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Donkey Kong Country 3: Dixie Kong's Double Trouble Cheats and Hints!
new SNES cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 

Download game genie codes

Cheat menu:
Highlight a saved game file at the game selection screen. Press L, Rx2, L, Rx2, L, R, L, R to display a cheat menu. Enter one of the following codes for the appropriate effect:
Auto-saves
Enter 'ASAVE' to automatically save after each completed level.

Fifty lives
Enter 'LIVES'.

Christmas mode
Enter 'MERRY' to hear Christmas music and turn the stars into bells, and bananas into blue presents during the bonus levels.

Sound test
Enter 'MUSIC'.

Alternate colors
Enter 'COLOR' to dress Dixie's in purple and Kiddy's in green.

Bonus coins
Enter 'WATER'. Dixie will cry to confirm correct code entry. Swim to the waterfall to the left of Funky's Rentals without any companions. Approach and touch the waterfall on the left side of the map. Enter and beat the Banana bird cave behind the waterfall to find 85 bonus coins.

Expert difficulty
Enter 'HARDR' to make the game more challenging.

No halfway barrels
Enter 'TUFST'. This code also allows the game to be finished with a 105% completion and a different ending.

Erase time records
Enter 'ERASE'.
Lost World Of Krematoa:
The riddle that Baffle the Bear decodes immediately after you give him the mirror that reads, 'To open the gate, at the two doors, make eight,' refers to the following: Find the four rocks that are placed in a circular shape. Jet ski around the rocks in a counterclockwise circle eight times or until a noise is heard. The Lost World will appear in the light blue circle in the water between the rocks.

Hints: Door Stop Dash: Shortcut:
In World 1, go through the first two doors. Jump on the first wooden step, then with Kiddy hit A, jump, then hit Y while holding Up, You will find a winner's barrel in the corner.

Hints: Barrel-shield Bust-up: Shortcut:
When you get into a tree with hole in the bottom, go through the hole and hold Left.

Hints: Springin' Spiders: Shortcut:
In World 2, go on the second spider on to the first wooden step. Jump off with Dixie and hold Y to will get a winner's barrel.

Hints: Nintendo 64 references:
When you go to the save points with old Granny Kong, notice that she is playing a video game. Look closely at the system she is playing to see that it is a Nintendo 64.

Not only is that a Nintendo 64 that Wrinkly is playing, but if you listen carefully, the background music is a remix of the Super Mario 64 castle interior music. This can also be played by going into the Music Test and playing the file 'Wrinkly 64'.

Hints: DK coins:
If you forgot if you got a DK coin in a past level, just check what kind of flag it has. If the flag is striped [yellow and blue or red], it indicates that you have already have the DK coin. If it is a solid color [blue or red] it indicates that you have not gotten the DK coin. Before you enter a world, check what kind of flag it has. If the flag is black and has a white K, it that means that you have not defeated either the Boss, all of the stages, or both. If it is one solid color [blue or red], there are one or more stages that you have not gotten the DK coin. If it is striped, you have gotten all of the DK coins in the world. Note: There are 41 DK coins in all, including the Lost World. You get a DK coin from the Nautilus boss. Exchange these coins with Funky to get his best creation, the Gyrocopter.

Hints: Easy final K. Rool battle:
To defeat the final K. Rool [in the sub] easier, pause the game when he starts firing the lower sparks from his generator. Normally it will diffuse on the metal barrel, but you can dodge it completely by pausing the game when the lower spark appears. If done correctly, the end pieces will remain on screen, but the middle will be still moving. Wait until it completely crosses the screen before resuming the game. Proper timing is important, as mistiming will result in a long spark that fills the screen.

Hints: Defeating Belcha:
Belcha will spit barrels out of his mouth. Jump on the barrels and a bug will appear. Jump on the bug and pick it up. Throw it back in Belcha's mouth. Belcha will jump backwards into a hole on the right.

Hints: Defeating the Lost World Of Krematoa Hints: Glitch: Complete Tearaway Toboggan on foot:
Both Kongs are required for this trick. When you start, switch to Kiddy. Run and roll off the edge so that you roll into the Buzz below the barrel cannon. Dixie will take over, temporarily invulnerable, and bounce into the barrel. The next part requires good timing and speed. You must do the following steps before Dixie's invulnerability wears off. Fire Dixie out off the barrel when it is facing southwest. Dixie will land on the start platform, but she will skid on the snow. Jump to stop the skid, then run towards the Buzz. Roll off the edge and through the Buzz -- you should still be invulnerable. Jump before your roll ends [you should be in mid-air]. Hover over to the platform with the toboggan on it and attempt to land behind the toboggan. If you go too far you will land in it. As soon as you land, jump in between the toboggan and the barrel cannon above it. Hover over the barrel. You can now freely roam the entire level by foot. Surprisingly, there are no glitches or problems with collision detection. You will experience no issues making your way through the level this way.

Hints: Murky Mill: Shortcut:
When you are at the top of the wooden elevator, stack up on each other and throw Dixie near the top of the left side edge. This is a shortcut to the end of the level.



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