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Harry Potter and the Prisoner of Azkaban Cheats and Hints!
new Playstation 2 cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Hints: Defeating the Ghoul:
On the 'Neville And The Ghoul' level, after you have completed all of the tasks and have opened the chamber, light Lumos Duo in its eyes. Then, lead it into the chamber to lock it in.

Hints: Defeating the fire armor:
When fighting the fire armor thing when you just got Glacius, to avoid the shooting fire rocks when he opens up, stay directly in the middle. You should be able to avoid almost all of them.

Start with Flipendo until he opens his mouth, then use Glacius until he sort of explodes [this does not mean that he is defeated]. One of his arms will come off. Use Glacius to put out the fire, then use Flipendo to destroy it. Repeat until he is defeated.

When in the Glacius Challenge, you will defeat a big fire armor opponent. Walk back through the first big room on your way out of the challenge. Suddenly, a monstrous fire beast magically emerges from the big objects in the room. When the fire thing opens its furnace door, use Hermoine to freeze the inside. It will attack, then launch its arm at you. destroy it, and it will get hurt. Repeat this and you should defeat it.

Hints: Glitch: Ron gets stuck:
When you first fight the Hinkypunks in the Neville and the Ghoul level, you will see a mirror and a crystal ball. To get through the door, you must cast Lumos Duo on the ball. That will cause the ball to be charged with light, and send it at the mirror. Ron will walk away from the ball and towards the mirror on his own. However, if you squeeze behind the crystal ball before casting Lumos Duo, then Ron will walk into the crystal ball and become stuck there, between it and a few boxes.

Hints: Glitch: Walk through the ropes in the Great Hints: Different dueling teams:
During the school day, if you go to the Great Hall and start dueling, you will have the same team everyday. However if you turn off your PlayStation2, restart the game, then go to the Great Hall, you will face a different team from a different house.

Hints: Calling other characters:
If anybody is falling behind, hit L1 to call them.

Hints: Character special abilities:
Each character [Harry, Ron, and Hermione] has a special ability. Use Ron to find hidden passages. Use Harry to jump long gaps. Use Hermione to crawl under small spaces. This is useful when getting spellbooks or escaping Trolls and Prefects.

The best player to use is Hermione. When you learn spells with her, it is much easier than with Harry. It is easier to cast spells as well. Harry is not as good at spells, but is much faster when walking and has more stamina. Ron is not really good for anything.

Hints: Dungbombs:
When you need to get to the Gryfinndor Tower and it is locked, if you are low on dungbombs, play as Ron and search through all of the bookcases. If you do not have at least four, you can go out to the grand staircase and immediately come back in. It will all be there again.

Hints: Getting Fireseeds for Potions class:
To get Fireseeds, go outside then go to the right. Keep going until you see the greenhouses. There is a tree here. Have Hermione go up to the tree and use the Glacious spell. When the fire is gone, Fireseeds will appear.

Hints: Easy beans:
You can get lots of beans and Wiggenweild Potions in Fred and George's bathroom. Play as Ron and go to the back room. Go up to the robes and hit X for both sides. Beans and sometimes Wiggenweild Potions will appear. Go through the secret wall, then go back to Fred and George's. Go to the robes and do the same thing. Keep going back and forth and you will have plenty of beans.

When using Harry, Hermione, or Ron, fire your attacking spell at a bush. A bean will appear. Continue to do this as many times as desired.

When playing as Ron, go up to a bookcase and search it. You will either find a bean, stink pellet, or Wiggenweld Potion. This only works while playing as Ron.

The Charms classroom has probably the most beans in it. If you walk to the back of the classroom, there is an obvious chest. However, if you go into the back left-hand corner, you will notice a bookshelf. Beside the bookshelf is a broken box that can be repaired with Reparo and can be climbed upon to reach the shelf and the chest, which has many beans in it. However, there is yet one more set of beans. Go to the right side of the classroom and climb up into the desk areas. There is a bookshelf. To the left of the shelf is an object that can be pulled down using Carpus Retractum. This opens the bookshelf beside you. Inside is another chest with many beans and two flying books.

