dark Jedi.
Hints: Manaan Republic Enclave: Sith encryption
Puzzle in the lower levels:
Walk in an 'H' on the square puzzle to unlock
the door and continue with the rest of the level. Note: Do this
in solo mode so your other party members do not disturb the pattern.
Hints: Unknown Planet: Temple Summit: Alignment
Hints: Glitch: Get on elevated land on Dantooine:
Before going into the ruins, transit to and from the
Ebon Hawk. When you get back from the ship, you will be on the
elevated land next to the ruins. This is the only way to get there.
You cannot get down from there, except by transiting back and
you cannot walk very much. Make sure to save the game before trying
this.
Hints: Dantooine Grove: Mandalorian leader:
Outside the Jedi Academy you will be approached by
a man named Jon who will ask you to kill the Mandalorians raiding
to the South. There are several rather obvious groups of Mandalorians
on the southern maps, but the leader will not appear until after
you have killed all of the advance party. After you have killed
all the Mandalorian raiding parties, the leader will appear in
the Sacred Grove [near where you rescued Juhani]. Be careful;
the leader fights with two lightsabers.
Hints: Dantooine Matale Estate: Increase
Hints: Tatooine: Anchorhead: Easy credits:
This trick will give you 600 credits each time. However,
you must be skilled at Pazaak. You also must have most, if not
all, of your cards be both positive and negative [making it very
easy to win]. On Tatooine, go into the Hunting Lodge and save
your game. Play the Pazaak player there. If you lose, reload your
game, and if you win, save your game. Eventually, when you win
enough times he will start playing you for 600 credits per matche.
He never runs out of funds. Depending on how skilled you are,
you can make 600 credits about every two minutes.
Hints: Tatooine Sand People Territory: Entering
Hints: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base.
Go to the room where the prototype swoop racer engine is located.
One of the Black Vulkers will offer to let you join them. Do this
and he will tell you to kill Gadon. Once you are outside the base,
go back inside to that same room. Kill the three bodyguards and
get the prototype engine. Then, go to the Hidden Bek base, but
do not kill Gadon. Tell them that you have the prototype engine
and enter the race. Win the race, and kill Bergek and his people.
You will have Bastila at you hideout. Once there, return to the
Hidden Bek base. You will be able to enter the race again. You
do not have to win it this time. Bastila will be standing there,
Talk to her and you will return to your hideout with an extra
double-bladed lightsaber, Bergek's belt, and his gloves. You can
sell these items or equip them to your allies. You can do this
multiple times and get however many desired.
Hints: Dantooine: Star Map Room:
The dead Jedi in the Star Map room has a Sigil Force
crystal in his inventory.
Hints: New Jedi Order book series reference:
If you keep talking to Canderous about his past, he
may mention his strange encounter with a 'strange, asteroid-like
ship that shot magma/fire balls before vanishing into Dark Space
outside the galaxy'. This is a reference to the New Jedi
Order book series. The creature Canderous saw was most likely
a ancient Yuhzong Vong Coralskipper.
Hints: Force Persuade:
Every time your character levels up , you can choose
a new power. Get the two Force Persuade abilities and people will
not be able to resist. Note: Forcing people to do your bidding
will increase your Dark alignment on some objectives.
Any time that you use Force Persuade, you will receive one Dark
Side point.
Hints: Glitch: Bastila in ending sequence:
When playing on the Light side, In the Star Forge when
Bastila asks you to kill her, do so then defeat Malek. When the
celebration sequence begins, Admiral Dodonna gives you the medal,
then the screen backs up and Bastila is there, although you killed
her. Also, Juhani is wearing the Star Forge Robes even if that
is not what she was wearing before Malak's death.
Light Side points:
After ending a conversation, save the game then load
it. When you load it, you will not have gained any Dark or Light
Side points. For example, when fighting Bendak Starkiller in the
duel rings on Taris, after the commentary, hit Start,
save the game, load it, and you will not have gained any Dark
Side points.
