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 | Splinter Cell Cheats and Hints! |
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Throw further:
When you are throwing a can or a bottle, hold L
to throw it harder and further.
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 [if Dougherty gets through the door before you
can]
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
 Hints: Hiding bodies:
After you have disposed of enemies in an area, make
sure that you still hide them, even though no one is nearby. Before
going to another checkpoint, the alarm may ring, and it will say
that a body was found. Try to hide all bodies in hidden areas
for best results.
route:
When you must infiltrate the CIA complex to find a
mole, an alternate entry route into the building is to sneak around
to the ventilation systems as usual. However, instead of climbing
the fence and entering through the disabled fan, sneak by the
two guards near the van talking to the civilian by following the
darkened front wall area near them. You will soon reach a drainage
pipe going up the wall. Quietly scale this pipe and get onto the
large outcropping above the van. In the crouched position, walk
to an open vent in the front of the building and enter. You will
need to open a trap door and drop down on the inside of the CIA
building on the other side of the front doors. Stay up on top
of the doors and wait for the guard to appear. Then, drop down
on him and knock him out. Drag his body to the darkened area off
to your left then follow that wall to the small counter where
a guard stands. Stand up at the left edge of the counter near
the wall and pick up the pop can. He should not notice you if
you are quiet and still in the dark. Throw the can backward into
the general area from where you started off. The guard will walk
towards the sound and you may sneak by him. Go through the metal
detectors. Enter the room on the right for some health and Sticky
Shockers, or go directly into the other set of metal detectors
to get a checkpoint. This will put you past two guards, a maintenance
man, and a camera, which you would have had to pass if you had
chosen to go through the ventilation.
Use the following route instead of going through the ventilation
system. When you first start this level, go to the cage the has
the fan in it. Do not jump the fence. Go to the right of it and
turn on your night vision goggles. You should see a pole walk
to it. Be extra quiet, as there are three guards outside a van
talking. Climb the pole, and you should see a vent open. Go through
it, turn left, and open the trap hole. Go through this. It will
take you straight to the main hall. You will land on a bookcase.
Go straight [or to the left side of the hall]. Go straight to
the main counter. Quietly jump the counter and knock out the guard.
Go through the door and knock out the guard in this room. Go out
the door to the right. Take a quick left and go through the inactive
metal detector.
Hints: Kalinatek: Shortcut:
About one fifth of the way through the level, after
jumping from the crane, you will reach a pair of double glass
automatic doors. A guard approaches as you get near the door.
Kill him. Get his satchel. It has a Datastick with the code 97531.
Go through the double doors, and on your right is a keypad locked
door. Enter the 97531 code and go through the door. It leads to
an office. Go through the next door in that room. The lights are
off. Crouch down, put on your night vision, and go as slow as
possible. There is glass on the floor. Look across the room and
you will see a open ventilation shaft. Cross the room as slowly
as possible, or you will alert a guard. Enter the ventilation
shaft and go along it. You will enter the room on the other side
of the locked door that you can see through the metal detectors
from the double automatic doors. By using this shortcut you will
bypass four guards, saving valuable ammunition and health.
Hints: Nuclear Power Plant: Ammunition and
Hints: Abbattoir: Items:
When you start the mission and kill the first three
men, go through the door or over the wall. The room above your
head where the first spotlight is located has the following items:
Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo, and
perhaps a med kit. To get them, kill all four guards in this area.
The only way up there is your intelligence and training skills
-- stack the eight drums on top of each other in front of room.
Note: Remember use your heat-vision goggles to see the mines.
After the first save point, you are in a place where you have
to watch out for snipers and land mines. Take out the man on the
ground. Then, take out the man on the sniping post to your right
with your SC20K. Then, look at the far end of the area. You should
see a long balcony. There is another sniper walking back and forth
over there. Take him out with a headshot. Next, make your way
over to the dumpster. Do not let the spotlight shine on you. There
is another sniper inside the first sniping post. He will not appear
unless he hears you or the spotlight is on you. There will be
a stack of barrels. Get on top of them. Face the sniping post
and jump towards it. You should grab on to the edge. Shimmy to
your left until you turn the corner. Get up there. Quietly sneak
through the doorway with the curtains over it. Sneak up behind
the guard and knock him out. In that room should be some ammo
for your pistol and SC20K, a flare, a computer [data stick], and
a medkit.
