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 | Final Fantasy X-2 Cheats and Hints! |
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 Skip intermission sequences:
Pause game play during an intermission sequence, then hit
Square to skip the current scene.
Changing dress/job:
During a battle, hit L1 during your characters
turn and a plate will appear. Choose your desired dress and hit
Action to activate it. For Yuna, once you get the Special
Dress, you can use it during battle. During Yuna's turn, hit
L1 then R1 to the change to the Special Dress.
During a battle you can change Dresspheres in the current garment
grid by hiting L1. After completing this, hit L1,
R1, X. It will now change to the special Dressphere
for each person [Yuna: Floral Fallal, Rikku: Machina Maw, and
Paine: Full Throttle].
 Hints: Defeating Shiva:
At the beginning of Chapter 5, talk to Rikku's brother.
He will ask you five things. Choose the first option twice and
you will go to a hole inside Shiva's temple. Keep going down and
you will find Shiva. She is quite weak, but there is one thing
she can do. She will use Heavenly Strike on you. When that happens,
your character will be frozen and will not be able to move for
about four turns. Try to level up a lot and use Haste because
she is very fast. Have someone cast Shell and Protect so that
the damage will be reduced. When that is done, keep hacking at
her until she dies.
for Floral Fallal:
There is a treasure chest under the bridges in Besaid
Island. What is inside depends on the Chapter that you are in.
If you got the Floral Fallal in Chapter 2, come here in Chapter
5 and the item will be the key item Twilight Rain, which allows
Yuna's Floral Fallal to learn Break Damage Limit.
Hints: Chapter 3: Easy AP:
Go to the Besaid Temple and equip a Lure Bracer. The
three different Fiends here have a small amount of HP and only
use magical attacks. The Paikras use second level Black Magic
spells such as Thundara. Zurvans use similar spells, and the Haunts
use Doom and Thundara. Have one of the girls as a White Mage and
the other two as anything. Note: If you want to do this for the
Black Mage, make sure she knows Focus. Have your cursor set to
Memory Drain on the options menu. Find a place in the temple.
Have the White Mage do Prayer, and other two attack/Focus. It
requires about two hours of battling like this to completely master
the abilities with the Dress Spheres. Tape the Analog-stick
Left + X. Note: Using an Alchemist that knows Mega
Potion works even better.
Hints: Chocobo Ranch: Easy access:
It is still possible to attain the Chocobo Ranch even
if you only talked to Clasko once or even not at all. Simply go
to the ranch [where the Monster Arena was in the Calm Lands in
Final Fantasy 10]. Clasko will be waiting there. He starts
to complain that he almost got his dream location. You will then
go inside and fight some normal Fiends. Once completed, you will
have access to the Chocobo Ranch.
Hints: Djose Temple: Yuna's Special Dress
Hints: Defeating Trema:
After fighting Paragon at the bottom of the Via Infinito,
you have to fight Trema without getting any chance to heal. He
has 999,999 HP and will attack you about three times before you
have a chance to attack. Have two Dark Knights with high defenses
and magic defenses equipped with anything to raise both defenses.
Have the remaining girl a Gunner with the Catnip accessory and
anything to raise Luck. All need the Higher Power Garment Grid.
The Dark Knights are to be both a healer and an attacker [one
or the other]. The Gunner needs yellow HP in order to be useful.
Once the battle starts, use a Stamina Tonic followed by a Megalixer.
Once you have taken half his HP, he will use Meteor. If you have
Protect on all your people, then only the Gunner will fall. Just
revive her and unleash the Trigger Happy Level 3. After you have
taken away 75% of his HP, he will use Meteor again. Before you
take any more of his HP away, drain all 999 of his MP so he cannot
cast Ultima after he loses 85% of his HP. He only uses Meteor
twice and Ultima once. Protect can be difference between winning
and losing in this battle even if you are at maximum level. If
desired, you can also steal Dark Matter from him [using the Treasure
Hunter Garment Grid] and use it on him, just as long as you have
the Invincible equipped on that person.
Have all your characters to at least level 90. All three of them
need to have the Valiant Lustre Garment Grid equipped. Two of
them should be Warriors with the Sentinel ability. They should
both be wearing a Crystal Bangle and a Champion Belt for accessories.
The third character should be a Gunner with Trigger Happy level
3 with the Cat Nip accessory and a Sprint Bracer equipped. The
Gunner should also have either Pilfer MP as Thief or Absorb MP
as a Black Mage. Once the battle with Trema begins, have both
your Warriors drop into Sentinel defense. They become almost invincible,
with everything except magic doing only 1 damage, including Meteor
as it is considered physical and not magic. Before actually attacking
Trema, drain all his MP right off; no Demi randomly thrown in,
and no Ultima after you knock off 85% of his health. Do not use
Soul Srings to do this. Soul Springs will eventually wear-off
and he can begin again. Also, he will use a lot of magic the moment
he can if you have really hurt him. Instead, have your Gunner
change to either a Thief with Pilfer MP or a Black Mage with Absorb
MP and take his MP that way. There is no way for him to get it
back now. Once his MP is out of the way, revert her back into
Gunner, and let Trema kill her. Keep one Warrior in Sentinel mode,
and use the other to revive the Gunner with a Phoenix Down. Once
she is up, she will be at Critical HP. Then, just keep the Warriors
in Sentinel, while you hammer on Trema with the Gunner's Trigger
Happy, using the Cat Nip to slaughter him. He can still use Meteor,
and will after 50% of his health, and again after 75%, never again.
