1,000 Ways to Cheat Blank
last updated: Nov. 21 at 05:42pm(GMT)
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Throw further:
When you are throwing a can or a bottle, hold L to throw it harder and further.

Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929

Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 [if Dougherty gets through the door before you can]

Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250

Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921

Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768

hr

Hints: Hiding bodies:
After you have disposed of enemies in an area, make sure that you still hide them, even though no one is nearby. Before going to another checkpoint, the alarm may ring, and it will say that a body was found. Try to hide all bodies in hidden areas for best results.

route:
When you must infiltrate the CIA complex to find a mole, an alternate entry route into the building is to sneak around to the ventilation systems as usual. However, instead of climbing the fence and entering through the disabled fan, sneak by the two guards near the van talking to the civilian by following the darkened front wall area near them. You will soon reach a drainage pipe going up the wall. Quietly scale this pipe and get onto the large outcropping above the van. In the crouched position, walk to an open vent in the front of the building and enter. You will need to open a trap door and drop down on the inside of the CIA building on the other side of the front doors. Stay up on top of the doors and wait for the guard to appear. Then, drop down on him and knock him out. Drag his body to the darkened area off to your left then follow that wall to the small counter where a guard stands. Stand up at the left edge of the counter near the wall and pick up the pop can. He should not notice you if you are quiet and still in the dark. Throw the can backward into the general area from where you started off. The guard will walk towards the sound and you may sneak by him. Go through the metal detectors. Enter the room on the right for some health and Sticky Shockers, or go directly into the other set of metal detectors to get a checkpoint. This will put you past two guards, a maintenance man, and a camera, which you would have had to pass if you had chosen to go through the ventilation.

Use the following route instead of going through the ventilation system. When you first start this level, go to the cage the has the fan in it. Do not jump the fence. Go to the right of it and turn on your night vision goggles. You should see a pole walk to it. Be extra quiet, as there are three guards outside a van talking. Climb the pole, and you should see a vent open. Go through it, turn left, and open the trap hole. Go through this. It will take you straight to the main hall. You will land on a bookcase. Go straight [or to the left side of the hall]. Go straight to the main counter. Quietly jump the counter and knock out the guard. Go through the door and knock out the guard in this room. Go out the door to the right. Take a quick left and go through the inactive metal detector.

Hints: Kalinatek: Shortcut:
About one fifth of the way through the level, after jumping from the crane, you will reach a pair of double glass automatic doors. A guard approaches as you get near the door. Kill him. Get his satchel. It has a Datastick with the code 97531. Go through the double doors, and on your right is a keypad locked door. Enter the 97531 code and go through the door. It leads to an office. Go through the next door in that room. The lights are off. Crouch down, put on your night vision, and go as slow as possible. There is glass on the floor. Look across the room and you will see a open ventilation shaft. Cross the room as slowly as possible, or you will alert a guard. Enter the ventilation shaft and go along it. You will enter the room on the other side of the locked door that you can see through the metal detectors from the double automatic doors. By using this shortcut you will bypass four guards, saving valuable ammunition and health.

Hints: Nuclear Power Plant: Ammunition and Hints: Abbattoir: Items:
When you start the mission and kill the first three men, go through the door or over the wall. The room above your head where the first spotlight is located has the following items: Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo, and perhaps a med kit. To get them, kill all four guards in this area. The only way up there is your intelligence and training skills -- stack the eight drums on top of each other in front of room. Note: Remember use your heat-vision goggles to see the mines.

After the first save point, you are in a place where you have to watch out for snipers and land mines. Take out the man on the ground. Then, take out the man on the sniping post to your right with your SC20K. Then, look at the far end of the area. You should see a long balcony. There is another sniper walking back and forth over there. Take him out with a headshot. Next, make your way over to the dumpster. Do not let the spotlight shine on you. There is another sniper inside the first sniping post. He will not appear unless he hears you or the spotlight is on you. There will be a stack of barrels. Get on top of them. Face the sniping post and jump towards it. You should grab on to the edge. Shimmy to your left until you turn the corner. Get up there. Quietly sneak through the doorway with the curtains over it. Sneak up behind the guard and knock him out. In that room should be some ammo for your pistol and SC20K, a flare, a computer [data stick], and a medkit.

