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 | Rugby Challenge 2006 Cheats and Hints! |
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Hints: Tackle:
A tackle is when the player in possession of the ball is taken to the ground by one or more players or
when the ball touches the ground.A tackled player must immediately pass or free the ball and stand
up.
You can tackle the player with the ball by hiting A and attempting to grab him by the belt or doing
a dive tackle.
If you hit A when your player is very close to the player in possession of the ball, you try to grab
him by the belt. This results in a maul, unless the player is heavier than the tackler. In this
case, the player in possession of the ball would be able to escape the tackle.
If you hit A when your player is close to the player in possession of the ball, you will do a dive
tackle. The player will then fall onto the ground, resulting in a ruck.
You can also forcefully tackle the player with the ball by hiting B and holding it down until it
is achieved. At any time, you may let go of the button , to cancel the forceful tackle.
Hints: Outflanking Guidelines:
If you have the ball, you may avoid tacklers while running by alternating rapidly between the left and
the right trigger.
Hints: Converting a try:
After scoring on a try, you may attempt to kick the conversion.
To score two extra points, you must kick the ball from the ground and over the bar between the opposing
team's posts.
Each conversion has 4 parts:
The first part involves choosing from where the kicker [the player in charge of kicking the ball] will
take the kick. You can move the kicker with the left analogue stick forward or backward to the spot
from which you would like to take the kick. Press A to confirm the position.
The second part requires choosing, with the help of an indicator [the green zone in the directional cone],
the best trajectory for the ball. Again, use the left analogue stick.
The third stage is when you choose the power of the kick, between 0% and 100%, by holding down A and
letting it go at the desired power level. Note that the more powerful the kick, the more difficult
it is to aim in the next step.
The fourth and final step defines the precision of the ball's trajectory. A white indicator moves from
left to right at a certain speed. Press A when the indicator reaches the centre of the bar [in
green] to give the ball the best possible trajectory.
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