Hints: Unknown Planet: Zal Armor:
The Zal armor is one of the best in the game. It is
better than Cassus Fett's Armor, and it is free. On the Unknown
Planet, be peaceful with the Tribe of The One. Kill the Mandalorians
near the Temple. Return to the outside of The One's Base. Turn
left, and talk to the Warmaster. He will lead you to a footlocker.
Inside, you will find the Zal Armor, a thermal damage-preventing
belt, some mines, and some Thermal Detonators. The Zal Armor has
the following stats: Defense Bonus +12, Max Dexterity Bonus +1,
Damage Resist: 25 Sonic, 25 Fire, 25 Cold.
Hints: Unknown Planet: Keep Zaalbar on Dark
and Jedi robes:
Talk to Dak Vessar on Korriban near the first tomb
on your left while Juhani is in your party. He will go to the
cantina. Switch Juhani out of your party. Talk to Dak; tell him
that you will not let him leave, then fight him. Save the game
and load it after you have killed him. You can keep doing this
for as long as desired to get credits, a Lightsaber Crystal, and
a Jedi Knight robe each time.
and gain extra experience:
To do this trick, you must have agreed with Kandon
to ride in the swoop race for the Black Vulkars. Then, go back
into the Vulkar base, steal the Prototype Accelerator, and bring
it back to the Beks. After you have raced, won Bastilla, and have
returned to the Upper City with her, put all the items you have
collected from the battle in the foot locker next to the work
bench in your hideout each time you perform this trick, otherwise
the duplication of the items will not work. You can now go back
to the Lower City and tell Gadon's bodyguard that you have the
accelerator again. You will then be able to go to the swoop track
again. It will appear as if Bastilla has just escaped from Brejik.
You can then talk to her and she will act as if you just rescued
her. After your conversation, you will return to your hideout
with: Bastilla's lightsaber, Brejiks Arm Band and Belt, and 525
experience points. However your game will not be reset. You can
repeat this trick as many times as desired before leaving Taris.
Hints: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina to
get bounty jobs. After killing a bounty, return to Zax and ask
for the money. He will give you more if you use Persuade successfully.
The bounty victims can be found in the following locations:
Matrik: Lower City, first apartments
Largo: Upper City North apartments
Dia: Upper City South apartments
Selvan: Lower City, second Apartments
Bendak Starkiller: At the Upper City Cantina, Bendak will be in
the Pazaak room. Talk to him and he will tell you to return after
killing all of the duelists in the dueling ring.
Hints: Glitch: Items equipped:
In the beginning of the game on the Endar Spire, progress
through until you are near the part where Trask fights the Dark
Jedi. Before that, unequip all his items and you will see that
he is still appears equipped.
alignment:
Somewhere in Taris is an alien that kids are taunting.
He will ask you to help. If you tell the children to leave him
alone, they will leave after a short conversation. The alien will
thank you. If you offer it a Medpac, you will earn a Light side
point.
Hints: Tatooine Anchorhead: Unlimited Computer
Hints: Yavin Station: Armor:
The owner of the Starbase orbiting Yavin has very-high
quality armor for sale. It is also very expensive, requiring at
least 10,000 credits. The owner of Yavin Base also has a Pazaak
deck for sale if you do not already have one.
Hints: Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing
on the first planet you land on after Dantooine, select the 'Get
out of here, whoever you are! Right now!' option. Talk to
her before she leaves to catch her again. Choose that dialog option
again. Repeat this to increase your Dark alignment.
items:
Instead of giving Master Uthar the items you have earned
in the tombs, just kill your competition then tell Master Uthar
that you killed them. He will say that since you are the only
one alive, you win.
Hints: Korriban: Naga Sadow Tomb: Special
Hints: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right, go
straight, go through the first door on your right, skip that room
and go straight, go through the first door on your left, go through
the first door on your right, then take a left.
Hints: Korriban: Dustil Onasi side quest:
During your progress through the game, talk to Carth.
Continue talking to him until he mentions how his wife and son
were killed on his home planet. After he is finished, go to Kashyyk
and have Carth in your party. Follow the path that leads from
the Space Port to outside the Czerka Corporation office and continue
walking. An intermission sequence will occur where someone who
knows Carth will recognize and talk to him. The man will mention
that Carth's son Dustil is alive and has joined the Sith on Korriban.
