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BlopCastlevania: Symphony of the Night Cheats and Hints!
new PSP cheats Blank 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Hints: Hidden items under Librarian's chair:
Once you acquire the gravity boots, go to the area beneath the Librarian's room. Stand under the hole in the ceiling and use the gravity boots to knock his chair up into the air. The first time you do this, you'll get a Life Max Up pot. After that you have a random chance to get one of three other items - Dracula's Tunic, Axelord Armor, and a Rind of Arcana. The order in which you get them is random, as is the chance of getting any item at all. To greatly improve your chances, use the boots to repeatedly knock his chair up without touching the ground or making him hit the ceiling.

Hints: A Message from Alucard and a Hidden Song:
Put the Castlevania: Symphony of the Night CD into the drive, listen to track 2 and Alucard will explain what track 1 is, and an extra song will be played.

Hints: Invincible Alucard:
Go to the room where you can see a save point and do the 'Sword Brothers'. Then, immediately go to the save point and hit Up + R2 so that you can save the game as a Wolf. Immediately save the game as the Sword Familiar starts spinning. Once you see the 'Data Saved' message, hold Select + Start to reset the game, then load your saved file. If done correctly, your map will be glitched and the rooms you have previously visited will have disappeared. However, your completion will remain as it is. You must cover the rooms you have done before. The Walk Armor's defense will increase as your completion also increases. The more rooms to cover, the stronger the Walk Armor's defense will become. Repeat this until the Walk Armor becomes very strong. At this point the highest damage that Alucard will ever receive is 1 [except spikes], and he will be immune to all types of sickness except for stone. Alucard will not be pushed away, even if he is being attacked by enemies. Also, if Alucard gets hit while he is in Bat or Wolf form, he will remain in that form as if nothing hit him.

Hints: Enable The Sword Card Familiar [Sword Brothers Spell]:
Press the Down, Down/Forward, Forward, Up/Forward, Up [hold Up for 2 seconds], Down + Attack. Make your way to the Librarians room. Stand near him, but not so you enter his menu's. Cast the sword brothers spell. As the sword starts to spin, Walk towards the librarian and enter his menu's. Sell off all but 1 of any single gem. Press Start to enter into alucards menu while still in the librarian menu's. [Casting of the sword brothers spell allowed you to enter your menu's while in the librarian's menu's] Have Alucard equip the last gem of the chosen type. Return to the librarian's menu's and sell the last gem to the librarian. Since the gem was removed and you sold something you didnt have for sale, The game drops the count of that gem to 255. Sell off extra gems to max out your money. I suggest using the diamond to get your money the fastest.

Hints: Unlock Alternate Endings:
Do the following when fighting Richter:

Best Ending - Wear the glasses Maria gave you and defeat the green specter. After completing both castles with a percentage of at least 196, defeat the final boss.
Good Ending - Wear the glasses Maria gave you and defeat the green specter. After completing both castles with a percentage below 150, defeat the final boss.
Bad Ending - Defeat him while wearing the glasses Maria gave you.
Worst Ending - Defeat him but don't wear the glasses Maria gave you.

Hints: Start the Game With Some Items:
Heart Refresh - Use up every single heart you have in the Prologue.
Neutron bomb - Gather 15 MORE hearts in the prologue.
Potion - Have full life at the end of the battle.

Hints: Sword Brothers chapel glitch:
This glitch can bring your map coverage percentage up to 215.3%, though it's not easy to cover that much. You need the Sword familiar, at level 90 or higher, and the Soul of Bat. Go to the bottom-left corner of the first bell tower. Walk to the bottom left exit and cast the Sword Brothers spell. While the spell is being cast, transform into a bat and charge to the left. If done correctly, you should exit outside of the castle. This can also be done in the Anti-Chapel.



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