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Fable Cheats and Hints!
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Hints: Rose Cottage: Demon Door:
Provide this door a Red Rose for it to open. You find a Will User's Bright Robes behind the door.

This Demon Door wants a gift. A Red Rose will do just as well as an Emerald, and will only cost you 3 to 7 gold instead of over 300. You will get the Will User's Bright Robes.

Hints: Darkwood: Key:
Fish from the right side of the first bridge after entering Darkwood.

Hints: Darkwood Swamp: Key:
On the escort trader's quest, you will encounter a glowing rock. Shoot the hole in the top of the rock with an arrow to reveal a key.

Hints: Cemetery: Demon Door:
The door in the Cemetery quest only opens after you find Nostro's armor.

Hints: Orchard Farm: Frying Pan:
The treasure clues will start you at the dock at Orchard Farm. They will lead you through the apple orchard and down the path towards the barn. At the first barn, dig in between the barn wall and the bales of hay to uncover the Frying Pan.

Hints: Oakvale Cemetery: Key:
Dig under the axe of the statue to find the key and a weapon.

Hints: Legendary weapons:
Longsword
Name: Harbinger
Damage: 198
Class: Light
Value: 44,100
Location: Pulled out of the stone by the Temple Of Avo.

Katana
Name: The Katana Hiryu
Damage: 215
Class: Light
Value: 47,775
Location: Found in Bowerstone Mansion if you marry Lady Grey in her bedroom in a 15 silver key chest.

Cleaver
Name: The Cutlass Bluetane
Damage: 165
Class: Light
Value: 40,425
Location: Greatwood Cave Demon Door.

Axe
Name: Ronok the Axe
Damage: 165
Class: Light
Value: 36,750
Location: Inside Grey House Demon Door.

Mace
Name: Dollmaster's Mace
Damage: 135
Class: Light
Value: 33,075
Location: Inside Abandoned Road Demon Door.

Pickhammer
Name: Wellow's Pickhammer
Damage: 120
Class: Light
Value: 29,400
Location: Inside Greatwood Gorge Demon Door.

Greathammer
Name: The Murren Greathammer
Damage: 270
Class: Heavy
Value: 66,150
Location: Found in 20 key chest at heroes guild.

Greataxe
Name: The Murren Greataxe
Damage: 240
Class: heavy
Value: 58,800
Location: At the top of lighthouse in Hook Coast in 15 key chest.

Greatsword
Name: Solus Greatsword
Damage: 314
Class: heavy
Value: 69,825
Location: Purchase at Bowerstone North

Greatmace
Name: The Sentinus
Damage: 225
Class: Heavy
Value: 62,475
Location: Awarded by the god Avo when you donate 32,000 gold at one time.

Longbow
Name: Skorm's Bow
Damage: 264
Class: ranged
Value: 54,720
Location: Awarded by Skorm when you sacrifice enough people.

Crossbow
Name: Arken's Crossbow
Damage: 220
Class: ranged
Value: 50,160
Location: Found in 15 key chest at Darkwood Marshes

Note: The Frying Pan and Sword Of Aeons are both made of an unknown material.
Hints: Defeating the Rock Troll:
Get as close as possible to the Rock Troll. If desired, you can use Slow Time or Assassin Rush. Then, hack away at the troll with regular attacks and flourishes. When the troll jumps in the air, hold Y + Back. This will allow you to do a backwards roll and you will not be hurt. Then, rush back in and repeat until it is defeated.

You can deflect the Rock Troll's own rocks back at him. Stand back, and wait for him to toss rocks in your direction. Time your swings correctly to send the rocks back at him, causing a large amount of damage. This is the easiest way to defeat them.

Hints: Grey House: Keys:
Search her Lady Grey's bed after marrying her to find a key.

There is a fishing spot near the Demon Door at the Grey House area.

Hints: Guild Woods: Key:
There is a fishing location in the pond in the Guild Woods.