Your Gunner will not survive it, but your Sentineled Warriors
will not suffer more than 20 damage. Use one to revive the Gunner,
then continue. Whenever the Gunner dies, use a Warrior to revive,
keep the other in Sentinel, and continue. If your Warrior's health
drops below 4,000 while reviving the Gunner, just put that one
back in Sentinel and have the Gunner heal the Warriors before
continuing her assault on Trema. About the only things you will
use up for items are X-Potions and Phoenix Downs, rather than
Mega-Pheonixs, Soul Springs, Elixirs, Megalixirs, and Mega-Potions,
as well as Pheonix Downs, and X-Potions [as most of the other
strategies for Trema end up with you having to use them].
Hints: Fiend Colony:
You can only get access to the Fiend Colony if you
did the Chocobo Ranch mission with Clasko. Send some Chocobos
to the Mi'Ihen Highroad until Clasko says that the Chocobo have
found some kind of secret dungeon. Your best chance is to send
a level 3 or higher Chocobo. Inside are a lot of good items, such
as a White Tomb, Elixirs, Black Tomb, and more. There is also
a maze inside. You have to use bombs to blow open walls to get
into the next room. If you run out of them, fight the bug-like
creatures inside the cave to get more. You have to find the correct
wall to blow though. To learn if you can blow through a wall,
look at Yuna's skirt and see if it is moving as if being blown
by a light breeze. If so, you can blow open that wall. Be careful;
if you hit a wrong wall sometimes you will have to fight an Epitaph.
At the end there is a Boss, King Vermin. He is not difficult to
defeat, he uses and absorbs fire. When you defeat him, you will
get a Garment Grid.
Dress Sphere:
Go to Macalania Woods in Chapter 1 Go to the area where
Auron took you to get your first Jecht Sphere in Final Fantasy
10. It located is near the exit [where you go to Rin's Traveling
Service] to the right. When you get there, talk to Tromell four
times to get the special sphere.
It is also possible to get Paine's Special Dressphere in Chapter
2. Go to Macalania in Chapter 2 and follow the lightning path.
When you reach the end of it, you will see four paths, Choose
the top-right path and there should be a musician standing at
the end. He will tell you to find his friends. Search the Macalania
forest area [which is a small one] and stand between every set
of butterflies you see. Once you find his friends, go back and
talk to him. Then, get out of that area and re-enter. You will
see Tromell there. Talk to him four times to get Paine's Dress
Sphere.
Hints: Chapter 5: Bonus treasure chest:
Go to the Farplane by speaking to Brother on the bridge
of the Celsius and choose 'Besaid Temple' as the hole
that you want to jump into. Defeat Shiva, The Magus Sisters, and
Anima. After that, use the Save Sphere to return to the Celsius.
Next, return to the Bridge and talk to Brother and choose to go
to 'Kilika Temple'. You will reach the Farplane Abyss
again. Use the Save Sphere near Leblanc and the others to return
to the Celsius. When you reach the Farplane Abyss again, use the
Save Sphere to return to the Celsius. Then speak to Brother and
enter via Bevelle. Once you are back at the Farplane Abyss again,
return to the Celsius via the Save Sphere and talk to Brother
one last time then enter via the Calm Lands Gorge. You will make
it down to the last large platform. At the bottom, a bonus treasure
chest will appear. You can get the Meggido Garment Grid from it.
Hints: Chapter 5: Machina Maw Break Damage
Hints: Defeating the Machina Panzer Boss:
Defeating the Machina Panzer Boss at the Thunder Plains
in Chapter 4, depends on what you did in Chapters 3, 4,and perhaps
5. In random battles of those chapters, you may have noticed little
annoying enemies called Watchers. Kill them first in every battle
by only attacking and using no other abilities. Each of the Watchers
came from the Machina Panzer. The Watchers report each and every
skill that was used, and those abilities will be sealed from being
used in battle with the Boss. The Machina Panzer can use those
abilities in the battle. As the battle continues, more Watchers
appear, scanning your abilities. Kill them first, then continue
to attack the Boss and the battle should end quickly.
Hints: Chrono Trigger reference:
On Mushroom Rock Road, the music that plays is
the theme from Chrono Trigger.