Go to Korriban. Once you are inside the Sith Academy, look for
Dustil. He is in one of those rooms in the area where Master Yuthara
is found. Carth will start talking to him, and Dustil will say
that the Sith are his family. Try to convince him that the Sith
are evil and he will ask for proof. Go to the west end on the
map. You will see the door to Master Ulthar's room. Use your Security
skill to open the door. Gather the items from the footlockers.
You will get a Datapad that proves the Sith killed Dustil's friend
because she was slowing his progress. Show the Datapad to Dustil
and he will leave the Sith. You will gain experience points for
finishing the side quest.
Hints: Korriban: Turning Yuthara Ban to
Hints: Unknown Planet: Faster completion:
You can go directly to the enclave of The One, reject
the invitation, and free the prisoner instead of first going to
the Elders and receiving the mission.
Swoop Accelerator battle:
If you want to get the Swoop Accelerator from Brejik,
but do not want to fight as much in the room and outside the base
for Light path followers, or in the Hidden Beks Base for Dark
side followers, use the following trick. When first in the room
with the accelerator, say that you will betray Gandon and race
for Brejik. You will now be taken back to the Lower City, with
all the Vulkar guards removed. Then, return into the Vulkar base
and go back down to where the Swoop Accelerator is located. You
will now have only three Vulkars in this room, which makes that
fight slightly easier. However, after that fight, when you gain
the accelerator and you return to the Lower City, you will not
have more enemies to fight along this passage. This allows you
safe access to the Hidden Bek base, which you now also no longer
have to fight through. Go up to where Gandon was loaced and tell
his bodyguard you have the accelerator, cutting out a lot of the
battles. Note: You do not gain Dark side points for doing this.
Hints: Taris: Black Vulkar Base: Increase
the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter
two Tarentateks. To kill them, back yourself into a corner. This
allows you to fight one without the other one being able to attack.
If you have Jedi Speed or any stimulant packages, and a Stealth
Shield, you can do this easily. Activate your Stealth Shield and
walk out in the open to where the left side Tarentatek comes in
range and throw a grenade. When the two run at you, run by them
and hit the switch in the right, then run to the door and let
yourself in. The monsters cannot follow you in here. You can kill
them with distance Force attacks [such as Force Kill] without
them approaching you.
Use Force Speed to get the Tarentateks out of the way so you can
use the lever. Then, go into the room that has the special grenades.
Either equip a blaster or just run up to the doorway to kill the
Tarentateks. They should not attack you.
Run to the corner of the room where the Tarentateks are located.
Try to fend them off and find the lever. Pull the lever to unlock
the door which contains the grenade you need later find the Star
Map. Run to the door, go in, and the Tarentateks will not be able
to follow. You can get very close to them and inflict damage without
them being able to inflict a lot of damage to you. If your health
goes down a lot, simply retreat into the room, heal yourself,
and continue.
Make sure sure you have the Stealth ability [preferably at high
level; 10 or more]. Turn on stealth mode and slowly sneak past
them and pull the lever. This will allow you to open the door.
Go in and get the special grenades. The two Tarentateks still
should not notice you. Remain in stealth mode and sneak back out.
This will take less time than trying to kill them from inside
the room and will also save grenades.
Hints: Korriban Naga Sadow Tomb: Power ring
Hints: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit,
you will fight Darth Bandon in the first hallway in the underwater
base. He appears there after you return from the Star Map. If
you stand in the middle of the door before opening it, the Dark
Jedi that are with him will just stand there, making it a lot
easier to defeat him. Note: They will attack you after Bandon
is dead.
computer riddle:
To get past the computers and prevent the guardian
druids from reactivating, use the following answers. Primary death
giving seed world types and those conducive to death: Volcanic,
Desert, Barren. Primary life giving see world types and those
conducive to life: Oceanic, Grassland, Arboreal.
Hints: Dantooine: Courtyard: Cassus Fett's
Hints: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage where people with
the Rakhgoul disease ask you to get the cure. Instead, tell them
that you will kill them.
