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 | Final Fantasy 5 Cheats and Hints! |
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 Download guide
Download guide
 Hints: Finding Shiva:
Go to Waltz Castle and walk into the water on the roof.
Find the large waterfall, walk into the middle of it, and continue
to walk up the stairs until you see a glowing ball. Walk up and
talk to the ball. Fight and defeat Shiva to get her as a summon.
Hints: Healing Staff:
Once you have the dragon, fly to Tycoon Castle and
talk to the Chancellor. Then, go to the treasure room on the east
side of the castle and talk to the Chancellor again to enter.
Once there, you can find the very useful Healing Staff, which
restores HP rather than taking it away. It is magic though --
do not use it on someone with Reflect.
Hints: Mirage Town:
Get the airship and fly to Cresent Island. Head to
the middle of the joined continent, and land next to a forest
there. Walk around in the forest until it seems you have gotten
into a battle. The screen will be fuzzy instead of the normal
swirl for starting a battle. This town has extremely good weapons,
6 level six magic spells, and great armor. There are two shops
in every store, so search around the town.
Hints: Defeating Gilgame:
First, make sure you have one chararcter that has learned
White Magic Lv5, another that knows Black Magic Lv5, a third one
with Time Magic/Jikuu Lv5, and the last one with Summon/Call Lv3.
You will need to use Cure3 and Golem most of the time to protect
yourselves. Start the battle with Haste2 and Float and hit Gilgame
with Ice3. Make sure to have all of these spells up and running.
Then, make everyone in your party change to Monk to get a good
amount of HP, then put everyone in the back row. Gilgame is tough
and evades easily; there is almost no need to hit him with a weapon.
Before you get to his lair [behind a door in the cave linking
the Big Bridge to the plains of Val], cast Float on everyone.
Then, start picking up Gil until Gilgame gets you. Starty by casting
Haste2 and Golem. Every time you hit Gilgame with Ice3, this big
turtle will counter twice with his Carapace attack, causing Blind
and Poison. However, Golem will take the damage for you. Normally,
Golem will take five hits from Gilgame before you have to resummon
him. Keep casting Ice3 and defending yourselves with Cure3 and
Antidote. You may also cast Blink to avoid your opponent's attacks
and make Golem last slightly longer. Once Gilgame dies, he will
destroy you with a Quake, which will be fatal to all of you if
you are not floating. Winning the battle will award you 3 ABP
and 5000 Gil. If you continue picking up Gil in the cave after
that, Gilgame might appear again.
Hints: Get Cain/Kain:
At the beginning of the game give the name -Cain- or
-Kain- to the main character. Then, as soon as possible, turn
him into a Dragon Knight and master him. You can also teach him
the Summon command.
Hints: Less random battles:
To have less random battles, tap the D-Pad instead
of holding it.
Hints: Skip Gilgamesh battle:
At the end of World 2 when you are infiltrating X-Death's
castle, immediately before you reach X-Death's room you will encounter
a chest with nothing in it. When you leave this room, Gilgamesh
will attack you. However, if you do not open the chest in this
room, you will not have to fight Gilgamesh.
Hints: Sealed Weapons:
To get all of the weapons, place the Lithograph on
the sparkling platform. You will now be able to break the seal
on three of the weapons. Pick up the Lithograph, put it down again,
and break three more seals. Repeat this until all the weapons
are collected.
Hints: Elixir:
You can steal an Elixir from the Zuu outside the castle
with the Fire Crystal. This can give you an early advantage in
the game.
Hints: Blood combo:
Have a Hunter that is mastered [level 4]. The ability
learned is called Sshot meaning Super Shot. This ability will
make your attack [Fight!] happen four times in a row; and if the
first attack is critical, the other three will also be critical.
This move cannot miss. Once you have Sshot, change your job to
Bare or Mime and equip the Blood Sword found at X-Death's Tower
in World 2. Equip the Blood Sword to the Bare or Mime character
and give him/her the ability Sshot with the equipped weapon Blood
Sword [84 Batt. Pwr., +5 to Vigor, steals the amount of damage
that you deal, but with 5% Accuracy]. The combo with Sshot [which
never misses] will even this out against an average enemy. This
can result in 3,200 damage against enemies and 3,200 HP to your
character.
Hints: Magic Lamp:
You can get an item called the Magic Lamp. Use it in
a battle 6to summon Bahamut. It can be recharged in the water
at the dwarf village under the sea. Jump on the Yellow Chocobo
and walk to the top of the waterfall at the northwestern part
of World three. In the center of it, you will enter the waterfall.
Check at the edge to find it.
Hints: Dancing Dirk:
In world 2 at the Moogle village, inside one of the
houses is the Dancing Dirk. It is the strongest one handed weapon
at this point. When attacking it has one of the following bonuses:
Sword Dance: 4x normal damage. Jitterbug, Wonderwaltz: Absorbs enemy's life. Normal hit: Normal
hit. Tempetango: Makes one enemy attack other monsters
Hints: No battles in Phoenix Tower:
Use the following door order: left, left, right, left,
left, right, left, left, right, left, left, right, right, left,
right, left, left, right, and up.
Hints: Bone Mail:
The Bone Mail is in the Dragon Valley in Galuf's world.
In the first area where you start to see bones, you will pass
the ribs. The Bone Mail is in a small pile of bones just before
you turn the corner on the cliff's edge. This armor is for Knights,
Samurais, Sorcerers, etc. This armor will serve well until the
end of the game.
Hints: Easy experience:
In the first world, once you get the airship go to
the chain of islands at the bottom of the map. The ones above
crescent island have an enemy called Black Flame which has the
Blue spell Black Shock, and gives high experience, gold and ABP
when defeated. Also, some of the islands have a monster called
Prototype which you cannot hurt to defeat. Use the Control command
and have it cast Exploder on itself You can also learn the Blue
spells Missile and Burn Ray from it. It also gives 500 experience
and 4 ABP when defeated.
The Quar Harpy gives 250 experience to everyone if four are alive,
333 experience if three are alive, 500 experience to two or 1000
experience to one person. This can help early on in the game,
if you are strong enough.
In the second world, after X-Death turns on his barrier, you will
get sent to another part of the world map. There are two places
that actually show up on the map when you use it -- a town and
a castle. Villagers in the town warn you about the castle, and
they also mention that the legendary weapons are all sealed there.
If you investigate, you will find absolutely nothing to do, and
a very difficult [in fact, impossible at your level] monster called
a ShieldDragon. The dragon is technically invincible to you. He
has Reflect, and you do not. He can kill you in a few blows, and
you [most likely] cannot seriously hurt him. However, if you have
someone become a trainer long enough to learn Control, then you
have a chance. Simply have everyone defend or heal while one of
the party tries to Control until they are successful. Once you
are controlling him, you can attack him with Blaze for 4999 damage.
Being a magical attack in nature, Blaze will not break the Control.
Repeat this until he is defeated. By defeating it, you will get
1000 gil, 2500 experience per character [10,000 experience total],
and 5 ABP. To add insult to injury, you can steal a Mythril Shield
from him every time [and occasionally a Gold Shield], and sometimes
you will win a Gold Shield from the fight.
Hints: Hint Golem Summon:
In the Valley of Dragons, get into a few random battles
until the monsters you fight are a Skelesaurus, Dragon Zombie
and Golem. The other monsters will turn on Golem and ask for help.
If you kill the two monsters before they kill Golem, Golem will
praise you and join your party as a summon. You have to use the
Golem item in order for him to join [just like Ramuh].
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