Hints: Chapter 5: Easy experience:
In the Thunder Plains, in the cave where you save Cid,
there are Machina that do little damage but are worth 1,000 experience
points. Fight at least ten to fifteen battles to gain a new level.
Agree to go into one of the holes, then work your way down to
Shiva and defeat her. Then, equip the Lure Bracelet and walk around
the save point. You will gain 1,700 to 2,400 experience points
per battle. If your health gets too low, just go to the save point.
Hints: Special Dressphere Key Item locations:
Yuna: Aurora Rain: Warp to Yojimbo's cave [Calm Lands] and open
the chest.
Yuna: Twilight Rain: During Chapter 5, go to Besaid and go down
the small path next to the bridge near the waterfalls. Hop down
the rocks and open the chest.
Rikku: Machina Booster: During Chapter 5, go to Mushroom Rock
Road. Go to the elevator. Search the area for the chest.
Rikku: Machina Reactor: Unlock the Chocobo Dungeon. Once you have
it open, you can find the item in a chest behind the door on the
far left in the north part of the dungeon.
Paine: Corpus Invictus: This item is in the dungeon in the Thunder
Plains where you fight Humbaba. Once you defeat him, speak to
the Al-Bhed man and he will transport you into the dungeon. Search
the confusing cave and you will soon find it in a chest. Equipping
the Charm Bangle before you enter is recommended.
Paine: Victor Primos: You first need have the ability to allow
Chocobos back on Mi'hen Highroad. Once they have returned, ride
one to the northernmost curve on the Mi'Hen Highroad [near where
you fought the Chocobo Eater]. You should see a small tree and
a slanted marble marker to the right of it. Very slightly on the
ground, you should see a Chocobo Feather. Stand exactly on it
until you are asked to jump. This may take a little while. Choose
'Am I ever!'. Once you do the jump and collect the item,
leave the area and return to the exact same location where you
were before. This time when asked, you will jump up to a ledge
with the chest containing the Victor Primos.
Hints: Defeating Bahamut:
Use a highly advanced special Dress Sphere and heal
when he counts down for the big attack. Note: This will be a long
battle.
Hints: Defeating Mega Tonberry:
On the 41st floor and above in Via Infinito, the Mega
Tonberry will appear. You can also avoid it, but if you accidentally
run into it, you will have a very difficult battle. If you are
level 75 or below, you have no chance of defeating it except by
extreme luck. The best chance of defeating it at a low level is
to use the Cat Nip with the level 3 Trigger Happy strategy. Even
sp, you might not be able to defeat it if you do not hit it enough,
as it has 48,600 HP. It also has no advantages to fighting it,
as it only results in 2,600 experience points, little gil, and
only 2 or 3 AP. The best strategy is to just avoid it.
Youth:
Quickly kill off the two [or one depending on your
answers to Ronso questions in Chapters 1 and 2]. Have Rikku as
a thief with the Pilfer MP ability. Since Garik only has 230+
MP, it will take about four turns until he is out of MP and cannot
cast Might Guard, Protect, or any of his other status effects.
Simply dispel his current status with a White Mage or a Dispel
Tonic, then attack until he falls.
Hints: Defeating Coeurls and Queen Coeurls:
Have someone cast Reflect at the beginning of battle.
This eliminates the devastating magic attacks, and it will take
damage instead of your party. Next, have an accessory or ability
equipped that is death proof. When it uses its Blaster attack,
you will have 1 HP remaining instead of an automatic K.O. You
are invincible against Coeurls now, since it never uses physical
attacks.
Hints: Easy battles:
Equip your weakest character with the Gunner Dress
Sphere and the Cat Nip accessory. When the enemy kills your weakest
character, revive her with a Phoenix Down. Since she is weak,
the Cat Nip accessory will take affect. Use Trigger Happy. With
every shot of Trigger Happy, you will do 9999 points of damage.
After you get the Dark Knight Dress Sphere, it has the attack
Darkness that hits all enemies on the screen. However, it takes
HP to use this attack. If you equip the Ragnarok accessory that
disables MP use when casting spells, then you can use the Darkness
attack and it will not take any HP. This is very helpful against
the huge fiend in the desert.
Use the following trick to kill any Boss with ease. First, you
need the Cat Nip accessory, which is obtained by killing the Boss
at level 40 of the Bevelle Dungeon. Equip it to any girl and have
them use the Lady Luck Dress Sphere. Have Lady Luck learn Four
Dice and you are all set. During the battle, kill off your Lady
Luck character, then revive her with a Phoenix Down. Keep the
Lady Luck girl's HP in the yellow to activate the Cat Nip's special
ability -- when your HP is in the yellow all attacks will deal
9,999 damage or healing items will heal 9,999. Use this is combination
with Four Dice and you can kill any Boss with ease. Note: If your
luck is not that good, then you can substitute Lady Luck with
Gunner and use a level 3 Quick Trigger. This trick is especially
useful when battling Trema.