Hints: Arena:
Make sure you have a large amount of gold before you make your way into the Arena. Once you get inside, it is best to buy about 30-35 Health Potions, and an equal amount of Will Potions if you are a spell-caster. Purchase the best armor your budget will allow, if you do not have any already. The shopkeeper at the Arena is one of the best to buy armor from. Having good weapons [for example, a Flame and Silver-Augmented Ebony Greataxe, an Ebony Katana, and Oak Crossbow] whether you are a warrior, archer, or spell-caster will be imperative. You will face Hornets in the first round. Take them out with your katana. Second round is Hobbes. A few well-placed dodges and a decent thrashing with your katana will take care of them in a quick manner. The next round is Balverines. You will need a Silver Augmented weapon, preferably one with large damage, such as an axe. Balverines are weak to silver. If your Strength skills are not quite up to par, you may have a difficult time. Thrash your way through the beasts, using the twirling blades at the sides of the ring to your advantage whenever possible. Use the same strategy for the Undead. The axe will work better for the Zombies, as they are slower than the Balverines. When it is time for the Bandits, use your katana and bow whenever possible. You will find the axe extremely difficult to wield here, as the Bandits are fast. For the Earth and Stone Beasts, dodge their boulders until Whisper can cause a distraction to one of them. Using your axe, thrash them as long as possible, until they slam their fists down, in which case simply dodge backwards. Repeat this process until the first one is defeated, then use the same tactics on the remaining monster. In the final round you will fact a Giant Scorpion. This is easier than it appears. Use Whisper to distract it whenever possible. If your Archery skills are competent, shoot it with a well-charged arrow while it charges up for its underground attack. If not, just run up to it and give it a good thrashing with your katana. Its attacks are fairly easy to dodge, but stay as far away from it as possible. If it gets you on the ground, it is difficult to get up. Repeat this until it is defeated.

Hints: Temple Of Avo: Gaining good alignment:
In the Temple Of Avo, when you give 500 gold coins you will receive over four good deeds. If you give 1 gold coin you also receive over four good deeds.

Hints: Bowerstone South: Key:
Go onto the upstairs porch of one of the houses across from the item seller.

Hints: Winning timed tavern games:
Any tavern game that is timed [with the exception of Card Pairs in Bowerstone South] can be easily beaten with an extremely low time. Before you talk to the man running the game, cast the Slow Time spell. During the game, the time spell will stay active permanently, giving you plenty of time to finish.

Hints: Witchwood Stones: Keys:
There is a fishing spot across from the Demon Door for a key.

When you teleport to Witchwood, you should see a statue somewhere on your left side. Gig at the left bottom corner when you are facing the statue to find it.

Hints: Witchwood Stones: Removing sword Hints: Easy money:
If you do things in the first part of the game, be it all good things or all bad things, you will be credited with an extra gold coin at the end of the mission.

Be completely evil. Marry the mayor's daughter of any town then kill the mayor somewhere in the woods, where you trick him into going. Most mayors are loaded with gold. Because you are married to the daughter, you will inherit all the money. Once you have the money, kill your wife then leave town. Note: If the mayor has any sons you must kill them before you kill the mayor, or else you could be sentenced to death, so to speak.

The easiest way to get money is to become evil. Kill people and get the gold from their money bags.

First, buy a house [for example, at a cost of 5,000 gold] and upgrade it a lot. Then, place your most expensive trophies in there [for example, Champion Seal and Bandit Seal] and sell the house. It should have sold for 8,000 gold. Then, break into the house and get your trophies back. The house should cost 5,000 gold again. Repeat this to gain 3,000 gold in profit each time.

Buy a house [for example, the one in the ice town for 56,000] and put your most expensive trophies up in the house. Sell the house for an increased value for quick money. The trick here is twofold -- if you have level 6 Guile and can Picklock, break into the now sold house, take your trophies back, and go back outside. The house will sell for the lower value again, and you will pocket the profit. If you do not have level 6 Guile, there is another way. Using the home in the ice village, you can stand inside the doorway to access the sign that allows you to sell your home with the trophies up. Once you do, the door will stay open [because you are in the doorway], allowing you to take the trophies back without having to pick the lock. Using the Champions trophy [at 2,000 gold each time], with the trophy spot sitting near the door, and having the trophy mapped to a hotkey that saves you from navigating through all the menus, you can get 2,000 gold about every ten seconds. This works faster with higher paying trophies. You can also put a trophy upstairs in this house for more money, but it is much faster if you do not have to run up and down the stairs.

