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Invisible enemies:
Enter 'WHERERU' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. All that you will see is their guns and helmets.

Paintball FMV sequence:
Enter 'MAGGOTAHOY' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Bullet shield:
Pause game play, then hit Circle, Select, R2x2, R1x2, L1, R1. The game will automatically resume.

Mission 6 [The Horten's Nest]:
Enter 'GORILLA' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Invincibility:
Pause game play, then hit Square, L1, Circle, R1, Triangle, L2, Select, R2. The game will automatically resume.

Mission 4 [Several Bridges Too Far]:
Enter 'CHIMPNZEE' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Silver bullet mode:
Enter 'WHATYOUGET' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. Silver bullet mode allows enemies to be killed with one shot.

Complete previous mission with Gold Star:
Enter 'TIMEWARP' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Our Trip To Holland FMV sequence:
Enter 'FRESHDEMO' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Mohton torpedoes:
Enter 'TPDOMOHTON' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. Your bullets will now change into 'photon torpedoes'.

Mission 2 [A Storm in the Port]:
Enter 'ORANGUTAN' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Making Of Several Bridges Too Far FMV sequence:
Enter 'BACKSTAGEF' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Snipe-O-Rama mode:
Enter 'LONGSHOT' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat. This cheat allows all guns to zoom like a sniper rifle.

Making Of Storm In The Port FMV sequence:
Enter 'BACKSTAGET' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

Making Of D-Day FMV sequence:
Enter 'BACKSTAGEO' at the Enigma Machine. Green lights will confirm correct code entry. Select the 'Bonus' option underneath the Enigma Machine to enable/disable this cheat.

hr

expert:
After you save the demolition expert with the bangalores and he has blown the sea-wall, follow him. Keep watching him when he still runs. He looks like he is holding a rifle. He should hit a mine, then land on another mine after he falls from the blast of the first one.

Hints: Glitch: Light a fire in mid-air:
Instead of lighting the rags, on the red barrels shoot them. Then walk up to where the barrel was. You should have the writing on the top that instructs you to 'Press Action to ignite the rag'. Press Action and a fire will start in mid-air.

Hints: Glitch: Crazy drunk:
Play the Operation Repunzel level. Enable the 'Unlimited ammunition' code. Go to the room with the bar. You will see a drunk man. Throw a grenade at him. He will start to die. Throw another one. He will get up, then begin to die again. You can do this repeatedly until you run out of grenades.

Hints: Gold Star medal:
Kill over 95% of the enemies and have over 75% health remaining at the end of a level to earn a gold medal.

Hints: Operation Repunzel: Suicidal Nazi:
There is a Nazi soldier practicing a speech in a hall where you find the map behind the painting. Instead of going around on the top, go downstairs and run up to him. He will automatically fall back and die without a single shot. The only downside is that you cannot get a gold star for this mission if this is done.

Hints: A Chance Meeting: Falling objects:
When you enter the main U-boat facility and start to fight your way towards the docks, you will encounter several train cars. One of these cars has a mounted MG-44. Hit the switch on the other side of the car and it will roll until the gun is pointing through a doorway leading into an open area between the dockyard buildings. Use the gun to clear out the enemy. When done, proceed forward until you find more Nazis. One of them will shoot at you with another machine gun mounted on a sandbagged position. Behind that are a truck full of torpedoes and a crane that is holding several crates aloft. Use your Springfield sniper rifle and shoot the rope. The crates will fall on the truck, causing it to explode and kill the sniper on the crane and any nearby Nazis.

Hints: Operation Repunzel: Speech practice:
You will encounter a man practicing his speech in a large hall inside the building where they are preparing to have a Nazi Rally. Instead of walking up to him, stay on the balcony and go across the walkway connecting the two sides of the room. He will see you and tell you to stop. He will then pick up the rocket launcher next to the podium and fire it at you. It will hit the walkway and blow it in half, forming a ramp from the ground floor to the upper level.

Hints: Seaside Stowaway: Explosive rag:
When you reach to the part where you breach the wall, shoot the cans, but do not ignite the rag. After the smoke clears up from the explosion, go where the rag was located. A message that reads 'Press Action to ignite rag' will appear. Ignite the rag, back up, and in a few seconds the rag will explode.

