1,000 Ways to Cheat Blank
last updated: Jan. 07 at 04:26pm(GMT)
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Unlimited bullet time:
Press Start to pause game play, then hit L1, L2, R1, R2, Triangle, Xx2, Triangle. Repeat this code to disable its effect.

Invincibility:
Press Start to pause game play, then hit L1x2, L2x2, R1x2, R2x2, Triangle, Circle ,X, Square.

Last Challenge bonus level:
Successfully complete the game under the 'Dead On Arrival' difficulty setting.

Level select:
Play through the game normally until completing Subway A1 and reach Chapter 2: One Way Or The Other. Press Start to pause game play, then hit Select to return to the main menu and hit Up, Down, Left, Right, Up, Left, Down, Circle. Then, select the 'Load level' option. Note: If playing without a memory card, select 'Continue'. All levels will now be unlocked.

8 Pain Killer Pills:
Press Start to pause game play, then hit L1, L2, R1, R2, Triangle, Circle, X, Square. Note: This also unlocks all weapons and full ammunition.

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Hints: Part 1: Chapter 3: Hidden ammunition:
After you find Muerte's room, keep going to the where the bathrooms are located, at the end of the hall. There are two windows covered with dry wall. One of them will crumble if you shoot it. After you destroy the dry wall, you can walk outside of the hotel on a small balcony to another 'dry wall window'. Destroy that, then jump into the room. You will find a plethora of Molotov Cocktails, grenades, and ammunition.

Hints: Part 3: Chapter 4: Programmer message:
At the very start of the section are some green-blue barrels stacked up along the wall. Use them to get on the roof. Shoot at the metal shed up there and the wall will fall off, allowing you to jump down into a room. Turn on the radio to hear a secret message.

Hints: Part 1: Chapter 2: Rats with guns:
When you start Live From The Crime Scene, throw a grenade in the hole directly in front of you. Then, keep going until you hear a bomb go off. Go up the stairs and wait, but watch the rats. If you wait long enough they will pull guns out of their fur.

After getting the rats with guns, wait until they start shooting at you then throw a Molotov Cocktail at them for a surprise.

Hints: Part 1: Chapter 8: Play the drums:
Go up on the stage and stand behind the drum set. Press X to play the drums.

Go through the level until you reach the drum set. The drum set will be near a sign that says 'Choosers of the Slain'. Go behind the drums and pull out either a bat or lead pipe and Max will play the drums.

Hints: Defeating the first Boss in the bar:
Enter the bar, and after the graphical comic, the coward will run to the back room and leave the fighting for the woman and the other goons. Forget about the woman for now, as her aim is terrible. You should have a Molotov cocktail. There will be about three henchman on the left side of the room. Throw the cocktail at them for three quick kills. Then, charge at the woman with either the dual Berettas or the Desert Eagle. Once she is dead, kill the coward using the dual Berettas. Do not use the shotgun, since you can only fire once per bullet time dive. As soon as you open the door, do a bullet time dive and fire at him rapidly. As soon as Max completes his dive, do it again. Repeat this until he is dead.

Hints: Part 1: Chapter 3: Soap opera fan:
Once the level starts, kill the man in the first room you see then go down the hallway until you must take a left turn. Once you get to that turn, go slightly down the hallway until you can hear the television that is in the little room off the hallway. Listen to the ridiculous soap opera, and after it is done you will hear the man who was watching ut say something that you will hear almost every soap fan say at least once.

Hints: Hear more from V-head junkies:
When you see a 'V-head junkie', which are the men that sit or stand in one spot and say random things, get close to one. They will not attack unless shot at. Listen to some of the things that he says. Listen carefully to notice that some of his phrases are cut off before he can finish them. The most noticeable one is when one of them says 'All messy inside'. Stand next to one and hit L2 to go into bullet time. Listen to what he says. All his phrases will have more added to them. Enable the 'Unlimited bullet time' code when doing this.

Hints: Opening boxes:
When you find boxes that are not very big or steel, swing your baseball bat or lead pipe at it. This will open those boxes easily without wasting bullets.

shotgun:
When you go downstairs, there will be three men waiting; two with pistols and one with a shotgun. In order to kill them, you must kill the main with the shotgun first. He will take your health down quickly. Jump and dive down the stairs then kill him.

Of Fortune II room:
After the room where the thug is in the washroom with a lead pipe, jump out the window onto the roof of a building. Walk around on the roof for a bit, shooting at windows. When one of the windows [in the top left corner] you shoot breaks, jump in. There are posters labeled 'Soldier of Fortune II' and about three shotguns in this room.

Hints: Destroy elevator music:
When you are in an elevator that is playing music, aim up and shoot the speaker above you to destroy it.

Hints: Part 1: Chapter 5: Avoid damage:
When you go on the street and go past the newspapers, you will see a van in the road. Shoot it so that the alarm goes off, then hurry near the stairs that go down to enter the building. Stay above the stairs, and off to the side. Three men will run out. Pick them off as they come up. This can help you avoid damage.

Hints: Part 3: Chapter 3:
At the end of the section is a tower that you must shoot off a building. Take out the wires on the pole, then just shoot a grenade at it.

Hints: Part 2: Chapter 2: Pass gate:
When you get to the part by the shed, read the sign by the gate. It reads 'Caution. Use blocks when parking'. Look over to the other side of the gate. There will be a trailer there. Take the sniper rifle and shoot the block from under the trailer. It will start to roll and knock over the bridge. You can now pass this area.

