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In-game reset:
Press Start + Select + R1 + R2 + L1 + L2 during game play.

Hyper Velocity weapon:
Successfully complete the game with an A rank. The Hyper Velocity weapon will be available in Replay mode for 20,000 BP.

Puzzle solutions:
Level 1. Akropolis Tower
Bridge
Enter the number 561 to activate the bridge in the Akropolis Tower.

Level 2. Dryfield
The Factory
To move the car, hit up then turn. Next hit turn and down. The switch is located on the control panel on the wall in the factory. To open the door to Factory door use the magnet to move the key to the hole in the vent. Select the Key. The vent is located below the intercom.

Motel Lobby
To open the cashiers till in the motel lobby enter the numbers 3033.

Storage Room
To open the safe enter the numbers 4487.

Level 3. The Mine
Refuge
To open Gate 1 in the mine put the plug in the second circuit from the top on the electricity board. To open Gate 2 in the mine put a plug in the top circuit hole in the electricity board and a plug in the bottom circuit hole.

Level 4. The Shelter
Sterilization Room
Jump into the dust chute when the room fills with gas. Select ' Here goes nothing'.

B4 Shelter
Enter the numbers 18 to open the Floodgate. Enter the numbers 15 to open the Full Moon Gate.

Laboratory
The Laptop password is A3EILM2S2Y. Correct answers are Mitochondria, Melissa Pierce, Mitochondrian Eve, ATP, FBI, Maternal gene, Crustacean, Mojave desert, Vector, H Klamp, Dryfield. You will be asked three questions. Select the correct three answers from the previous responses.

Level 5. Neo Ark
The Shrine
See the pictures in the walkthrough to line up the squares. This opens the door to Powerhouse A.

The Pyramid
Move the clock dial four times to match the designs. Stand on the colored squares in this order to open the door to the Powerhouse B. Red, yellow, Blue, White, Blue ,White, Red, Yellow, White, Blue, Yellow, Red. Stand on the colored squares to extend the bridge to fight the optional Stalker boss. Blue 6 times, White 2 times, Red 3 times, Yellow 5 times.

The Underground Parking Lot
To call the Elevator hit the Red, Yellow and Green buttons. To call the Elevator and get the Electric car hit Blue and Yellow buttons.


Rating requirements:

RatingExperienceBonus
SOver 400,001Gunblade, Ringer's Solution, Eau de Toilette
A200,001 - 400,001Hyper Velocity, Hunter goggles, MP Boost 2
B75,001 - 200,000MM1, Airburst Grenades, Recovery 3
C72,001 - 75,000M249, .44 MaedaSP Rounds, Cola
D69,001 - 72,000.44 Mongoose, Magnum Rounds, Skull Crystal
E66,001 - 69,000AS12, R.Slug Rounds, firefly Rounds
F62,001 - 66,000Aya Special, 9mm Spartan Rounds, Lucky Card
G57,001 - 62,001Javelin, MD Player, Holy Water
H51,001 - 57,000Pike, Lipstick, Tactical Armor
I44,001 - 51,000Hammer, Belt Pouch, MP Boost 1
J16,001 - 44,000M203, Protein Capsule, 9mm Hydra
K14,511 - 16,000M9 Bayonet, M4A1 M Clip, Flare
LLess than 14,510Monk Robe, Medicine Wheel, Recovery 2
GunBlade weapon:
Successfully complete the game with a S rank to use Squall's GunBlade weapon from Final Fantasy 8 when the game is played in Replay mode for 10,000 BP. Press R1 to swing it at an opponent, then hit R2 to shoot when it hits an opponent. Note: This weapon uses shotgun ammunition.

If you achieve an L rank, you will unlock Monk Robe, Medicine Wheel and Recovery 2. In replay mode, buy the Medicine Wheel and put it in as an attachment to fight No. 9 in Dryfield and you will receive a 'Katana ? ? ?'. Examine it and you will possess the GunBlade.

Scavenger [supportless] mode:
Successfully complete the game with at least 69,001 experience to unlock scavenger mode.

Best ending:
Accomplish the following to get the best ending.
1. Flint lives after the Burner Boss battle in Dryfield.
2. Receive the M950 from Gary Douglas.
3. Solve the Full Moon Puzzle.
4. Return to Dryfield and save Pierces life.
5. Get SUV key from Pierce.
6. Get the Bowman's card.
7. Talk to Pierce on the Laboratory phone.
8. Meet Pierce in the Pod Service Gantry.
9. Pierce calls you on the phone in the Nursery.
10. Read Pierces memo in the Pod Service Gantry.
11. Jodie answers the phone from the Underground Parking Lot.
12. Flint meets you in the Marines Camp.
13. Meet Jodie outside the Marine commanders tent.
14. Provide Flint Eve's Teddy Bear.
15. Rescue Pierce from the Golem Freezer.
16. Flint leads you to rescue the blind marine.
17. Get the MM1 from the marine in the Underground Parking Lot.

