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Achilles' head mode:
Enter 'CRANIUM' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. Nazi's can only be killed with a headshot when this cheat is active.

Making Of Rolling Thunder FMV sequence:
Enter 'BACKSTAGEI' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Mission 4 [Several Bridges Too Far]:
Enter 'PIKE' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Bullet shield mode:
Enter 'NOHITSFORU' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. All bullets that are fired at you will be ineffective and will not damage you.

Mission 2 [A Storm in the Port]:
Enter 'BASS' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Invincibility:
Pause game play, then hit X, L, B, R, Back, Y, X. The game will automatically resume.

Animation reel:
Enter 'FLIPBOOK' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Making Of The Horten's Nest FMV sequence:
Enter 'BACKSTAGES' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Perfectionist:
Enter 'ONESHOTGUN' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. This cheat allows the Nazis to kill you with one shot.

Mission 6 [The Horten's Nest]:
Enter 'CATFISH' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Men with hats:
Enter 'BOOTDAHEAD' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. Characters will have various objects on their heads. Additionally, enemies will be transformed into hamburgers and french fries during the On Tracks mission.

Silver bullet mode:
Enter 'KILLSHOT' or 'KILLERSHOT' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. Silver bullet mode allows enemies to be killed with one shot.

Making Of Needle In A Hay Stack FMV sequence:
Enter 'BACKSTAGER' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

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Hints: Operation Repunzel: Speech practice:
You will encounter a man practicing his speech in a large hall inside the building where they are preparing to have a Nazi Rally. Instead of walking up to him, stay on the balcony and go across the walkway connecting the two sides of the room. He will see you and tell you to stop. He will then pick up the rocket launcher next to the podium and fire it at you. It will hit the walkway and blow it in half, forming a ramp from the ground floor to the upper level.

Hints: Your Finest Hour: Soldiers' names:
After your amphibious boat explodes, go to the shore where you will see a few dead men. Zoom in on there chest and you will see names such as Rus K [Risky] and others.

Hints: The Golden Lion: Nazi fight:
After you go into the pub and tip the piano player, he will play a song and distract the guards to the stairs leading up to the balcony. There will be two men at the top, and down the stairs at the bottom will be two more men. To the right of the men on the top, there will be three beer mugs. Go over to them and hit Action. You will tip the mugs one by one off the balcony onto the table of the men on the bottom. They will argue each time you tip one. After the third beer mug is tipped, the man on the top will jump down and they will start punching each other. It will slow, but after about ten to twenty seconds, one of the men will tackle the other one and punch him in the face while he is on the ground. After the man is pinned down and beat up, you may as well end the mission because this will continue until you do so. Note: To see what the Nazis are saying when they are arguing, turn on the subtitles.

Hints: Yard By Yard: Flush the toilet:
At the beginning of the mission in the first house you enter, go up the stairs to find a bathroom. Press Action here and Jimmy will flush the toilet.

Hints: Nijmegen Bridge: Suicidal Nazi:
When instructed climb up the ladder to top of bridge, do so. Note: Enable the 'Invincibility' or 'Bullet shield mode' codes to make this easier. When you reach the top of the ladder, a Nazi will be directly in front of you. He will aim his gun at you and begin to shake. Do not shoot him or any other Nazis. Wait for a moment, and he will stand up, grab his helmet, and jump off the top of the bridge screaming.

Hints: Operation Repunzel: Suicidal Nazi:
There is a Nazi soldier practicing a speech in a hall where you find the map behind the painting. Instead of going around on the top, go downstairs and run up to him. He will automatically fall back and die without a single shot. The only downside is that you cannot get a gold star for this mission if this is done.

Hints: A Chance Meeting: Falling objects:
When you enter the main U-boat facility and start to fight your way towards the docks, you will encounter several train cars. One of these cars has a mounted MG-44. Hit the switch on the other side of the car and it will roll until the gun is pointing through a doorway leading into an open area between the dockyard buildings. Use the gun to clear out the enemy. When done, proceed forward until you find more Nazis. One of them will shoot at you with another machine gun mounted on a sandbagged position. Behind that are a truck full of torpedoes and a crane that is holding several crates aloft. Use your Springfield sniper rifle and shoot the rope. The crates will fall on the truck, causing it to explode and kill the sniper on the crane and any nearby Nazis.

expert:
After you save the demolition expert with the bangalores and he has blown the sea-wall, follow him. Keep watching him when he still runs. He looks like he is holding a rifle. He should hit a mine, then land on another mine after he falls from the blast of the first one.

firing machine gun:
Before you hit Action to take control of a machine gun, crouch down and have the machine gun directly ahead of you. You will still be crouched, will take less damage, and can still operate the machine gun.

the docks:
You will see a red barrel with a white rag sticking out of it that must be destroyed. Use the following trick instead of shooting the barrel or tossing a grenade to detonate it. Approach the side of the barrel with the rag. You should see the message 'Press Action to ignite the rag' appear at the top of the screen. Do so, and you will hear the sound of Jimmy lighting a lighter and touching it to the rag. Immediately back away and wait. After a few seconds, the barrel will explode and the dock wall will be breached without wasting any ammunition.