Hints: The Police Station: Taking out guards:
With the first guard, do not bother time split jumping, etc. When you open the door, quickly aim at his head and shoot him. For the guard that receives a client, when he finished talking do not go in his desk. No matter how silent you are, he will see you. Go through the little window to your left. When you enter the room, there will be a wall that is part of the cabinet and a small window on top if you crouch and turn with your back to the wall. Silently shoot him in the head through the window. The civilian will run outside, so do not bother. With the guards at the computers, take the first one as a hostage and very silently approach the back of the second guard at the computer. Shoot him in his head and knock out the other guard. If you do not have ammunition, then take the first one, go in the office of the one you shot through the window, and knock him out. Do the same for the second one. For the guard in the camera room, hit him with your elbow. Do not bother hiding him.

When you first go into the police station, you will be facing a prison hallway with a guard walking away from you. In order to defeat this guard easily, wait until he is in the guardhouse at the end of the hall and at his computer. Then, shoot out the light closest to you. If done correctly, he will get up and come down the hall to investigate. While he is getting up, walk to the edge of the darkness, making sure that you are up against the right wall and still in total darkness. Take out your pistol and aim for a head shot. The guard should walk up to the edge of the darkness, then start making whimpering sounds and say that he will let someone else take care of it. This is your chance to either take him out with a head shot or grab him when he turns around. Hide his body in the hallway or in the guardhouse [turn off the lights]. Then, remaining crouched, move down the hall to the right and find the door to the left. Using your fiber optic cable, you will see a guard watching TV. There is no way to surprise him. Unlock the door with you lockpicks and open it. Make sure that your pistol is equipped before you opening the door. If you are quick enough, you can kill him before he can get his pistol out. By doing this you will not have to worry about guards coming when you set off the alarm in the morgue.

Hints: CIA Headquarters: Shortcut:
After you have came through the fan and reach the first checkpoint, an engineer will walk past. After he has left, run and jump over the fence. Knock him out, then hide him in the dark. Do not run round the corner, as there is a camera at the other end. Carefully sneak past it and you will reach a set of stairs. Go up the stairs, but be cautious as there are two guards up there. Go into the first room on your right. Pick up the items and go through the opposite door to bypass half the level.

elevator:

If after entering the weapons room and disabling the turret gun you find that the elevator up to the top floor [Daugherty's office] has no power, you need to go back to the main server room and complete your objective by accessing the main server computer twice. This will create a new objective of breaking into to Daugherty's office and also restore the power to the elevator in the weapons room.

South Hall/Wing:
After interrogating the driver and heading back upstairs, save at the checkpoint and view the intermission sequence of the window in the courtyard opening. Walk out on the balcony and turn left. Jump on the rain gutter on the wall. Move along the gutter towards the open window. If an alarm goes off, you have not properly hidden your dead bodies. Move back through the level and throw all your dead bodies into dark corners.

Hints: Defense Ministry: Alternate way to Scanner:
After you get into the room with the cooks and are hiding in a crouched position, do not use the 'throw the bottle into the freezer technique'. You will need both of them later. After the soldier leaves the room with the cooks, stay in a crouched position and slowly move along the left side of the table that you were hiding behind. Come up behind the first cook you encounter, in the white shirt. From there, grab him and go into the human shield position with your pistol extended. The other cook may or may not notice that you are there. Shoot the cook that is washing the dishes [or running scared for the alarm]. Knock out the cook that you are holding and carry them both into the freezer, as far back as you can go. Turn out the freezer light, then put on your night vision goggles. Turn off the kitchen light and open the door. As quickly as possible, run across the room and hide behind the open door. The guard will enter to turn on the light. As he stops to turn on the light, shoot him in the head. Hide him behind the counter. Next, run out of the open doors and over to the stairwell until you hear the music that indicates that someone saw or heard you. Run back into the room and hide behind the same door as before. The guard will come to turn the light on as before. Do the same thing as you did previously; shoot him in the head. Hide him behind the counter and go back into the kitchen. Get one of the glass bottles by the open window, on the table, and run back through the kitchen, through the adjacent room, and through the open doors. It is now safe to turn off your night vision. Note the guard by the locked door across this huge room. Walk over to the balcony and hum the bottle at him. Sometimes you will knock him out, sometimes you do not. If you do not, you will hear him say either 'that's unusual' or 'what the Hell...?'. Either way, go once more into the room in which you killed the two guards. Hide once more behind the open door by the light switch. It may take him awhile to get up there, but he will also meet the same fate as his two comrades. Shoot him in the head as he turns on the light. That eliminates the guard by the door, thus decreasing the chance of an alarm going off while you take out the second guard in that room. This will be a little trickier. Go out of the room and down the stairs onto the second level. After you get to the bottom of the stairs, go straight into the corner that you are facing. Go to the railing and run back and forth across it until you hear the music that indicates you have been sighted again. Hide back in the corner and wait for him to climb up the stairs. Once he gets up there, you have two choices. Either sneak up behind him and knock him out, or shoot him in the head. Now that you have cleared the room of the two guards, go back up the stairs and into the kitchen. Get the last bottle, exit the kitchen, go back into the room, and down the stairs. Use the computer until you hear Lambert talking. He will tell you that a Colonel is coming and some other things. Hide under the stairs to the left of the computer desk, in the dark by the wall. Wait for the Colonel to get down the stairs and sit in his desk. Throw your bottle at the wall in front and to the left of the Colonel. He will go to see what happened. Sneak up and grab him, thus giving you access to the Retinal Scanner.