In the Muggle Studies room after you have defeated the killer ducks, cast a Repairo spell on the gramophone. It will start playing and the trunk opposite it, which was locked, will now be open. Open it to get lots of beans.

Hints: Searching bookshelves:
Play as Ron. When you see a bookshelf, walk up and hit X. Ron will search it and will appear with a Bertie Bot, Dungbomb, Wiggenweild Potion, or find a secret passage.

Hints: Glitch: Defeating Dementor:
Start a game and save it on the second slot. Then, start a new game and save it on the first slot. Complete the game on that save, then go back to your old game. If done correctly, you will have all the spells. When you must defeat the Dementor on the train, you might be able to get him with Patronus . Then when you have to get Patronus when you have to escape the Dementor, get it and you will already have it. You can defeat him immediately. At the end, if you can drop Sirius, you can defeat the Dementor.

Hints: Portrait:
Go to the sixth floor [Ancient Runes] and go into the room with the picture that talks. Use Reparo on the broken vase and it should bring itself back together. Then, the portrait tells you how to get one of your potion ingredients. However, his speech is difficult to hear due to the noise of the books and the Reparo spell.

Hints: Get told off by a Prefect:
In Snape's dungeons, at the side of the bar door you will see another door. Go there and have Ron use Lumos. Keep going between the bookshelves. One of them has a Prefect. If you catch him by surprise, you will get told off and start back in the dungeon's corridor.

Hints: Items in the trunks:
In the Boys' Dormitory, have Harry as the active character. Look at the trunks. Find the trunk that has an 'H.P.' on it. Only Harry can open it. Inside has a Wizard Card. Switch to Ron as the active character. Find the trunk with 'R.W.' on it. Inside is yet another Wizard Card. The same goes for Hermione in the Girls' Dormitory, except her trunk is marked 'H.G.', and inside is a piece from the Folio Bruti.

room:

Play as Ron and go to the Gryffindor common room. Search the bookshelf. It will open and reveal a treasure chest. Inside is a page from the Folio Bruti.

Hints: Getting Doxey eggs for Potions class:
Have plenty of Antidote because Doxeys are poisonous. Use Flapindo to get rid of the Doxeys, then have Harry use the spell that grabs things, Carpe Retractum, to pull the eggs towards you. Hold the Analog-stick Towards you to pull them.

Hints: Statue Challenge:
When you go into Fred and George's shop on the Sixth Floor [Ancient Runes] you will see a scroll on display when you are Hermione. Stand next to the scroll until you can find out more information about it. Fred and George will explain the scroll then tell you about the statue challenge and how it will increase you spell power. Start in the entrance hall first. Go down to the dungeon corridor and to the door that is not Snape's classroom. Search for an elf-like figure. When you stand next to it, read the note and you will have found one statue. Make sure to check everywhere on each floor, and even some secret passageways. Note: Always use Hermione for this challenge only. None of the classrooms have any statues, and the great hall has a statue in the corner.

You can get a book from Fred and George by finding nine statues.

Have Hermione go on a statue hunt for nine statues. When she finds the first three, Fred and George allow her to improve the power of everyone's spells. For the second three [six statues] you will improve on defense. The last three [nine statues] will improve the speed of your spells.

Hints: Hippogriff limitations:
The Hippogriffs only let Harry and Hermione ride on them. They will attack Ron if he tries.

Hints: Hermione in Boys' Dormitory:
Go to the Griffindor common room as Hermione. Go to the door that leads to the Boys' dormitory. You will then be able to go in the Boys' room, while Harry and Ron cannot go into the Girls' room.

Hints: Hidden Gatheror Cards:
Using Hermione, go to every fireplace around the school, including the Gryffindor common room fireplace, and use the Glacius spell on them. By doing this, a Famous Witches or Wizards card will appear. Also using Hermione, purchase the Snufflifores Spellbook at Fred and George's shop for 50 Beans. Using this spell, you can turn flying books into mice, which will run away into a mouse hole located within that room. When the mouse enters the hole, either a rare card or Bertie Bott's Beans will appear.