Hints: The Police Station: Taking out guards:
With the first guard, do not bother time split jumping,
etc. When you open the door, quickly aim at his head and shoot
him. For the guard that receives a client, when he finished talking
do not go in his desk. No matter how silent you are, he will see
you. Go through the little window to your left. When you enter
the room, there will be a wall that is part of the cabinet and
a small window on top if you crouch and turn with your back to
the wall. Silently shoot him in the head through the window. The
civilian will run outside, so do not bother. With the guards at
the computers, take the first one as a hostage and very silently
approach the back of the second guard at the computer. Shoot him
in his head and knock out the other guard. If you do not have
ammunition, then take the first one, go in the office of the one
you shot through the window, and knock him out. Do the same for
the second one. For the guard in the camera room, hit him with
your elbow. Do not bother hiding him.
When you first go into the police station, you will be facing
a prison hallway with a guard walking away from you. In order
to defeat this guard easily, wait until he is in the guardhouse
at the end of the hall and at his computer. Then, shoot out the
light closest to you. If done correctly, he will get up and come
down the hall to investigate. While he is getting up, walk to
the edge of the darkness, making sure that you are up against
the right wall and still in total darkness. Take out your pistol
and aim for a head shot. The guard should walk up to the edge
of the darkness, then start making whimpering sounds and say that
he will let someone else take care of it. This is your chance
to either take him out with a head shot or grab him when he turns
around. Hide his body in the hallway or in the guardhouse [turn
off the lights]. Then, remaining crouched, move down the hall
to the right and find the door to the left. Using your fiber optic
cable, you will see a guard watching TV. There is no way to surprise
him. Unlock the door with you lockpicks and open it. Make sure
that your pistol is equipped before you opening the door. If you
are quick enough, you can kill him before he can get his pistol
out. By doing this you will not have to worry about guards coming
when you set off the alarm in the morgue.
Hints: CIA Headquarters: Shortcut:
After you have came through the fan and reach the first
checkpoint, an engineer will walk past. After he has left, run
and jump over the fence. Knock him out, then hide him in the dark.
Do not run round the corner, as there is a camera at the other
end. Carefully sneak past it and you will reach a set of stairs.
Go up the stairs, but be cautious as there are two guards up there.
Go into the first room on your right. Pick up the items and go
through the opposite door to bypass half the level.
elevator:
If after entering the weapons room and disabling the
turret gun you find that the elevator up to the top floor [Daugherty's
office] has no power, you need to go back to the main server room
and complete your objective by accessing the main server computer
twice. This will create a new objective of breaking into to Daugherty's
office and also restore the power to the elevator in the weapons
room.
South Hall/Wing:
After interrogating the driver and heading back upstairs,
save at the checkpoint and view the intermission sequence of the
window in the courtyard opening. Walk out on the balcony and turn
left. Jump on the rain gutter on the wall. Move along the gutter
towards the open window. If an alarm goes off, you have not properly
hidden your dead bodies. Move back through the level and throw
all your dead bodies into dark corners.
Hints: Defense Ministry: Alternate way to
Scanner:
After you get into the room with the cooks and are
hiding in a crouched position, do not use the 'throw the
bottle into the freezer technique'. You will need both of
them later. After the soldier leaves the room with the cooks,
stay in a crouched position and slowly move along the left side
of the table that you were hiding behind. Come up behind the first
cook you encounter, in the white shirt. From there, grab him and
go into the human shield position with your pistol extended. The
other cook may or may not notice that you are there. Shoot the
cook that is washing the dishes [or running scared for the alarm].
Knock out the cook that you are holding and carry them both into
the freezer, as far back as you can go. Turn out the freezer light,
then put on your night vision goggles. Turn off the kitchen light
and open the door. As quickly as possible, run across the room
and hide behind the open door. The guard will enter to turn on
the light. As he stops to turn on the light, shoot him in the
head. Hide him behind the counter. Next, run out of the open doors
and over to the stairwell until you hear the music that indicates
that someone saw or heard you. Run back into the room and hide
behind the same door as before. The guard will come to turn the
light on as before. Do the same thing as you did previously; shoot
him in the head. Hide him behind the counter and go back into
the kitchen. Get one of the glass bottles by the open window,
on the table, and run back through the kitchen, through the adjacent
room, and through the open doors. It is now safe to turn off your
night vision. Note the guard by the locked door across this huge
room. Walk over to the balcony and hum the bottle at him. Sometimes
you will knock him out, sometimes you do not. If you do not, you
will hear him say either 'that's unusual' or 'what
the Hell...?'. Either way, go once more into the room in
which you killed the two guards. Hide once more behind the open
door by the light switch. It may take him awhile to get up there,
but he will also meet the same fate as his two comrades. Shoot
him in the head as he turns on the light. That eliminates the
guard by the door, thus decreasing the chance of an alarm going
off while you take out the second guard in that room. This will
be a little trickier. Go out of the room and down the stairs onto
the second level. After you get to the bottom of the stairs, go
straight into the corner that you are facing. Go to the railing
and run back and forth across it until you hear the music that
indicates you have been sighted again. Hide back in the corner
and wait for him to climb up the stairs. Once he gets up there,
you have two choices. Either sneak up behind him and knock him
out, or shoot him in the head. Now that you have cleared the room
of the two guards, go back up the stairs and into the kitchen.
