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Scenario flow:

Western Europe:

Torch [10 turns]
Major Victory conditions: All Victory objectives by turn 7

Minor Victory conditions: All Victory objectives by turn 10

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: 500
Kasserine [16 turns]
Major Victory conditions: All Victory objectives by last turn

Minor Victory conditions: Hold all but any one Victory objective

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 700, Minor: 500, Loss: 400
Mareth [13 turns]
Major Victory conditions: All Victory objectives by turn 9

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 500, Loss: 300
Tunis [18 turns]
Major Victory conditions: All Victory objectives by turn 13

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Sicily [18 turns]
Major Victory conditions: All Victory objectives by turn 11

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: 400
Anzio [20 turns]
Major Victory conditions: All Victory objectives by turn 14

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Jupiter [20 turns]
Major Victory conditions: All Victory objectives by turn 15

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: 400
Overlord [26 turns]
Major Victory conditions: All Victory objectives by turn 17

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Cobra [26 turns]
Major Victory conditions: All Victory objectives by turn 19

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Meuse [17 turns]
Major Victory conditions: All Victory objectives by last turn

Minor Victory conditions: All Victory objectives except [The Hague [14,1], Utrecht [24,1], Rotterdam [16,4], & Middleburg [6,11]] by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Moselle [17 turns]
Major Victory conditions: All Victory objectives by turn 10

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
To The Rhine [15 turns]
Major Victory conditions: All Victory objectives by turn 10

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Ruhr [17 turns]
Major Victory conditions: All Victory objectives by turn 12

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Germany [24 turns]
Major Victory conditions: All Victory objectives by turn 14

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: Game Ends Win, Minor: Game Ends Win, Loss: Game Ends Draw

Hints: Anti-Tank Artillery:
Anti Tank Artillery can only be used against tanks. It is useless against anything else.

Hints: Make weak units useful:
As you hit forward, you will capture cities and towns. Your units will also become weaker as they take damage. When a particular unit's strength is at 1, 2, or 3 [the number below the unit icon on the battle 'map'], place the unit in a city you captured. Since the city has to be unoccupied for the enemy to reclaim it, your weaker units will become more useful, especially if the weaker unit is a tank force. However, make sure that you rebuild some units, as having all your weak units guarding a city is pointless; you should have no more than three or four in the city, so the stronger units can come back from the front lines to defend the captured city.



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Grand Theft Auto IV
Grand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Niko Bellic, a new immigrant from the Balkan whose troubled past and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko’s search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko’s well-known skills as a tough guy... Check out our cheats for this game!

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