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BlopAllied General Cheats and Hints!
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Western Europe:

Torch [10 turns]
Major Victory conditions: All Victory objectives by turn 7

Minor Victory conditions: All Victory objectives by turn 10

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: 500
Kasserine [16 turns]
Major Victory conditions: All Victory objectives by last turn

Minor Victory conditions: Hold all but any one Victory objective

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 700, Minor: 500, Loss: 400
Mareth [13 turns]
Major Victory conditions: All Victory objectives by turn 9

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 500, Loss: 300
Tunis [18 turns]
Major Victory conditions: All Victory objectives by turn 13

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Sicily [18 turns]
Major Victory conditions: All Victory objectives by turn 11

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: 400
Anzio [20 turns]
Major Victory conditions: All Victory objectives by turn 14

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Jupiter [20 turns]
Major Victory conditions: All Victory objectives by turn 15

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: 400
Overlord [26 turns]
Major Victory conditions: All Victory objectives by turn 17

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Cobra [26 turns]
Major Victory conditions: All Victory objectives by turn 19

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Meuse [17 turns]
Major Victory conditions: All Victory objectives by last turn

Minor Victory conditions: All Victory objectives except [The Hague [14,1], Utrecht [24,1], Rotterdam [16,4], & Middleburg [6,11]] by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Moselle [17 turns]
Major Victory conditions: All Victory objectives by turn 10

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
To The Rhine [15 turns]
Major Victory conditions: All Victory objectives by turn 10

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Ruhr [17 turns]
Major Victory conditions: All Victory objectives by turn 12

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Germany [24 turns]
Major Victory conditions: All Victory objectives by turn 14

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: Game Ends Win, Minor: Game Ends Win, Loss: Game Ends Draw
Scenario flow:

hr

Hints: Anti-Tank Artillery:
Anti Tank Artillery can only be used against tanks. It is useless against anything else.

Hints: Make weak units useful:
As you hit forward, you will capture cities and towns. Your units will also become weaker as they take damage. When a particular unit's strength is at 1, 2, or 3 [the number below the unit icon on the battle 'map'], place the unit in a city you captured. Since the city has to be unoccupied for the enemy to reclaim it, your weaker units will become more useful, especially if the weaker unit is a tank force. However, make sure that you rebuild some units, as having all your weak units guarding a city is pointless; you should have no more than three or four in the city, so the stronger units can come back from the front lines to defend the captured city.



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Mass Effect 3
Featured gameEarth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction. You are Commander Shepard, a character that you can forge in your own image. You determine how events will play out, which planets to explore, and whom to form alliances with as you rally a force to eliminate the Reaper threat once and for all. How you wage this war is completely up to you: go into combat with guns blazing or use cover to plan a more tactical assault. Utilize your squad to full effect or take a lone wolf approach... Check out our cheats for this game!

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