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 | Red Faction Cheats and Hints! |
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 Download weapon/enemy guide
 All bonuses:
Hold Select, then hit Left, Right,
Up, Down, Circle, Triangle, Square,
X during game play.
Full health:
Press Select, then hit Up, Left,
Down, Right, Upx2, Downx2, Circlex2
during game play.
 Hints: Glitch: Enter and walk around the driller:
When you find the driller and get inside it, drive
it out until you can get out and walk around to the back. When
facing the back, jump up onto the back of driller. This may require
several attempts. You will then be able to walk around on top
of the driller, but half of you will be inside it. Keep moving
around on the top until you fall in. You will now be able to walk
around inside the shell of the driller. To get back out, go toward
the front and hit X to drive it then hit X again
and you will appear back outside of the driller.
Hints: Defeating Mendoza:
When the battle starts, take out the flyer which Mandoza
is inside with two shots from the raildriver. When she exits,
use all your remaining raildriver shots to weaken her shield.
Then take out your machine gun and fire as many times as needed
to take out her shield. Afterwards, use the machine gun on her
again. She will be defeated very soon.
Hints: Defeating Capek:
When you reach Capek's Inner Sanctum, there will be
a few guards with heavy armor. Try and take them all out, except
for one because as soon as you do, Capek appears. Run to the ramp
on the right-hand side of the room and take a right at the top
of the ramp to follow another ramp up towards a door. Arm yourself
with the Assault rifle and take out the last guard. As soon as
you do, Capek appears and Eos blasts through the door where you
are standing. Run through the hole she made and you will find
health and weapons. Save your game at this point. Then, use the
assault rifle to defeat Capek. However, stay away from Eos because
if she dies the fight ends.
After defeating two of the three guards, run up the ramp to your
left and take the gun and ammunition. Then, kill the guard on
the opposite side. Capek will immediately descend from above.
At this point keep moving -- do not try to fight him, but stay
on the ramp. Eos will break through the door where the third guard
was located and begin shooting Capek. Quickly run through this
door and pick up the sniper rifle and ammunition. Then, back up
so that you are out of Capek's sight. When you go back to the
doorway, you will see that Capek has ascended back up to where
he dropped down from and Eos is running around shooting at him,
but he is not firing back. Stay in the doorway, take out the sniper
rifle and shoot his protective purple bubble five times -- do
not worry, he will not shoot back. After five shots, his bubble
will burst, he will drop down to the platform below, and begin
shooting at you again. Leave the doorway and begin shooting him
with one of your automatic weapons. That combined with Eos' shooting
will defeat him easily. Note: As you are running around, stay
away from Eos -- if Capek's projectiles miss you, they will hit
her and your game will be over. Capek never tries to hit Eos;
he just wants you.
When you first enter the room were Capek is located, take out
all the guards and he will appear. At the same time, a wall will
blow open and your girl partner will arrive to help you. At this
time Capek will try and hit you with his weapon. Even though your
partner is helping, Capek will only shoot at you. Move into an
area were you know he will not be able to find you and remain
there. Your partner really does hurt Capek when she fires. It
may take a few minutes, but if you stay there your partner will
take out Capek for you. Note: You might need to return fire.
When you get to Capek's lair, after he appears and starts shooting,
go back through the door you entered and stay there. Eventually,
Eos will kill Capek herself and she will not die.
Hints: Avoid detection:
In the single player game, there are two locations
where you have to be stealthy. One is when you pretend you are
a businessman and the other is when you have to pretend to be
a scientist. To make it easier to avoid detection from guards
or other pedestrians, always look down or away from people. No
one will learn your identity until you look them in the face.
Hints: Lobby: Hidden items:
Go to the four corners on the first level of the lobby
after you have obtained the rocket launcher in the muti-player
level. Use the rocket launcher on the four corners to find health,
enviorsuits, a fusionrocket, a flame thrower, and a rail driver.
Hints: Saving ammunition:
When you have remote explosives, do not use up ammo
for your other weapons. It only takes one to a few remote explosives
to take out enemies. When you start the game and get to the part
where you see the four troopers and the enemy APC, throw a bomb
down by the APC. Detonate it and the bomb will blow a huge hole
in the ground. If done correctly, the APC will fall in and explode
when it hits bottom. Take advantage of the geo-modification of
this game. This also works with groups of enemy soldiers.