Play the game until you get to the Arena. Make sure that you have Physical Shield spell at rank 2 or higher, Magic Power rank at least rank 5 or higher, and 30 Will potions. Fight in the Arena with Physical Shield on and recharge it with will potions if you take too much damage. The shield will allow you to keep your combat multiplier and increase it while you hack away. It is possible to get it to 60 by doing this. Having a weapon with the Silver Augment on it is recommended, as one of the combat rounds has Bauverines and two White Bauverines, and another combat round is all undead. The best weapon for this is a Master Greatsword with Piercing, Steel, and Silver augmentations if you can afford it, and have the Physique to wield two handed weapons. Stay in the Arena and fight until after you kill the second set of Rock Golems. After the fight, choose to go back to the cells to rest. Use the Hero Save option then go to the Arena exit to leave. You will fail the quest, but just reload the game to start at the beginning. You will retain all the gold, experience, and renown gained from fighting.

Once you have earned your first trophy [for example, Queen Wasp Head, etc.] and have at least 1,500 gold, go to Bowerstone South. Buy a marital home, then live in it. Wait until dark, and when nobody is around, break down the door. Place a trophy on the trophy plaque on the wall. When you sell your home, the value should have increased by at least 200 to 300 gold. Go back inside and remove the trophy. When you buy the house, the value should return to normal and you will keep the extra gold. Repeat this to get as much gold as you desired. Try other trophies and marital homes for more gold.

First, complete the game and save a lot of money [about 50,000 gold]. Then, go to Oakvale and slaughter the town. Purchase a few houses and rent them out. Sleep a few days and collect rent; preferably six times asleep for maximum money. Buy more houses and repeat the steps. After owning all of Oakvale, rent it all out. You can collect around 25,000 gold in about 5 minutes doing cash runs.

Buy the house in Bowerstone South, renovate it completely, then break the door down. Next, go to the trophy plaque, put your most expensive trophy on it [make sure to hot key it -- to do so, hit Up, Right, go up to 'Trophies', hit Right, then go to 'Assign to' and hit Right; to use it, hold R, then hit the D-Pad direction you assigned it to]. Go up to the plaque, hold R, then hit the D-Pad. It will place the trophy. Sell the house, get your trophy, then buy it back for instant money. Do this until you have approximately 150,000 gold. You will make about 30,000 gold every five to ten minutes with this technique. Then, kill everyone in Oakvale. Buy every house. It will cost you about 140,000 gold. Renovate the house that is for sale by default. Sleep six times [three days], then collect the rent. You will make about 14,000 gold every few seconds, depending on how fast you get through town. When you get enough, buy out Knothole Glade, which will earn you about 18,000 gold per round, all together about 32,000 gold. Keep doing this and buying out towns for very fast money. It will be possible to make 300,000 gold every fifteen to twenty minutes.

Before the archeologist quest, buy a few houses. Then world save and load that save again. When you load, teleport to Witchwood and start the quest. Then, teleport back to the town you bought the houses at. Sell them, then hero save and load. You will still have the houses and the gold you obtained by selling them. After you load, you can just teleport to Witchwood and do it again. Note: When this is done, you cannot marry Lady Grey.

Hints: Hobbe Cave: Easy experience:
Go to the Hobbe Cave and kill all the Hobbes in the entrance area. Then, go back outside and kill the Troll. You should get upwards of 1,000 general experience and about 500 Strength experience if you use melee, and about 400 Skill experience if you used arrows. Try getting Ronok the Axe first, though; it kills the little Sorcerer Hobbes in one hit.

In order to do this trick well, you will need a high amount of Will energy [at about level 4], plenty of Will Potions, and Force Push. Go to the Hobbe Caves and run around doing Force Push. You will get Will experience with every hit, and since there are so many of them and Force Push is weak, you will hit them a lot before they all die. It is possible to get as much as 5,000 Will experience plus about that much General experience just in the entrance, as well as a very high combat multiplier. Alternate between the entrance and the main chamber to rack it up.

