1,000 Ways to Cheat Blank
last updated: Nov. 02 at 06:23am(GMT)
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Selecting series awards:
Series awards [i.e., cars] are not purely random. Press X when a silhouetted car has the large black circle flashing under it to cause that car to be selected as the award for winning the series. Timing is crucial, since the large black circle only appears under a car for less than half a second. If you are too slow, the next car to get the large black circle will be selected.

You can get unlimited F1 cars by playing endurance races, as you can win prize cars from those races unlimited times. To select a prize car, hit X when the black circle is under the car of your choice.

To get the series car of your choice, just race all the races in series mode, not single. Save before the last race. Do not exit the series -- use the save function shown after the race is done. Then, start and quit the last race. If you have enough points from previous races you should still win the series, then continue to where they award the series prize. If you get a car you do not want, just exit the game, go back to the title screen, then load. The game will start from the last race you saved at. Quit the last race then continue onto the series and repeat until you get the desired car.


Hints: Honda Civic SiR-II:
Win the Type R Meeting in the Beginner League.

Hints: Mitsubishi Lancer Evolution IV GSR:
Win the Evolution Meeting in the Beginner League.

Hints: Escudo Pikes Peak: Wheelie:
Go to Run and Setting in Home in simulation mode. Set the Spring Rate-Front-4.0, Back-4.0; Ride Height-Front-75.0, Back-75.0; Shock Bound-Front-Level 7, Back-Level 7; Shock Rebound-Front-Level 7, Back-Level 7; Camber Angle-Front-Level 0, Back-Level 0; Toe Angle-Front-Level 0, Back-Level 0; Brake Balance-Front-Level 0, Back-Level 0; Limited Slip [all three]-Front-Level 5, Back-Level 5; Gear Ratio Auto Setting-48; Final Gear-3.012, all gears-all the way down; Downorce-Front-.38, Back-1.08; ASM-0; TCS-0; TCD-10%.

Hints: Dodge Viper: Easy money:
Buy a Dodge Viper and earn an A license. Then, go to the Amateur League and look for the N/A sports races. Once there, keep racing on the Super Speedway until you have enough money to buy a car or part. If you keep winning first, you should to be able to earn 300,000 credits in about two hours.

Hints: RUF RGT:
Win the Boxer Spirit Race in the Professional League.

League]: Prizes:
Race the Gran Turismo All-Stars in the Professional League to win the Nissan R390 GT1 LM Race car, Toyota GT1 Race car [TS020], Subaru Impreza Sedan WRX STi [J],and the Nissan Nismo Skyline GT-R R-Tune [R34,J].

Hints: All Japanese GT Championship [Amateur Hints: Ford Focus Rally Car:
Win the Smokey Mountain Rally in Rally.

Hints: Aston Martin Vanquish:
Win the British GT Car Cup in the Professional League.

Hints: Acura Intregra Type R: Easy money:
Buy the Acura Intregra Type R. Upgrade it a bit so that you can compete with the cars in the Type R meeting. Win the series to get a lot of money. The car that you win [Acura RSX Type S] can be sold for 7,500 credits. Note: This car cannot be bought in the game so you may want to keep one.

Hints: Polophony Racing Car:
Finish an endurance race, a Professional League race [one of the races is called the Dream Car Championship], or get 100% of the game completed A good car to use is the Nissan R390 GT1 LM Edition. You can put a turbo stage 3 on it to boost the car to 1180HP.

Hints: Controlling MR tire grip:
When you tune a MR [Mid Engine/RWD] car for absolute power, the rear tires heat up very quickly. Put a less expensive tread on the rear tires [for example, medium on the rear and super-soft on the front] for better grip and control, and less tire wear in a long race.

Hints: Tuscan Speed 12:
Complete the Tuscan race in the Professional League. It is the bottom car -- the rest are Griffith 500s.

Hints: Corvette C5R:
Complete 50% of the game.