Hints: Rough Landing: Save teammate:
Enable the 'Unlimited ammunition', 'Rubber grenade mode', and 'Snipe-O-Rama' codes. Start the Long Shot mission. When you start look to your right and you see a skinny tree [first tree on your right around the corner], stand next to it. Get your grenades and zoom in the far way trees where the Nazi that kills your friend is located. When you find him, throw as many grenades as you can until you see him get thrown from his spot and yells. You have now saved your friend from hanging on the windmill. This does not affect the mission. To see this more clearly, also enable the 'Mohton Torpedoes' code.

Hints: Seaside Stowaway: Breach wall to Hints: On Track: UFO:
When you get outdoors next to Sturmgeist's train, look up and to the right. You will see a UFO flying in the air. If you look closely, it has the Nazi markings and colors.

Hints: Glitch: Floating man:
When you first start the Nijmegen Bridge mission, shoot the man who tells you all the information that you need with your Thompson machine gun. He will scoot back and float in the air. Keep shooting and he will go even further.

Hints: Glitch: Glass ladder:
In the last level [The Horten's Nest: Stealing the Show], immediately before you steal the HO-IX, walk around to the front of the plane and face the ladder. Take out any gun and shoot the wooden part of the ladder [not between the steps]. Glass shards will fly out, as if the ladder were made of glass.

Hints: Yard By Yard: Nazi in the bathroom:
Go into one of the houses. Go to the top floor and barge into the bathroom. You should see a Nazi with his pants pulled down on the toilet, with a German newspaper in his hand. The paper has a picture of Pattersomn on the front page.

Hints: Nijmegen Bridge: Snagged Nazis:
Proceed with the mission until you come up from under the bridge the first time. Kill the three Nazis waiting for their relief. Keep walking about 10 feet, take out your sniper rifle, and zoom in as much as you can on the upper part of the bridge. You should see some men crouching. If you are lucky, you can see their shots as they are fired, which gives them away easier. Shoot the Nazis and they will fall and get snagged on some wires on the bridge. They will try to get up, fail, and die.

Hints: Yard By Yard: Civilian backup:
In one of the alleys, you will encounter an old women just sitting in her backyard. Next door to her lives a young man with glasses, lying on his lawn next to his shed. In his yard is a ladder propped up on a couple of boxes. Use this ladder as a ramp and walk across it. In this yard is a man with a helmet standing next to his shed. Do not shoot him. Walk up closely to him and he should have his arms raised, is clearly too old to be in the military. Stare at him until he puts his arms down and reaches into his shed window for a shotgun. Still, do not shoot him. By this time a Nazi soldier will storm into the man's yard. The old man will fire at him, killing him, and leave his yard looking for more Nazis. For good measure, stand as close to him as possible while he leaves his yard. He will give you a nudge to go while he covers you.

In one of the houses is a civilian climbing in a ventilation shaft. If you look up in time to see him, he will throw a box of grenades down for you to use.

Go into the first yard on the right at the beginning of Sniper Alley. Climb the ladder into the next yard and go around the shed. A man will stop you, pull out a gun, open the gate, then kill some Nazis. However, he will get shot from behind by another Nazi and die.

Hints: Rough Landing: Stop tank guns:
You can jump on the tanks to stop the guns from turning. You must kill the infantry first so that Barnes can come up and jump on the treads of the tank. The barrel will move and stop, but you will still hear the grinding of the turret. When Barnes plants the charge, run away and it will explode.

Hints: Yard By Yard: Flush the toilet:
At the beginning of the mission in the first house you enter, go up the stairs to find a bathroom. Press Action here and Jimmy will flush the toilet.

Hints: Bronze Star medal:
Successfully complete any level to earn a bronze medal for it.

train:

When you climb into the gun turrets on the train to shoot at the other train cars, etc.; aim for the very front of the opposite train. You can destroy it with one shot.

Hints: Needle In A Haystack: Hanging man:
There is an area where you must defend Barnes as he takes out tanks. At the beginning, you should hear someone call for help, then a gunshot. Aim and zoom into the windmill to see the man hanging by a rope.

Hints: Suicide grenade:
Use the classic control style then select the grenade. You can blow yourself up by hiting Square.