This strategy works best later in the game. Have Yuna with Alchemist
Dress Sphere and use Stash Mega Potion to heal the group 2m000
health. At times when everyone has full health, mix a Holy Water
and any gem to do about 10,000 damage. Have Rikku or Paine and
equip one with the Dark Knight and the other with the Berserker
Dress Sphere. Have the Dark Knight continuously cast Darkness
and the Berserker cast Howl then Berserk. Most Bosses can be taken
out in no time.
Have Yuna master both Black and White Mage Dress Spheres. Then,
equip her with Black and White Lores.
Note: This trick also works for Black Mages. Set your cursor to
'Memory' in the configuration menu. Set up any combination
of Dress Spheres including a White Mage. Then, enter a battle
in a fairly easy location. Have your White Mage Pray, another
character attack, and the other doing anything that does not use
MP. If you are using a Black Mage, learn Focus and have them use
that. Once you have your pattern set up, tape X down. After
the battle, equip the Lure accessory then tape any D-Pad
direction. This will allow the game to keep fighting, and your
characters will continue doing what you set up for them because
of the memory function [X is still held].
Have Yuna as a White Mage, Rikku as a Berserker, and Paine as
Dark Knight. When you use Yuna, you can heal easily. Dark Knight
is useful with Black Sky, and Rikku as a Berserker helps when
hurt depending on HP.
Have Rikku as a Gun Mage, Yuna as a Songstress, and Paine as a
Samurai. Songstress can help by using Jitterbug [hastes and increases
your stats with her]. Just have Paine attack.
Have Yuna as a trainer, Paine as a Dark Knight with everything
useful, and Rikku as a Alchemist using Mega Potions/
Equip the Cat Nip accessory to a Gunner. When the Gunner has less
than half of her maximum HP, use Trigger Happy. This will inflict
9999 damage per bullet.
Hints: Watch Awesome Sphere more than once:
At the beginning of Chapter 2, just before you are
about to choose who you give the sphere to, talk to Shinra. He
will ask if you want to see it. Or, in Chapter 3 to 5, go to Luca
and buy it in the Sphere Theater.
Hints: Easy experience:
Go to a place where the enemies do very little damage,
such as Besaid, Kilika, etc. Have someone in the White Mage Dress
Sphere, and the other two characters in any other Dress Sphere.
Set your configuration so that your Cursor is on Memory. Go into
battle. Eliminate all but one enemy. Have the White Mage use Pray,
and have the other two characters do a move that will not harm
the enemy [for example, Sentinal, Steal, Pilfer Gil, etc.] Note:
Do a move that does not require MP. Pause game play once they
all have their orders. While paused, keep the X button
held with a rubber band, tape, etc. End the battle once you are
done. You will be able to master Dress Spheres easily.
Each time you kill one of Angra Mainyu's side people, he brings
him back to life. Since you will be battling there for awhile,
you could master a Dress Sphere [Dark Knight and Alchemist mainly]
This trick works in any Chapter. Go to a place where a Save Sphere
is located. There must be Fiends at that place. Make sure that
your party has lots of HP [more than 2,000]. Tape the 'Left
Analog-stick' in any direction and X. Make sure that
the Lure Bracer is equipped to make it easier to find Fiends.
When X is held, you will select 'Attack'. Your
party's strength must be more than 100. To get the most experience
points, try this at Mi'ihen Highroad. Here are always Fiends that
do little damage here. Beware the huge Black Bird. He is not that
easy to defeat. Watch your party's health and heal them if needed.
Hints: Chapter 1: Easy AP and experience:
Note: This trick requires a controller with an auto-fire
feature. At the start of the game after the fight with 'Yuna'
and during the chase, you will fight two goons. In the next area,
you will fight two goons and two fem goons. In that roomm run
over to the dock and you will see a Mog bent over and shivering.
When you try to talk to it, it will heal you fully. Set yourself
directly against her, and use the auto-fire feature. A fem goon
will run around the corner and attack you. Remain there for a
few hours to get all of ability for the thief and warrior.
Hints: Taking advantage of Garment Grid:
Before the battle, make sure that transformations are
on full mode. At the beginning of any battle, when all your characters
are ready to act, simultaneously move them through the grid together.
This will start a chain of constant wait mode. When the girl is
done changing, she can automatically choose again. String all
the transformations one after the other with all girls until you
pass through all the gates on grid and get back to the job you
want, resulting in having all the boosts from the Garment Grid
before an enemy can even choose to attack [due to the constant
string of wait mode]. This is very useful with some Garment Grids,
such as Tetra Guard to absorb Fire, Water, Ice, and Lightning
before an enemy can attack you.
Hints: Easy battles:
To defeat enemies very easily, use the Alchemist Mix
ability and combine a Holy Water with a Fire Gem, Water Gem, Ice
Gem, etc. This will create a magic attack called White Hole which
does about 10,000 damage to one enemy. To find gems easily, you
need to rare steal from Flan Rojo, Flan Blanco, etc.
