1,000 Ways to Cheat Blank
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Random fighter selection:
Hold Up and hit Start at the character selection screen.

Fight as Eyedol:
Highlight Cinder on the character selection screen. Then, hold Right and quickly hit L, R, X, B, Y, A at the Vs. screen. Eyedol's name will be spoken to confirm correct code entry.

Select practice mode opponent:
Use controller two to enter practice mode. Select a character and hit Startx2 to return to the title screen. Use controller one to enter practice mode to fight the character that was chosen using controller two.

Slow motion:
Hold Left and all three Kick buttons at the Vs. screen.

Turbo
Hold Right and all three Punch buttons at the Vs. screen.

Turbo level 3:
Hold Left and all three Punch buttons at the Vs. screen.

Easy combo breakers:
Press Down + Start at the Vs. screen.

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Hints: Knock off:
Use this trick when on a rooftop level [such as Cinder's or Orchid's building]. When your opponent's health is in the red and is getting very low, back him or her into a corner. Then, start doing a combo on them. Make sure that the combo will kill them. If you can do an Ultra, this should work, but if your opponent's health is low enough, a Master should work just fine. If done correctly, when there health runs out, instead of doing the flashing red screen, your opponent should fly off of the roof and fall to the ground.

Hints: Orchid: Ultra 28 hit combo:
Hold Back for approximately two seconds. Then, hit Forward, X, A. Next, hold Back for approximately two seconds. Then, hit Forward, A. Then, hit Back + A. Now hit Forward + Y at the same time. If done correctly, Orchid will execute a 28 hit ultra combo Note: In order to do an ultra combo, your opponent's energy bar must be flashing red.

Hints: Comeback trick:
When your character is defeated twice in a match, and the 'Danger... Danger... Danger...' announcement starts, rapidly and repeatedly tap all Punch and Kick buttons. A whistle will sound if your opponent does not touch your character. Your character will no longer be stunned and will be able to fight again with five times the attack power.

Hints: Cinder: Humiliation:
Select Cinder, then beat your opponent until the voice says 'Danger!'. Then, hit Backx2, A. If done correctly, the voice will say 'Humiliation'.

Hints: Cinder: Ultra combo:
When your opponent's life is blinking red, charge Back to Forward, Y, and hit Forwardx2. Then, hit Lx2, Forwardx2, Lx2, Forwardx2, X. Note: While he is hitting the opponent, he morphs invisible. At the end you will suddenly see him do the kick move that makes them fly in the air. As the opponent falls hit Forwardx2, Y or X for at least one or two hits.

When your opponent's life is blinking red, charging Back [two seconds] to Forward + Y. Then hit Forward, Forward + Y, Lx3, Forward, Forward + L, Lx3, then hit Forwardx2, X for his Ultra combo and do about 28 hits. When the opponent falls, hit Forwardx2, Y. If you did a Combo Breaker, this should do about a 31 hit Ultra.

When your enemy has his health blinking red, hit Forward + Y repeatedly. He will hit the enemy, sending them flying. Then, hit Forward, X and he will turn invisible and hit the enemy 20 to 24 times.

Hints: Jago: Defeating Spinal:
Try to get in his face, preferably by forward jumping and rapidly hiting MP. He will not be able to move and will eventually faint. Do it again on the second one. He might get away. Get back in his face and do it again. He will eventually die.

Hints: Glitch: Glacius Ultra:
Select Glacius and enable the hyper code at the versus screen [Left + QK + MK + FK]. After you battle, do his ultra. Half of the time, he will miss and keep punching air. Note: Do the uppercut to start the Ultra. Move your opponent back one step. Sometimes he will only hit your opponent once or twice and keep punching at nothing.

Hints: Fulgore: Tank fatality:
When the screen turns red and says 'Danger', hit Down, Down/Forward, Forward + A. The screen will turn dark and his head will turn into a tank-like machine gun which will shoot your opponent.

Hints: Orchid: 22 hit killer combo:
Press A to execute her Flik Flak Kick, then hold Back and hit Lx3, then hit Forward + A. Hold Back and hit Lx3, then hit Forward + A. Hold Back and hit Lx3, then hit Forward + A. Hold Back then sweep the D-Pad in a Half-circle Back and hit X. Note: You can put the moves in your ultra for a 36 hit combo.

Hints: Blinking eyes in Sky Top level:
Select a two-player game or tournament. Pick Fulgore for player one and any other character for player two. At the start of the fight, push player two into the corner. Finish player two up until the announcer says 'Danger!', but do not make player two fall off. Do the turret gun fatality [Back, Down, Forward and Fierce Kick] and watch the clouds. Two black eyes will appear on and off, making it appear as if they are blinking.

