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BlopMechAssault Cheats and Hints!
new Xbox cheats Blank 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Completion bonuses:
Successfully complete the game to unlock Ragnarok in local multi-player mode.

Successfully complete the game under any difficult setting to unlock a mech called Ymir.

Note: The Ragnarok mech is a perfect blend of armor, firepower, and heat design as long you do not use the lava gun constantly. The Ymir has greater firepower than the regular chassis of Ragnarok. However, it generates a great deal more heat, making it a good choice for advanced players for to make short work of their opposition.

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Hints: Water walking:
When you are on any map with water and you have a mech with null sig, click the Right Analog-stick. When you do so, when you walk you will not make any splashes in the water. This is very useful on Xbox Live in the Jotenhiem map when approaching the red or blue base.

Hints: Glide up a wall:
When jump jetting up a wall, hit Start and you will just glide up it.

Hints: Glitch: Demolition City: Enter building:
Play the downloadable Demolition City level as a Mech with jump jets [for example, Hellbringer]. Locate a building with a large green cross on the top of it. They are on all the corners and there may be a few on the bottom. Go to the side of the level. Jump onto the entrance gate. It is very close, in the opposite direction of the bridge by the building. Jump onto the land above the gate. Jump towards the building across from you [towards the building with the crosses]. Then, carefully jump onto this building with the crosses. Land on the helicopter landing pad. Note: There can be absolutely no damage to the building when doing this. Next, very carefully walk around on the top. Jump a few times if you must. You will fall through it onto a second story inside the building. There is no advantage to this other than hiding; or if you have damage or need to cool off. To escape, walk around on the little floor until you fall out of the building.

Hints: Glitch: Size Matters: Kill Mech while it Hints: Defeating Ragnarok:
Before you destroy the ship that the leader tries to escape in, go to the back and destroy the bridge and tunnel. If you do not do this, a lot of reinforcements will come through the tunnel after you destroy the ship. To kill Ragnarok easily, shoot him until he gets by a barrel that explodes, then destroy the barrel. It weakens him a lot.

When you to the part where you have to face Ragnarok, before you shoot the ship, go on top of the small room to the right of the door. While you are up there, start shooting the ship until he starts talking. When Ragnarok comes out, stay up there. He will turn around and the doors will close with him inside. While he is inside, keep shooting missiles until he dies. He cannot get out. You must use a Mech with the Charge Up missile. Any other will not penetrate the door.

The best Mech To use is an Atlas. Walk into the part of the base where you are going to destroy the dropship. Destroy the dropship and the WOB leader will appear and speak before shooting at you. Walk around the ship until you see a door where the reinforcements are coming in. Destroy the reinforcements and the tunnel, then walk across the bridge. Stand in the small area to the right of the tunnel as you are walking to it. Wait for the Ragnarok to step on the bridge. Blow up the bridge to take him down in health to the point where a couple shots from your best gun will kill him.

Hints: Tag enemies with flares:
This trick requires you to be in a Mech that has a flare launcher. Get right up to an enemy mech [touching it], then launch a flare. It should stick to them. Any missiles fired from any enemy tank or Mech will hit the one 'tagged.' This also works on tanks, but they are smaller and faster.

Hints: Secondary mechs:
As you will notice, every mech has a secondary mech [for example, The Cougar and The Puma]. They are the same class, tonnage, and speed. but the weapons and defenses/specials are different. The following is the data for all the secondary mechs.
Belial
Offensive weapons: Pulse Laser, Gauss Rifle [x2], Crossbow Missile
Defensive/Special: Jump Jets

Bowman
Offensive weapons: Lasers [x2], Machine Guns [x2], Hammer Missile [x2]
Defensive/Special: Chaff, Jump Jets

Hackman

Kit Fox
Offensive weapons: Pulse Laser, Hammer Missile
Defensive/Special: Null Signature, Jump jets

Mad Dog
Offensive weapons: Pulse Lasers [x2], Autocannon, Crossbow Missiles [x4]
Defensive/Special: None

Offensive weapons: Gauss Rifle, Crossbow Missiles [x2]
Defensive/Special: Null Signature