For easier Boss battles, you can use special Dress Spheres. With
Rikku's Master Triple HP, Shell ,and Protector and Paine's Master
Triple HP, and Scare, these abilities make it very easy to defeat
Vegnagun and Shuyin.
Hints: Blue Bullets abilities:
The following Blue Bullet's abilities are required
to master the Gun Mage's DSP.
Fire Breath [Bariivaruha]
In Chapter 3, 4, and 5 at Thunder Plains, Calm Lands, and
Mount Gagazet.
Seed Cannon
Leucophylla: In Chapter 3 and 5 at Besaid, Calm Lands, Mt.Gagazet
and Bevelle Tower Floors 24-26
Cephalotus: In Chapter 3 and 5 at Besaid, Mi'hen and Bevelle Tower
Floors 30-32.
Stone Breath
Tomb: In Chapter 3 and 5 at Djose, Calm Lands and Bevelle
Tower Floors 27-29.
Tomb: In Chapter 5 at Farplane and Bevelle Palace Floors 61-64.
Monolith: In Chapter 5 at Besaid, Kilika, Mushroom Rock, Djose
and Farplane.
Epitaph: In Chapter 5 at Fiend Colony and Bevelle Palace Flooors
75-79.
Absorb
Protochimera: In Chapter 1, 2, 3, and 5 at Kilika, Bikanel
and Mt.Gagazet.
Haizhe: In Chapter 1,2 and 5 at Macalania and Bevelle Tower Floors
16-19.
Baralai: In Chapter 2.
Flan Azabache: In Chapter 5 at Ruins Depths and Bevelle Tower
Floors 65-69.
Jahi: In Chapter 5 at Farplane and Bevelle Palace Floors 75-79.
Cindy: In Chapter 5 at Farplane [Boss]
Vegnagun: End of Chapter 5.
White Wind
Big Bully Cap: In Chapter 5 at Bikanel and Bevelle Tower Floors
50-59.
Coeurl: In Chapter 1, 2, and 5 at Besaid, Calm Lands and Bevelle
Tower Flors 7-9.
Queen Coeurl: In Chapter 2, 3, and 5 at Besaid, Kilika, Mihen,
Guadosalam and Calm Lands.
Mycotoxin: In Chapter 3 and 5 at Mihen, Mt.Gagazet and Zanarkand.
Ms. Goon: In Chapter 1 at Zanarkand.
Bad Breath
Malboro: In Chapter 3, 4, and 5 at Besaid, Thunder Plains
and Bevelle Tower Floors 24-26.
Great Malboro: In Chapter 5 at Farplane and Bevelle Tower Floors
70-74.
Mighty Guard
Haizhe: Chapter 1, 2, and 5 at Macalania and Bevelle Tower
Floors 16-19.
Garik: Chapter 3 at Mt.Gagazet [Boss]
Supernova
Ultima Weapon: Chapter 5 at Ruin Depths and Bevelle Palace
Floors 47-49.
Paragon: Chapter 5 at Bevelle Bottom Floor.
Cry In The Night
Mega Tonberry: Chapter 5 at Bevelle Palace Floor 41.
Drill Shot
Baralai: Chapter 5 at Mushrom Rock [Den of Woe]
Mortar
Gippal: Chapter 5 at Den of Woe.
Annihilator
Experiment: Chapter 5 at Djise Temple.
Heaven's Cataract
Kukulcan : Chapter 2 and 5 at Bevelle and Bevelle Tower Floors
16-19.
Gucumatz: Chapter 3 and 5 at Mushroom Rock, Thunder Plains, Bikanel
and Zanarkand.
Chac: Chapter 5 at Bevelle Tower Floors 80-84.
1000 Needles
Cactuar: Chapter 5 in Cactuar Cave.
Storm Cannon
Ironside: Chapter 3, 4, and 5 at Kilika, Thunder Plains and
Zanarkand.
Blaster
Coeurl and Queen Coeurl: See White Wind
Hints: Winning the Gunner's Gauntlet mini-game:
Hang around the first two screens of the mini-game
shooting the easy monsters here until your chain gauge is at the
maximum [three]. This will give you three times the points for
everything you kill, making it easy to get 500 points. Note: If
Yuna gets hit, not only does her HP go down, but the chain gauge
is reset to one.
Hints: Defeating Yojimbo:
Get the Alchemist Dress Sphere. After learning Mega-Potion,
make a party with two offensive jobs and one Alchemist. Equip
something that prevents Poison and also equip a Regen Bangle.
Yojimbo also has a pet dog that is not difficult, but is annoying
when Yojimbo casts his spell and lowers the party's HP to 1. He
always attacks you. Start the battle by having the Alchemist use
Stash Mega-Potion. Have the other two classes keep attacking Yojimbo.