Hints: Tuning drive trains:
To get the most speed out of your car you have to get the most horses, however sometimes the transmission will keep you from getting to use all of it. Buy the Full Customization transmission. Now go to the settings either right before a race or at home. Change the settings of the last part of your transmission [the bar that has Sports on the left and Wide on the right] to all the way left. This will move your individual gear ratios. Next, go to the 'Final' bar and move it as far right as it will go. Then, go to the next bar up and move it as far left as it will go. Do that to the remaining bars. When racing you will notice that your gears will shift extremely quickly, however, the bad starts will lead to every single horsepower being used. This is really only needed in high-powered cars that exceed 650 horses and should not be used in short races with competitors having equal power to your own.

Hints: Trial Mountain II: Shortcut:
This trick requires an average car that is lightweight, such as a tuned Mazda Miata. Choose the Trial Mountain II race and take off. Get to the left side of the track and stay in about fourth place. At the first left turn, turn sharply and early. If you aimed and timed correctly, you should hit a small rise in the corner of the track, fly over the other cars, and land on the other side of the track in first place. You can continue to race or quit and watch the replay.

Drive into the pit. While in auto drive, tap R1x2 then hold R2 for about a second. If done correctly, your car will appear on the track again with perfect tires. This is useful for endurance or pro races.

Hints: Glitch: No yellow markings:
Note: This was done while driving the Polyphony 001, but should work with all the cars. Race on the Test course and go to the first person view. Look in the mirror and you will notice that you cannot see the yellow road markings on the inside of the corners, except on the bend nearest to the finish line.

Hints: Mini Cooper 1.3i:
Win the Lightweight K Cup in the Beginner League.

Save the Mini Cooper 1.3i that you win at the Lightweight K Cup in the Beginner League. You will need it for a race later, and you cannot buy that car at the dealership.

Hints: Mitsubishi 3000 GT Twin Turbo: Easy Hints: Shelby Cobra:
Win the Spider & Roadster Championship in the Professional League.

Hints: Glitch: Super speed on test course:
Use the following trick to go over 1400 mph on test course. Make sure your GT-One race car has all the upgrades, the stage 4 turbo kit, super-soft tires, and a fresh oil change. Next, go into the vehicle settings for the car and make the following changes: Spring rate 4.0 Front/ 4.0 Rear, Ride Height 55 Front/ 55 Rear, Shock Bound/Rebound 1 Front/ 1 Rear, Camber/Toe Angles 0 Front/ 0 Rear, Brake Balance 9 Front/ 9 Rear, Limited-Slip Initial Torque 60, Limited-Slip Accel 60, Limited-Slip Decel 20, Downforce .45 Front/ 1.25 Rear, ASM 10, TCS 5. Here is the important part -- go to the Gear Ratio Settings screen and change the final gear to 5.499. Change the Auto Settings level to 47 and then to level 48. Do not change the settings for the individual gears [i.e., 1st through 6th] -- they should now be set to specific levels. Now, change the final gear back to 2.900, and do not forget to accept the changes. Go to the Max Speed Test. Make sure to do a 180 [turn completely around] to go the opposite direction around the track. Otherwise, you will be stopped and given your max speed at the other end of the track. As you go around the first and second corner, stay in third gear by holding R2 [if using an automatic transmission]. As soon as you come off the second corner heading down the straight-a-away, release R2 after you reach a speed of 243 mph. The front end of the GT-One should lift up and you will start to go very fast. It is possible to set a max speed record of 1455 mph or better by changing the time at which you release R2.

Alternately, use the following settings with the Toyota GT-1 Race Car [TSO20] to get over 1250 mph on the max speed test. Use a manual transmission for best results. Spring rate Front- 0%, Rear- 0%,Ride height F- 0%, R- 0%, Shock bound F 7, R 7, Shock rebound F- 7, R- 7, Camber 0, Toe 0, Stabilizers 0%, Limited Slip initial torque F 0, R 5, Limited Slip Acceleration F 0, R 5, Limited Slip Deceleration F 0, R 5, Gears 1st- 2.572, 2nd- 1.613, 3rd- 1.125, 4th- 0.829, 5th- 0.646, 6th- 0.489, Final- 3.964, Downforce Front- 0%, Downforce- Rear- 100%, ASM 0, TCS 0.