Prometheus
Offensive weapons: Lasers [x3], Gauss Rifle [x2], Hammer Missles [x2]
Defensive/Special: Chaff

Puma
Offensive weapons: PPC, Machine Guns [x2], Crossbow Missiles [x2]
Defensive/Special: Jump Jets, Null Signature

Summoner
Offensive weapons: Pulse Lasers [x4], Autocannon [x2], Hammer Missile
Defensive/Special: Jump Jets

Timberwolf
Offensive weapons: Pulse Lasers [x2], Gauss Rifle [x2], Crossbow Missiles [x4]
Defensive/Special: None
Hints: Glitch: Wall walking:
To wall walk, you have to line the side of your Mech's head up with a wall. Note: The wall cannot be too steep or this will not work. If the wall is on the left side of your Mech, hit the 'Left Analog-Stick Forward' then Left Analog-stick Left, and keep repeating that in a pattern. If it is a wall to your right, then do the same except substitute Left Analog-stick Right instead of Left Analog-stick Left. You must time your rhythm differently for each Mech; practice is required. Once you get your rhythm correct, you will walk up and across the wall.

Hints: Lava area:
When playing as the Atlas in the lava area, at the end near the party, do not go into the area from the cave too far. It will activate several Mechs including an Atlas or two. Instead, destroy the helicopters with ease, then start destroying everything around that gets targeted. Eventually, you will find two Atlases in the back left corner. You will know that you are targeting them because it takes a lot to destroy them. Note: you should not be able to see them. Inch forward from the opening and you should be fine. Note: You will face two mechs, a Madcat and a Belial. Also, the Atlases will not attack you in retaliation.

Hints: Glitch: Size Matters: Destroy Mechs early:
In the last part of Size Matters, you will reach the mech. base. Do not destroy the building that opens the gate. Instead, go to the right and you will find a hill. Try to get as high as you can. This will allow you to jump jet over the wall. Foster will still say something, but the level will not end. You can destroy the Mechs if desired. To leave, just jump on to the weakened wall section then jump out. When do go in through the gate, the Mechs will be standing there [if you destroyed them] as if nothing happened.

Hints: Glitch: Wolf In Sheep's Clothing: Kill door:
Go though the level as usual. When you get though the door that the two Atlases are guarding, the woman will tell you to go to the base so that they can access the database. When the timer starts, go to the door that you went though and stand in front of it. When the Belial says 'Friendly Thor, please give your identification code or you will be fired upon', the two Atlases will not appear because you are blocking the way.

Hints: Easy Last Man Standing win:
Get at least three players. Hide, and then after everyone has killed the others, come back out and fight the last player that was standing.

side of the dam:

When playing at River City, select a Mech with jump jets. Go to the dam that is not located near the bridges that are crossing the river. Fly up the hill on the right side of the dam. Once there and are standing very near the dam, use your jets a little bit to get onto the dam. You will now probably have to edge your way on top of about half the dam. Once you get there, try to fall over the other side of the dam. There should be a little space located there that you can use to slip onto the other side of the dam. You can now hide here or do whatever desired. Note: Sometimes you may accidentally fall into the dam and get stuck. The only way out is to kill yourself or have Lava or Hammers shoot at you.

Hints: Wolf In Sheep's Clothing: Atlases:
If you do not care for the Atlas' upgrades, do this instead of the trick that involves jumping over the wall. Act normally until the Mechs turn against you. When they do, take out the power generator as usual. Then, run outside of the gate. Turn around and destroy the building to the right of the door. The doors will close, and the Atlases will be stuck inside. The Ullers will fly over the gate, but you can deal with them easily with the machine guns. After killing the Ullers, destroy all enemies in the area. You can then go through the level as normal, stopping whenever desired. From that point on in the level, destroy all units you encounter. At the end of the level when you are told to cross the bridges and then blow them up, wait until the Atlas walks on them to do so. Note: Make sure that you are on the other side before you blow up the bridges or you will have trouble reaching the end of the level.

You will see two Atlases before the base. Go into the base and the Atlases will not attack you yet. Go to the satellites, then go to the door. The door will not open. Wait until the timer ends and the door will open and close. The Atlases will be locked out.



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