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 | Iron and Blood: Warriors of Ravenloft Cheats and Hints! |
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 Download guide
 Sasha's moves:
Combo Hi: Up + Circle, X, 'X 'Combo Med: Circle, X, X Combo Low: Down + Circle,
X, X
'Toward' Dodge: Up + Triangle + Circle Rending: 'Toward' + Circle, 'Toward' + Circle
Abilities that can be acquired Magic Ability [Call of the wild]: Full Circle counter-clockwise
from Up, Circle
When Sasha howls with this power, she will inflict automatic damage
equal to 5 points per level of magical ability. This attack will
work from any range, and neither blocking nor dodging can prevent
the damage [although Torgo's Anti-Magic Aura will stop it, as
will Luthor's Aura of Invulnerability]
Arcane Power [Blood Lust]: Circle + X
With this power, Sasha can ignore the effects of any attack. Although
she will still absorb damage as normal, she will not react to
being hit at all. No matter how often she is hit, it will not
stop her from continuing her current move.
Acquire Artifact [Only on her Background]: 'Toward' + Circle,
'Toward' + Circle
Xenobia's secret moves:
Combo Hi: Up + Circle, Square Combo Med: Circle, 'Toward' + Square Combo Low: Down
+ Circle, Triangle
Impale: 'Toward', 'Toward' + Triangle [3x normal
damage, unblockable] Double Jump Kick: Up + Triangle + Circle Toward Dive/Dodge: 'Toward',
'Toward' + X
When executing this move, Xenobia cannot be hit. It is superior
to a dodge, as dodges move the combatant sideways, while this
move can advance her towards her opponent without risking damage.
Abilities that can be acquired Magic Ability [Siren Call]: '¾-Circle' clockwise
from top, Square
When Xenobia uses her 'Siren Call', all humanoid male opponents
will stand slack-jawed, unable to react for a few seconds while
she will have an opportunity to pummel them mercilessly. The higher
Xenobia's level of magic ability, the longer her opponents will
remain 'awed'. Note: This power has no effect on female and undead
opponents.
Arcane Power [Shield of Reflection]: Reflections Projectiles on
Blocks
This power infuses Xenobia's shield with the ability to reflect
missiles [normal or magic] back upon their caster, as long as
she successfully blocks them. Even Missile-like effects such as
Stellerex's Gust of Wind spell will be hurled back upon the caster
from the results of this ability.
Acquire Artifact [Only on her Background]: 'Toward', 'Toward'
+ Triangle
Minion of Chaos [Tantalus] combo moves:
Combo Hi: Up + Circle, Circle Combo Med: Circle, Square Combo Low: Down + Circle,
X
Minion Of Chaos:
Press L1 + L2 + R1 + R2
+ Up + X at the character selection screen to have
this boss available for selection.
Game control:
First, note that there are 12 basic attacks in the
game, rather than the standard 8 you get with other games. These
attacks are separated into three groups of four. The three groups
are:
- High attacks - Achieved by hiting one of the four attack
buttons plus the Up button.
- Medium Attacks - Achieved by just hiting one of the four
basic attack buttons by itself.
- Low Attacks - Achieved by hiting one of the four basic attack
buttons plus the Down button.
This is significant, because blocking depends on the type of attack
that is being used against you. A High block will deflect the
effects of both high and medium attacks. It will not stop a low
attack. Likewise, a low block will stop medium and low attacks,
but will not halt a high attack. Thus it is always possible to
hit your opponent when he is blocking, provided you choose the
right type of attack.
Basic attacks In addition, each of the four basic attack buttons [Triangle,
Square, X, or Circle] also represents a group
of attack types. These are explained below:
Triangle - This button is used for the heavy damage attacks.
Whether hited individually or in combination with the Up
or Down button [to produce high and low versions of the
heavy attack], the result is an attack that is slow to develop
[relative to the character's speed], but inflicts heavy damage.
Square - As with the Triangle button, there are
three basic attacks that spring from the Square button.
High, medium, and low versions of the 'Normal' attack will inflict
less damage than the 'Heavy' attack, but are faster to develop.
X - This button gives your character access to his fastest
attacks. Fast attacks inflict little damage, being akin to a jab
in boxing, but can be used to keep the opponent off balance, and
set him up for combinations. Also, know that the 'Low' +
X button is always a 'sweep' that will knock the opponent
down 90% of the time.
Circle - This button give the player access to the first
move in a potential 'combo' move, if he can figure out what the
added button sequence is that is needed to activate the multi-hit
combo attack.