When you start on the balcony, look left then step on the railing. Then, jump up onto the gutter. Keep sliding along until you reach the window. Stay behind the table until the guard that enters leaves. The easiest way to do this is to run up right at the door [not crouched]; a cook will run at you to switch on the alarm. Press R to knock him out. The other guard ran into the freezer and will be crouched down. Do the same to him. Place their bodies in a good dark location. Next, move into the next room and stay in the shadows. When the guard is not standing at the door and looking in your room, run to the door. The next time you see him looking into the room, turn the lights on then off. He will probably say something similar to 'What the hell?' You can either use your gun when he enters the room with a headshot or hit R. Note: Stay behind the door and hit R and he usually will not see you. Next, throw a bottle near the stairs and the next guard will come up. Do the same thing to him. After that, go to the stairs that lead to the second floor. Then, on the next floor, there are two sets of stairs. Take the left set. Go very slowly. As soon as you reach the bottom, go behind the same stairs that you came down. It is very dark here. Then, line up your headshot on the guard near the computer. As long as you get a headshot, the other guard will not notice. Hide his body in the shadows. The next guard can be shot [if you have enough ammunition] or just use R. Hide his body as well. When the colonel comes down, just approach him as slowly as possible. Go into crouch mode and grab him from behind. Drag him to the retinal scanner and hit A.

Hints: Defense Ministry: Hang on gutter Hints: Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the guard, access the computer in the far right corner of the level first. Then, access the main [Nikoladze's] computer closest to the window. Immediately run back to the window and drop out, but stay near to the ledge so that you will grab hold of it and hang out with the window. Guards will enter and search the office. They will not see you if you remain hanging out the window. They will clear the room, then leave. You can now access the computer again [as instructed by HQ]. Then, proceed with caution when reaching your extraction point.

Hints: Defense Ministry: Listening to Grinko guns:
Once you use the thermal goggles to open the door, you will enter a large open room. Note: Under the normal difficulty setting the keycode is '1436' or '1463'. To the right will be a sentry gun. Run straight forward and out of its range, then face the gun. To the left of it will be the computer. Go to it and 'Disable IFF' [the circle will be empty], or just disable it. Then, jump up on the shelf you see to your upper right. Pull yourself up, jump on a jar, then climb up where the banister is broken. Go to the sentry gun's computer and make the circle next to 'Disable IFF' empty. Duck behind the gun then watch as two guards walk out and get shot. The last sentry gun at the top of the steps on the opposite side of the room is not a problem. Look behind you [when you are behind the sentry gun that just shot the two guards] to find a pipe. Jump up on it and shimmy across. You will see a guard and a colonel. Get back to where you are not visible by the colonel. He will let the guard through the door. When he has his back to you, slowly creep up behind him. Make sure you do not knock him out when you jump off the pipe. Force him to let you through the retinal scanner door and continue on with the mission.

Hints: Defense Ministry: Body disposal location:
The following is a perfect place to dispose of a single body. The reason you can only do this with one person is because there is only one person in the room. Make your way to the point where you have to hack into a computer. After you repel down the window and kill the guard, pick him up and walk towards the window. When you barely start to fall off, hit X to quickly drop the guard and pull out your weapon. This is an easier and quicker way to drop a body. If done correctly, the guard will fall out the window onto the ground, where no one can find him.

