|
 |  |
| | type in the name of the game and press the search button |
|
 |
 | Max Payne Cheats and Hints! |
|
|
| |
Cheat mode:
Start a game. Press Back during game play to
display the main menu. Then, hold L + R + click
Left Analog-stick + click Right Analog-stick, and
quickly hit White, Blackx2, Whitex2,
Black at the main menu. A cheat option will appear. The
cheat menu will have 'All Weapons' and 'Refill'
[restores ammunition, painkillers, and bullet time] options. To
use these cheats, hit Back during game play and select
the desired options at the cheat menu. Then, hit Back
to resume game play. Note: Other cheats in the cheat menu must
be unlocked during game play.
Alternately, hold L+ R and quickly hit White,
Blackx2, Whitex2 Black at the main menu.
You will have full health, unlimited painkillers, all weapons,
and unlimited ammunition. The other cheats must be earned by completing
the game.
Successfully complete the game and unlock the rest of the difficulty
levels to unlock the 'All Weapons' cheat.
Secret programmer room:
Successfully complete the Last Challenge level. The
doors in the back of the room will open up to the Remedy Room.
Unlimited painkillers:
Press Start during game play, then hit Whitex2,
Black, A, B, X, Yx3, R.
'100+' will appear next to your health bar to confirm
correct code entry.
Bonus level:
Successfully complete the game in 'New York Minute'
mode to unlock a new bonus level where you have to kill a lot
of enemies, all in bullet time.
 room:
There is a door which appears to go nowhere. The room
has the big container pouring hot liquid metal in the middle,
on the first floor in the corner is a sliding door, and some liquid
metal in a pit. Use the cooled metal to jump across the pit and
reach ammunition and pain killers on the other side.
Hints: Part 3: Chapter 3: Killing all the
Hints: Part 2: Chapter 4: Easy completion:
To see the doors among the flames and darkness in the
restaurant easily, increase the brightness to the maximum value
until you are past the flames and explosions.
song:
Find the room with the grand piano. Stand next to the
keys and hit Action. If you did not hit the piano in
the gun fight, Max will play the theme song from the game.
Hints: Part 1: Chapter 6: Jumping to train:
When chasing Vinnie, eventually he will jump on a train.
Max will say that he has to do the same thing. Go to where the
hill starts and with the correct timing, do the Matrix-style jump.
If done correctly, you should land on the train.
Hints: Part 3: Chapter 3:
At the end of the section is a tower that you must
shoot off a building. Take out the wires on the pole, then just
shoot a grenade at it.
Hints: Defeating the first Boss in the bar:
Enter the bar, and after the graphical comic, the coward
will run to the back room and leave the fighting for the woman
and the other goons. Forget about the woman for now, as her aim
is terrible. You should have a Molotov cocktail. There will be
about three henchman on the left side of the room. Throw the cocktail
at them for three quick kills. Then, charge at the woman with
either the dual Berettas or the Desert Eagle. Once she is dead,
kill the coward using the dual Berettas. Do not use the shotgun,
since you can only fire once per bullet time dive. As soon as
you open the door, do a bullet time dive and fire at him rapidly.
As soon as Max completes his dive, do it again. Repeat this until
he is dead.
Hints: Part 1: Chapter 2: Rats with guns:
When you start Live From The Crime Scene, throw a grenade
in the hole directly in front of you. Then, keep going until you
hear a bomb go off. Go up the stairs and wait, but watch the rats.
If you wait long enough they will pull guns out of their fur.
After getting the rats with guns, wait until they start shooting
at you then throw a Molotov Cocktail at them for a surprise.
Hints: Part 1: Chapter 3: Hidden ammunition:
After you find Muerte's room, keep going to the where
the bathrooms are located, at the end of the hall. There are two
windows covered with dry wall. One of them will crumble if you
shoot it. After you destroy the dry wall, you can walk outside
of the hotel on a small balcony to another 'dry wall window'.
Destroy that, then jump into the room. You will find a plethora
of Molotov Cocktails, grenades, and ammunition.
Hints: Followed by rats:
On any level with rats, after you kill some enemies
the rats will automatically follow everywhere you go.
Hints: Avoiding death by grenades:
When someone throws a grenade, do a slow motion dive
directly over it. If timed correctly, you will not die but still
will take a lot of damage. This also works for the M-79 grenade
launcher. Do not try this with a Molotov cocktail, as you will
be set on fire.
Hints: Part 1 Chapter 5: Secret:
After the shootout in the laundry, get into the elevator
and you will hear music playing. Look up and shoot the speaker.
The music will stop and Max will say 'Thank you.'
Hints: Part 1: Chapter 6: Secret room:
At the very beginning where the man is whistling while
he goes to the bathroom, go outside of the window and immediately
turn left. The last window on the side where you came out of has
a room with a some shotguns and ammunition.