Get the last bottle, exit the kitchen, go back into the room,
and down the stairs. Use the computer until you hear Lambert talking.
He will tell you that a Colonel is coming and some other things.
Hide under the stairs to the left of the computer desk, in the
dark by the wall. Wait for the Colonel to get down the stairs
and sit in his desk. Throw your bottle at the wall in front and
to the left of the Colonel. He will go to see what happened. Sneak
up and grab him, thus giving you access to the Retinal Scanner.
When you start on the balcony, look left then step on the railing.
Then, jump up onto the gutter. Keep sliding along until you reach
the window. Stay behind the table until the guard that enters
leaves. The easiest way to do this is to run up right at the door
[not crouched]; a cook will run at you to switch on the alarm.
Press R to knock him out. The other guard ran into the
freezer and will be crouched down. Do the same to him. Place their
bodies in a good dark location. Next, move into the next room
and stay in the shadows. When the guard is not standing at the
door and looking in your room, run to the door. The next time
you see him looking into the room, turn the lights on then off.
He will probably say something similar to 'What the hell?'
You can either use your gun when he enters the room with a headshot
or hit R. Note: Stay behind the door and hit R
and he usually will not see you. Next, throw a bottle near the
stairs and the next guard will come up. Do the same thing to him.
After that, go to the stairs that lead to the second floor. Then,
on the next floor, there are two sets of stairs. Take the left
set. Go very slowly. As soon as you reach the bottom, go behind
the same stairs that you came down. It is very dark here. Then,
line up your headshot on the guard near the computer. As long
as you get a headshot, the other guard will not notice. Hide his
body in the shadows. The next guard can be shot [if you have enough
ammunition] or just use R. Hide his body as well. When
the colonel comes down, just approach him as slowly as possible.
Go into crouch mode and grab him from behind. Drag him to the
retinal scanner and hit A.
Hints: Defense Ministry: Hang on gutter
Hints: Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the
guard, access the computer in the far right corner of the level
first. Then, access the main [Nikoladze's] computer closest to
the window. Immediately run back to the window and drop out, but
stay near to the ledge so that you will grab hold of it and hang
out with the window. Guards will enter and search the office.
They will not see you if you remain hanging out the window. They
will clear the room, then leave. You can now access the computer
again [as instructed by HQ]. Then, proceed with caution when reaching
your extraction point.
Hints: Defense Ministry: Listening to Grinko
guns:
Once you use the thermal goggles to open the door,
you will enter a large open room. Note: Under the normal difficulty
setting the keycode is '1436' or '1463'. To
the right will be a sentry gun. Run straight forward and out of
its range, then face the gun. To the left of it will be the computer.
Go to it and 'Disable IFF' [the circle will be empty],
or just disable it. Then, jump up on the shelf you see to your
upper right. Pull yourself up, jump on a jar, then climb up where
the banister is broken. Go to the sentry gun's computer and make
the circle next to 'Disable IFF' empty. Duck behind
the gun then watch as two guards walk out and get shot. The last
sentry gun at the top of the steps on the opposite side of the
room is not a problem. Look behind you [when you are behind the
sentry gun that just shot the two guards] to find a pipe. Jump
up on it and shimmy across. You will see a guard and a colonel.
Get back to where you are not visible by the colonel. He will
let the guard through the door. When he has his back to you, slowly
creep up behind him. Make sure you do not knock him out when you
jump off the pipe. Force him to let you through the retinal scanner
door and continue on with the mission.
Hints: Defense Ministry: Body disposal location:
The following is a perfect place to dispose of a single
body. The reason you can only do this with one person is because
there is only one person in the room. Make your way to the point
where you have to hack into a computer. After you repel down the
window and kill the guard, pick him up and walk towards the window.
When you barely start to fall off, hit X to quickly drop
the guard and pull out your weapon. This is an easier and quicker
way to drop a body. If done correctly, the guard will fall out
the window onto the ground, where no one can find him.