Hints: Abbatoir: Less enemies:
When you are on the roof with the windows in it after the minefield, instead of crawling along the beams when the search light goes out you can sprint across the roof, jumping over obstacles. If done correctly without stopping, the man in the room below will only say 'What's that on the roof', instead of 'That's no rat, lets go'. When this happens, several men will not appear through the door and start shooting. It may not be in true stealth style, but it is quick.

Hints: Slaughter House: Sentry guns:
In the Slaughter House level [the level about the web-broadcast], there are many pesky sentry guns. To keep from getting annihilated by them, use flares. You can find five of them close together. Rolling seems to work best in avoiding the guns. Roll just outside of the gun's quarter-turn area so you are close enough to reach the computer control. Light a flare and throw it in a way that will allow you safe passage to the computer, then disable the gun. Be careful -- the flare only distracts it just enough to give you a small time frame to get to the computer.

When you make it to the end of the level and are near the three soldiers and the three Chinese diplomats, you will see two sentry guns protecting the entrances. Set up wall mines [if available] on the side of the room opposite the doors. This is a trap for the soldiers that appear later. Turn back to the two sentry guns. The one on the left is guarding the soldiers. You want to leave the gun on, but make sure the circle next to 'Disable IFF' is not filled in. This will set the gun to attack anyone [namely the enemies that try to kill your fellow soldiers]. Disable the gun on the right and also make sure the IFF circle is not filled in. Once you enter and talk to the Chinese diplomat, you will be alerted that Grinko is coming. Exit out of the room, turn on the gun you just disabled, and start aiming across the room. You will see multiple soldiers approaching. A lot of them will be blown up, or catch fire and die. Watch for ones with frag grenades. Once the other soldiers are dead, Grinko can be easily dealt with. Keep some cover and start looking for a little head popping up above the wooden partitions then shoot him in the face [or use a frag grenade if available]. Once Grinko is dead, disable the gun on the left and you will have completed the mission.

Hints: Shooting lights accurately:
When you want to shoot out a light and need make it accurate, turn on your heat vision. You should be able to knock out the light faster and easier.

You can zoom up with the SC-20K after you have drawn it out by hiting Y. After that, you can also center the screen by holding L. You only have a limited time before it runs out. However, this is useful when you want to shoot lights very accurately.

Hints: Useful objects:
You can sometimes find glass bottles on the ground. If you find one, there are some things that you can do with it to save ammunition. Throw a bottle at a guard's head, to knock them out. You can also throw them at lights, which can sometimes break them. Throw a bottle [or a can] into an area where a guard is located. This will cause the guard to looking around, which allows you to sneak into places without being seen. To throw a bottle or a can, pick one up and hit X. Once you do that, aim with the dots and hit R to throw it. You can throw farther and harder by holding L while doing all of this.

You can use objects such as a pop can or beer bottle to distract guards, lure them, or knock them out. Simply go over to it and hit A to pick it up. To throw it, hold X to get an aimer [hold L if you want a stronger, longer shot], then hit R to shoot. To hit someone with it, walk up or sneak up to them [either from the front or rear] and hit R to smash it at them. To lure a guard, just throw it somewhere and they should come looking for whoever threw it.

Hints: Defense Ministry: East wing:
Once you have rappelled down the wall and into the east wing, sneak up behind the guard and knock him out. Put him on the balcony. Take out the camera, take the data stick, then proceed to the door. Open the door and crouch behind it. You should see one guard patrolling and another standing still. Wait until the patrolling guard is walking away, then sneak into the shadowed part of the hallway. Wait until he is walking away again and open the door to your left. Run up the stairs to the medkit. The guards should not notice you. Proceed down the stairwell by crouching under cameras and shooting lights out. Save your checkpoint at the bottom. Sneak past the first camera and stick to the wall on your left. Take out the other camera near the car and watch from the shadows as the driver inspects the camera, then walks off. Go around the corner to the pillar at the back right and hide on its right side. The guard will return and, after awhile, start smoking. Sneak up behind him, drag him into the dark, and interrogate him. Go back the way you came, in the shadows. Near the door where you entered should be a guard. Stay in the shadows, sneak up behind him, knock him out, and hide his body in the elevator shaft. Sneak past the camera and go back up the stairwell. there should only be one guard in the hall. Knock him out and then hide his body in the darkness near where you acquired the medkit.