Hints: Manaan: Win your own trial:
After you complete what's needed at the Sith base,
the only way out is the elevator to the city. Once you get to
the top, the guards will place you under arrest. You will go to
trial. If you accept the help of the Selkath to defend you, you
will lose and die. If you represent yourself, they will find you
innocent.
Hints: Avoiding instant party death situations:
There are some unavoidable situations throughout the
game that make death unavoidable. Use the following trick to make
sure you survive long enough to Medpack a member up and save your
party. When a situation occurs [such as trying to overload a security
panel], hold Down on the D-Pad. You will still get
the message that your party has died, but if done correctly you
will be able to walk around with your selected party member at
no health.
Hints: Easy experience:
Activate droids before or after battles, you will receive
more experience points just for activating them.
Do quests as they appear, and go back and visit other planets.
There are sometimes new opportunities and chances to battle more
for experience points.
Hints: Unlimited computer spikes, grenades,
Hints: Character development:
Have different characters focus on different abilities.
For example, give the droids high Computer and Repair abilities,
use another character Dark Force powers, another for Stealth,
etc.
It is good to make one character power up in defense and saving
throws, set default attack, and use as a 'last one standing'
to clean up in the event other characters fall.
Stay away from starting fights if possible. They may end side
quest opportunities.
Switch characters when there are better suited ones for the job.
Use your computer-skilled character to save Spikes, repair with
less Parts, etc.
Save the game before talking to major characters or events. You
can try out the outcomes before gaining Dark or Light side points
as desired.
Use the following trick to choose more Force powers. Do not level
up your character until they are a Jedi. Then, level up your character
as many times possible. It is still possible to defeat Bendak
Starkiller and everyone else at level 5.
The Scoundrel class is the best, and you have more skill points
to use. Focus on about four skills and leave about two or three
skill point unuseds. This allows you to have more for when you
can improve your Awareness or other skill instead of spending
it on something you will not use as much, such as Repair or something
similar. This way, your more important skills will always be at
their maximum.
Always become a master at Two Weapon Fighting. This way, you are
better with either two swords, a double bladed saber, or two sabers.
Hints: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your
team in the large room, take only one of team members and put
the other in the 'Apartment'. You should only have 'yourself'
and Mission Vao. At the entrance of the large room facing the
Rancor [with his back turned], take over Mission. Turn on the
invisible camouflage and move Mission towards the door the Rancor
is facing. Move Mission to the right side of the Rancor where
his right foot is far enough back so she can pass. After moving
past the Rancor, go to the door, open it, and notice two guards.
Toss two plasma grenades at them, then finish them off with Mission's
blaster. Turn around and move fairly close to the Rancor. Open
fire on the Rancor to keep it distracted. Switch to your character
and follow the same route that Mission took. The Rancor will be
too distracted with Mission and will not notice you. Be sure not
to touch the Rancor. Once your character has made it where Mission
is located, toss only frag grenades. It will take between five
to seven of them to kill the Rancor. You will not have enough
frags to kill the Rancor, but you can both move to the door that
the guards where watching and move to the next level. Finish off
the Rancor later and continue on.
Switch to solo mode. Turn on the stealth camouflage. Then, use
Mission to pass the Rancor first. When she reaches the door to
the gang base, equip a blaster and open fire. Then, take the main
character and use their stealth camouflage to also pass the Rancor.
Save the game at the door just before confronting the Rancor.
Walk up until you pinpoint the monster in combat mode. Then, throw
one concussion grenade. If he does not turn around, the grenade
worked. Quickly run for the door to the left or right of the beast.
Note: You will also need to kill two guards.
When you see the Rancor, slowly walk up to it and throw an adhesive
or concussion grenade at it. Then, quickly run in the room and
defeat the Vulkar guards. Make sure you have a lot of medpacs.
Looking for more?
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Infamous
A massive explosion rips through six square blocks of Empire City, leveling everything and everyone in its path. At the center of the blast crater a lone man stands up miraculously unharmed… gifted with incredible powers. From the creators of the award-winning Sly Cooper series, Sucker Punch brings you Infamous, the first open-world action/adventure title by SCEA, for the PlayStation 3... Check out our cheats for this game!
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