Hints: Ultra combos:
Ultra combos are usually executed by doing a special move in the middle of any combo. Press these buttons while doing any combo:
Cinder: Press Forwardx2, X
Jago: Press Half Circle Back, R
Combo: Press Forward [two seconds] Back, X
Thunder: Press Back [two seconds] Forward, L
Orchid: Press Back [two seconds] Forward, Y
Sabrewulf: Press Forward [two seconds] Back, R
Spinal: Press Half Circle Forward, X
Hints: Thunder: Defeating Spinal:
When fighting Spinal in any difficulty level, and use the Phoenix [Down, Down/Forward, Forward and any Kick]. Send the Phoenix until Spinal has charged his five 'bullets'. Then, get as far as you can away from him and start sending Phoenix again. However, make sure you hit Down after you send the Phoenix. When you hit Down while the Phoenix is in the air, it will go down and produce a low attack. Spinal will protect himself, but just the top/front side. Every time you send him a lowered Phoenix, it will hit him. You can kill Spinal very easily by just sending him lowered Phoenix constantly. You can try the same thing with another character, but you cannot lower the bullets; just send them fast and constantly. He will defend, there will be a little damage, and he will eventually die.

Hints: TJ Combo: Combo Breaker after they Hints: Spinal: Skullaport:
Select Spinal. While in battle, hit Downx2, B. If done correctly, Spinal will cackle and 'Skullaport' behind your opponent [or behind where your opponent was, if he or she moved during the combo. This is good for confusing your opponent and getting in some free hits. If you teleport, hit your opponent, then teleport again, then hit your opponent again. They should get confused if you keep doing this, and not hit you or miss.

Do a Skeleport by hiting Downx2, any Punch. Keep repeating and you will slip up and transform into the other character and do their special moves. Try Downx2, any Kick. This is very effective against Fulgore.

Hints: Sabrewulf: Ultra combos:
When your opponent has blinking red energy, do the Sabre Spin with X, hold Back and hit A a few times, Sabre Spin with Y, hold Back and hit L a few times, and then charge forward and hit Back followed by R. After he finishes busting up on the opponent, do the Sabre Pounce as the opponent falls -- timing is everything. This should do at least a 29 hit ultra combo.

When your opponent is on red energy, do the Sabre Howl, or get a Combo Breaker. Sabre Spin with X and wait until he suddenly attacks again. Hold Back and hit A a few times. Press Forward + Y. Press L a few times and hold Forward for two seconds and hit Back + R to do his Ultra. As the opponent falls, Sabre Pounce at the correct moment.

When your opponent's life is flashing red [not the backround], hold Back for two seconds then hit Forward + X, hold Back and hit Ax2, hit Forward + Y, hold Forward and hit Lx2, then hold Back and hit R. If done correctly, this should result in a 28 hit combo.

When you have your opponent down to red flashing energy, hit Back, Down/Back, Down, Down/Forward, Forward, Fierce Kick [A] to launch Saberwulf at the opponent. Then, execute a combo with Light Punch [L]. As the last punch is being thrown, hit Back, Down/Back, Down, Down/Forward, Forward, Fierce Punch [X].

Hints: Orchid 45 hit combo:
First, you need to have done a combo breaker within the match, Then, start the combo while your opponent is flashing red. Start the combo with a FK Leg Flick, then hit QP, then another FK Leg Flick, then hit QP again, then charge forward to back MK to do a Reverse Kick Flip, then hit QP, then another FK Leg Flick, then hit QP, then do the San move [Forward, Down/Forward, Down, Down/Back, Back MP, or QP] with MP, then charge back to forward MP for her Ultra. This results in 42 hits. Since you have done a combo breaker, Orchid will throw three projectiles. Right before your enemy falls from an excruciating beating, do the 'Projectile' move [Back, Down/Back, Down, Down/Forward, Forward FP, MP, or QP] with QP, to release three projectiles.

Hints: Eyedol: Combos:
Press Back + MP to stomp, then sweep the D-Pad from Down, Down/Forward, Forward + FP to shoot three fire balls.

Get close enough to an enemy to fast kick them. Keep on hiting Fast Kick quickly. If not blocked, this will result in a combo that is usually not broken.

To do Eyedol's eight-hit combo, hit Back, Forward + L, then hold Back and hit Rx2. Finally, hit Forward and rapidly hit X.

Hints: Riptor: Bumblebee:
When your opponent is about to die and is in the red screen, hit Backx2, B at a medium distance to perform Riptor's fatality, the Bumblebee.



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