Lord of Chaos [Belial] combo moves:
Combo Hi: Up + Circle, Circle Combo Med: Circle, Square, Square Combo Low: Down +
Circle, X
Headbutt Charge 'Toward', 'Toward' + X
Stellerex's secret moves:
Combo Hi: Up + Circle, Circle
+ 'Triangle 'Combo Med: Circle, Circle, Circle Combo Low: Down + Circle, Circle
Circle of Protection: Up + Circle + X
This spell causes a ring of flames to circle Stellerex for 15
seconds. During this time, anything that comes in contact with
the flames will be damaged EVERY time the flames hit it. If Stellerex
is knocked down, the flames will dissipate early. Red Cloud's
Dispel Magic Spell can also cause the flames to dissipate early.
Explosive Runes: Square + X, Triangle + Circle
Stellerex can lay up to three of these on the floor at a time.
The runes will stay until the opponent steps on them. If an opponent
moves over the runes, even while dodging, they will detonate,
causing substantial damage. Stellerex can lay as many of these
down in a match as he wishes, but only three can be on the floor
at any one time. [Note: the runes can be eliminated by jumping
up and landing on them in a crouch block. Landing on them will
cause them to explode, but if the landing player is crouch blocking
at the time he lands, the damage will be deflected by the block.]
Triangle - Shocking Grasp: Just like the AD&D spell
of the same name, if Stellerex can touch his opponent, it will
discharge, causing electrical damage.
X - Magic Missile: This projectile is fairly fast, but
inflicts a modest amount of damage. Keep in mind that when Stellerex
fires this missile, it causes him to lurch backwards a little.
Using it while Stellerex's back is close to the rune wall could
be hazardous.
Square - Gust of Wind: This spell inflicts only a single
point of damage, but it is capable of blowing opponents backwards,
and even knocking them down occasionally. Larger, heavier characters
[like Urgo or Balthazaar] will not be blown backwards nearly as
far as smaller or lighter characters like Ignatius Max or Stellerex
[who is flying, thus affected much more than a standing character].
This spell also causes Stellerex to lurch backwards slightly,
but it is a potent way to force your opponent into the Rune wall.
Note: This spell cannot be blocked.
Up + X - Melf's Acid Arrow: Much like Magic Missile,
only the acid arrow inflicts a bit more damage, and is considered
a HIGH attack.
Up + Square - Ray of Enfeeblement: This spell causes
weakness in the opponent. For as long as the opponent is affected
[which is depicted graphically by a darkening effect], his/her
PHYSICAL attacks inflict reduced damage [about a 2/3 reduction].
Thus when an enfeebled opponent strikes with an attack that would
normally inflict 10 points of damage, his temporary weakness will
reduce this to a mere 3 points of damage.
Down + Square - Hot Foot Cantrip: This spell causes
a jet of flame that shoots along the floor at the opponent's feet.
If it hits, it inflicts fire damage to the opponent.
Abilities that can be acquired Magic Ability [Detonation]: 'Toward', 'Toward' +
Square + X
When Stellerex uses this magical ability, he can literally cause
his body to explode. This explosion can only be stopped with a
High Block [or a few other advanced effects, like Torgo's Anti-Magic
Aura, Luthor's Aura of Invulnerability, etc.]. Otherwise, the
explosion will inflict damage on the opponent from any range.
Arcane Power [Withdraw]: 'Away', 'Away', 'Away',
'Away' + Square
By means of this spell, Stellerex can opt to withdraw from a match.
If he sees that he is in trouble, and does not want to lose a
life, Stellerex can simply withdraw. The win will go to the opponent,
as will any match objectives, but Stellerex will NOT lose a life.
Acquire Artifact [Only on his Background]: Square + X,
Triangle + Circle
Erland's secret moves:
Combo Hi: Up + Circle, Square,
'Square 'Combo Med: Circle, 'Toward' + Circle Combo Low: Down + Circle, Down + Triangle
Tornado Slash: '½-Circle' clockwise from Right,
Circle Flame Arrow: Triangle + Circle, Square
+ X
This attack inflicts 250% of the damage that a normal arrow attack
will inflict.
Abilities that can be acquired Magic Ability [Fireshield]: 'Toward' + Triangle,
'Away' + X
This move serves as both an attack and a defense at the same time.
While executing it, Erland cannot be damaged by his opponent.
In addition, if his flaming bow comes in contact with his opponent,
it will inflict POWERFUL damage.
Arcane Power [Arrow of Slaying]: 'Full-Circle' clockwise
from Up, Triangle
This attack is very slow to develop, but when released, the Arrow
of Slaying will inflict more damage than any other attack in the
game. Normally, this is enough to kill all but the most healthy
of opponents. Note that this attack can be dodged, but NOT blocked.
The arrow of slaying can penetrate any normal shield [although
Luthor's Aura of Invulnerability, and Torgo's Anti-magic Aura
are BOTH effective defenses against it].