When Yojimbo uses his attack, the Mega-Potion will heal the party
by 2000. Repeat this until Yojimbo is defeated.
Go to Zanarkand Ruins then go to the next section. The woman on
the left will sell you items. Buy six Titanium Bangels, and level
up to level 35 or higher. Have everybody on Warrior, except for
Yuna. Make sure Rikku has the Unerring Path Garment Grid. Then,
have everybody attack him at least three times. Next, have Rikku
Sphere Change into her Special Dress Sphere. Then, keep using
any attack on Yojimbo. He will use a move that will drop your
HP down to one. After that, keep using HP Repair on everybody
[Rikku first]. However, you will eventually die. Yojimbo should
be very tired by then. Have Paine and Yuna finish him off.
When fighting Yojimbo in Chapter 3, he use his attack that leaves
you with 1 HP and 1 MP about the first seven turns into the battle.
You can tell when he is not using it because you have to wait
for his attacks ,like Kozuka or his slash attack. You are in active
mode when he is charging for his Ultimate Slash; get everyone
ready to throw a Hi-Potion, X-Potion, or Mega Potion over people
then attack. Wear something that protects you against Poison [such
as Star Pendant] and something that increases your strength [such
as Wristband]. He has around 10,000 HP. It is recommended that
your characters be at levels 30 to 35. His dog is annoying when
he attacks you on low HP, but quickly Phoenix Down the fainted
people then continue healing and bashing Yojimbo at the same time.
Make sure that Rikku has Vajra on her special Dress Sphere. Keep
using Vajra and get the Smasher and the Crusher to use HP Repair
to cure everyone's HP. To make the battle easier, use offense
with either Smasher or Crusher on Rikku to make her Vajra attack
more powerful. You can tell when Yojimbo is going to use Zanmoto
when he puts up his fingers in the air. When he does this, heal
Rikku first then the other two. Do this quickly, because his dog
attacks one of your people. Also make sure Rikku has Revival so
that if the dog kills one of your characters you can just heal
them.
Hints: Calm Lands: Chocobo shortcut:
Go to the travel agency next to Shinra's Commsphere.
There is a miniature Chocobo just to the left of the Commsphere.
Select it, and you will be given an option to be transported to
the Chocobo Ranch.
Hints: Chapter 5: Defeating Nooj:
Go to the secret dungeon of Mushroom Rock Road [where
you first get a Crimson Sphere]. Put all ten Crimson Spheres you
have collected and enter the dungeon. Once in follow the red arrow
to the end, an intermission sequence will begin. After that, a
couple of Boss fights will begin. The very last battle is against
Nooj. Nooj as about 23,000 HP and has very difficult attacks.
Start by casting Protect on your entire party and have two Dark
Knights , After that, always keep your HP over 2,000. Keep attacking
with all you have got, and at some point be prepared for Nooj's
Lightfall. It is an attack that can hit for 5,000 damage, even
with Protect. This attack does not happen very often.
Hints: Defeating Black Elemental:
Note: This is the Boss on the 40th floor of the Cloister
Of Trials. Enter the fight with all three of your characters as
Gunners that have mastered the Table Turner ability. Before the
battle, equip all of your characters with an accessory that protects
against Berserk. As soon as the battle starts, have all three
use Table Turner. This should do massive amounts of damage to
the Boss, since his defense is 255 with some luck you can kill
him before he gets a chance to cast Ultima.
The Black Elemental is found on the 40th floor in Via Infinito
at Bevelle. He can cast Flare which can cause 9,999 damage. An
easy way to defeat it is to have a White Mage or someone else
cast Reflect on the entire party. The Black Elemental has almost
no physical attacks. All of its attacks will be reflected back,
even Flare. Keep attacking while it hurts itself to quickly defeat
it.
Ultima cannot be reflected, so Auto-Reflect will only work for
awhile. For a quick and easy win, have a Dark Knight with 5000
Hp use Charon. To get more HP, use Bangles, or better yet, Adamantite.
Hints: Crimson Sphere locations:
Crimson Sphere 1: Chapter 3, Bevelle. Events in Kilika open up
events in Djose and Bevelle [even though Djose is a hot spot and
Bevelle is not]. Go to Bevelle first. Go back down to where Vegnagun
was housed in the Bevelle underground, past the place where you
fought Baralai in Chapter 2. This should trigger a scene and a
Malboro will attack. Afterwards, the sphere is left lying on the
ground. To watch it, board the Celsius and talk to Shinra.
Crimson Spheres 2 and 3: Received at the end of Chapter 3 during
the scenes in the Farplane Glen.
Crimson Sphere 4: Chapter 3, Guadosalam. Go to the room with the
round door. Climb up to the top ledge of the room. There is a
crate that Yuna can climb to reach the ledge. Follow the path
all the way to the treasure chest at the end. Open it to receive
the sphere.