You can attain a speed of over 5000 mph on the test course if you do the following. Set up the Toyota GT1 race car for the 1300 mph glitch in the game. Then, get a friend and set up the arcade mode for at least 15 laps and choose the test course. Have both players choose the GT1 race car which is set up for the top speed glitch. Have one person get on the bumper of the other person's car and start going around the test course drafting the entire way. You must make sure you keep drafting, because you will slowly start to carry more and more speed out of the corners until you reach a point where you can stay in sixth gear coming out of the corner. Once you have perfected this, the cars are able to attain over 5000 mph by this drafting method. Note: The game will sometimes lock up because it cannot handle the figures the cars start to put up.

Hints: Mercedes SLK 230 Komhitor:
Win the Legend of Silver Arrow Mercedes Benz in the Beginner League.

Hints: Nissan Silvia K's 1800cc:
Win the FR Challenge in the Beginner League.

Hints: Glitch: See through walls:
At the Super Speedway, on any of the turns, scrape the car onto the turns without braking. Look on the side of the bleachers, and you will see through them.


The following settings will get your Supra going up to 258 mph. In the drivetrain part of buy parts, only buy the full-racing transmission and do not buy any of the stability control. Go to the max speed test and go to the settings and set the following options.
Spring Rate: Front 13.7, Rear 6.5
Ride Height: Front 100, Rear 100
Shock Bound: Front Level 7, Rear Level 7
Shock Rebound: Front Level 7, Rear Level 7
Camber Angle: Front 2.0, Rear 1.0
Toe Angle: Front 0.0, Rear 0.0
Stabilizers: Front Level 3, Rear Level 3

Gear Ratio:
1st 2.805
2nd 1.724
3rd 1.219
4th 0.908
5th 0.710
6th 0.570
Final 3.266
Level 42

ASM: Level 10
TCS: Level 5
Hints: Recommended tires:
For any normal non-endurance race, select super soft race tires. They do not wear out on the track unless you see a tire meter on your screen. For endurance races, use the cheapest race tires. Though the screen says they have the least traction they will have enough after about two laps to keep you going quickly. Despite being the cheapest, they are in fact race tires and work much better than any street tire. You will benefit more by getting extra laps on a set of cheap tires then getting a few faster laps on the expensive tires, which will need more frequent changes. This will also save money.

Hints: SS-5 Wet Route: Easy win:
Pace along side of the car in the SS-5 Wet Route track. Just before you drive by the pit stop, push him over so that he will run into the end of the wall that divides the pitstop and track. If done correctly, you will stop the car from doing anything. He well be stuck there for the rest of the race.

Hints: Super Speedway 150 Miles [Endurance]: Easy win:
The Super Speedway 150 Miles endurance race can be won without being in control or the car. Use a rubber band to hold X [accelerate] and Analog-stick to the Right [slightly]. You should use a semi-fast car, but the other drivers will be going into the pit while you will not -- time will be made up in this way. Having the Analog-stick in that direction prevents you from going into the pit and never exiting. This is an easy way to make 200,000 credits. You will win a very expensive car, one of which is the F090, which is one of the best cars in the game.

Get the Escudo and ride the walls around the turns for the entire race. It is possible to finish the race in 45 minutes by doing this.

Hints: FTO LM Race Car:
This car an be won in the Mistral Cote De Azure 78 lap endurance.

Hints: F687/S:
To acquire this car, complete the Tokyo R246 Endurance Race. This car may also be chosen at the Endurance Winner screen. It has excellent turning, top speed [230], acceleration; and average braking.

: Prizes:

Dream Car Championship in the Professional League to unlock the Toyota GT1, Panoz Esperante GTR, FTO LM Race Car, and F090/s.

Hints: F/094-S Indy car:
This car is acquired when you complete 100% of the game. This includes gold medals on all races, arcade mode completed, and new records set on all challenges. If you are a very skilled racer and spend nearly a year on the game, you will be unbeatable. There are six different F1 cars throughout the game.

This is the best Indy car in the game. You can get it by completing the Polyphony Digital Cup races. Use the TVR Tuscan Speed 6 with racing slick tires to win the Polyphony races. It is the best unmodified car you can use. Make sure you save the game before the last race so you can try multiple times to get it at the end. Once you get it, you can beat all the Formula GT races relatively easily.

This is the best F-1 car in the game. It has the best acceleration, handling, and top speed.

Hints: F/688:
This car is strong in everything.