Hints: Abbatoir: Less enemies:
When you are on the roof with the windows in it after
the minefield, instead of crawling along the beams when the search
light goes out you can sprint across the roof, jumping over obstacles.
If done correctly without stopping, the man in the room below
will only say 'What's that on the roof', instead of
'That's no rat, lets go'. When this happens, several
men will not appear through the door and start shooting. It may
not be in true stealth style, but it is quick.
Hints: Slaughter House: Sentry guns:
In the Slaughter House level [the level about the web-broadcast],
there are many pesky sentry guns. To keep from getting annihilated
by them, use flares. You can find five of them close together.
Rolling seems to work best in avoiding the guns. Roll just outside
of the gun's quarter-turn area so you are close enough to reach
the computer control. Light a flare and throw it in a way that
will allow you safe passage to the computer, then disable the
gun. Be careful -- the flare only distracts it just enough to
give you a small time frame to get to the computer.
When you make it to the end of the level and are near the three
soldiers and the three Chinese diplomats, you will see two sentry
guns protecting the entrances. Set up wall mines [if available]
on the side of the room opposite the doors. This is a trap for
the soldiers that appear later. Turn back to the two sentry guns.
The one on the left is guarding the soldiers. You want to leave
the gun on, but make sure the circle next to 'Disable IFF'
is not filled in. This will set the gun to attack anyone [namely
the enemies that try to kill your fellow soldiers]. Disable the
gun on the right and also make sure the IFF circle is not filled
in. Once you enter and talk to the Chinese diplomat, you will
be alerted that Grinko is coming. Exit out of the room, turn on
the gun you just disabled, and start aiming across the room. You
will see multiple soldiers approaching. A lot of them will be
blown up, or catch fire and die. Watch for ones with frag grenades.
Once the other soldiers are dead, Grinko can be easily dealt with.
Keep some cover and start looking for a little head popping up
above the wooden partitions then shoot him in the face [or use
a frag grenade if available]. Once Grinko is dead, disable the
gun on the left and you will have completed the mission.
Hints: Shooting lights accurately:
When you want to shoot out a light and need make it
accurate, turn on your heat vision. You should be able to knock
out the light faster and easier.
You can zoom up with the SC-20K after you have drawn it out by
hiting Y. After that, you can also center the screen
by holding L. You only have a limited time before it runs
out. However, this is useful when you want to shoot lights very
accurately.
Hints: Useful objects:
You can sometimes find glass bottles on the ground.
If you find one, there are some things that you can do with it
to save ammunition. Throw a bottle at a guard's head, to knock
them out. You can also throw them at lights, which can sometimes
break them. Throw a bottle [or a can] into an area where a guard
is located. This will cause the guard to looking around, which
allows you to sneak into places without being seen. To throw a
bottle or a can, pick one up and hit X. Once you do that,
aim with the dots and hit R to throw it. You can throw
farther and harder by holding L while doing all of this.
You can use objects such as a pop can or beer bottle to distract
guards, lure them, or knock them out. Simply go over to it and
hit A to pick it up. To throw it, hold X to get
an aimer [hold L if you want a stronger, longer shot],
then hit R to shoot. To hit someone with it, walk up
or sneak up to them [either from the front or rear] and hit
R to smash it at them. To lure a guard, just throw it somewhere
and they should come looking for whoever threw it.
Hints: Defense Ministry: East wing:
Once you have rappelled down the wall and into the
east wing, sneak up behind the guard and knock him out. Put him
on the balcony. Take out the camera, take the data stick, then
proceed to the door. Open the door and crouch behind it. You should
see one guard patrolling and another standing still. Wait until
the patrolling guard is walking away, then sneak into the shadowed
part of the hallway. Wait until he is walking away again and open
the door to your left. Run up the stairs to the medkit. The guards
should not notice you. Proceed down the stairwell by crouching
under cameras and shooting lights out. Save your checkpoint at
the bottom. Sneak past the first camera and stick to the wall
on your left. Take out the other camera near the car and watch
from the shadows as the driver inspects the camera, then walks
off. Go around the corner to the pillar at the back right and
hide on its right side. The guard will return and, after awhile,
start smoking. Sneak up behind him, drag him into the dark, and
interrogate him. Go back the way you came, in the shadows. Near
the door where you entered should be a guard. Stay in the shadows,
sneak up behind him, knock him out, and hide his body in the elevator
shaft. Sneak past the camera and go back up the stairwell. there
should only be one guard in the hall. Knock him out and then hide
his body in the darkness near where you acquired the medkit.