Crimson Sphere 5: End of Chapter 4, Celsius. After the concert
in the Thunder Plains, everyone goes back to the Celsius. Some
uninvited guests are waiting. Buddy informs Yuna that LeBlanc
and her boys are waiting in the engine room. See her immediately
after he tells you this; do not speak to Shinra yet. LeBlanc is
impatient and does not like to wait. She will come to see you
if you wait too long and you will not get the sphere. Once the
she hands it over, talk to Shinra.
Crimson Sphere 6: Chapter 5, Bevelle's Via Infinito, Cloister
0. Go inside the Temple at Bevelle and go to the east side chamber.
Pacce and his friends have found a teleport to the Via Infinito.
At Cloister 0, after speaking to the mysterious person, pick up
the sphere that he dropped.
Crimson Sphere 7: Chapter 2, at Mushroom Rock Road. It does not
matter who you gave the 'Stolen Sphere: to; you will still
get this Crimson Sphere. Find Nooj hanging around the door to
the Den of Woe. Speak to him. Depending on who you gave the sphere
to, he may be polite or rude. Afterwards, he will give you the
sphere
Crimson Sphere 8: Chapter 5, Bevelle's Via Infinito. At Cloister
20, you will fight an Aranea. After the battle, the Aranea drops
the sphere. Make sure to it up.
Crimson Sphere 9: Chapter1, in front of the Den of Woe. Logos
and Ormi are trying to find spheres to open the door. In their
quick retreat, they drop this one behind.
Crimson Sphere 10: Chapter 2, Guadosalam. After sneaking into
LeBlanc's Chateau and finding the secret hallway, go to Logo's
bedroom. It is sitting on his bookshelf beside his bed.
Hints: Chapter 2: Easy AP:
Be on Chapter 2 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Besaid Islands
and to the zone where there are the waterfalls and bridges. When
heading frp, the Save Sphere towards the beach, you will reach
the first of the two bridges. Behind the first one is a little
passage to go down. Down there is a chest containing an item [varies
depending on the chapter]. Once there, set up one of your three
characters as a White Mage and the other two as characters where
the first command is to attack. Note: This does not work for Black
Mages. Once you have the proper dress on, equip one with the Lure
Ring. If you have time, leave the menu screen, and hold Left.
A battle should happen quickly, and the enemies [if done before
the end of the chapter] should be easy to defeat. Hold X
and the two fighting classes will instantly attack, and the person
as the White Mage will do Prayer, healing them back to full health.
To do this automatically, tape the Analog-stick to the
left, causing the character to run left. Since nothing needs to
be hited Left in battle screens, it will not effect the
battle. Also, tape down X. Watch a few battles to make
sure it is working correctly. In a little over an hour, you can
master one Dress Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
Hints: Recommended Blitzball players:
The best two players you can scout are Yuyui and Lucil.
They are both Lv max agents and cost 40 CPs to obtain. Yuyui has
all her max stats as 99 and 255 for RNG and REC. She is perfect
for any position on the field. Lucil is a bit lower with all her
stats maxed at 77 and 177 for RNG and REC, but she is also good
for the team. Lucil, however, has the Corkscrew Shot and the Overhead
Volley.
If you are playing Blitzball and you have Scout level max, and
you have the Scrimmage training ability, get Yuyui, even though
she has 1s in all stats. If you keep using the Scrimmage ability,
you can get all her stats to the maximum, and she will be unstoppable.
Note: This will take some time.
and Sphere:
When reach the top of Mt. Gagazet to get the Sphere
that Boris is guarding, wait until you get to Mushroom Rock Road
to view it. Complete the mission, then find Maechen next to the
Headquarters of the Youth Leagues tent. Once you have completed
this and have listened to his story, he will ask you to shake
his hand. Once you do this, go back to your ship and talk to Shinra
to watch the sphere, Zanarkands Prime. Notice that the man in
the spheres says something familiar to what Maechen requested
you to do.
Hints: Macalania Woods: Unerring Path Garment
Hints: Secret scene:
Get to the scene after Djose Temple where Yuna falls
into the gaping hole and ends up on the farplane. First, she meets
Shuin. Later, Shuin goes away and then the three main leaders
of New Yevon, Youth Alliance, and Al Bhed appear. After they give
Yuna a couple of Akagi Spheres, the scene will change. Suddenly
Yuna will be in a black room with a spotlight on her. In this
scene, you can walk around the dark room for a few seconds. If
you continuously hit Circle during that time, you will
be presented with a secret scene. It is called 'The Whistling
Scene', and you will see Yuna scream then hear a faint whistle.
She looks over to see a shadow of Tidus. She will then run after
Tidus and follow him along a path until he disappears and she
returns to the airship. Remember, do not stop hiting Circle
button until you are sure the scene has finished. Note: You need
to do this secret scene to get the 'perfect ending'.
Hints: Good character strategy:
Use Yuna and Paine as Warriors and Rikku as a Thief.