Hints: CIA Headquarters: Knock out guard:
if you get seen by the guard with a gun, do the following. First knock out a person and put them near the door inside the room. Then, run flat out but be sure you see him following you. Open the door and turn out the lights. Wait in the corner on the right [to him]. Wait and he will call in that he found a body and turn around. This is the best time to grab him. If you are found near the soda machines, grab a man with a security jacket. They are generally unarmed and just run away. You will then face the man with the gun. Note: Make sure the hostage is facing the gunman; he will not take any chance of hitting that man.

You are not armed with a gun, and you must therefore knock out guards. Instead of sneaking up on them, run up to them with any weapon holstered and hit R. You will hit them with your elbow. Do it again and they will fall to the ground, knocked out.

Hints: CIA Headquarters: Get rid of three Hints: Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot Grinko with it. The sticky shocker will kill Grinko with one hit.

Hints: Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall [2126], make sure that the guard is dead. Go right from the open gate. Go along the stone wall/fencing and gate to the end of the walkway. On the wall, you will see a faint line between darkness and lightness. Go to the other side of this line and walk forward. You will pass through the wall into a small area in between two larger walls. From here, you might be able to do a split jump.

Hints: Presidential Palace: Taking out the up from floor:
After the fight with the four guards in the main library, [do not go to the basement area with Nikoladze] pick up one body at a time and lay them down in front of the elevator switch. Then, hit the switch and immediately pick up the body. Enter the elevator and stand in the doorway for it. Face the right side of the doorway [the support bars] and hit X to drop the body behind you. You should now have a body halfway in the elevator and library floor. Get in the elevator and go back up to the first floor. Pick up a body on the first floor, and this time bring it inside the elevator with you. Go back down to the library floor and place the body at the same part of the doorway. The four guards you placed in the doorway should rise up as a group. If not, keep placing more bodies or go from floor to floor a few more times. If you accidentally went into the lower part of the library where Nikoladze is, you can defeat the guards with the night vision goggles and access the computer [you might have to destroy it]. Then, place the bodies in the elevator doorway.

Hints: Kola Cell: Defeating the three guards:
After you go to the control room and use the computer, three guards will come down after you. While the guard is talking, quickly jump back up into the vent area. When you get in there, equip your machine gun and the sticky shockers. When the guards come down, do not shoot them. Instead, get one's attention. If you can, try to get all three's attention. When they are standing there shooting at you, simply shoot a sticky shocker at the ground. Because of the water leak and the flood, it will shock all three guards at once. Afterwards, you can shoot them all in the head, but below the armored helmets they are wearing.

Hints: Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, look into the closet for a med kit. Then, go through the door into the stairwell and silently go up the steps. There will be a guard with his back to you and another one pacing in front of a desk. There is also a camera on the wall across from the first guard. First, turn out the light in the stairwell. Then, sneak up behind the guard and grab him. Time this so that the other guard is going away from you and will not see what you are doing. Then, walk him while he is conscious into the dark corner of the room on the left. If you go all the way into the corner, you will not be seen by the camera at anytime. Knock out this guard. Next, shoot a distraction camera toward the wall directly under the camera or toward the darkness. Use the camera to make noise and when the guard is close enough, knock him out. Then, go down the hall and through the first door. Quietly go to the doorway. Use your night vision to see two guards in the beds. Shoot a distraction camera under the bed toward the head of the guard on the left and trigger the gas. Then, as the second guard gets out of bed, snipe him in the head. On the bunk on the far left is a med kit. On a table between the two middle bunks is pistol ammunition and a frag granade. Go up to the door to the room next to you, but not into it so you do not trigger an event. Us the thermal goggles and shoot out the light. Then, go back out the same way you entered and shoot out all the lights in the hall. Switch to night vision, open the second door, and two guards will start down the hall. Move back into the hall directly across from the double doors. Wait for the guard to open the keypad door. Once he moves just inside the doors, shoot the guard with the machine gun in the head [with the pistol if you have enough ammunition]. Go just inside the doorway until the first guard goes upstairs. This will get you into the room without using the thermal goggle trick.

