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 | SOCOM: US Navy Seals Cheats and Hints! |
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 Download action replay, gameshark, code breaker codes
 Secret headset commands:
There a few secret commands to say into the headset.
'Bravo open/close door' [when close to a door -- point
at it with the crosshairs]
'Hands up, get down' [sneak up to guards and yell it]
'Bravo diffuse bomb' [when pointing crosshairs at bomb]
'Breech, Bang, Clear' [clear a room by pointing crosshairs
into it - your team will throw in two bang, grenades, and a frag]
'Team low profile' [team sneaks around killing terrorists
stealthy]
'I got a gun! What do you got?'
'Don't ask don't tell' [team not very helpful and dumber
than usual].
'Get down' or 'Hands up' [used to get enemies
to surrender].
'Bravo open door'
If Spectre or Jester is carrying a sniper rifle, you can use the
command 'Bravo Snipe'.
'Bravo kill me' [They will kill you].
'Bravo report status' [They will tell you what they
are doing].
There is a headset command that you do not see in the list, 'Bravo/team
snipe'. It requires that you selecte one snipe rifle for
both [A and B] at least, and that you are pointing your crosshairs
on the enemy you want to snipe. The game will give you this as
an 'attack to', but the attack is by sniping [even if
the other teammates have a simple rifle]. This does not always
work.
Point your crosshairs at an escortee that you have and say 'Bravo
escortee [any escortee you have] to [any nav point]'. Yhey
will keep the escortee between them and slowly make their way
to the desired nav point. This is very useful in mission 10; just
make sure that you send them to 'Charlie' first and
keep Bravo on 'fire at will'. Note: If you have multiple
escortees, tell Bravo to take half of them while you take the
other half.
Rear Admiral difficulty:
Successfully complete the game under the 'Captain'
difficulty setting.
Level select:
Successfully complete the game under the 'Lieutenant
JG' difficulty setting.
Admiral difficulty:
Successfully complete the game under the 'Vice
Admiral' difficulty setting.
Commander difficulty:
Successfully complete the game under the 'Lieutenant
Commander' difficulty setting.
Lieutenant difficulty:
Successfully complete the game under the 'Lieutenant
JG' difficulty setting.
 Hints: Easy mission completion:
This process takes longer, but you can get a higher
grade and not lose a lot of life. Always take a suphited weapon,
sidearm or rifle [M4A1-SD and 9mm-SD recommended]. Use silent
kills such as the rifle butt and the knife attack. Wounded enemies
may fire back if they see you. Always make sure they are dead
before proceeding. This is an easy and safe way to get through
a mission, but takes longer.
Hints: Mission 3:
When you start, tell your men to hold there positions.
Walk straight ahead and you will see a small path. Follow it and
quietly sneak up behind the enemy. You will get a choice to stab
him. Press Circle and he will die. Run back to the other
side, where you first started. Sneak up into the weeds and prone
down. You will see two more guards walking. You can snipe them
from where you are located. Proceed forward quietly and you will
see two more guards you can snipe without getting too close. Next,
tell Bravo to stealth to the little shack. Go thorough the water
and proceed up the hill. You will see a small hill with a tree
and bushes. Go up that hill and prone down. You can now snipe
the last guard. Then, run to Charlie and go up the hill to left
where the wall is located. You will see something like a hallway.
Go through there quietly and come around the corner. Walk up to
the guard and kill him with a knife. Proceed to other side where
you first came out and do the same thing to other guard. Then,
tell your team to regroup and you can clear the area. Note: Two
guards are on the top of the wall -- be patient.
An easy way to get past the first part of the mission, if you
do not care about the first secondary objective, is to just say
'Support sweep' into the headset. A chopper will appear,
shooting and smoking all enemies except for the sniper in the
shack northwest of the first shack in front of you.
already completed:
In the Hohn Kaen temple mission, where you rescue the
ambassador and his wife, tell Bravo to hold their position [they
may already be doing this]. Continue through the mission as usual,
making sure every enemy you see is dead, up to the place where
the wife is located. Kill the enemies in there, and give the command
'Bravo, Regroup.' Wait about a minute, then Jester will
say 'What say we sit tight and make a better plan to get
the little lady, sir?'. Wait a few more seconds, and the
top of the screen will read 'Current Objective: Secure Flank
Before Entering Temple Complex', even though you already
completed that objective. Note: You do not have to do the objective
again. Continue the mission as usual.
Hints: Snipers on large maps:
On large maps with a lot of places that could hide
snipers [such as the Rescue POWs mission], give Boomer and Specter
sniper rifles. The have a great chance of seeing something you
do not, and killing it before you can find it.
