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Harry Potter and the Chamber of Secrets Cheats and Hints!
new Xbox cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Skip credits:
Press A to skip the credits.

Hints: Defeating the Basilisk:
Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground.

You can use either Flipendo or Incendio [recommended]. Let get fully powered, aim at its scales [not its head] and release the button. After five to ten hits, you should defeat it. Also, do not touch the snake or let it touch you. If you do, you will be poisoned. Watch out -- it will get mad and 'stomp' to make the stalactites fall. After losing a third of its health, it will start to shoot poison out of its mouth.

When you get in the Chamber Of Secrets, nothing will jump out and attack you. If desired, save the game, then go forward and an intermission sequence will begin. When it is over, Fawkes [the red bird phoenix] blinds the snake [Basilisk] and drops a sword. Get it. When the battle commences, dodge the poison the Basilisk shoots after you. Wait until his mouth glows. Be accurate and shoot him with the sword thing. Note: He will shoot several times. The sword will then fly back or in another direction. The Basilisk will crawl into a pipe and Fawkes drops health. Get the sword quickly. Watch out for the Basilisk as he crawls back out of another pipe or the big mouth. Dodge his poison several times and shoot when his mouth glows. Basically, repeat this three or four times unless you miss him once or twice.

Hints: Gnome tossing:
When you want to throw a Gnome far, try to get a little close to the leaves by the pond and between a fern. It is a few of steps away from Fred and George. Start spinning, then when you are going fast, let go. The gnome should go far. Note: This may require some practice. Do not spin too long or you will get dizzy.

It seems that you spin eight times before you get dizzy. Also, if other gnomes hit you, you may throw them twice as far.

On the last day, go down by the lake. There will be three bushes. Three gnomes should be running back and fourth. Hit one with the Stunning Charm and pick it up. Throw it in the lake. Do this with all three of them. After you have thrown all three of the gnomes in the lake, a chest should appear with a Famous Witch And Wizard Card.

Hints: Nimbus 2000 Broomstick:
On the second day of school, go to the Quidditch practice. Complete the training with a 'B' or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.

Hints: Exiting the marble room:
Hit only one of the blue hands with your wand. The farther back you are, the better. Get a little close to the spiky balls and let them chase you. They will only go so far then turn around. You should also turn around. Then at the end if it a blue sparkly light appears, hit it with your wand. It will blow up. Repeat this until they are all gone.

Hints: Escaping the Slytherins:
When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.

To escape the Slytherin, you need to first open a painting in the painting room before the common room. It is the second one the left. When avoiding Slytherins, run to the library that you will find and go to the painting [behind]. Open it, and it will be much easier because you will be almost at the end.

Hints: Stink Pellets:
After you leave the Burrow and have finished collecting Ginny's lost supplies, go around casting Perfect Flipendo's on all of the objects you can find. Gather the Sickles, if they appear. Once you have enough Sickles, enter Gambol and Japes. Purchase a 10-pack of Stink Pellets. These can be useful when facing enemies, or if you are caught by a Prefect after hours.

When you are in Diagon Alley, buy Stink Pellets. This helps you in Hogwarts with the teachers.

Hints: Easy house points:
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.

After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.

Go to the bulletin board in the common room and keep returning items to their owners. You will receive ten points each time you find and return an item.

Hints: Transformation spell:
After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.

Hints: Professor Flitwick's Incedio Challenge:
Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.

Hints: Greenhouse: Wizards Card:
After talking to Fred and George, go to the right of the greenhouse and cast Alohomora the hedge separating it from the wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to get the Card.

Hints: Defeating Malfoy:
After you get the Expelliarmus Charm and have to duel Malfoy, hit him soft with Flipendo four or five times. When he sends Expelliarmus back to you, Explliarmus back to him. He will be too busy to hit it back and will lose a point. Note: This does not work all the time.

Hints: Bertie Botts Bean Bag [100 Bean capacity]:
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry [you need the scissors spell] on the third floor, by the Defense against the Black Arts classroom.