When you return to the Chinese Embassy, at the beginning of the level go toward the Chinese restaurant entrance. When you go through the door, stop at the wall. Shoot out the nearest light. A guard will hear you. Go back out the door and hide when he leaves to go back inside. Do the same thing to the other light. When you return, go all the way inside and run across through the gap in the walls. Hide behind a table, take out a diversion camera, and fire it at the picture. Press Y to release the gas. Both of the guards eating should be knocked out in their chairs. The cook in the other room does not notice. To take him out, shoot another diversion camera at a wall near him. Press B to make the camera whistle. When he goes toward the camera, hit Y to release the gas and take him out. Then, continue with your mission.

Hints: Chinese Embassy, Part 2: Kill sleeping Hints: Training: Killing team members:
In the training level you can kill the people hired to train you. First, get to the part where you get the gun. By this time you should have already knocked out some people. Just go backwards until you see someone knocked out. Then, shoot them in the head.

Hints: Kalinatek: Bypassing guards:
In the Kalinatek building, when you overhear two guards talk about gun turrets and wall mines in a hallway, open the door next to the glass wall. Use your SC-20K in sniper mode and shoot the wall mine on the transparent wall. This should take out the two guards that are talking. Switch off the hallway lights and a third guard should come around to inspect the flames. Snipe him down, pick up any satchels, and make your way to the elevator.

Hints: Glitch: Hiding bodies:
While playing any level in which hiding the bodies of the guards that you have knocked out is critical, pick up the body and walk to a nearby wall. Turn so your back is to the wall, then hit B to toss the body against the wall. Most of his midsection will go through the wall and become invisible.

bushes:

After the first checkpoint and you kill the sniper, all the guards, and the dogs, go towards the bushes. Sneak behind the first guard that is in the bushes and knock him out. Then, turn on your thermal vision goggles, aim towards the palace, find the guard, and take him out with a head shot. The bullet will go through the bushes and hit the guard.

Hints: Presidential Palace: Bypassing stairs Hints: Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper rifle or the handgun. It will fall to the ground.

silently:

If jumping at a place that is a long way down, you will probably die or get hurt. If there is a guard nearby, try to jump down on him so that he takes the damage. Note: You can go into the silent drop while hitting him, so nobody will hear him scream. If there are no guards nearby, go into the silent drop, and when you touch the ground, quickly hold Y [jump]. If done correctly, you will only get about 25% of the damage that you would normally receive by such a drop.

You can land quieter by hiting B [Crouch] immediately before you hit the ground.

Hints: Airfoil efficiency:
To knock someone out with one airfoil, shoot the airfoil at the head. If you need to use someone for a retinal scanner or to interrogate someone, but they spot you, shoot them once in their chest. The will appear as if they are drunk for a couple of seconds. This is your chance to run behind and grab them. Note: Shooting a guard in the head that is wearing a helmet will not have any effect.

Hints: Faster manual lockpick:
When using the manual lockpick, instead of rotating it slowly as the game suggests, hit the Analog-stick in one of the four diagonal corners, as the 'rumble' will always be in one of those directions. This is much quicker.

Hints: Glitch: Defense Ministry: Floating bottle:
After disposing of all of the guards near the computer, go back up to the kitchen and get a bottle from near the window. Run back down to the computer and stand behind the office chair. Press R to drop the bottle. Instead of hitting the floor, it stops in mid-air, creating a floating bottle.

Hints: Defense Ministry: Get rid of guards:
When you are in the south wing, before you go down the stairs go directly to the railing. Hang of the edge and hit Y to knock him out. Then, do the same for the man below that.

When you are in the courtyard, instead of using the laser mic on the elevator, quickly run over to the double doors on the other side. Use a disposable pick on it. Go inside, and the three guards will not do anything to you. Quickly get a head shot on all of them, then run outside and use the laser mic as usual. If done correctly and quickly enough, the doors will open and the guards will be dead, allowing you to continue without avoiding them.

After you have climbed to the roof above Nikolade's office, start to repel down the wall but stop just above the windows. There is a guard patrolling the inside of this office. You can kick through the window and enter, but you will then have to deal with the guard. Instead, stay above the windows and shoot the far right window out. The guard will go to each window. When he comes to the far right window, you can shoot him in the head with your pistol, resulting in a one shot kill. As long as you stay above the window, he will not see you. Make sure to grab his satchel and equip the frag grenade before you tap Nikoladze's computer. When the three guards come to investigate, hide behind the desk to the right and throw the grenade at the doorway, quickly taking care of them.

