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 | MechAssault Cheats and Hints! |
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Completion bonuses:
Successfully complete the game to unlock Ragnarok in
local multi-player mode.
Successfully complete the game under any difficult setting to
unlock a mech called Ymir.
Note: The Ragnarok mech is a perfect blend of armor, firepower,
and heat design as long you do not use the lava gun constantly.
The Ymir has greater firepower than the regular chassis of Ragnarok.
However, it generates a great deal more heat, making it a good
choice for advanced players for to make short work of their opposition.
 side of the dam:
When playing at River City, select a Mech with jump
jets. Go to the dam that is not located near the bridges that
are crossing the river. Fly up the hill on the right side of the
dam. Once there and are standing very near the dam, use your jets
a little bit to get onto the dam. You will now probably have
to edge your way on top of about half the dam. Once you get there,
try to fall over the other side of the dam. There should be a
little space located there that you can use to slip onto the other
side of the dam. You can now hide here or do whatever desired.
Note: Sometimes you may accidentally fall into the dam and get
stuck. The only way out is to kill yourself or have Lava or Hammers
shoot at you.
Hints: Water walking:
When you are on any map with water and you have a mech
with null sig, click the Right Analog-stick. When you do
so, when you walk you will not make any splashes in the water.
This is very useful on Xbox Live in the Jotenhiem map when approaching
the red or blue base.
Hints: Tag enemies with flares:
This trick requires you to be in a Mech that has a
flare launcher. Get right up to an enemy mech [touching it], then
launch a flare. It should stick to them. Any missiles fired from
any enemy tank or Mech will hit the one 'tagged.' This
also works on tanks, but they are smaller and faster.
Hints: Glitch: Size Matters: Destroy Mechs early:
In the last part of Size Matters, you will reach the
mech. base. Do not destroy the building that opens the gate. Instead,
go to the right and you will find a hill. Try to get as high as
you can. This will allow you to jump jet over the wall. Foster
will still say something, but the level will not end. You can
destroy the Mechs if desired. To leave, just jump on to the weakened
wall section then jump out. When do go in through the gate, the
Mechs will be standing there [if you destroyed them] as if nothing
happened.
Hints: Glitch: Wolf In Sheep's Clothing: Kill
Hints: Lava area:
When playing as the Atlas in the lava area, at the
end near the party, do not go into the area from the cave too
far. It will activate several Mechs including an Atlas or two.
Instead, destroy the helicopters with ease, then start destroying
everything around that gets targeted. Eventually, you will find
two Atlases in the back left corner. You will know that you are
targeting them because it takes a lot to destroy them. Note: you
should not be able to see them. Inch forward from the opening
and you should be fine. Note: You will face two mechs, a Madcat
and a Belial. Also, the Atlases will not attack you in retaliation.
Hints: Glitch: Wall walking:
To wall walk, you have to line the side of your Mech's
head up with a wall. Note: The wall cannot be too steep or this
will not work. If the wall is on the left side of your Mech, hit
the 'Left Analog-Stick Forward' then Left Analog-stick Left, and keep repeating that in a pattern.
If it is a wall
to your right, then do the same except substitute Left Analog-stick Right instead of Left Analog-stick
Left. You must time
your rhythm differently for each Mech; practice is required. Once
you get your rhythm correct, you will walk up and across the wall.
door:
Go though the level as usual. When you get though the
door that the two Atlases are guarding, the woman will tell you
to go to the base so that they can access the database. When the
timer starts, go to the door that you went though and stand in
front of it. When the Belial says 'Friendly Thor, please
give your identification code or you will be fired upon',
the two Atlases will not appear because you are blocking the way.
Hints: Wolf In Sheep's Clothing: Atlases:
If you do not care for the Atlas' upgrades, do this
instead of the trick that involves jumping over the wall. Act
normally until the Mechs turn against you. When they do, take
out the power generator as usual. Then, run outside of the gate.
Turn around and destroy the building to the right of the door.
The doors will close, and the Atlases will be stuck inside. The
Ullers will fly over the gate, but you can deal with them easily
with the machine guns. After killing the Ullers, destroy all enemies
in the area. You can then go through the level as normal, stopping
whenever desired. From that point on in the level, destroy all
units you encounter. At the end of the level when you are told
to cross the bridges and then blow them up, wait until the Atlas
walks on them to do so. Note: Make sure that you are on the other
side before you blow up the bridges or you will have trouble reaching
the end of the level.
