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BlopMax Payne Cheats and Hints!
new Xbox cheats Blank 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Secret programmer room:
Successfully complete the Last Challenge level. The doors in the back of the room will open up to the Remedy Room.

Bonus level:
Successfully complete the game in 'New York Minute' mode to unlock a new bonus level where you have to kill a lot of enemies, all in bullet time.

Unlimited painkillers:
Press Start during game play, then hit Whitex2, Black, A, B, X, Yx3, R. '100+' will appear next to your health bar to confirm correct code entry.

Cheat mode:
Start a game. Press Back during game play to display the main menu. Then, hold L + R + click Left Analog-stick + click Right Analog-stick, and quickly hit White, Blackx2, Whitex2, Black at the main menu. A cheat option will appear. The cheat menu will have 'All Weapons' and 'Refill' [restores ammunition, painkillers, and bullet time] options. To use these cheats, hit Back during game play and select the desired options at the cheat menu. Then, hit Back to resume game play. Note: Other cheats in the cheat menu must be unlocked during game play.

Alternately, hold L+ R and quickly hit White, Blackx2, Whitex2 Black at the main menu. You will have full health, unlimited painkillers, all weapons, and unlimited ammunition. The other cheats must be earned by completing the game.

Successfully complete the game and unlock the rest of the difficulty levels to unlock the 'All Weapons' cheat.

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Hints: Avoid getting shot in hotel:
In the hotel, there is a room with a shotgun on a chair. When you open the door, you will have about three seconds to move or else you will get shot.

shotgun:
When you go downstairs, there will be three men waiting; two with pistols and one with a shotgun. In order to kill them, you must kill the main with the shotgun first. He will take your health down quickly. Jump and dive down the stairs then kill him.

ride:
To get up the laser-bomb elevator shaft easily, get in the elevator but do not push the button. Use the sniper rifle to aim up the shaft and take out all the bombs before going up.

Hints: Part 3: Chapter 4: Programmer message:
At the very start of the section are some green-blue barrels stacked up along the wall. Use them to get on the roof. Shoot at the metal shed up there and the wall will fall off, allowing you to jump down into a room. Turn on the radio to hear a secret message.

Hints: Part 2: Chapter 4: Easy completion:
To see the doors among the flames and darkness in the restaurant easily, increase the brightness to the maximum value until you are past the flames and explosions.

Hints: Destroy elevator music:
When you are in an elevator that is playing music, aim up and shoot the speaker above you to destroy it.

Hints: Part 1: Chapter 6: Secrets:
There are two secrets when you get to the basketball court. Look up in the basket. There is a Beretta stuck in the net. Then, go to the chain link fence next to the street. Wait briefly and an SUV will pass by. Shoot it, the car will screech to a halt, and a man with a shotgun will get out and shoot at you.

song:
Find the room with the grand piano. Stand next to the keys and hit Action. If you did not hit the piano in the gun fight, Max will play the theme song from the game.

Hints: Part 3: Chapter 3:
At the end of the section is a tower that you must shoot off a building. Take out the wires on the pole, then just shoot a grenade at it.

Hints: Part 1: Chapter 6: Secret room:
At the very beginning where the man is whistling while he goes to the bathroom, go outside of the window and immediately turn left. The last window on the side where you came out of has a room with a some shotguns and ammunition.

Hints: Part 1: Chapter 6: Jumping to train:
When chasing Vinnie, eventually he will jump on a train. Max will say that he has to do the same thing. Go to where the hill starts and with the correct timing, do the Matrix-style jump. If done correctly, you should land on the train.

Hints: Part 1: Chapter 2: Rats with guns:
When you start Live From The Crime Scene, throw a grenade in the hole directly in front of you. Then, keep going until you hear a bomb go off. Go up the stairs and wait, but watch the rats. If you wait long enough they will pull guns out of their fur.

After getting the rats with guns, wait until they start shooting at you then throw a Molotov Cocktail at them for a surprise.

Hints: Glitch: Whistling dead man:
When you get to the part where the two men are talking about the detonators, before the man with the shotgun kills the other person, kill them both. If done correctly, one of the men will whistle.

room:
There is a door which appears to go nowhere. The room has the big container pouring hot liquid metal in the middle, on the first floor in the corner is a sliding door, and some liquid metal in a pit. Use the cooled metal to jump across the pit and reach ammunition and pain killers on the other side.