If you are low on ammo in any level and do not have enough bullets
to kill an enemy, hit Up to aim carefully, then shoot
an opponent in the head. They will automatically die in one shot,
saving ammunition.
Hints: Installation XJ5: Hidden pit:
In the deathmatch Installation XJ5, you can get outside
to the pit. Grab the rocket launcher and jump down, then turn
left. Note the archway above. Blast a hole in the wall below the
doorway and start building a tunnel straight to the open window.
Just going to the archway above and blasting around the window
does not work due to an invisible wall. Once you make the tunnel
all the way through, you can look down into the pit below, If
you drop down, you will always die. Turn to the left or right
and blast a hole big enough to jump into [make the hole on the
outside of the wall]. Jump into the hole, then make another hole
directly in front of you but down slightly. Now that you have
made another hole, jump into it. Make sure the hole is not too
far down, or you will die from the fall. Repeat this process until
you have reached the bottom of the pit. Note: It is next to impossible
to get back up once you are down there.
guard station:
Save at least three Big Earl rockets from the beginning
of the game from M-4. When you go to the part where Hendrix first
contacts you in the tunnel, after about 24 feet, you will reach
the catwalk outside with the earthen bridge where the APC and
convoy of troops are advancing toward the guard station. Fire
one shot near the outer track [the one facing you]. After the
first shot, the APC will begin to buckle, and tilt down. Since
that the track is stuck, fire another shot near the front of the
vehicle, closest as possible without hitting the APC. Shoot the
next shot again right outside of the outer track, further down
from where the first rocket hit. In the process, you burrow a
hole big enough for the APC to fall through and go sailing down
to the bottom of the Chasm [watch it long enough and see the explosion];
or the APC will be immobilized, creating a bit of an obstacle
for the soldiers to go around, and provide a very good sniping
position. The soldiers will most likely stay on their side of
the hole, even if they can walk around it. Beware, as if the APC
tilts less than 45 degrees inverted, the small mounted machine
gun can still shoot at you -- try to get the front of the APC
very deep into the hole you create by shooting it.
in multi-player mode:
Once you have the Fusion Rocket Launcher in multi-player
mode, kill yourself with it, If you can get back to your corpse,
you can pick it back up. When you do, it will have three shots
on reserve and a fourth ready to fire.
Hints: Multi-player mode: Hidden weapons:
Equip a rocket launcher or mines and blow up any poster,
sign, or painting. You may find a secret weapon that you cannot
get elsewhere in the level.
Hints: Secret areas:
Immediately after Parker pops Capek's nano-tech shield
[during an intermission sequence], you will follow a trail. When
you reach the area where a dead guard is on the ground, look to
the right. Note the small hole where it looks as though a small
animal could fit through. Get an explosive and blow a hole big
enough to fit through. Enter it to reach a room. Jump to the center
then jump up and down to get a fuel canister and fusion rocket
launcher.
When you enter the room immediately after you use the jet to transport
Gryphon go to the center room you will see a huge Modulation Droid.
Run and dodge the bullets and missiles. Look around the room to
find ladders all around leading to the top of the ceiling. Climb
the ladders and get to the top. Then, look around to find boxes
all around. Go to the boxes and walk into each of them on every
side. You will get a lot of ammunition, health, and Enviro-suit
repair kits. This should prepare you for the Modulation Droid.
When you take the elevator down to Level 17, stop on the second
ladder. Climb upwards slightly higher than the room below. Look
to your right, and you will see a tunnel. Jump in and proceed
through it. You will find a section of little cliffs in which
you can get a sniper rifle and an assault rifle.
Hints: 100% accuracy:
To get 100% accuracy with any gun, including the heavy
machine gun, just hold the D-Pad up to aim. When you shoot,
the bullets will always hit their mark, even if you hold down
the shoot button with an automatic gun.
positions [foxhole]:
This trick works very well against bots and players
alike. For example, in the DM level 'XJ5', there is
the grated walkway where the rail driver is on the upper floor.