You will see two Atlases before the base. Go into the base and
the Atlases will not attack you yet. Go to the satellites, then
go to the door. The door will not open. Wait until the timer ends
and the door will open and close. The Atlases will be locked out.
Hints: Easy Last Man Standing win:
Get at least three players. Hide, and then after everyone
has killed the others, come back out and fight the last player
that was standing.
Hints: Defeating Ragnarok:
Before you destroy the ship that the leader tries to
escape in, go to the back and destroy the bridge and tunnel. If
you do not do this, a lot of reinforcements will come through
the tunnel after you destroy the ship. To kill Ragnarok easily,
shoot him until he gets by a barrel that explodes, then destroy
the barrel. It weakens him a lot.
When you to the part where you have to face Ragnarok, before you
shoot the ship, go on top of the small room to the right of the
door. While you are up there, start shooting the ship until he
starts talking. When Ragnarok comes out, stay up there. He will
turn around and the doors will close with him inside. While he
is inside, keep shooting missiles until he dies. He cannot get
out. You must use a Mech with the Charge Up missile. Any other
will not penetrate the door.
The best Mech To use is an Atlas. Walk into the part of the base
where you are going to destroy the dropship. Destroy the dropship
and the WOB leader will appear and speak before shooting at you.
Walk around the ship until you see a door where the reinforcements
are coming in. Destroy the reinforcements and the tunnel, then
walk across the bridge. Stand in the small area to the right of
the tunnel as you are walking to it. Wait for the Ragnarok to
step on the bridge. Blow up the bridge to take him down in health
to the point where a couple shots from your best gun will kill
him.
Hints: Glide up a wall:
When jump jetting up a wall, hit Start and
you will just glide up it.
Hints: Secondary mechs:
As you will notice, every mech has a secondary mech
[for example, The Cougar and The Puma]. They are the same class,
tonnage, and speed. but the weapons and defenses/specials are
different. The following is the data for all the secondary mechs.
Belial
Offensive weapons: Pulse Laser, Gauss Rifle [x2], Crossbow
Missile
Defensive/Special: Jump Jets
Bowman
Offensive weapons: Lasers [x2], Machine Guns [x2], Hammer
Missile [x2]
Defensive/Special: Chaff, Jump Jets
Hackman
Kit Fox
Offensive weapons: Pulse Laser, Hammer Missile
Defensive/Special: Null Signature, Jump jets
Mad Dog
Offensive weapons: Pulse Lasers [x2], Autocannon, Crossbow
Missiles [x4]
Defensive/Special: None
Offensive weapons: Gauss Rifle, Crossbow Missiles [x2]
Defensive/Special: Null Signature
Prometheus
Offensive weapons: Lasers [x3], Gauss Rifle [x2], Hammer Missles
[x2]
Defensive/Special: Chaff
Puma
Offensive weapons: PPC, Machine Guns [x2], Crossbow Missiles
[x2]
Defensive/Special: Jump Jets, Null Signature
Summoner
Offensive weapons: Pulse Lasers [x4], Autocannon [x2], Hammer
Missile
Defensive/Special: Jump Jets
Timberwolf
Offensive weapons: Pulse Lasers [x2], Gauss Rifle [x2], Crossbow
Missiles [x4]
Defensive/Special: None
Hints: Glitch: Demolition City: Enter building:
Play the downloadable Demolition City level as a Mech
with jump jets [for example, Hellbringer]. Locate a building with
a large green cross on the top of it. They are on all the corners
and there may be a few on the bottom. Go to the side of the level.
Jump onto the entrance gate. It is very close, in the opposite
direction of the bridge by the building. Jump onto the land above
the gate. Jump towards the building across from you [towards the
building with the crosses]. Then, carefully jump onto this building
with the crosses. Land on the helicopter landing pad. Note: There
can be absolutely no damage to the building when doing this. Next,
very carefully walk around on the top. Jump a few times if you
must. You will fall through it onto a second story inside the
building. There is no advantage to this other than hiding; or
if you have damage or need to cool off. To escape, walk around
on the little floor until you fall out of the building.
Hints: Glitch: Size Matters: Kill Mech while it
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