Hints: CIA Headquarters: Knock out guard:
if you get seen by the guard with a gun, do the following.
First knock out a person and put them near the door inside the
room. Then, run flat out but be sure you see him following you.
Open the door and turn out the lights. Wait in the corner on the
right [to him]. Wait and he will call in that he found a body
and turn around. This is the best time to grab him. If you are
found near the soda machines, grab a man with a security jacket.
They are generally unarmed and just run away. You will then face
the man with the gun. Note: Make sure the hostage is facing the
gunman; he will not take any chance of hitting that man.
You are not armed with a gun, and you must therefore knock out
guards. Instead of sneaking up on them, run up to them with any
weapon holstered and hit R. You will hit them with your
elbow. Do it again and they will fall to the ground, knocked out.
Hints: CIA Headquarters: Get rid of three
Hints: Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot Grinko
with it. The sticky shocker will kill Grinko with one hit.
Hints: Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall
[2126], make sure that the guard is dead. Go right from the open
gate. Go along the stone wall/fencing and gate to the end of the
walkway. On the wall, you will see a faint line between darkness
and lightness. Go to the other side of this line and walk forward.
You will pass through the wall into a small area in between two
larger walls. From here, you might be able to do a split jump.
Hints: Presidential Palace: Taking out the
up from floor:
After the fight with the four guards in the main library,
[do not go to the basement area with Nikoladze] pick up one body
at a time and lay them down in front of the elevator switch. Then,
hit the switch and immediately pick up the body. Enter the elevator
and stand in the doorway for it. Face the right side of the doorway
[the support bars] and hit X to drop the body behind
you. You should now have a body halfway in the elevator and library
floor. Get in the elevator and go back up to the first floor.
Pick up a body on the first floor, and this time bring it inside
the elevator with you. Go back down to the library floor and place
the body at the same part of the doorway. The four guards you
placed in the doorway should rise up as a group. If not, keep
placing more bodies or go from floor to floor a few more times.
If you accidentally went into the lower part of the library where
Nikoladze is, you can defeat the guards with the night vision
goggles and access the computer [you might have to destroy it].
Then, place the bodies in the elevator doorway.
Hints: Kola Cell: Defeating the three guards:
After you go to the control room and use the computer,
three guards will come down after you. While the guard is talking,
quickly jump back up into the vent area. When you get in there,
equip your machine gun and the sticky shockers. When the guards
come down, do not shoot them. Instead, get one's attention. If
you can, try to get all three's attention. When they are standing
there shooting at you, simply shoot a sticky shocker at the ground.
Because of the water leak and the flood, it will shock all three
guards at once. Afterwards, you can shoot them all in the head,
but below the armored helmets they are wearing.
Hints: Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, look
into the closet for a med kit. Then, go through the door into
the stairwell and silently go up the steps. There will be a guard
with his back to you and another one pacing in front of a desk.
There is also a camera on the wall across from the first guard.
First, turn out the light in the stairwell. Then, sneak up behind
the guard and grab him. Time this so that the other guard is going
away from you and will not see what you are doing. Then, walk
him while he is conscious into the dark corner of the room on
the left. If you go all the way into the corner, you will not
be seen by the camera at anytime. Knock out this guard. Next,
shoot a distraction camera toward the wall directly under the
camera or toward the darkness. Use the camera to make noise and
when the guard is close enough, knock him out. Then, go down the
hall and through the first door. Quietly go to the doorway. Use
your night vision to see two guards in the beds. Shoot a distraction
camera under the bed toward the head of the guard on the left
and trigger the gas. Then, as the second guard gets out of bed,
snipe him in the head. On the bunk on the far left is a med kit.
On a table between the two middle bunks is pistol ammunition and
a frag granade. Go up to the door to the room next to you, but
not into it so you do not trigger an event. Us the thermal goggles
and shoot out the light. Then, go back out the same way you entered
and shoot out all the lights in the hall. Switch to night vision,
open the second door, and two guards will start down the hall.
Move back into the hall directly across from the double doors.
Wait for the guard to open the keypad door. Once he moves just
inside the doors, shoot the guard with the machine gun in the
head [with the pistol if you have enough ammunition]. Go just
inside the doorway until the first guard goes upstairs. This will
get you into the room without using the thermal goggle trick.
