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 | International Track and Field 2000 Cheats and Hints! |
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 Download guide
 Alternate athletes:
Press Upx2, Downx2, Left, Right,
Left, Right, Circle, X at the event
selection screen. A sound will confirm correct code entry. The
Konami Man and alternate female athletes will be unlocked.
 Hints: Mole:
Finish the long jump with a distance that has the same
number in all three places.
Hints: Hammer throw:
The hammer throw is one of the more inconsistent events
in the game. Use your favorite technique to do fast, clockwise
circles. Note: Your power here does not necessarily have to be
glowing red; orange-red will do. Stop the power meter at the farthest
left side of the throwing area as possible. The red ball can be
hanging about one third over the line to still constitute a legal
throw. Set your angle at either 43 or 45 degrees for the best
possible throw. The game will only let you stop on 43, 45 or 48
degrees usually, and 48 is too high. This technique should land
101+ meter throws and set some great records.
Hints: 100 meter dash and 100 meter freestyle
Hints: High Jump:
Get a medal in all eight events in trial mode to unlock
the High Jump. This event is almost identical to the Pole Vault.
In this event, anything lower than a 43 degree angle will make
your athlete jump with too much forward force, making him hit
his head on the bar. Always start your jump before the middle
of the jump zone and go for a 45 or 48 degree angle jump. It is
fairly easy to get your power to glowing red in this event, so
build it up.
Hints: Pole vault:
To unlock this event, get a gold medal in the first
eight events and at least a silver medal in High Jump and Triple
Jump. In the pole vault event, it is impossible to vault 7.00
meters. However you can vault 6.99 meters quite easily. Vault
5.50 on your first attempt, then when successfully cleared, attempt
6.00 meters, which is still an easy vault and puts you in first
place. Finally, after you have successfully completed that, attempt
6.99 meters. You should be able to clear it rather easily if you
are good. However, at 7.00 meters once you advance, the game will
always stop your recovery bar at the same two spots around the
stop arrow - a fraction of an inch before or slightly farther
after the stop arrow.
Hints: Weightlifting:
This is an event that requires some patience. You should
not try the Clean or Jerk portion until your power is at least
halfway inside the 'OK' zone. Then, it is just timing.
Do not overdo it on the hold for 3 part. If you try to get too
fast in your button hiting, you are bound to hit the same
button twice and make your meter slip. If this happens when your
already into the 'OK' zone, you might slip out of it
when you are still being counted off. The maximum weight may be
impossible because the 'OK' meter is very small in size,
making it impossible to get the bar to lock inside it. Note: It
is possible to get 280.0 kg, but it is very difficult.
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