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Hints: Hidden box:
After killing the garbage NMC, go back to the dumping area to find a box with the medicine wheel and NMCs on the way back to get even more BP. Note: You only have 5 minutes to get there and back.

mode:
First, level up your Necrosis to level 2 or 3 [recommended, as you will be using it often in the latter part of the game]. Also have Energy Shot at level 2 or 3. Have is an M4A1 Rifle [with or without attachments, and a lot of ammunition], an MP Boost 1 or 2, and some Recovery 1, 2, or 3. As soon as the battle starts, cast Necrosis on the Boss. Necrosis acts like a 'poison'. The constant damage it deals prevents the Boss from performing any attacks. Then, run towards the right side of Room 6 [at the side of the loft, not the side of Room 5, and do not go at the corner. Remain close to the wall. After that, target the Boss and fire away with the M4A1 Rifle. After one or two rounds of the Mag, cast Necrosis again and continue firing from the same position. If you are running out of MP, just use some MP Boost 1 or MP Boost 2. The Boss will not be able to do anything [attacks, or even the flamethrower] but stagger, take damage, and die.

Hints: Hidden items:
Save Pierce's life at the water tower at dryfield. Then, go to the ice dispenser in front of Room 4. Get an ice bag and go back to Pierce. Continue until you get a fourth cola drink, MP Boost 2, and Ofuda.

Hints: New P08 magazine:
When in the Dryfield cellar, check the gun cabinet near the table a few times. Eventually you will receive a Snail Magazine that can be used on the P08 to increase its capacity by 25 rounds. Note: You must have the P08 in your current inventory for this to work.

Hints: Belt Pouches:
When you are in Dry Field before you go to get a wrench from the junk yard keeper, you can find a Belt Pouch on the floor behind the counter of the Indian artifact store. When you get ready to leave the shelter in the parking lot, there is a box disabling the lift. The number 11 is glowing. That is were the box with the belt pouch is located.

Once you either get an 'L' rank or get the Medicine Wheel from the garbage pile in the shelter, almost every other fight that you receive an item will result in a 'bonus item', usually consisting of either 50 Spartan Rounds, or a Belt Pouch.

Hints: Save attachment slots in your armor:
Use the following trick to save slots in your armor before any battle. Attach your reloaded weapon. If your weapon runs out of ammo in battle, just fire and the weapon will reload automatically with the ammo you just last reloaded.

Hints: Knight Golem rewards:
Killing Knight Golems results in the following rewards:
First: PO8.
Second: Hammer M4A1 attachment.
Third: Pyke M4A1.
Fourth: Mongoose Magnum.
Fifth: Machine gun. Note: This Golem is red.


Hints: Super combo:
Try using Pyrokinesis level 3, quickly followed by the Laser [Javelin] and then a three shot burst of M4A1 rifle bullets. This should all be done in quick succession to cause maximum damage.

Hints: Hidden Hydra ammunition:
Before you fight the Anmc in the Neo Ark, look to your left before going up the stairs. There will be a little passageway there. Go down the passageway, and once you get to the back you will find a wooden box. Inside is 500 Hydras for your gun you start off with.

After you fall down into the garbage area [in the shelter], walk to the side and search the garbage. Do not go too far or the garbage blob will appear. You will find 9mm or hydra bullets. Then, walk right across to get the other.

Hints: Defeating Golems:
A very easy way to kill a Golem is to use the R-Slug rounds for the shotgun. They will go down after three to four hits at most. When facing Golems with grenade launchers, shoot them at the exact moment they reload. The grenades will explode in their faces and do a lot of damage.

When you think you could be fighting a red or purple Golem, walk with your back against the wall some distance. This way, the Golem cannot use the neck grab move [which may kill you in one hit in nightmare mode]. instead, if you have moved close enough to it, it will use the laser sight and charge you. To avoid this, run in the other direction or run toward it until you get behind it. Note: Moving behind it does not always work. While fighting it, listen carefully when it teleports next to you; keep your back against the wall. You can always tell when it is a hologram or not. If it is not a hologram, you will hear a strange noise when it shows itself. When it is the real thing, run past before it attacks, then turn your back against the next wall and fire. It helps to be aware of your surroundings and know before the attack where you can move safely to next. By keeping your back against the wall, you will eliminate one of the Golem's strongest attacks.



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