Hints: More horsepower:
To make your car gain about 25 to 150 hp, take it to the test track and do a Max Speed Test. Keep it floored the entire time. After a couple of times, stop, change your oil, and check your new hp.

When buying or acquiring a new car that you want to race, run it at one of the tracks under 'Run and Setting' several times after adding upgrades, instead of entering it immediately into a race. The engine needs to be broken in before racing. Your horsepower will improve, depending on your upgrades.

If you own a car thats worth enough to change the high speed, go to settings at the Test Track. Go to the transmission section, move down to the gear ratio and change it as wide as possible by going to the bottom and bringing the bar to wide instead of sport.

Hints: Volkswagen New Beetle 2.0:
Start with the Volkswagen New Beetle 2.0. It handles well enough and has enough speed to win the Clubman, the Sunday, the FF in beginner and amateur, and after the third tune up and a little suspension tuning, all the Beetle Cup cars in the Beetle Series races.

League]: Prizes:
Win the Altezza Championship Race in the Amateur League to unlock Tom's X540 Chaser and Toyota Vitz RS 1.5.

Hints: Dream Car Championship [Amateur League]: Hints: License test lines:
On the license tests, the dotted line indicates coasting, the blue line indicates acceleration, while the red line indicates that you should brake.

Hints: Mazda 787B:
Win the Like the Wind in the Professional League. Alternately, complete 75% of the game.

Hints: GT-40 Road Car:
Win the Gran Turismo All-Stars in the Amateur League. It is the top right car.

League]: Prizes:

Win the Gran Turismo World Championship in the Amateur League to unlock the Nissan C-West Razo Silvia, Nissan Z Concept car, Toyota GT1 Road Car, and Mazda RX8.

Hints: Deutsche Tourenwagen Challenge [Amateur Hints: Better cornering control:
Tap the emergency brake [default is Circle] just before a sharp turn and let the car go into a sort of neutral gear state. This will keep the tires from spinning due to downshifting. Using the momentum of the car and a little braking, you should make it through a tight turn without getting turned around or fishtailing most of the time. This is especially helpful on the Laguna Seca Track in the 'corkscrew' turns. This turning technique is also helpful sometimes in a rally race. It can usually induce a slide for tight cornering.

If you want precise cornering and acceleration, go to options menu and set the gas to the Right Analog-stick going Up and Down. If you use the buttons too much, they just wear out. Never use automatic transmission; manual is way better if you know what you are doing.


Win the Evolution Meeting in the Amateur League.

Hints: Mitsubishi Lancer Evolution VI Rally Car Prototype:
Win the Swiss Alps II in Rally.

Hints: Mazda Miata Roadster RS:
Win the Spider/Roadster Cup in the Beginner League.

Type I] :
Win the Sunday Cup in the Beginner League.

Hints: Toyota Sprinter Trueno GT-Apex Shigeno Hints: Mitsubishi Lancer Evolution VII GSR:
Win the 4WD Challenge in the Amateur League.

Hints: Mitsubishi Lancer Evolution VII Rally Hints: Quick start:
At the beginning of a race [except for Endurance, Super License, and others without a countdown], do not rev your engine by holding X. Instead, wait until the countdown reaches '1'. By the time it says 'Go', you will have no white smoke from your wheels, no wheelspin, and a boost of about 0.2 seconds, which may make the difference in earning the Gold Trophy in a license test, or a quick head start as the CPU cars do not do this.

Hints: Honda NSX Type S Zero:
Win the MR Challenge in the Amateur League.

Hints: Chrysler PT Cruiser:
Try starting with the Chrysler PT Cruiser. It has good handling and excellent acceleration and top-speed. The spec may not look that good, but it is great for the Beginner League.

Hints: Nissan Skyline GT-R V:
Buy the Nissan skyline GT-R V and get it up to 1000 plus horse power using the two card memory trick and race the GT: Race Of The Red Emblem in amateur mode to receive an easy 30,000 credits every time.

Hints: Celica TRD Sports M:
Win the FF Challenge in the Amateur League.

Hints: Panoz Esperante:
One of the best cars to start the game with is the Panoz Esperante. In arcade mode, there is a time attack mode that is basically like the license tests, where you are required to set the fastest times. If you complete this mode, it will give you the Panoz Esperante in you simulation garage. You can now get your licenses easily and dominate.