Hints: Part 3: Chapter 3: Killing all the Hints: Part 2: Chapter 2: Pass gate:
When you get to the part by the shed, read the sign by the gate. It reads 'Caution. Use blocks when parking'. Look over to the other side of the gate. There will be a trailer there. Take the sniper rifle and shoot the block from under the trailer. It will start to roll and knock over the bridge. You can now pass this area.

the balcony:

When you get past the room with the three men, there should be two more as you enter the room to your right and one man across the room to your left. This is the room with the music. Go upstairs to where you can look down on the music room [you should be able to launch fireworks]. Go to the right side, towards the speakers. You may want to save the game here. Jump onto the ledge and then towards the speaker while moving left. There is Ingram ammunition and more over there.

Hints: Part 1: Chapter 8: Karaoke comment:
When you get in the room with the drum set and microphones, go to the microphones and hit A. Max will say 'Karaoke was never my strong point'.

Hints: Opening boxes:
When you find boxes that are not very big or steel, swing your baseball bat or lead pipe at it. This will open those boxes easily without wasting bullets.

Hints: First nightmare:
In the first nightmare that you enter from the girl that poisons you, you must weave through your house. Eventually you will end up in a black room with red lines all over that you must walk on. When you are in the hall that leads to the red walkable lines, run all the way down the hall. Keep running when you reach the red lines. The line will turn right; do not follow it. Instead, when you reach that corner jump off at a 45 degree angle to the left. You should be floating through the black, but will see a red line that turns like the one you previously jumped from. Try to land on the corner where the line turns. If done correctly, you can take the turn to your left and follow it to the end of the black room, and back into a hall that looks like the one you just left. Keep going and you should be able to finish the nightmare without having to find your way through the dark room with the red lines.

Hints: Part 1 Chapter 5: Secret:
After the shootout in the laundry, get into the elevator and you will hear music playing. Look up and shoot the speaker. The music will stop and Max will say 'Thank you.'

Hints: Defeating the first Boss in the bar:
Enter the bar, and after the graphical comic, the coward will run to the back room and leave the fighting for the woman and the other goons. Forget about the woman for now, as her aim is terrible. You should have a Molotov cocktail. There will be about three henchman on the left side of the room. Throw the cocktail at them for three quick kills. Then, charge at the woman with either the dual Berettas or the Desert Eagle. Once she is dead, kill the coward using the dual Berettas. Do not use the shotgun, since you can only fire once per bullet time dive. As soon as you open the door, do a bullet time dive and fire at him rapidly. As soon as Max completes his dive, do it again. Repeat this until he is dead.

Hints: Part 1: Prologue:
When you reach the part that where hear 'The Flesh Of Fallen Angels', go into the room where you have to fight all of the henchman, but do not go into the circle. Run around the edges behind the curtain and pick up all the ammunition and painkillers. You can go to the parts that are not covered by the curtains but do not go anywhere near the circle in the middle of the room until you are ready to fight.

At the part of the 'The Flesh of Fallen Angels' when you have to defeat all the henchmen, use your sawed off shotgun. Run around the wooden stairs on the side, and hide there. The henchmen will go there, and you can pop out and shoot two of them without reloading. When you have defeated all of the ground henchmen, run around to the other side of the stairs but take the long way around because the henchmen on top have one moltov cocktail. Let them throw it at you. If you are running, your chances of getting hit by it are very slim. Be careful, as each one of the top henchmen have one moltov cocktail. If you just stand there you will die -- move around to avoid this.

Hints: Part 1: Chapter 1: Secret ammunition Hints: Part 1: Chapter 3: Hidden ammunition:
After you find Muerte's room, keep going to the where the bathrooms are located, at the end of the hall. There are two windows covered with dry wall. One of them will crumble if you shoot it. After you destroy the dry wall, you can walk outside of the hotel on a small balcony to another 'dry wall window'. Destroy that, then jump into the room. You will find a plethora of Molotov Cocktails, grenades, and ammunition.

Hints: Avoiding death by grenades:
When someone throws a grenade, do a slow motion dive directly over it. If timed correctly, you will not die but still will take a lot of damage. This also works for the M-79 grenade launcher. Do not try this with a Molotov cocktail, as you will be set on fire.

Hints: Followed by rats:
On any level with rats, after you kill some enemies the rats will automatically follow everywhere you go.

Hints: Second bloody maze:
To get to the end of the second bloody maze easily, follow the trail until you see the first trail off the to the right far below. Jump down there and follow it right and you will see the candle platform in the distance to the right.

When you get into the maze that is made of a trail of blood, walk until the path turns to the right, then stop. Turn to your left and you should see another part of the trail in the distance. If you jump correctly, you should land on this part of the trail with no problem. Turn around so that you can see what was directly behind you. It should be another trail. Jump to it and you should be at the other door.



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