Hints: Destroy elevator music:
When you are in an elevator that is playing music,
aim up and shoot the speaker above you to destroy it.
ride:
To get up the laser-bomb elevator shaft easily, get
in the elevator but do not push the button. Use the sniper rifle
to aim up the shaft and take out all the bombs before going up.
Hints: Second bloody maze:
To get to the end of the second bloody maze easily,
follow the trail until you see the first trail off the to the
right far below. Jump down there and follow it right and you will
see the candle platform in the distance to the right.
When you get into the maze that is made of a trail of blood, walk
until the path turns to the right, then stop. Turn to your left
and you should see another part of the trail in the distance.
If you jump correctly, you should land on this part of the trail
with no problem. Turn around so that you can see what was directly
behind you. It should be another trail. Jump to it and you should
be at the other door.
Hints: Glitch: Whistling dead man:
When you get to the part where the two men are talking
about the detonators, before the man with the shotgun kills the
other person, kill them both. If done correctly, one of the men
will whistle.
Hints: Part 1: Chapter 6: Secrets:
There are two secrets when you get to the basketball
court. Look up in the basket. There is a Beretta stuck in the
net. Then, go to the chain link fence next to the street. Wait
briefly and an SUV will pass by. Shoot it, the car will screech
to a halt, and a man with a shotgun will get out and shoot at
you.
Hints: Part 3: Chapter 4: Programmer message:
At the very start of the section are some green-blue
barrels stacked up along the wall. Use them to get on the roof.
Shoot at the metal shed up there and the wall will fall off, allowing
you to jump down into a room. Turn on the radio to hear a secret
message.
shotgun:
When you go downstairs, there will be three men waiting;
two with pistols and one with a shotgun. In order to kill them,
you must kill the main with the shotgun first. He will take your
health down quickly. Jump and dive down the stairs then kill him.
Hints: Part 1: Chapter 8: Karaoke comment:
When you get in the room with the drum set and microphones,
go to the microphones and hit A. Max will say 'Karaoke
was never my strong point'.
Hints: Part 1: Prologue:
When you reach the part that where hear 'The Flesh
Of Fallen Angels', go into the room where you have to fight
all of the henchman, but do not go into the circle. Run around
the edges behind the curtain and pick up all the ammunition and
painkillers. You can go to the parts that are not covered by the
curtains but do not go anywhere near the circle in the middle
of the room until you are ready to fight.
At the part of the 'The Flesh of Fallen Angels' when
you have to defeat all the henchmen, use your sawed off shotgun.
Run around the wooden stairs on the side, and hide there. The
henchmen will go there, and you can pop out and shoot two of them
without reloading. When you have defeated all of the ground henchmen,
run around to the other side of the stairs but take the long way
around because the henchmen on top have one moltov cocktail. Let
them throw it at you. If you are running, your chances of getting
hit by it are very slim. Be careful, as each one of the top henchmen
have one moltov cocktail. If you just stand there you will die
-- move around to avoid this.
Hints: Part 1: Chapter 1: Secret ammunition
Hints: First nightmare:
In the first nightmare that you enter from the girl
that poisons you, you must weave through your house. Eventually
you will end up in a black room with red lines all over that you
must walk on. When you are in the hall that leads to the red walkable
lines, run all the way down the hall. Keep running when you reach
the red lines. The line will turn right; do not follow it. Instead,
when you reach that corner jump off at a 45 degree angle to the
left. You should be floating through the black, but will see a
red line that turns like the one you previously jumped from. Try
to land on the corner where the line turns. If done correctly,
you can take the turn to your left and follow it to the end of
the black room, and back into a hall that looks like the one you
just left. Keep going and you should be able to finish the nightmare
without having to find your way through the dark room with the
red lines.
the balcony:
When you get past the room with the three men, there
should be two more as you enter the room to your right and one
man across the room to your left. This is the room with the music.
Go upstairs to where you can look down on the music room [you
should be able to launch fireworks]. Go to the right side, towards
the speakers. You may want to save the game here. Jump onto the
ledge and then towards the speaker while moving left. There is
Ingram ammunition and more over there.
Hints: Opening boxes:
When you find boxes that are not very big or steel,
swing your baseball bat or lead pipe at it. This will open those
boxes easily without wasting bullets.
Hints: Part 2: Chapter 2: Pass gate:
When you get to the part by the shed, read the sign
by the gate. It reads 'Caution. Use blocks when parking'.
Look over to the other side of the gate. There will be a trailer
there. Take the sniper rifle and shoot the block from under the
trailer. It will start to roll and knock over the bridge. You
can now pass this area.
Hints: Avoid getting shot in hotel:
In the hotel, there is a room with a shotgun on a chair.
When you open the door, you will have about three seconds to move
or else you will get shot.
Looking for more?
|
|
 |

Grand Theft Auto IV
Grand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Niko Bellic, a new immigrant from the Balkan whose troubled past and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko’s search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko’s well-known skills as a tough guy... Check out our cheats for this game!
|