Hints: Avoiding Ginny and Mrs. Weasley:
Once you enter Diagon Alley, there is a way to avoid Ginny and Mrs. Weasly. Stay against the left wall and you will be able to avoid them. Also, when you finish getting all of Ginny's lost things, stay against the opposite wall of where they are [opposite of Florrish and Blotts] and remain close to the wall.

Hints: Hurt people:
Walk up to anybody in Hogwarts. Throw a Flipendo at them and they will say 'Ow'. Note: You can only use Flipendo, as all the other spells do not have any effect.

Hints: Finding the Ghoul book:
Go through the tunnel with two star bushes that is near the flying field with Ms. Hooch. Then, fly to the left and you will find a ledge that has the book on it.

Hints: Sneaking around at night:
When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor.

When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.

On your night time errands, you can take a quicker route down the floors. When you come out the Fat Lady portrait, turn right. Walk along the nearest bookshelf until prompted to crawl with A. Do this, then follow the path. Sometimes when going down the stairs after the basilisk [and just before; the same night] has attacked, you can hear it speaking. Also, when you are at the Weasley's house, to get the card on the ledge in the barn, climb up from the hen house near the washing machine once you have killed it.

Hints: See Mrs. Hooch flinch:
Go to the Flying Court and fly near Mrs. Hooch, the flying teacher. Fly as close as you can to her. She will put her broom up in front of her face and try to protect herself from you slamming into her.

Hints: Defeating the Whomping Willow:
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.

When battling the Whomping Willow, Flippendo his hands when he punches them down, then run to where Ron is located and Flippend near him. He will lose some of his life bar [bottom right]. Keep repeating this until he starts throwing rocks at you. Dodge them by running left. Then, Flippendo his hand very quickly and Flippendo the location near Ron. He should be defeated after that.

When fighting the Whomping Willow, strike either hand with the Flipendo spell when you see the light on his hand. He will start moving his hands around. When he does. strike the eye in the center of the tree. Keep repeating this process and you will defeat the Willow. Watch the bar in the top right corner that will tell you the Willow's SP.

When you begin the fight with the Whomping Willow and it has Ron, run back from the willow. Keep running until you hit an invisible barrier. Keep running into the invisible barrier when it tries to smash you, and it will miss. When it opens its eye, shoot Flipendo at it and run back to the invisible barrier. This will keep you from getting any damage. Note: When the Willow throws things, they can still hit you. You must dodge them. This will work most of the time.

Hints: Defeating Aragog:
To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.

When trying to defeat Aragog, do not attack the spider itself. Instead, run around the edges of the web and burn the parts that are attached to various trees. When all of the edges are lit, Aragog will 'scream' and fall into a hole. You will be standing on the edge, and the rocks around you will crumble and you will also fall in. When you are in the hole, avoid the charges from the spider, and the little spiders that come after you. When the spider rears up and reveals its soft underside, cast Incendio [the flame spell] at the stomach. This is the only vulnerable part of the spider to second year magic. When the health bar is down, Ron will fly in with the car and save you. Note: Try to rapid fire Incendio in the hole rather than charging. When battling in the hole, hit the little spider sacks hanging to get Bertie Bott's Every Flavor Beans.

While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.

Hints: Getting back to the castle easily:
After you get the Diffindo spell book, run towards the castle and intentionally get caught by a Prefect. The Prefect will take you to the entrance of the castle, and you will not lose any House Points. Note: This will only work on the way back. If done on the way to the greenhouse, the same thing will happen, and you will have to start all over again.

Hints: Hogwarts: A History book:
When you climb on the book shelves, hit the flying books two times and they will fall. You can now jump onto the next shelf. When you make it to the book, it does not matter if you die -- you will be put back up onto the ledge.