Hints: Glitch: Get into Fisher Creek house:
You are not supposed to be able to get into this house, but you still can. First, stand on the opposite side of the house [the side that is opposite the entrance you enter Fisher Creek through]. Then, put your back against the wall and start digging. After awhile you will find yourself backed up into the floor of the house. Next, simply walk around and you will sort of walk up some invisible steps into the house. There is nothing special about being inside. The only way out is by teleporting or saving, then loading.

Hints: Gitch: Get into Orchard Farm house after Hints: Hook Coast: High combat multiplier:
Play the mission towards the end of the game where you travel to Hook Coast to rumble with Maze. Make sure you have Slow Time, Physical Shield and Multi Hit pumped up. You will also need about 99 Will Potions. Start the mission, and you will notice ghost-like things flying around. Some of them will respawn without limit. Use Physical Shield, Slow Time, then Multi Hit them repeatedly, using Will Potions as needed. It is possible to get your combat multiplier over 100 by doing this.

Hints: Knothole Glade: Increase Evil alignment:
If you do not mind being extremely evil after you complete the game and have the Last Sword, go to Knothole Glade and go on a killing spree. After about an hour, you will have plenty of experience and Evil points.

Hints: Ending sequences:
There are two different endings for each alignment [four total]. Walk the side of good and throw the sword in the vortex or kill you sister. These endings are different if your alignment is evil.

Hints: Albion: Funny graves:
Read the graves around Albion to find some funny tombstones.

Hints: Knothole Glade: Demon Door:
Shoot this door with a bow at least as powerful as the Ebony Bow. You get an Elixir Of Life for opening it.

This Demon Door requires that you shoot it with a bow of at least Ebony quality. Instead of buying one for over 19,000 gold, complete the Arena and gain access to Bowerstone North. If you go out the northwest gate from Bowerstone North to Bowerstone Jail, you can find an Ebony Longbow in a chest in that first screen. You will get an Elixir Of Life in here, which is definitely something you can wait until you find the free one before getting.

Hints: Big muscles:
As soon as you acquire the Berserk spell, cast it and save your game. Then, reload your game. You will have huge muscles, even though your Physique, Health, and Toughness may not be all the way up. Note: When you use Berserk again, you will return to your normal state.

Hints: Cemetery: Pirates Of The Caribbean reference:
Near the center of Lychfield Cemetary, slightly hidden behind a bush, is a grave for 'Captain J. Sparrow'.

Hints: Greatwood Cave: Easy experience:
Note: This was done during the Bandit Seeress Quest. . Go to Greatwood Caves. The only enemy in the area should be an Earth Troll. It depends on where he spawns, but most of the time you can hide behind the right rock and his thrown rocks will not be able to hit you. Now that you are safely concealed, draw a longbow. Go into zoomed mode and aim into the rock where the Troll is located. You should be able to shoot through the rock and hit him. Hit him, causing as little damage as possible. With continuous little shots you should be able to clear 2,000 Skill experience points before he dies. You will also gain about 1,000 General experience points with a high multiplier. He also drops rubies and Health Potions, which you can sell for a nice profit. If he spawns toward the Greatwood Cullis Gate entrance, he can hit you while you are behind the rock -- simply kill him and re-enter the area. Repeat this as many times as desired.

Hints: Greatwood Gorge: Easy money:
After you complete the Hobbe Cave quest [or while doing it], go into Greatwood Gorge and walk past the bridge. You will encounter a Rock Golem. If you shoot at with your bow and arrow [so you will not get hit], or just kill him in whatever way desired, he will always drop a ruby. You can sell this ruby for about 1,000 gold, depending where you are at. If you go back and defeat him again you can get several rubies and several thousand gold within five minutes of game time. He also drops money sometimes. It is also an easy way to get experience points with your skill level if you use your bow. Make sure that when you are shooting him that you stay at the end of the bridge; he throws rocks and they may hit you if you are too close. He should go down after five to ten hits with your bow. Try to hit him in the stomach, where you will deal more damage.

Evil points:

Go to the Grey House area off Barrow Fields, then rapidly run back and forth between Grey House and Barrow Fields until no enemies appear in the Grey House area. Once this occurs, teleport to any town. Notice that the Cullis Gate in the town has no sparks, and that everyone in the town is frozen. Also notice that every house in the town is for sale. If they are not but the people are still frozen, just leave town through a normal door and reenter. Once you have made your purchases, world save and reload your game. Everything will be back to normal, except you will own any houses you bought and be able to collect rent on them. This works best with Knothole Glade. You can get as much as 21,000 gold per week in rent there. Note: If you are having trouble getting this to work, try Assassin Rushing between the areas to increase your speed.