Hints: Arcade mode tracks:
To unlock the arcade mode tracks, simply complete each area [A, B, C, D, and E].

Hints: Not finishing Machine Test Run:
When you select Machine Test, go to maximum speed. Chose any desired car and when you get to the race screen, go to race. If your car never gets to its maximum speed by the end of the session, just turn around 360 degrees. You should now be heading the other way on the track. The game will not stop when you get to the rendezvous point. When your car does go full speed, you can just turn the car around and finish or exit. Your speed will still be recorded.

league]: Prizes:

Race the GT World Championship to win the GT40 Race Car, XJ220 Race Car, R390 GT1 Road Car, and the Calibra Touring Car.

Hints: Japanese Championship [Amateur League]: Hints: Suzuki Alto Works:
Start with the Suzuki Alto Works. Although itis a pathetic car, you can use it to get started. Buy the first Turbo Kit and the Lightweight Stage 1 and enter the Lightweight Cup. Do this twelve times and get the Mustang.

Hints: Toyota Celica SS-II:
There are two different models of the Celica SS-II ['99 model and '97 model]. Both can be won in the Altezza Race in the Beginner League.

Hints: Big air:
Take a fast car that can go at least 230 mph on the Test Course. Start the race and go around the first turn, trying to pick up speed. As you get to the second turn, stay to the inside until the yellow line pops up. At this time, keep the gas floored and make a hard right until you hit the wall. If done correctly, your car should go flying up in the air.

To get a lot of air and do a 360, buy a fast car such as a souped up Skyline, with about 1040 hp. Go to the Test Course and floor it all the way around the first turn. Floor it to the second. When the railing appears on the second turn at the top of the banking hit Circle for the emergency brake and turn right. The car will get massive air, do a 360, and land back on the road going about 140 or 150 mph. Note. You must be going about 220mph around the turn to do this.

Hints: Toyota MR-S S Edition:
Win the MR Challenge in the Beginner League.

Hints: Toyota Celica GT-Four: Easy money:
Win at the Super Speedway for 1,000 credits [or go to the Test Course race under the Turbo Series if you can get your car fast enough] until you can but a Toyota Celica GT-Four for about 29,000 creduts. Upgrade it to The second turbo package, racing muffler and air cleaner, and racing chip. Race at the Super Speedway in the last series of the Beginners League. Note: You need an A license to do this.

Hints: Toyota GT-1 Race Car [TSO20]: Easy Hints: Subaru Impreza LM Race Car:
Win Grand Valley Speedway endurance race [300 km].

Hints: Mazda MX-5 Miata [80's]: Good start:
Buy the Mazda MX-5 Miata [80's] as your first car, or get all Golds in the B license to get the Mazda Roadster MX-5 [Miata] as an award. Use this car to easily win the Sunday Cup. You will win the Toyota Sprinter Trueno GT-Apex. Sell it for extra money. After the Sunday Cup you can try the Clubman Cup. If you have any troubles with the Clubman Cup go back to the Sunday Cup and race until you have enough money to buy yourself the second turbo kit. After the Clubman Cup you can sell the Mazda [MX-5] Eunos Roadster that was given as an award. After that you can use your Miata to win the 80's Race. Always keep upgrading your Miata along the way. If you keep going you should try to go or the races that can result in a lot of prize money, and buy a good enough car to win the big races.

Hints: Formula One Championship:
The last race in the professional mode is the Formula One Championship in which you will be racing formula one cars. This is very difficult to complete. Use the F/688 that can be obtained in the endurance race Passage To Colloseu.

In professional mode, the last race is the Formula Cup. You will need an F090/S, F094/H or /S, F088/S, F087/S or F086/m to compete.

Hints: Gran Turismo All-Stars [Amateur League]: Hints: Use other cars when turning:
You can use other cars as 'turning devices'. As you know, you have to brake a lot on certain turns. If there is a car that is also turning directly next to you, put your car on the side of them and keep driving. If done correctly you will not have braked [except sometimes for timing], and the other car may have hit a wall.