Hints: Refill clip without reloading:
Once you kill someone and you only have a few bullets
in your clip, switch weapons with the person you just killed then
switch back. Your clip will be full without the cost of one clip.
Hints: Injuries:
If you or Boomer are injured, have Bravo lead the way,
especially with a hostage. This allows you to make sure the hostage
does not get shot and you do not lose Boomer or yourself.
in wall:
On the terrorists side, go to the box near the cave.
Lay down faceing it, about one body length away. Quickly hit
Trianglex2, Square while hiting Left Analog-stick Up. If done correctly, you should be on the
first box. Then,
turn to your right facing the tree. Jump forward and you should
be on top of the net over the terrorist's base. If you have an
early version of the game, you can jump on the rock next to the
tree then go through the wall; or you can go to the corner to
the left of the tree going counter clockwise and jump through
that rock.
Hints: Weapon and equipment list:
Pistols
226 Pistol
DE . 50 Pistol
F57 Pistol
M9
Silenced Pistols
Mark 23 SD Silenced Pistol
9MM pistol
Automatic Pistol: Glock Model 18
Carbines and Grenade Launchers
M14 Rifle
M16A2 Rifle
M16A2-M203 Rifle
AKS-74 [Long Stock] Rifle
AKS-74 [Folding Stock] Rifle
AK-47 Assault Rifle
M4A1 Assault Rifle
M4A1 SD Assault Rifle
M4A1-M203 Assault Rifle
552 Submachine Gun
HK5 Submachine Gun
HK5 SD Submachine Gun
F90 Machine Gun:M60E3 Machine Gun
M63A Grenade Launcher
M79
Sniper Rifles
M40A1Sniper Rifle
M82A1ASniper Rifle
SR-25Sniper Rifle
SR-25 SD
Equipment
AN-M8 Grenade
HE Grenade
M67 Grenade
M79 Frag Round [6] Grenade
M79 HE Round [6] Grenade
M79 Smoke Round [3] Grenade
M203 Frag Round [6] Grenade
M203 HE Round [3] Grenade: Mark 141 Flash Bang
Mine: Claymore
Explosive:C4 Explosive
Satchel Charge
Equipment: Double Ammo
Hints: Glitch: Teleport:
Note: This does not work in newer versions of the game.
Go to a wall that lets you hang on it, and not one that you just
quickly climb up. Stand directly in front of the wall crouched
down. Press X to climb on it, hit Triangle, then
drop down. You will be standing. Then, hold Right or Left
and shoot one bullet. Your screen will glitch, then your character
will appear somewhere else. Hold Left or Right again
and shoot to teleport somewhere else.
Hints: Mission 2: Funny comment:
Plant C4 on the outside of one of the outhouses. After
it explodes, one of your men will sometimes say 'I guess
i will have to hold it, right sir?'.
Hints: Mission 11:
In the second to last round where you have to defuse
the nukes, wait in the bushes at the beginning. Almost all enemies
will appear and run towards you. Then, go up the stairs. If you
wait outside, one to three enemies will run at you. Run through
the entrance. Make sure there are no enemies on the left immediately
as you walk in, in a little notch in the wall on the right and
behind a table directly in front of you. You will go to the entrance
to another room. Wait outside and point a gun at the little doorway.
About five enemies will run out. They are easy to kill. You can
either go through that door to reach the cave complex or go straight
ahead. There are many enemies in front. If you run in and quickly
run out and go to the prone position, you can kill up to ten or
so enemies very easily. You may want to do this because you will
have to face them on the way back to the extradition point. If
you go through the first choice, you will pass a generator and
go through a small cave out into the open. Be careful -- a sniper
is up on a little hill to the right. Kill him and wait a couple
seconds. Another enemy with a grenade launcher will appear. Kill
him quickly. Go through the little passageway to a relatively
open area. You will find a little doorway -- you must go through
there. If you wait, the enemy should come out, but that takes
a bit of time. Go in and there is one enemy to the left, two to
the right, and sometimes a sniper up the little passageway to
the right. When you are done with this part, follow the map into
the a set of small rooms. Many enemies are hiding behind boxes
and will run at you quickly. An intermission featuring the enemies
saying how great they are will start. You will go down that dark
way and see a large rock. Behind that is the doorway. About six
enemies are in there. Do not go in. Instead, throw a few grenades
and try to kill as many as you can. If you go in too fast, they
will arm one of the nukes. This means you will have one minute
to get it defused. If it does get armed, listen for a beeping
sound. That is the nuke you need to defuse. There are also two
or three enemies waiting in there. When you defuse that nuke,
run across and arm the other nuke. You have about seven to eight
minutes to get out. Be careful as there will be enemies running
at you. The number varies, depending how many you killed at the
beginning. Be very careful when running out of the complex the
nukes are in. It does not matter which way you go. You will end
up at the initial place at the beginning of the round. There is
one last enemy hiding. He shoots and kills very fast. Turn on
your nightvision to locate and kill him. There should be no enemies
after that, and you can move to extradition.