Hints: Glitch: Dead man talking:
Play the Nijmegen Bridge level at the part where you kill all the people as you get sniped out by the people in the rafters. Enable the 'Silver bullet mode' and 'Bullet shield' codes and climb the ladder. Kill everyone up there. As you climb down. look at the may laying at the bottom of the ladder. He looks dead but zoom in on his face with the sniper. He blinks, moves his lips, but cannot die.

Hints: Your Finest Hour: Rolling soldier:
Get to the objective that instructs you to destroy radio contact with bunkers. After you shoot the Nazi and the radio, go back to the stairs. A Nazi will be looking down. Shoot him, and he will roll down the stairs.

Hints: Clipping Their Wings: Waving Nazi:
When you create the 'accident' in the wind tunnel, look at the scientist on the far right. Just as the wind generator turns on, the scientist will look at you and wave good-bye.

Hints: Glitch: Glass in midair:
Start The Golden Lion level and go near the garage called 'Wagen Fuhrer'. Near that garage is a sign with a small arrow underneath reading 'Van Uchelen Meubels'. Northeast of that sign is a green double door window. Shoot in between the bottom corner of the green window and the top right corner of the sign. There is invisible glass floating in midair at that position, and when shot, will leave bullet marks. Note: This trick only works at certain angles, which there are many. You have to be to the right of the sign and the window for it to work; or you can stand far away and use the sniper rifle to hit it as long as you are on the right side.

Hints: Your Finest Hour: Soldiers' names:
After your amphibious boat explodes, go to the shore where you will see a few dead men. Zoom in on there chest and you will see names such as Rus K [Risky] and others.

Hints: The Golden Lion: Man hits bar counter:
Enter in the bar and go to where there are two men in front of the stairs. Go straight as far as you can, then turn right. You will see two men talking, one with a glass of beer. Press X button while looking at them. The one with the beer will hit it the big counter with his hand every time you hit X.

gun:
When you are near the end of the mission, you can use a submarine gun. When your at the last submarine, first kill all of the Nazis that are on it. Next, walk aboard the submarine and go up to the gun. Press Action to take control of the gun. A message will appear at the top of the screen when you get close enough.

near trucks:
Pull the lever on the other side of the train. The machine gun will roll near a crate and you can use it to clear out most of the Nazis in the area with the trucks

Hints: Shooting men behind corners:
Throughout the game, there are men will hide behind corners and jump out at you when you approach them. Usually, their point-blank fire severely drains your health meter. A simple way to avoid this is to look closely at the corner from a distance. Nearly always, you will see a hand or foot. Shoot their visible appendage and they should hop out from behind the corner, exposing the rest of their body to your scope. Note: This may take a few attempts to get the correct angle. Also, do not rush up to the corner; wait, and another soldier could run around it, guns blazing.

Hints: Glitch: Trunkless tree:
In the Nijmegen Bridge level, after you have finished crossing the bridge and begin to go down the exit ramp, kill all of the men at the bottom of the ramp. Start to head back up the ramp and you will see that one of the trees on the side of the road does not have a trunk. You can look from all different angles but it is not there.

Hints: Derailed: Secret passage:
As you start the mission, go to your right and you will see a dirt road. Go slow because of a Nazi that is sitting down, waiting. You see something in the mountain. Go to the door but do not open it. Get ready to shoot -- there are three Nazis inside. Mow them down and grab the MG-42. Then, wipe out the remaining Nazis below.

Hints: On Track: Drunk Nazi:
You will find a bar just before the first trains. The first person you should see is a Nazi with a mug walking around the room. Do not shoot him. Shoot the others with guns. After you kill the ones with guns, you can see the drunk Nazi lie down and go to sleep on the floor, using his mug as a pillow.

firing machine gun:
Before you hit Action to take control of a machine gun, crouch down and have the machine gun directly ahead of you. You will still be crouched, will take less damage, and can still operate the machine gun.

Hints: Nijmegen Bridge: Suicidal Nazi:
When instructed climb up the ladder to top of bridge, do so. Note: Enable the 'Invincibility' or 'Bullet shield mode' codes to make this easier. When you reach the top of the ladder, a Nazi will be directly in front of you. He will aim his gun at you and begin to shake. Do not shoot him or any other Nazis. Wait for a moment, and he will stand up, grab his helmet, and jump off the top of the bridge screaming.



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