When you return to the Chinese Embassy, at the beginning of the
level go toward the Chinese restaurant entrance. When you go through
the door, stop at the wall. Shoot out the nearest light. A guard
will hear you. Go back out the door and hide when he leaves to
go back inside. Do the same thing to the other light. When you
return, go all the way inside and run across through the gap in
the walls. Hide behind a table, take out a diversion camera, and
fire it at the picture. Press Y to release the gas. Both
of the guards eating should be knocked out in their chairs. The
cook in the other room does not notice. To take him out, shoot
another diversion camera at a wall near him. Press B to
make the camera whistle. When he goes toward the camera, hit
Y to release the gas and take him out. Then, continue with
your mission.
Hints: Chinese Embassy, Part 2: Kill sleeping
Hints: Training: Killing team members:
In the training level you can kill the people hired
to train you. First, get to the part where you get the gun. By
this time you should have already knocked out some people. Just
go backwards until you see someone knocked out. Then, shoot them
in the head.
Hints: Kalinatek: Bypassing guards:
In the Kalinatek building, when you overhear two guards
talk about gun turrets and wall mines in a hallway, open the door
next to the glass wall. Use your SC-20K in sniper mode and shoot
the wall mine on the transparent wall. This should take out the
two guards that are talking. Switch off the hallway lights and
a third guard should come around to inspect the flames. Snipe
him down, pick up any satchels, and make your way to the elevator.
Hints: Glitch: Hiding bodies:
While playing any level in which hiding the bodies
of the guards that you have knocked out is critical, pick up the
body and walk to a nearby wall. Turn so your back is to the wall,
then hit B to toss the body against the wall. Most of
his midsection will go through the wall and become invisible.
bushes:
After the first checkpoint and you kill the sniper,
all the guards, and the dogs, go towards the bushes. Sneak behind
the first guard that is in the bushes and knock him out. Then,
turn on your thermal vision goggles, aim towards the palace, find
the guard, and take him out with a head shot. The bullet will
go through the bushes and hit the guard.
Hints: Presidential Palace: Bypassing stairs
Hints: Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach,
shoot it with the sniper rifle or the handgun. It will fall to
the ground.
silently:
If jumping at a place that is a long way down, you
will probably die or get hurt. If there is a guard nearby, try
to jump down on him so that he takes the damage. Note: You can
go into the silent drop while hitting him, so nobody will hear
him scream. If there are no guards nearby, go into the silent
drop, and when you touch the ground, quickly hold Y [jump].
If done correctly, you will only get about 25% of the damage that
you would normally receive by such a drop.
You can land quieter by hiting B [Crouch] immediately
before you hit the ground.
Hints: Airfoil efficiency:
To knock someone out with one airfoil, shoot the airfoil
at the head. If you need to use someone for a retinal scanner
or to interrogate someone, but they spot you, shoot them once
in their chest. The will appear as if they are drunk for a couple
of seconds. This is your chance to run behind and grab them. Note:
Shooting a guard in the head that is wearing a helmet will not
have any effect.
Hints: Faster manual lockpick:
When using the manual lockpick, instead of rotating
it slowly as the game suggests, hit the Analog-stick
in one of the four diagonal corners, as the 'rumble'
will always be in one of those directions. This is much quicker.
Hints: Glitch: Defense Ministry: Floating bottle:
After disposing of all of the guards near the computer,
go back up to the kitchen and get a bottle from near the window.
Run back down to the computer and stand behind the office chair.
Press R to drop the bottle. Instead of hitting the floor,
it stops in mid-air, creating a floating bottle.
Hints: Defense Ministry: Get rid of guards:
When you are in the south wing, before you go down
the stairs go directly to the railing. Hang of the edge and hit
Y to knock him out. Then, do the same for the man below
that.
When you are in the courtyard, instead of using the laser mic
on the elevator, quickly run over to the double doors on the other
side. Use a disposable pick on it. Go inside, and the three guards
will not do anything to you. Quickly get a head shot on all of
them, then run outside and use the laser mic as usual. If done
correctly and quickly enough, the doors will open and the guards
will be dead, allowing you to continue without avoiding them.
After you have climbed to the roof above Nikolade's office, start
to repel down the wall but stop just above the windows. There
is a guard patrolling the inside of this office. You can kick
through the window and enter, but you will then have to deal with
the guard. Instead, stay above the windows and shoot the far right
window out. The guard will go to each window. When he comes to
the far right window, you can shoot him in the head with your
pistol, resulting in a one shot kill. As long as you stay above
the window, he will not see you. Make sure to grab his satchel
and equip the frag grenade before you tap Nikoladze's computer.
When the three guards come to investigate, hide behind the desk
to the right and throw the grenade at the doorway, quickly taking
care of them.
