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 | Allied General Cheats and Hints! |
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 Download guide
Download gameshark codes
 Scenario flow:
Western Europe:
Torch [10 turns]
Major Victory conditions: All Victory objectives by turn 7
Minor Victory conditions: All Victory objectives by turn 10
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 800, Minor: 600, Loss: 500
Kasserine [16 turns]
Major Victory conditions: All Victory objectives by last turn
Minor Victory conditions: Hold all but any one Victory objective
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 700, Minor: 500, Loss: 400
Mareth [13 turns]
Major Victory conditions: All Victory objectives by turn 9
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 800, Minor: 500, Loss: 300
Tunis [18 turns]
Major Victory conditions: All Victory objectives by turn 13
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Sicily [18 turns]
Major Victory conditions: All Victory objectives by turn 11
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 600, Minor: 500, Loss: 400
Anzio [20 turns]
Major Victory conditions: All Victory objectives by turn 14
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Jupiter [20 turns]
Major Victory conditions: All Victory objectives by turn 15
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 800, Minor: 600, Loss: 400
Overlord [26 turns]
Major Victory conditions: All Victory objectives by turn 17
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Cobra [26 turns]
Major Victory conditions: All Victory objectives by turn 19
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Meuse [17 turns]
Major Victory conditions: All Victory objectives by last turn
Minor Victory conditions: All Victory objectives except [The Hague
[14,1], Utrecht [24,1], Rotterdam [16,4], & Middleburg [6,11]]
by last turn
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Moselle [17 turns]
Major Victory conditions: All Victory objectives by turn 10
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
To The Rhine [15 turns]
Major Victory conditions: All Victory objectives by turn 10
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Ruhr [17 turns]
Major Victory conditions: All Victory objectives by turn 12
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Germany [24 turns]
Major Victory conditions: All Victory objectives by turn 14
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: Game Ends Win, Minor: Game Ends Win, Loss:
Game Ends Draw
 Hints: Anti-Tank Artillery:
Anti Tank Artillery can only be used against tanks.
It is useless against anything else.
Hints: Make weak units useful:
As you hit forward, you will capture cities and towns.
Your units will also become weaker as they take damage. When a
particular unit's strength is at 1, 2, or 3 [the number below
the unit icon on the battle 'map'], place the unit in
a city you captured. Since the city has to be unoccupied for the
enemy to reclaim it, your weaker units will become more useful,
especially if the weaker unit is a tank force. However, make sure
that you rebuild some units, as having all your weak units guarding
a city is pointless; you should have no more than three or four
in the city, so the stronger units can come back from the front
lines to defend the captured city.
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