Hints: Glitch: Headmans Hill silver key and Headmans Hints: Hook Coast: Easy experience:
On the second time you go to Hook Coast, there are Screamers flying around. You can do the following trick with whichever type of character you desire, however it is best with an archer. Go to the left towards the lighthouse. Shoot and kill the Screamer at the house you can buy, then go towards the lighthouse and kill the one there. If you go just far enough [with an archer], you can turn around and the one at the house will respawn. You can kill it, then turn around again and shoot the other one and repeat the process. It is possible to get your experience multiplier over 80, and get up 150,000 experience points from both spawns. After killing about twelve in each area, get enough to max out everything and you are set. For a melee type character, you cannot get above a 30 multiplier, but you still get around 1,800 experience points every time you kill one.

Hints: Rose Cottage: Unlimited keys:
This trick requires a spade and the ability to do the Hobbe Cave mission. Go to Rose Cottage. Outside the house is a mound of dirt surrounded by flowers. Dig in the center to find a silver key. Note: You can also go behind the house and cut down some plants to find a chest with 500 gold. After you get the key, talk to the grandma in the house. She will tell you about her grandson that is missing in Hobbe Cave and give you a 'hexagon key'. After this, leave Rose Cottage and go to Greatwood Caves. From here you can go into the Hobbe Cave [where your mission is located] or into Darkwood. Try to go into Darkwood and a warning will appear, stating that you are trying to leave the quest area and give you the option to hit A to reload from before you started the quest or B to stay. Choose A to reload. The game will put you in front of the Rose Cottage area, with the silver key and the 500 gold [if you also collected it]. Go back into the Rose Cottage area. If done correctly, you should be able to dig up another silver key. This process can be repeated indefinitely.

Hints: Continue game:
Once you have completed the final battle, allow the credits to run until the end [about five to ten minutes. Do not touch your controller and your game will continue, where you will receive your Quest Reward, gold and experience. You can then continue the game, but will not be able to accept any Heroes Guild Quests or side quests.

Hints: Glitch: Wood barrier:
If you get up to a magical barrier, like the one before you fight Maze, and hit it with your melee weapon, it splinters like wood.

Hints: Getting businesses:
There are a few ways to do this. The first is to kill the owner. Another way is to marry the owner. The final way is to have the owner follow you, then leave town. Then, tell them to wait outside of town. When you go back, their store will be for sale.

Hints: Marrying Lady Grey:
Use the following steps to find lady Grey's necklace and eventually marry her. First, you must be crowned champion at the Arena. Then, go to Bowerstone North and talk to Lady Grey. She will tell you to buy her a gift to show your affection. Buy her the black rose from the item store in the same town. Provide her the gift and she will tell you that a suitor must at least have a home for her to consider marriage. Buy a home anywhere [the home in Oakvale is the cheapest, for 5,000 gold]. Then, return and talk to her. She will tell you about her sister's stolen necklace. Talk to all the people of interest [green dots] in Bowerstone North. They will tell you that the necklace is in Oakvale. Go to the Oakvale Cemetery. There will be two traders talking, marked by a green dot. Hide behind the wall directly behind them. They will talk about the necklace buried between the two boats on the Oakvale beach. Go to the Oakvale beach and use the spade between the boats to uncover the necklace. Note: The spade will not be available in your quick menu; you must go to the items section in your inventory to select and use it. After the necklace is in your possession, take it to her. She will tell you that you must kill Thunder to win her heart. Thunder is not that difficult of an opponent. When Thunder is defeated you will return and she will ask for marriage. Accept, and you will have access to Bowerstone Manor, and a silver key and chest in the bedroom.