Hints: Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the end of the mission, go through the door behind you [save checkpoint]. Stop and snipe the glass door at the end of the dining room. This will put the two guards in a zombie state and will prevent them from coming through that door, therefore making it easier to finish the game.

Hints: Flares:
If you are pinned down by a turret, throw a flare across it. The turret will be distracted for a moment, which may be long enough for you to sneak behind it and disable it.

Hints: Rifle rapid-fire:
Equip the rifle and click the Left Analog-stick.' 'The bullets on the screen will be a bit darker. This indicates that you have switched to rapid-fire mode. Be careful, as you cannot simply hold the trigger as you could before; the gun will shoot as much until you release.

Hints: Chinese Embassy: Big room:
Go through the doors and kill the soldier to the right by shooting a Sticky Camera at the white woman statue that you see once you open the door. When you are in the view of it, hit B to make a whistling noise. When the guard gets directly in front of the camera, hit Y knock him unconscious. Then, hit R to leave that view and shoot the unconscious guard, so he will not be woken up by another soldier. If you shoot him, a commander will come down the stairs to the left to investigate the noise. He is armed with a Czech. Shoot him, and there will not be anymore enemies for the time being. Next, jump onto the ledge directly to right of you, where the vases are located. Once on there, shoot the vases with your pistol. You have to do this twice before they are gone. Disable the turret and jump onto the ledge of the upper floor. Once there, shoot the light above you, and then turn off the IFF mode of the turret, so that when the two soldiers appear, they will be killed. Shoot out all the lights except the ones on the bottom floor, then jump onto the pipe that hangs above you by the turret. Shoot out all the lights that shine on the flags and wait for the commander and the other soldier to go over to the retina eye scanner. The commander will open the door for him, then will stand there alone facing the turret by the stairs. Shoot your pistol around where the turret is located, and he will investigate. When he leaves, get off the pipe then disable the turret. Slowly go to the corner of where the turret is by the door. Wait for the commander to return. When he is over the retina eye scanner, slowly go down the first flight of stairs and shoot a Sticky Camera in the corner where you were just at. Make a noise, and he will go to that corner. He will wait there and look at it, but will not stay there for long. Sneak up behind him and grab him. Force cooperate him to use the retina eye scanner, which will open the door. Then, take him to a corner and knock him out. If desired, you can shoot him. Next, go to the door which will automatically open and shoot the soldier at the computer. Use the computer and retrieve the data stick. Go over the far window, go up onto the table, crouch down, and hit A to slide open the window. Then, walk outside of the window and drop down to the overhang. Drop down to the ground to finish.

Hints: Abattoir: Hiding bodies:
Knock out the first set of guards and go to the water tanks. Switch an object on. The gates outside will be open and you can hide the three bodies in there.

Hints: Chinese Embassy, Part 2: Gundam Wing references:
When you are in the warehouses, you can find a Gundam toy box. After you go through the second of the thermal goggle keypads, you will be in a small supply room. If you look at the blue box standing up on the table with the 5.72mm bullets, you will see a picture of Gundam Epyon from the anime Gundam Wing

Hints: Defense Ministry: Hack into computer:
Use the following trick to hack into a computer without getting detected. Start by rappelling down the building as usual, until you see a guard. Then, take a clear shot at his head. Once this is done, break into the window, grab his grenade, and shoot out all the lights in the room. Then, check the computer. When the guards come running in, fall out the window that you came in through. Hang until they all are gone. When the shocking music stops, get up and check the computer again. Finally, go out the door and turn left. Go through the door that was previously jammed. Run to the bottom and grab the medikit; then go through the door. Quickly turn around to face the door. Throw the grenade to kill the guard pursuing you. Make sure you are far enough away to avoid injury. Hop on the pipe and slide down to the bottom. If you are quick enough, you can see how the guard was killed by your partner.

guards and Nikoladze:

After the last save checkpoint and before entering the last room, instead of killing the four guards and finishing the game, go back past the courtyard and up the elevator. There should be two guards that do nothing to you, no matter what you do to them. If you continue going back the way that you came, you will enter a hallway where Nikoladze is standing, doing nothing.

