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BlopJak and Daxter: The Precursor Legacy Cheats and Hints!
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Alternate ending:
Successfully complete the game after collecting at least 100 Power Cells.

Alternately, get all 101 Power Cells, all 2000 Precursor Orbs, and all the Scout Flies.

Map translation:
The following message is the code translated from around the outside of the map that is included with the game.
'In ancient, dreamless, uninvaded sleep, the silent giants wait to be awakened. Deep will their slumber be, silent their once echoing voices, until the world has no memory of their beginnings. In the gloom they will watch, and they will wait. Those who go to them for answers will return only with new questions. But these will come when silence ends. The one who carries the light will awaken the voices. With him one whose fate was twisted toward darkness long ago, in the time before time when the light bursts from the earth the answers to the questions will begin. But only begin, for still the world will not be ready to learn the truth of its past, or the secrets of its future.'


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Hints: Glitch: Stand on Points:
On Geyser Rock, go straight until you reach the Points, but do not go over them. Stand slightly away and slowly walk to the Points. If done correctly, you should be able to stand on one of the Points. Do not move around a lot or else you will lose a health point.

Hints: Glitch: Walking on Sad Guys back:
Go on stairs behind him and walk forward.

Hints: Get to Yellow Sage:
When you get to Gol and Maia's Citadel, free the Blue Sage first and go on the Blue Eco platform. Roll, then jump off. You will be able to free the Yellow Sage without having to go through the obstacles. Note: This may require some practice to avoid falling.

Hints: Shoot cannons farther:
To make the cannons at Misty Island and Sentinel Beach shoot farther, hold Square or Circle + X. This helps with any steel boxes.

Hints: Defeating the Giant Plant:
At the Giant Plant in the Forbidden Jungle level, run from the first spike bug until the spikes go in, then destroy it. The plant will try to eat you. Dodge it, and it will go to sleep. Jump up on the leaves and hit the flower part. Repeat this another two times. After he collapses, jump on his head and an orb will appear. Jump on the head until no more orbs come out.

Hints: Extra Precursor Orbs:
After defeating the giant plant in the Forbidden Jungle, go back and jump on what looks like the left eye of the plant. An orb will appear. Grab it and repeat. You should be able to get at least four orbs out of it.

To get the ten Precursor Orbs under the Blue Eco Device near the Geologist and the Flaming Boulder, follow the steps. Run over to the Blue Eco diagonally across from the Blue Eco Device [not the one behind the mountain]. Get the one next to that boulder. Before you get it, jump over it, and roll jump into it [get behind it very close then hit R1 + X. Jak will roll into it, then leap a few extra feet]. Very quickly, keep roll jumping the entire time to get to the other side. This is extremely difficult, as you cannot make any mistakes and must have perfect timing. This is the only way to get it. You will make it just in time to unlock the Blue Eco Device. Remember, the Blue Eco keeps reappearing after every try.

Hints: Avoid fall damage:
Press Circle to spin kick just before you hit the ground and you will land perfectly every time.

Hints: Glitch: Free everyone:
Once you reach the point where you are at Gol and Maia's citadel, before you go in and after the scene with Kiera, when you enter it should start a scene with Samose. Save the game immediately afterwards. Restart the system. When you load the game, you should be up at the top where Samose is located. Once you free him, everyone else will automatically be freed as well. You will then go off to fight Gol and Maia.

Hints: Unlimited Green Eco:
When fighting rats in Boggy Swamp, do not destroy their nest. They are very easy to defeat and give you four pieces of Green Eco each. If you are low on life, destroy some rats.

Hints: Sentinel Beach Scout Fly:
To do a uppercut, hold R1 then hit X. Do this is in Sentinel Beach. Go to the cave and uppercut the poles to make them come out of the ground. Jump on them to get to a hard to reach Scout Fly.

Hints: Defeating the Klaww:
At the Klaww in the Mountain Pass level, dodge the boulders. The last one he throws will contain Blue Eco. Get it, and a bridge will appear. Run to the end, dodging the boulders as you go. Get the Yellow Eco at the end, and when he starts to make a big boulder, fire away. Keep blasting him until he drops the boulder on his head, then run back to the first three platforms and repeat the process another two times.

swallowed:
Go to the place where the fire boulder gets lifted up so that you can kill the lava Boss. Jump to the rafts in the water. Jump in and wait for the sound that the Shark Lurker makes then jump up on the raft. Do not do this too soon or it will go away before it hits the surface. It will circle you. Go to the edge of the raft of your choice so that you are about to fall off. When it approaches, hit Circle and you will kick it without getting swallowed.

Hints: Flying:
In training mode, get Blue Eco to go through a door; instead jump off the mountain side with rocks. If done correctly you will be flying until the Blue Eco runs out.

Hints: Faster Zoomer:
Hold L1 + R1 to go faster on the Zoomer, at the expense of maneuverability.

Hints: Faster game:
To get through the game a lot faster. collect all Power Cells in one area before going on to the next. This will be easier, as once you defeated Gol and Maia, there is a door that requires 101 Power Cells. It is best that you collect the Power Cells beforehand so you will not need to go back and forth to different locations.



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