Hints: Glitch: Break through track barriers:
As in Gran Turismo 2, it is possible to break through some barriers. One of the best places to do this is on the Seattle track. Directly behind the start line [to your rear], you will notice a sharp corner. Drive straight ahead [not to the corner behind the start line but to the first turn with traffic cones], turn completely around, and head for the sharp 90 degree corner behind the start line. Then, ram directly into the corner at an angle to break through to the other side. The best car to do this with is the Escudo PPV. It is also possible to do this on other tracks with sharp curves. You can use this trick on the Cote d' Azur track to shave time off your lap record.

Hints: Suzuki Escudo Pikes Peak Version:
Win all Golds in Rally mode.

Hints: Suzuki Escudo Pikes Peak Version: Hints: More speed by drafting:
The following trick can only be done effectively on Test Courses and Super Speedway. When in last or behind a distance from a car, stay on his tail. You will gain speed, even if your car is going at its maximum. This can be very useful in pulling out last minute wins.

Hints: Spoon Sports S2000 Race Car:
Win the Stars & Stripes Grand Championship in the Amateur League.

Hints: RUF 6400s: Easy arcade mode wins:
In simulation mode, buy a RUF 3400s and fully upgrade it, except do not buy the racing chip, NA Tune Up, Turbo, and Intercooler. Go to arcade mode and race.

Hints: Dodge Viper GTSR Concept:
Get all golds on all eight of the Super License tests.

Hints: Mazda Savanna RX7 Infini III:
Win the 80's Sports Car Cup in the Beginner League.

Hints: Mercedes Benz CLK Touring Car [D2 Hints: Audi TT 1.8T Quattro:
Win the Tourist Trophy Audi TT Race in the Beginner League.

Hints: Toyota Altezza LM Race Car:
Win the Altezza Race in the Amateur League. If you do not get this car, you can get the Tom's X540 Chaser and Toyota Vitz RS 1.5.

Hints: F 090/S Formula 1 car:
When first starting the game, buy a Mazda Miata that is worth 16,900 credits. Then, put in a racing chip and do an oil change. Next,try to raise about 38,000 to 48,000 credits. Then, buy a Mustang SVT Cobra and tune it to the max. Note: Do not do an oil change, as it will decrease your horsepower. Then, go to Super Speedway 150 miles in the Endurance races. When you win, you will be able to choose one of four prize cars. Do not touch anything to win the Corvette CO5. Then, tune that car and race at the Grand Valley 300 race. When you win, once again do not touch anything at the prize car screen to get the F 090/s Formula 1 car.

Hints: All four bonus cars with memory card:
Use the following trick to get all four bonus cars and all colors after racing a series only one time. Two memory cards and enough money to buy all the cars at the resale price are required. Save to memory card one at the end of the second-to-last race with enough points to skip the last race. Skip the last race. Press X when the black circle is under the desired car. If you do not get the car you desire, reload card one and try again. Once the desired car is chosen, save to memory card two. Reload card one, skip the last race and choose the desired car. Go to trade without saving in the home menu. Load card two in the trade menu. Buy the previously chosen car, then overwrite and save to card two. Reload card one, skip the last race, choose the next car, then go to trade again. Load card two in trade. Next, buy all previously chosen cars, overwrite, and save to card two again. Repeat until all desired cars and colors have been acquired from only one series.

Hints: Tommy Kaira ZZII:
Win the MR Challenge in the Professional League.

Win the Seattle Endurance Race. It is located just before the F1 car.

Hints: Horse power boost:
When you get a car, change the oil. It will boost the horse power by at least 10 and only costs 250 credits.

You do not have to purchase all of the turbo kits to get maximum hp. You just have to purchase the last one available.

Hints: Wheelie:
Note: This trick requires a car with 230 hp or more. Go to Seattle Curcuit 2 and drive over to the part of the road which goes down. Accelerate fully all the way to the last drop. Release the gas. When you are about to go down, slam on the gas. You should do a wheelie.

Hints: Easy money with memory card:
Two memory cards are required for this trick. After you have earned about 200,000 credits, purchase a car, such as the Mitsubishi 3000 GT. Upgrade it up to the max. This will leave you almost broke. Go home and save this car memory slot two, then return to the title screen and load your last game from memory slot one. This will give you your money back, and you can now go home and trade from memory slot two. That car that you just spent all those credits on will only cost you retail price.