Hints: Glitch: Mission 8: Walk through wall:
Near the start of the mission, there is high but thin
rock near the lookout point. It is located about four feet from
the edge of the map. Clear Area 2 and the entry area or else the
Tangos will not all load. Go through the passage between the edge
and the rock and attempt to climb up the rock. If done correctly,
you will run up the rock. Then, jump from the rock to the closest
point on the ledge across from you. If done correctly, you will
land safely on the ledge. Walk through the wall and kill all the
enemies.
Hints: Mission 8:
At the beginning of the level, throw two grenades to
kill the guards then destroy the soldiers behind the tree with
Bravo team. Then, tell the soldiers to ambush to kill any enemies
you cannot kill yourself. Keep doing this for the rest of the
mission.
Hints: Mission 2: Getting the laptop:
Go to the hut that has the power generator. On one
of the sides, there is a switch. Flip it and the power will go
off. Do this before going to get the laptop. None of the files
will be deleted because there will be no warning of you coming
up the stairs.
Hints: Ammo bonus:
If you kill enemies with a knife, it seems as if you
will obtain some ammo bonuses, such as M67, mags, etc.
Hints: Mission 9: Hide in caves:
The caves can be difficult. Use the following trick
to avoid being seen by the CPU. Look up in the brightly lit areas
to see lights hanging down from the ceiling. Shoot the lights
and the enemy will not know what hit them.
Hints: Hint. Mission 2: Outhouse ambush:
When you first reach the base area, go left and hide
behind a snow pile near the front of the cabin. Wait and you will
see a man exit the cabin and walk away. Follow him without being
spotted and he will go into the outhouse. Wait until he goes inside
and closes the door. Open the door and kill him. You will hear
one of your men say, 'Never done that before!'.
Hints: Hide in plain sight:
Always stay in the prone position [crawl]. Use the
surrounding foliage [trees, grass, etc.] as cover [the thicker
the better]. With all these steps in mind, plus camos, the enemy
should just stroll past you. Note: This tips work better in online
play as the single player AI is smarter.
Hints: Slide when you are down:
When you get shot and have your gun out, or if you
get knocked down by a grenade, hit Reload. Sometimes
you will slide if you hold it and try to move as if walking. However,
most of the time ypu will just get up quickly.
Hints: Glitch: Avoid death by claymore blast:
Plant a claymore in front of you. When you stand up
from planting it, turn 45 degrees to the right, but do not move
your body [just your view]. Do the same thing with the other two
claymores. After you are done planting them, make sure that you
have not moved from the circle of claymores and detonate them.
If done correctly, you should fly back, but not die.
Hints: Mission 1:
At the beginning where you have to eliminate the guards,
just tell Bravo to ambush. Sit back and watch them take them out.
They will do the same for the next three guards on the other side
of the barge. When you do not feel comfortable about a room or
area, tell them to ambush and they will clear that location.
Hints: Mission 4:
Go prone and go under the huts. Blow holes in the floor,
the enemy will not know what hit them. Note: Throw a flash bang
or a smoker in the window first. When more enemies appear the
final hut, throw frags out behind the hut while you are still
on it. Kill anyone who charges. Then, crouch and move silently
around the perimeter in the back of the island and kill the surviving
snipers.
Hints: Glitch: Prison Break: Hind in armory:
When you get Mr. Pickle's map in the armory, clear
the building of enemies. If the enemy Hind helicopter appears,
stay on the main floor of the armory. The Hind will fly inside
the armory and you can shoot it until it is gone.
inside wall:
if you are a SEAL, jump over the little wall then go
to the right, up the stars. There will be a wall. Go to the corner
of the wall and run. Slowly turn and you will go in. You can shoot
people on the other side and jump to get higher.
Hints: Shorter commands:
The game needs correct pronunciation, but accepts shorter
commands. For example: 'Bravo attack cross for' for
'crosshairs' or 'Team cover' for 'cover
area'.
Hints: Glitch: Climb underground:
In any mission with a ladder, climb to the top, ladder
slide, turn around 180 degrees, and hit X. If done correctly,
you will climb under the ground.
Get in a standing position at the top of a ladder, then do a ladder
slide. Do not move the Left Analog-stick Right until
the 'Climb' button appears. Climb the ladder and slide
again. You can only do this with every ladder in single player
and online mode.
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