Hints: Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the
end of the mission, go through the door behind you [save checkpoint].
Stop and snipe the glass door at the end of the dining room. This
will put the two guards in a zombie state and will prevent them
from coming through that door, therefore making it easier to finish
the game.
Hints: Flares:
If you are pinned down by a turret, throw a flare across
it. The turret will be distracted for a moment, which may be long
enough for you to sneak behind it and disable it.
Hints: Rifle rapid-fire:
Equip the rifle and click the Left Analog-stick.'
'The bullets on the screen will be a bit darker. This indicates
that you have switched to rapid-fire mode. Be careful, as you
cannot simply hold the trigger as you could before; the gun will
shoot as much until you release.
Hints: Chinese Embassy: Big room:
Go through the doors and kill the soldier to the right
by shooting a Sticky Camera at the white woman statue that you
see once you open the door. When you are in the view of it, hit
B to make a whistling noise. When the guard gets directly
in front of the camera, hit Y knock him unconscious.
Then, hit R to leave that view and shoot the unconscious
guard, so he will not be woken up by another soldier. If you shoot
him, a commander will come down the stairs to the left to investigate
the noise. He is armed with a Czech. Shoot him, and there will
not be anymore enemies for the time being. Next, jump onto the
ledge directly to right of you, where the vases are located. Once
on there, shoot the vases with your pistol. You have to do this
twice before they are gone. Disable the turret and jump onto the
ledge of the upper floor. Once there, shoot the light above you,
and then turn off the IFF mode of the turret, so that when the
two soldiers appear, they will be killed. Shoot out all the lights
except the ones on the bottom floor, then jump onto the pipe that
hangs above you by the turret. Shoot out all the lights that shine
on the flags and wait for the commander and the other soldier
to go over to the retina eye scanner. The commander will open
the door for him, then will stand there alone facing the turret
by the stairs. Shoot your pistol around where the turret is located,
and he will investigate. When he leaves, get off the pipe then
disable the turret. Slowly go to the corner of where the turret
is by the door. Wait for the commander to return. When he is over
the retina eye scanner, slowly go down the first flight of stairs
and shoot a Sticky Camera in the corner where you were just at.
Make a noise, and he will go to that corner. He will wait there
and look at it, but will not stay there for long. Sneak up behind
him and grab him. Force cooperate him to use the retina eye scanner,
which will open the door. Then, take him to a corner and knock
him out. If desired, you can shoot him. Next, go to the door which
will automatically open and shoot the soldier at the computer.
Use the computer and retrieve the data stick. Go over the far
window, go up onto the table, crouch down, and hit A
to slide open the window. Then, walk outside of the window and
drop down to the overhang. Drop down to the ground to finish.
Hints: Abattoir: Hiding bodies:
Knock out the first set of guards and go to the water
tanks. Switch an object on. The gates outside will be open and
you can hide the three bodies in there.
Hints: Chinese Embassy, Part 2: Gundam Wing references:
When you are in the warehouses, you can find a
Gundam toy box. After you go through the second of the thermal
goggle keypads, you will be in a small supply room. If you look
at the blue box standing up on the table with the 5.72mm bullets,
you will see a picture of Gundam Epyon from the anime Gundam
Wing
Hints: Defense Ministry: Hack into computer:
Use the following trick to hack into a computer without
getting detected. Start by rappelling down the building as usual,
until you see a guard. Then, take a clear shot at his head. Once
this is done, break into the window, grab his grenade, and shoot
out all the lights in the room. Then, check the computer. When
the guards come running in, fall out the window that you came
in through. Hang until they all are gone. When the shocking music
stops, get up and check the computer again. Finally, go out the
door and turn left. Go through the door that was previously jammed.
Run to the bottom and grab the medikit; then go through the door.
Quickly turn around to face the door. Throw the grenade to kill
the guard pursuing you. Make sure you are far enough away to avoid
injury. Hop on the pipe and slide down to the bottom. If you are
quick enough, you can see how the guard was killed by your partner.
guards and Nikoladze:
After the last save checkpoint and before entering
the last room, instead of killing the four guards and finishing
the game, go back past the courtyard and up the elevator. There
should be two guards that do nothing to you, no matter what you
do to them. If you continue going back the way that you came,
you will enter a hallway where Nikoladze is standing, doing nothing.
Hints: Glitch: Presidential Palace: Strange guard
Hints: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling
use your thermal goggles and take out the three guards.
in the sewers:
When you first enter the sewers, equip your smoke grenade
and walk down the path that you are supposed to take. When the
three enemies appear, position yourself close by and shoot the
smoke grenade in the middle of all of them. Wait until the smoke
clears and continue on. This is easier than trailing them one
by one.