Go to Fred and George's bathroom on the Sixth Floor. Use Hermione and go to the second cubicle on the left as you enter. The toilet will be leaking, and a puddle will have formed on the floor. Use Glacius on it to for an ice block, and a rare card will appear.

Go to Fred and George's bathroom on the Sixth Floor. As Hermione, walk to the first cubicle on the right hand side. You will see that the toilet is smashed and laying in pieces. Use Reparo to will fix it, and a card will appear.

Go through the secret wall at the back of Fred and George's bathroom where you got the marauder's map. Look to the left. Have Ron and Harry lift up the grill and Hermione crawl under and flip the switch. A bridge will extend across from you to the platform which housed the map, and which now has a caged card in the middle. Go across as Hermione and use Glacius on the fire balls. Look at the floor to see that there are three buttons. Choose one character for each of these and, as Harry, use Carpe Retractum on the card in the middle.

When in the marauders map area, you may notice that you cannot get to the gold tower in the middle of the room [the tower with the marauders map at the top], unless you use Hedwig to fly to the top of the tower. When Harry has Carpe Retractum, go to the gold tower room. Use Harry and Ron to lift the iron gate, and have Hermoine to crawl under it and hit the switch. When you hit the switch, you can go to the gold tower. You will see a Gatheror Card on a thing in the middle of the tower. Use Carpe Retractum to get the card.

Ron can open a secret entry to a treasure chest on the fourth floor corridor by using the Illuminous spell on a crystal. The crystal shines on a wall plaque and opens the secret wall with the treasure chest and a card.

When you go into the boys dormitory in Gryffindor tower, enter as Ron. Go to the box at the end of his bed. It has 'RW' on it. Have Ron open it and you will find a Famous Witches And Wizards Card. Then, leave the boys dormitory and use Hermione to enter the girls dormitory, Go to Hermione's box at the end of her bed. Have her open it and you will find another Famous Witches And Wizards Card.

Hints: Stink Pellet Challenge:
Go to Fred and George's shop, located on the Sixth Floor. As Ron, purchase some Stink Pellets. After doing so, Fred and George will offer you a challenge, in which you must go around the school and throw Stink Pellets in the twenty mounted decorations, which resemble two snakes holding up a pot, tipping them over. After doing this, return to the shop and you will be given four Witches and Wizards Cards.

for Harry:
Fly in through the top with Buckbeak, using Hermione as the rider. Dismount when inside the courtyard and find a puddle of water. Use Glacious to freeze the puddle and it will turn into an ice block. Have Hermione climb the ice block and set the dragon statue on fire with Draconifors. The dragon will light up and blow fire. The fire will burn the rope that the crate is hanging from, and it will fall. Because you only have a limited time to go to the Quidditch field, just fly Buckbeak as fast as possible. The field will be where there is a tower with four colored flags. Once you see them, land on the green next to the tower to complete the task.

Hints: Defeating the metal armor:
He will try to spin around to attack you. You must dodge it, and when he stops, use the spell that grabs things. You must grab each of his four shields. When the shields hit the ground they will turn into monsters. Once you kill all four, he gets swords. He will stop spinning. Wait before you grab his head with the spell, because he will hit his swords on the ground. After he does this, grab his head and yank it off to defeat him.

Hints: Secret area in Second Floor:
Go to the Second Floor and stand behind the large statue of Gregory The Smarmy. As Harry, look up and target the candlestick. You may need to stand back to do this -- be careful if it is at nighttime, as the Prefect may see you. Use Carpe Retractum on the candle, and on your left a secret room with a chest will open.

Hints: Shortcut to the fourth floor in Gryffindor Hints: Unlock chest in Muggle Studies:
To open the locked chest in Muggle studies, have Hermione cast Reparo on the Phonograph next to it.



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