Hints: Glitch: Getting down from Aser building:
Enable the 'Invincibility' and 'Level select' codes. Go to the last level and run off building. You will be able to run around and view the landscape. Note: Do not fall down into the dark areas.

Hints: First nightmare:
In the first nightmare that you enter from the girl that poisons you, you must weave through your house. Eventually you will end up in a black room with red lines all over that you must walk on. When you are in the hall that leads to the red walkable lines, run all the way down the hall. Keep running when you reach the red lines. The line will turn right; do not follow it. Instead, when you reach that corner jump off at a 45 degree angle to the left. You should be floating through the black, but will see a red line that turns like the one you previously jumped from. Try to land on the corner where the line turns. If done correctly, you can take the turn to your left and follow it to the end of the black room, and back into a hall that looks like the one you just left. Keep going and you should be able to finish the nightmare without having to find your way through the dark room with the red lines.

ride:
To get up the laser-bomb elevator shaft easily, get in the elevator but do not push the button. Use the sniper rifle to aim up the shaft and take out all the bombs before going up.

Hints: Second bloody maze:
To get to the end of the second bloody maze easily, follow the trail until you see the first trail off the to the right far below. Jump down there and follow it right and you will see the candle platform in the distance to the right.

When you get into the maze that is made of a trail of blood, walk until the path turns to the right, then stop. Turn to your left and you should see another part of the trail in the distance. If you jump correctly, you should land on this part of the trail with no problem. Turn around so that you can see what was directly behind you. It should be another trail. Jump to it and you should be at the other door.

Time:
To Shoot Dodge without wasting any bullet time, hold the D-Pad in the direction where you want to jump. Quickly hit L2, L1, then L2 again. By hitting L2 the second time, Bullet Time is turned off, but you still travel and shoot in slow motion. If done correctly, you will use little Bullet Time.

Hints: Followed by rats:
On any level with rats, after you kill some enemies the rats will automatically follow everywhere you go.

room:
There is a door which appears to go nowhere. The room has the big container pouring hot liquid metal in the middle, on the first floor in the corner is a sliding door, and some liquid metal in a pit. Use the cooled metal to jump across the pit and reach ammunition and pain killers on the other side.

Hints: Part 3: Chapter 3: Killing all the Hints: Glitch: Weapon change:
When you are chasing Vinnie, enable the 'All weapons' code and hit Triangle. You should take out the jackhammer when you go up the stairs and out the door. He will kick it in with the jackhammer, but shoot with the dual Berettas.

Hints: Glitch: Unload more cases of ammunition Hints: Part 1: Prologue:
When you reach the part that where hear 'The Flesh Of Fallen Angels', go into the room where you have to fight all of the henchman, but do not go into the circle. Run around the edges behind the curtain and pick up all the ammunition and painkillers. You can go to the parts that are not covered by the curtains but do not go anywhere near the circle in the middle of the room until you are ready to fight.

At the part of the 'The Flesh of Fallen Angels' when you have to defeat all the henchmen, use your sawed off shotgun. Run around the wooden stairs on the side, and hide there. The henchmen will go there, and you can pop out and shoot two of them without reloading. When you have defeated all of the ground henchmen, run around to the other side of the stairs but take the long way around because the henchmen on top have one moltov cocktail. Let them throw it at you. If you are running, your chances of getting hit by it are very slim. Be careful, as each one of the top henchmen have one moltov cocktail. If you just stand there you will die -- move around to avoid this.

Hints: Part 1: Chapter 1: Secret ammunition Hints: Glitch: Fake death:
The following can happen in two occasions in part one. When you save the police officer from being killed in the station and he follows you, shoot him. Though the cop may die, the game will act as if you died. The same thing happens with the man with the junkie that can get you into the Landromat.

Hints: Part 2: Chapter 4: Easy completion:
To see the doors among the flames and darkness in the restaurant easily, increase the brightness to the maximum value until you are past the flames and explosions.

Hints: Part 2: Chapter 5: Play the theme Hints: Part 1: Chapter 7: Helicopter crash:
After you jump off the train when you are chasing Vinnie, make you way along the roof as usual. When you reach the last roof, a police helicopter will appear. The location that it appears is sometimes random. The people in the helicopter will tell you to throw down your weapons. Do the opposite -- enable the 'All weapons' code and take out the grenade launcher. Aim at the helicopter and fire. If you hit it, the helicopter will start to smoke and slowly make its way off screen. You will see it start to spin out of control before it goes off screen. You will not see it crash or hear an explosion, and will not affect the game's ending.

the balcony:

When you get past the room with the three men, there should be two more as you enter the room to your right and one man across the room to your left. This is the room with the music. Go upstairs to where you can look down on the music room [you should be able to launch fireworks]. Go to the right side, towards the speakers. You may want to save the game here. Jump onto the ledge and then towards the speaker while moving left. There is Ingram ammunition and more over there.

Hints: Part 2: Chapter 5: Hidden area:
There is a crane about halfway through this level that you have to turn on to get past the big crate. You can get to a secret room by first jumping up to the cab of the crane, then jumping onto the door, then the roof. Jump on the arm of the crane, then run to the end and jump to the crates to your left. There are some grenades and ammunition located here.

Hints: Part 1: Chapter 6: Bathroom message:
When the level starts, go through it as usual. After you get on to the elevator and go to the next floor, get out and go through the door. Once the door opens, there will be a door directly in front of you. This is a bathroom. If you walk into the door and try to open it, the man inside will give you a message. Back up slightly and shoot at the door. He will give you another message.



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