Two memory cards are required for this trick. Whenever you buy a new car, you may notice that the value is much less than what you bought it for. Save your game to both cards, then, make sure you have enough credits to buy whatever car you want to get rid of at the dealership price. Go to the home garage and go to trade. You can then sell your car to yourself at full value. Then, if you want to do it again, save the game in memory card one but not on card two. You will then get back whatever money your card two lost when buying the car. This can sometimes triple your profits over what you would get by selling them back to the dealer at depreciated value.

Two memory cards are required for this trick. Start a new game or resume a current game. Save the data to the second memory card. Then, go to trade and take all of the car[s] from the second card and continue saving on it. Once satisfied with the amount of cars you have on your regular game, sell the extra cars to get some quick money. This can be repeated as needed.

Hints: Impreza Rally car:
Win the Tahiti Maze II in Rally.

Easy wins:

Win rally mode and get the Suzuki Escudo Pikes Peak Version. Upgrade it as much as possible, then go to the Professional league. Select the Gran Turismo All Stars, and the Test Course. Set your downforce as low as possible front and back. Set your auto final to widest, and your final to 2.260. Keep the gas button held and you are free to do whatever while you earn 50,000 credits for each race.

Hints: Nismo GT-R LM Roadcar:
Win the Seattle Endurance Race. It is the top left car.

Hints: Saving money:
Do not waste money on upgrading the first few cars you have in the game. Instead, practice being a better driver. Wait until you win a car with some real potential until you upgrade. For example, start out with a Mazda Miata, but do not upgrade. Use it to win a Mazda RX-7 Effini 3, then upgrade.

Hints: Nissan Skyline GT-R R-Tune:
Go to the Endurance Super Speedway. Use the Mazda 787B. This takes about 54 minutes to complete. You should get the Skyline GT-R R-Tune. If not, you can also get the F090/S , Falcon XR8 Race Car , Lupo Race [Cup] Car, and Corvette C5R.


Win the Japanese Championship prize in the Amateur League to unlock the Subaru Impreza Sedan WRX STi Version VI, Chevy Camaro Race Car, Audi TT 1.8T Quattro, and Mazda RX7 Type RS.

Hints: European Championship [Amateur League]: Hints: Arcade mode bonus cars:
The following is a list of the bonus cars that are won in arcade mode.

AreaNormal difficultyHard difficulty
AMazda MX-5 MiataC-West Razo Silvia
BAudi TT 1.8T QuattroLancia Delta HF Integrale Rally Car
CMazda RX-8Gillet Vertigo Race Car
DNissan Z ConceptPagani Zonda Race Car
ERUF RGTPanoz Esperante GTR -1
ETVR Tuscan Speed SixNissan R390 GT1 LM Race Car
FDodge Viper GTS-R ConceptToyota GT-One Race Car
FTVR Speed 12Mazda 787B

Hints: Grand Turismo World Championship Hints: Skyline GT-r V-Spec II: Easy money:
Upgrade the car up to the maximum and go to the Race of the Red Emblem race, for Skylines only. Finish in first to win 30,000 credits.

Hints: F/094-F:
Buy the Toyota Supra and win the Tokyo Endurance race. Your reward will be the F/094-F.

Hints: Escudo or GT40: Flying front end:
There is a way to make an Escudo or GT40 front end lift up. Use the following settings and race your car at the test track. At about 230 mph the front end should lift up.
Equip the highest NA or Turbo tune-up
Put spring rate to minimum for front and back
Put ride height to minimum for front and back
Put gear's auto setting to widest, and final to 3.000
Put front down force to minimum and back to maximum
Set ASM and TCS to level 0.
Get a car with over 1,000 hp [such as the Escudo, GT-One Race Car or R390 GT1 Race Car]. Equip the highest stage of turbine kit or NA tune possible Decrease the spring rate to the smallest number for both front and rear. Decrease the ride height to the smallest number both front and rear. Set the gear ratio's auto setting all the way up and put the final gear to 3.000. Decrease the front downforce to smallest number and increase the rear to highest number. Set ASM to level 0. Set TCS to level 0. Go to the Test Course and at about 230 mph your car will fly. Its speed will get to 300 mph and higher.

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