Refer to this map:
 
|_________         | 
|       | 
|       | 
|       | 
__________   |       | 
|             |    X  | 
|      |      |       | 
|      |      |    X  | 
/       |      |       | 
|         X_________    | 
|         | 
|         |___________ 
|     X                | 
|           |          | 
|           |          | 
|           |          | 
|           |          | 
| 
|_____|_        |_____ 
Door 
X: Prefects 

In order to get past the Prefects, shoot Expelleramus at their Locomotomortis spell just as when they are going to hit you. Follow the map above to get to the picture. you must hit each of the prefects with the cheat. Once you get to the picture, go towards the right and climb the ladder. Then, slide against the wall and get to the next ladder. Do this repeatedly until you reach a large iron door. In both of these rooms, watch out for books. Then, when you enter the room, go to the left, find a perch, and call Hedwig. You must then find the owl treats on the other side of the room in the chest. Feed Hedwig and he will lower a ladder by a door covered in Ectoplasma near the chest. Note: The ladder is to the left; it is hidden very well on a bookcase. Also, remember this place, as you will need to go back to it. Climb the ladder and jump to the platform above the Ectoplasma-covered door. Then, jump again and then once more. You should be at a place near a balcony. Cut the red ribbon with the Defindo spell. Then, jump onto it. Go to the other side and Defindo again on this ribbon. Jump onto the bookcase and use the Lumos spell to see where you are going. Note: Put away the Lumos spell before you jump. Then, jump again and then once more to reach the book. A 'mysterious' door will open and you must go through it. Save the game before entering. Watch out for ghosts and books in this room. Then, you must defeat the bookcase. Hit the bookcase with Flippendo frequently, until it rumbles and shakes. Run away behind another bookshelf and wait for two groups of swishes or two groups of books to pass, then repeat the process until it dies. Then, push the box to the bookcase nearest to the front in the center. Hop onto it and climb onto the bookshelf. Hit the books two times and jump over to the next shelf. Keep doing this until you reach the other book. This book allows you to defeat the Ectoplasma. Leave the room and go to the door that you noted. Use the new spell on it and go through the door. Then, go to the other side of the room and open the door. You will see a strange door and green walls with ghosts in them. You must use the Ectoplasma spell and release the ghosts. Do not let them hit you. After you use the spell, go into the room that it opens. Find the button and push it. Do this to the other walls. Two of the times, Goyle and another kid will battle you [not Draco though]. Then, when all the bars over the door open, go through the door. This room will look strange. You must push the boxes to the beginning of the room, where there is an open spot in the ledge. Go up onto the ledge and you will see a curtain. Cut it down and use the Skurge [Ectoplasma] spell on the lever. Do this to the other side of the room. After this is done, the door will open. Go through it and use Lumos to light up the room. You will now be where you are after you push the secret door.

Hints: Finding the package for the Boy from Hints: Key to Confiscated Items storeroom:
Look on the grounds for people ho will ask you to do things for them. After you have done something for everyone, the last person will give you the key and tell you where the Confiscated Items storeroom is located.

Cards:

Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.

2. Get a score of 800 or more points when de-noming the Weasley's garden.

3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours.

4. When at the second part of driving the car [when you can replenish your health], go through a tunnel to the right and get the card.

5. Inside the bookshelf under a portrait where Colin tries to take a picture of you.

6. In the library behind a secret bookshelf.

7. From Fred and George [for 50 beans].

8. From Fred and George [for 50 beans].

9. From Fred and George [for 50 beans].

10. From Fred and George [for 50 beans].

11. From Fred and George [for 50 beans].

12. Hufflepuff dueling champion.

13. Ravenclaw dueling champion.

14. Inside a strange colored wall when you are almost to the Front Hall.

15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups.

16. Get 800 points or more when de-noming Hagrid's garden.

17. Inside a bookshelf near Moaning Myrtle's bathroom.

18. Inside a bookshelf in the Knights room.

19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class.

20. The Private lesson with Lockhart, if you achieve an A grade.

21. In the Dark Forest.

22. Inside the bookshelf near Lockhart's office.

23. Inside the bookshelf near the Gryffindor common room.

24. Sltherin dueling champion.
Hints: Lower Bean price:
When you ask a student to trade a wizard card and he or she asks you for too many Beans, click on 'No' move some steps back and ask again. The quantity of beans will be reduced.



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