Acquire Artifact [Only on his Background]: Triangle + Circle,
Square + X
Shinesta's secret moves:
Combo Hi: Up + Circle, Square
+ 'X 'Combo Med: Circle, Circle + Triangle Combo Low: Down + Circle, X
6 Blow Combination: 'Toward', 'Toward' + Triangle,
'Toward' + Triangle Pole Vault Attack: Up + Circle + Triangle Groin Shot [works on males]:
'½-Circle' clockwise
from Up, Circle
When Shinesta uses this attack, it will cause double damage and
ALWAYS knock down male opponents. Note: Like Xenobia's Siren Call,
this attack has no effect on female and undead characters.
Strike Behind Back: Square + X
This attack actually allows Shinesta to swing in nearly a 360
degree arc around her head, effectively enabling her to hit an
opponent anywhere near her.
Abilities that can be acquired Magic Ability [Staff of Striking]: '½-Circle' counter-clockwise
from Up, Square
Like the object of the same name in AD&D, the staff of striking
inflicts extra damage depending on the number of charges that
are expended. Shinesta can expend one charge for each level of
magical ability she possesses.
Arcane Power [Natural Healing]: Continuous, heals fully between
matches
In a campaign game, each combatant must spend a number of turns
between matches healing. Characters can heal up to 1/3 of their
hit points by resting between matches. However, once Shinesta
acquires the ability of 'Natural Healing', she will always regain
ALL of her lost hit points between matches, no matter how low
she got in the previous fight.
Acquire Artifact [Only on her Background]: '½-Circle'
clockwise from Up, Circle
Kaurik's secret moves:
Combo Hi: Up + Circle, Triangle Combo Med: Circle, X Combo Low: Down + Circle, X
Dervish Attack: '½-Circle' counter-clockwise from Up,
Triangle Magic Flail: Triangle + Circle, Triangle
+ Circle
This attack is a standard magic weapon attack, which inflicts
double the normal damage when it hits successfully.
Abilities that can be acquired Magic Ability [Explosive Flail]: '½-Circle' clockwise
from Up, Triangle
When Kaurik smashes his enchanted flail to the ground, it causes
an explosion that will knock his opponents down from any range,
unless they are blocking it. The explosion will also inflict serious
damage, which is dependent on Kaurik's level of Magical Ability.
Arcane Power [Force Chock]: 'Away' + Square, 'Away'
+ X
This attack can be blocked, but not dodged. It can affect Kaurik's
opponent's from any range, causing substantial choking damage,
which is dependent on Kaurik's level of ability.
Acquire Artifact [Only on his Background]: '½-Circle'
counter-clockwise from Up, Triangle
Torgo's secret moves:
Combo Hi: Up + Circle, Circle Combo Med: Circle, Circle + Triangle Combo Low: Down
+ Circle, X
Head Butt Charge: 'Toward', 'Toward' + Triangle Dwarven Thrower Hammer: '½-Circle' clockwise
from
Up, Triangle
Abilities that can be acquired Magic Ability [Earth Tremor]: Triangle + Circle,
Square + X
This attack inflicts no damage, but will knock the opponent off
his feet, and allow Torgo to close with him. The effects of this
move can be countered by the opponent if he is crouching. While
executing any crouch maneuver [including blocks and all attacks],
a character cannot be knocked over by an Earth Tremor attack.
Arcane Power [Anti Magic Aura]: Continuous effect. No button hit
This continuous effect power protects Torgo from receiving damage
from ANY magical source. No magic ability, arcane power, artifact,
or spell can cause him damage. Other effects may still apply,
but magical damage is always reduced to 0 when Torgo is protected
by his anti-magic aura.
Acquire Artifact [Only on his Background]: Up + Circle,
Up + Circle
Urgo's secret moves:
Combo Hi: Up + Circle, Triangle Combo Med: Circle, Triangle, Triangle Combo Low: Down
+ Circle, Square + X,
Square + X
Breathe Fire: 'Toward' + Triangle + Circle Leap Knockdown: Up + Square + X, Up
+ Square + X Fire Claws: 'Toward' + Square + X
Abilities that can be acquired Magic Ability [Stone Shield]: 'Away' + Circle,
'Away' + Circle
When Urgo uses his Stone Shield power, he may not attack, dodge,
or move in any other manner for a period of 2 seconds per level
of ability. However, if he is struck while using this power, Urgo
will receive NO damage whatsoever. In fact, the shield is so powerful
that the fighter that strikes it will receive 50% of the damage
that they had intended for Urgo.
Arcane Power [Petrify]: '½-Circle' counter-clockwise
from left, Circle
When Urgo petrifies his opponents, they will freeze immediately,
regardless of what they were doing at the time. While frozen,
Urgo can strike them for damage as often as he likes, until the
spell expires.
Acquire Artifact [Only on his Background]: 'Toward' + Triangle
+ Circle
Lord Of Chaos:
Press the D-Pad in a '½-Circle' counter-clockwise
starting from Up, Triangle + X at the character
selection screen to have this boss available for selection.
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