Hints: Darkwood: Easy Evil points:
Note: To do this trick you must have already completed the Bandit mission to TwinBlade camp. First, go to the Chapel of Skorm by the Darkwood camp, then teleport to Bowerstone South. Go to the Tavern. Inside is a bodyguard. Pay him the money, then teleport back to the Chapel. Then, teleport to Ockvale and find the bodyguard at the second entrance to Ockvale. Teleport back to the Chapel. Teleport to TwinBlade camp and get the bodyguard located there. Teleport back to the Chapel and sacrifice the three bodyguards. If you sacrifice someone at a certain time and day, you will get the most powerful weapon in the game. Also, if you bring a lot of people it decreases your age by 10 years.

Hints: Rolling and shooting as an archer:
You can roll and shoot at the same time, and when you have your speed upgraded rather high or all the way, you can start charging, roll twice, and almost have a full arrow charge and shoot it. As long as you keep hiting 'Dodge/Roll', you will not be hit and still be able to attack as often as desired.

Hints: Increasing Evil alignment:
In three different towns, marry three different people. Finish them and when you get divorced by one you will get 40,000 Evil points; two for 80,000 Evil points; and 3 for 120,000 Evil points.

If you are standing in the Heroes' Guild, after the Will training, cast Lightning. Sometimes you will kill a sparrow and receive 1 Evil point.

Hints: Execution Tree mission:
If you pick the one where you have to help the guards, get him across. If you do not want to wait a long time, just kill the prisoner. The bandits cannot help him escape, meaning that the quest is over.

Hints: Extra maneuverability with Fireball Hints: Day-night cycling:
There are a few places in towns where you can rest without being in danger of the guards charging you with vagrancy. If a bed or floormat reads 'This does not belong to you', then you might be charged for using it.
Bowerstone South: Behind the Tavern is a shack with a floormat. It is against the wall of the tavern, not across the alley. Also, it is the shack just before the cellar doors.

Oakvale: Run to the front of the tavern, turn left, and follow the right-hand wall down to the beach. You will find a rundown building with a chest and floormat in it. This floormat is unclaimed.
Hints: Sleeping in houses without getting Hints: Easy renown:
Go the Heroes Guild and take a quest that you can boast on. Instead of boasting, walk off the platform and dig anywhere. More NPCs will show up. Try digging about eight times, then stand on the platform. The people will come running. Wait until they are all there and use a trophy. You can get about 70 people by doing this, however the game will start lagging.

Hints: Elixirs:
You can only use a certain number of Elixirs before they stop increasing their respective bar. However, they will still restore lost Health or Will. Elixirs will also not carry over if you perform a Hero save, but their effect will. If you find one during a mission and decide to restart the mission via a Hero save, use any Elixirs you found on that quest [unless you have already used enough to max out your bar]. You can find an Elixir Of Health almost as soon as you are able to leave the Guild Of Heroes. It is in the pond next to the barn during the Orchard Farm quest. The earliest Will Master's Elixir that can be found during a quest is in the White Balverine quest, in the pond where you fight the White Balverine. If you collect these Elixirs while on a quest and then use them, Hero save, and load that file. You can get them repeatedly until you have gained all of their possible benefits.

Hints: Easy magic experience:
Get the summon spell and have some Will Potions ready. Try to find an area with a lot of enemies, or a Rock Golem. The Arena is a good place to try. Wait until your combat multiplier gets very high. Then, repeatedly use the Summon spell. The first time you cast it, it will take off a good amount of your Will, but consecutive hites will only take a slight fraction off of it. Cast the Summon spell repeatedly as fast as possible. Each casting will give you Will experience. Use a Will Potion once your Will gets low enough. Run around to avoid getting hit by enemies to maintain your combat multiplier. It is possible to gain more than 3000 Magic experience points in one session. Note: You can also assign 'Meat' to the D-Pad and make sure you have a lot when your combat multiplier is high. Then, eat some to get lots of strength experience.

Hints: TwinBlade's Camp: Key:
Go across the lake in the first area, then dig in front of the chest against the wall.

Hints: TwinBlade's Camp: Free followers:
Make one of the bandits giggle twice then tell him to follow you. They can only teleport with you if you have hired a henchmen. They will fight for you at no cost. Note: If yo accidentally hit one, they will turn you. However, you can go back and get another.

Hints: Lookout Point: Key:
Slash the brambles away to find a path that leads to a key.



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Grand Theft Auto IV
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