Make sure that the three soldiers are walking on water, then shoot
a Sticky Shocker on the water. The soldiers will get electrocuted.
Make sure Sam is on a platform before doing this.
Hints: Chinese Embassy: Shortcut:
After you climb the ladder, instead of jumping down
wait until the man starts to go away and towards the wood bridge.
Climb the ladder quickly before the guard sees you, then jump
on to the pole and hand-over-hand to the other side. It may help
to crouch. There is an bonus med-kit on the other side.
Hints: Taking out two guards:
Shoot a sticky camera near the guard closest to you.
When he approaches, use the gas to knock him out. The other guard
will approach to investigate. You must either shoot him with a
non lethal round if you cannot have casualties, or take him out
with a head shot if killing is sanctioned. This has to be done
correctly or he will revive the guard that you knocked out.
Hints: Eliminating guard threat without
Hints: Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it
near where the most guards are located. For the sticky camera,
a control bar that tells you how to make a noise or use smoke
will appear at the bottom of the screen. Throw the smoke grenade
and the smoke should knock out some guards. When the smoke appears
from the grenade[s], it is your chance to run for it .
Hints: Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and
green at an even pace. To disable this, you have to hit Action
when it flashes green. If it becomes red the instant before you
hit Action, it will explode. The way to always do this
safely is to hold Action button when the 'Disable
Wall Mine' selection appears. Then, if it is green, release
the button. If it is red on the screen, move the selection up
to 'Back To Game' and try again.
Hints: Scare hostage:
Go behind an enemy on any of the levels and capture
him. Take out your silenced 9mm pistol and keep hiting X.
Sam will put the gun to the enemy's head, then point the gun out.
If you listen carefully to the enemy, he makes noises and gets
scared.
Hints: Training: Get lockpick:
To get the lockpick in training, first complete the
'light test', then, run up to the wall to your right.
Make sure you are on the far right of it, like in a corner, and
face it. Next, jump, kick off the wall [hit Y, Y]
while holding the Left Analog-stick Up, and Sam will climb
up. After that, turn right, walk down the hall, and open the door.
Turn to your left. Go up to the shelves, and there should be a
'lockpick' interaction. Press A. Sam will pick
it up, and you will have it for the rest of training. Note: There
is also a door with a keypad on it on the other side of the building.
Hints: Knockouts with Ring Airfoil Projectiles:
When you shoot the Ring Airfoil Projectile at someone
and you do not hit the head, when his head is spinning and he
is almost knocked out, it is a good idea to try to run up to him
then either whack him or put him in a headlock, rather than just
shooting another at him.
Hints: Use Diversion Cameras to take out
Hints: Doors:
Opening doors often triggers events that just waiting
for a certain amount of time will not. For example, at the beginning
of the Defense Ministry level, the first door you reach leads
to a room with a security camera. When you use the optical cable,
no other dangers are present. However, upon opening the door a
guard opens the door across the room, which may make you panic
and do something foolish. To prevent such events from occurring,
use the Open Door Stealth feature. When you walk up to the door,
hold A, hit Left Analog-stick Down, and release
A. You will open the door slightly. Next, hit 'Left
Analog-stick Down' again to close the door. This will cause
the scripted event [if any are set for that door] to go off. In
the Defense Ministry example, doing this will get the guard to
come in. Use the optical cable to see where he is. He walks behind
a bookcase, then walks back to his desk. Once he sits down, open
the door, crouch, walk slowly behind him, then whack or shoot
him. Either leave him there or pick him up and drop him behind
the bookcases. You can also grab him and knock him out behind
the bookcase.
Hints: Glitch: Kola Cell: No enemy:
Note: The Kola Cell level is downloaded with Xbox Live.
Immediately after you go down into the flooding server room, use
the computer. After doing this, you will get a checkpoint. After
the checkpoint, the colonel will have the troops go down into
the room to get you. While he is talking, hold Black. Once
he is finished talking, release Black. The lights will
go off, and the door to get out will open, but no enemy troops
will appear.
Looking for more?
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Borderlands
In a distant future, the planets at the outer edges of the galaxy have become a beacon to fortune seekers and those yearning for a better life off world. But there are no guarantees in deep space. Pandora, one of these distant planets, was reported to be rich in untapped mineral wealth, and so drew many hoping to get rich quick, but in the end little was found beyond the scattered ruins of a past alien civilization... Check out our cheats for this game!
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