Go down the other end [the one close to the hallway by the Envirosuit
armor], and blow a hole in the floor near the grate large enough
to get in and duck down inside. Be careful -- if you do it too
close to the grated catwalk, then it will also break part of the
bottleneck off and expose you from the outer wall, being that
it was blown out from the blast. From here, you can use any type
of bullet-using weapon with ease. The rail driver is recommended,
as it will allow you to duck down in the hole, giving you cover
from most of the players/bots, but allowing you to fire at them
through the floor/ceiling. This trick also works very well when
you back yourself up against an indestructable wall, so you have
a full peripheral view of 180 degrees all around, with no danger
of being back attacked.
Hints: Blasted Canyon: Sniper hole:
You will start in one of the two blue boxes on the
sides. Use a rocket launcher to tunnel down. Take about two shots
in the back, then down about two to three shots. After that, just
shoot out the walls in front [that the windows on the blue gate
objects are] until you see light. Peek out and you can see the
level below your box. Note: You may die a few times before accomplishing
this.
In multi-player mode, select the Blasted Canyon level. When the
game starts, look out onto the field and turn right at the wall.
Get a rocket launcher and begin blasting the wall. Soon it will
be large enough for you too fit in. Get inside, look down, and
shoot a rocket [killing yourself]. When you go back in, you should
be under the floor. Begin blasting out some of the rock under
the floor [killing yourself in the process.] After awhile you
will have a cave under the floor. If you wish to make a sniper
point, blast [under the floor] towards the field. You will soon
see light, in which case you should blast open more until you
can see the field. Note: Always bring a rocket launcher down with
you, in the event you get stuck there is no getting out.
Hints: The Shooting Gallery: Avoiding damage:
When nearing the end of the game in single player mode,
you will have to catch the tram to proceed to the next area. The
tram is located immediately after 'The Shooting Gallery.'
In order to avoid fighting most of the guards, equip the Heavy
Machine Gun. Next, proceed down the track towards the small door
to the left. Inside, kill the guard. Once the other guards stop
rushing in and shooting at you, collect the health vial [just
behind the desk], dash out of the room, head towards the front
right side corner of the train, and duck down immediately. This
will prevent gun fire from hitting your character. Stay ducked
down until the loading screen appears.
part:
When you break into the science lab, do not take the
lab coat. Instead, continue on with all of your weapons and try
to keep the alarms from going off -- nothing happens if it does.
When you hear about the door with the security code, find a guy
man who sits at a table and does not do anything. There will be
a red set of brackets around something that does not exit. This
is where you get the key to the locked door, by killing the man
who does not talk. A key card will appear where the set of red
brackets where located, and you can continue.
Hints: Warlords: Suicide hole and sniper:
Get on top of the roof of a bunker [where the fusion
rocket launcher is located]. Start blowing out holes in the wall
in front, so you can get in. Keep taking out the wall with your
mini-rocket launcher at a slant. After a while, you can turn right
with your gun and take out the wall so you can see the light --
this takes some time. After you can see the light, look down.
Usually you are high up. Jump off to make your self road kill,
or take a sniper rifle up and take out opposing players. You can
get so high up, that when you look up from the ground the hole
will actually be over the cliff and not even on the level. If
you get up this high, you can see the map plus cloud-like objects.
Do not fall down or you will go into an eternal fall. When this
high, your guns will have unlimited ammunition -- hold the fire
button to see your gun fire a lot.
Hints: Easy kills:
Throw a remote mine on an enemy. If it hits, they will
scream and run around instead of shooting you. Let them run around
and eventually they will try to find guards. When they do, detonate
the bomb to get two or more frags for one.
Take out your pistol with the silencer when you see a guard. Press
R1 as fast as possible until the guard is dead.
Hold Up while shooting.
Hints: Glitch: Water in the sub:
In training mode, after you ride in the submarine,
point the nose of the sub out of the water. Make the sub completely
vertical, then hit X to get out. You will get out of
the sub in the cockpit of the sub. You can look outside, and there
is a bit of water in the sub where the chair is located.
Hints: Glitch: No gun:
When in the areas before Capek, you will notice that
sometimes there will be bathrooms. Go in and look to find mirrors.
When you look at one with your gun out, you may notice you have
no gun. To really figure this out, look to the side so you can
see the mirror out of the corner of the screen, and your man will
not have a gun. If you pick up a body and look in, you will also
notice you do not have a body on your shoulder, just air.
When you are undercover, go to a bathroom and take your gun out.
Put on the silencer and the gun disappears. Take it off and you
will see it again.
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