Hints: Glitch: Presidential Palace: Strange guard Hints: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling use your thermal goggles and take out the three guards.

in the sewers:

When you first enter the sewers, equip your smoke grenade and walk down the path that you are supposed to take. When the three enemies appear, position yourself close by and shoot the smoke grenade in the middle of all of them. Wait until the smoke clears and continue on. This is easier than trailing them one by one.

Make sure that the three soldiers are walking on water, then shoot a Sticky Shocker on the water. The soldiers will get electrocuted. Make sure Sam is on a platform before doing this.

Hints: Chinese Embassy: Shortcut:
After you climb the ladder, instead of jumping down wait until the man starts to go away and towards the wood bridge. Climb the ladder quickly before the guard sees you, then jump on to the pole and hand-over-hand to the other side. It may help to crouch. There is an bonus med-kit on the other side.

Hints: Taking out two guards:
Shoot a sticky camera near the guard closest to you. When he approaches, use the gas to knock him out. The other guard will approach to investigate. You must either shoot him with a non lethal round if you cannot have casualties, or take him out with a head shot if killing is sanctioned. This has to be done correctly or he will revive the guard that you knocked out.

Hints: Eliminating guard threat without Hints: Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it near where the most guards are located. For the sticky camera, a control bar that tells you how to make a noise or use smoke will appear at the bottom of the screen. Throw the smoke grenade and the smoke should knock out some guards. When the smoke appears from the grenade[s], it is your chance to run for it .

Hints: Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and green at an even pace. To disable this, you have to hit Action when it flashes green. If it becomes red the instant before you hit Action, it will explode. The way to always do this safely is to hold Action button when the 'Disable Wall Mine' selection appears. Then, if it is green, release the button. If it is red on the screen, move the selection up to 'Back To Game' and try again.

Hints: Scare hostage:
Go behind an enemy on any of the levels and capture him. Take out your silenced 9mm pistol and keep hiting X. Sam will put the gun to the enemy's head, then point the gun out. If you listen carefully to the enemy, he makes noises and gets scared.

Hints: Training: Get lockpick:
To get the lockpick in training, first complete the 'light test', then, run up to the wall to your right. Make sure you are on the far right of it, like in a corner, and face it. Next, jump, kick off the wall [hit Y, Y] while holding the Left Analog-stick Up, and Sam will climb up. After that, turn right, walk down the hall, and open the door. Turn to your left. Go up to the shelves, and there should be a 'lockpick' interaction. Press A. Sam will pick it up, and you will have it for the rest of training. Note: There is also a door with a keypad on it on the other side of the building.

Hints: Knockouts with Ring Airfoil Projectiles:
When you shoot the Ring Airfoil Projectile at someone and you do not hit the head, when his head is spinning and he is almost knocked out, it is a good idea to try to run up to him then either whack him or put him in a headlock, rather than just shooting another at him.

Hints: Use Diversion Cameras to take out Hints: Doors:
Opening doors often triggers events that just waiting for a certain amount of time will not. For example, at the beginning of the Defense Ministry level, the first door you reach leads to a room with a security camera. When you use the optical cable, no other dangers are present. However, upon opening the door a guard opens the door across the room, which may make you panic and do something foolish. To prevent such events from occurring, use the Open Door Stealth feature. When you walk up to the door, hold A, hit Left Analog-stick Down, and release A. You will open the door slightly. Next, hit 'Left Analog-stick Down' again to close the door. This will cause the scripted event [if any are set for that door] to go off. In the Defense Ministry example, doing this will get the guard to come in. Use the optical cable to see where he is. He walks behind a bookcase, then walks back to his desk. Once he sits down, open the door, crouch, walk slowly behind him, then whack or shoot him. Either leave him there or pick him up and drop him behind the bookcases. You can also grab him and knock him out behind the bookcase.

Hints: Glitch: Kola Cell: No enemy:
Note: The Kola Cell level is downloaded with Xbox Live. Immediately after you go down into the flooding server room, use the computer. After doing this, you will get a checkpoint. After the checkpoint, the colonel will have the troops go down into the room to get you. While he is talking, hold Black. Once he is finished talking, release Black. The lights will go off, and the door to get out will open, but no enemy troops will appear.



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