Hints: Your Finest Hour: Rolling soldier:
Get to the objective that instructs you to destroy radio contact with bunkers. After you shoot the Nazi and the radio, go back to the stairs. A Nazi will be looking down. Shoot him, and he will roll down the stairs.

Hints: Glitch: Crouch through tank:
In any level with a tank, run up to it and crouch. You should be able see the inside of the tank. If this does not work, go to the other side of the tank and try again.

Hints: Clipping Their Wings: Waving Nazi:
When you create the 'accident' in the wind tunnel, look at the scientist on the far right. Just as the wind generator turns on, the scientist will look at you and wave good-bye.

Hints: On Track: UFO:
When you get outdoors next to Sturmgeist's train, look up and to the right. You will see a UFO flying in the air. If you look closely, it has the Nazi markings and colors.

Hints: On Track: Drunk Nazi:
You will find a bar just before the first trains. The first person you should see is a Nazi with a mug walking around the room. Do not shoot him. Shoot the others with guns. After you kill the ones with guns, you can see the drunk Nazi lie down and go to sleep on the floor, using his mug as a pillow.

Hints: Needle In A Haystack: Hanging man:
There is an area where you must defend Barnes as he takes out tanks. At the beginning, you should hear someone call for help, then a gunshot. Aim and zoom into the windmill to see the man hanging by a rope.

Hints: A Chance Meeting: Nazis: Disguise:
If your disguise is blown without entering the train station in on track, all the Nazis outside will fire on you. After you killed the guards at the front door, it will open and you can go inside to kill the rest of the Nazis. If you chose not to go in the uniform you stole, the man will run outside in his underwear and start shooting you. After that, you can kill him

Hints: A Chance Meeting: Use a submarine Hints: Clipping Their Wings: Hidden chests:
On the final mission where you are required to take pictures of the blueprints, there is a sleeping area. On the side of the room where you find the spy camera, check in between the bunks to find hidden chests. You will find canteens inside.

Hints: Huge explosion:
Enable the 'Rubber grenade mode' code. While facing a Nazi head on, throw a grenade at him. Once he catches it, throw a second grenade. Most likely, the Nazi will catch the first one, but will be unable to grab the second. This will cause the grenade to explode and perform an 'illusion of disappearance' most of the time.

Hints: Yard By Yard: Nazi in the bathroom:
Go into one of the houses. Go to the top floor and barge into the bathroom. You should see a Nazi with his pants pulled down on the toilet, with a German newspaper in his hand. The paper has a picture of Pattersomn on the front page.

Hints: Nijmegen Bridge: Snagged Nazis:
Proceed with the mission until you come up from under the bridge the first time. Kill the three Nazis waiting for their relief. Keep walking about 10 feet, take out your sniper rifle, and zoom in as much as you can on the upper part of the bridge. You should see some men crouching. If you are lucky, you can see their shots as they are fired, which gives them away easier. Shoot the Nazis and they will fall and get snagged on some wires on the bridge. They will try to get up, fail, and die.

Hints: Shooting men behind corners:
Throughout the game, there are men will hide behind corners and jump out at you when you approach them. Usually, their point-blank fire severely drains your health meter. A simple way to avoid this is to look closely at the corner from a distance. Nearly always, you will see a hand or foot. Shoot their visible appendage and they should hop out from behind the corner, exposing the rest of their body to your scope. Note: This may take a few attempts to get the correct angle. Also, do not rush up to the corner; wait, and another soldier could run around it, guns blazing.

near trucks:

Pull the lever on the other side of the train. The machine gun will roll near a crate and you can use it to clear out most of the Nazis in the area with the trucks

Hints: Gold Star medal:
Kill over 95% of the enemies and have over 75% health remaining at the end of a level to earn a gold medal.

train:
When you climb into the gun turrets on the train to shoot at the other train cars, etc.; aim for the very front of the opposite train. You can destroy it with one shot.

Hints: Yard By Yard: Civilian backup:
In one of the alleys, you will encounter an old women just sitting in her backyard. Next door to her lives a young man with glasses, lying on his lawn next to his shed. In his yard is a ladder propped up on a couple of boxes. Use this ladder as a ramp and walk across it. In this yard is a man with a helmet standing next to his shed. Do not shoot him. Walk up closely to him and he should have his arms raised, is clearly too old to be in the military. Stare at him until he puts his arms down and reaches into his shed window for a shotgun. Still, do not shoot him. By this time a Nazi soldier will storm into the man's yard. The old man will fire at him, killing him, and leave his yard looking for more Nazis. For good measure, stand as close to him as possible while he leaves his yard. He will give you a nudge to go while he covers you.

In one of the houses is a civilian climbing in a ventilation shaft. If you look up in time to see him, he will throw a box of grenades down for you to use.

Go into the first yard on the right at the beginning of Sniper Alley. Climb the ladder into the next yard and go around the shed. A man will stop you, pull out a gun, open the gate, then kill some Nazis. However, he will get shot from behind by another Nazi and die.

Hints: Rough Landing: Stop tank guns:
You can jump on the tanks to stop the guns from turning. You must kill the infantry first so that Barnes can come up and jump on the treads of the tank. The barrel will move and stop, but you will still hear the grinding of the turret. When Barnes plants the charge, run away and it will explode.

Hints: Bronze Star medal:
Successfully complete any level to earn a bronze medal for it.



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