Also get Yuna to use a hidden dress called Healer, which works
better than White Mage. As you get further in the game, there
will be more new dresses. Do not use any of them. Although some
of them may seem strong, they are all all pretty much useless.
Get Paine something with Pierce and keep hacking at your enemies
while Yuna heals when needed. Have Rikku steal from whoever you
see. You will be surprised at what you can get from just stealing
from a Ghost or some sort of a strong monster.
To complete this game, you will need to be at around level 50
to 60. You should have mastered a few jobs along the way. Have
Yuna master White Mage and Item Shooter if possible. Get Paine
to master Black Mage and Dark Knight if possible. You should get
Rikku to Master Berserker. Making Yuna master those two specific
jobs will make her an ultimate healer. She will heal very well.
If you are really into the game, you could have her master the
Trainer job if you would like her as an attacker as well. Having
Paine master Black Mage and Dark Knight will make her a major
attacker. Also, after mastering Dark Knight she gets an ability
that will allow her to use all learned Black Magic. Having Rikku
master Berserker will use her speed to a major advantage. Berserker
gains counter abilities. Once mastered, you will be able to counter
attacks, missed attacks, and magic attacks. Berserker is also
a very powerful attacker and is very fast. The ATB bar for that
particular job is small, which will allow you to attack many times.
All this combines for a very powerful team. The only downfall
to this is Yuna's lack of HP, because of the healing jobs. Use
your more powerful characters to protect her whenever possible
and keep a good amount of Phoenix Downs available.
Use the following information to create a good party at about
level 25. It includes a level 25 Black Mage who can cast a Fira
spell for around 500 to 925 damage. For Yuna , set as White Mage
and learn Cura and White Mage level 2. Provide Convertous Dress Sphere
and when the battle starts, move her over the Osmosous Sphere
and back to White Mage so that she can drain MP from enemies.
It is also recommended that she be given the SOS Regan Bangle
for a good plus. For Riku, set as Gunner and learn Trigger Happy
level 3 and On The Level. Provide Convertous Dress Sphere and when
battle begins, also move her over the Osmosous Sphere and back
to Gunner so that she can also drain MP from enemies. Provide her
the SOS Regan Bangle. For Pain, set as Black Mage and learn Focus,
Fira, and Black Mage level 3. Provide her Seeping Cauldron Dress
Sphere. When the battle starts, move her over one of the +15 Magic
Spheres and back to Black Mage so she can get the bonus. Then,
have her use Focus six to seven times. This will really pump up
her magic. Also, give her SOS Regan Bangle for a nice bonus.
To create a very good party, have the Alchemist Dress Sphere,
Berseker Dress Sphere, and the Samurai Dress Sphere. Have Yuna
as an Alchemist with Mega-Potion, Ether, and Phoenix Down learned.
She will be the healer of the party without using any MP. Have
Rikku as a a Samurai with Magicide, Fingersnap, and Fireworks.
She will be the defender of the party. Then, have Paine as a Berseker
with Warrior mastered with Unhinge, Envenom, and Counterattack.
She will be the attacker of the party. On Yuna, her HP has to
be high so that she can keep healing; equip her with Undying Storm
and the two accessories Crystal and Mythril Bangle. Equip Rikku
with Undying Storm and two Mythril Bangles. Equip Paine with Pride
Of The Sword so that she still has her warrior abilities with
Hyper Wrist and Champion Belt; or if available two Champion Belts.
This will create a great party around levels 50 to 60.
Hints: Chapter 2: Soul Of Thamasa:
The first time you enter Zanarkand in Chapter 1, as
you are on your way through the Chamber Of The Fayth make sure
when talking to Cid you answer affirmatively when asked if you
have a bone to pick. Return to Zanarkand in Chapter 2 during your
clothes hunting mission. When you talk to Issaru, he will say
the monkeys have become a problem, and that Cid is gone. This
is a monkey matching game. The names are the clues [for example,
Arroh and Quihvrr , Sol and Luna, etc.]. The monkeys can be found
from the room where Yunalesca resided in Final Fantasy 10
to the long hallway entering the temple. Once you matched up all
the monkeys, you will receive Soul Of Thamasa, which doubles the
strength of your spells and the mana cost.
Sphere:
Go to Bikanel Desert during chapter 2. Nhadala thinks
something that strange is happening near the Oasis. Talk to the
pilot twice and ask him to go to the Oasis. When you arrive, go
to the waters edge and you will get Rikku's Special Dressphere
Machina Maw. Note: You can only get the sphere in chapter 2
Hints: Final Fantasy 10 weapon references:
Previous weapons from the Final Fantasy 10
can be seen used by the characters in certain Dress Spheres:
Brotherhood [Tidus]: Yuna uses it when set to Warrior Dress Sphere.
Rod [Yuna]: Set Yuna to White Mage Dress Sphere.
Long Sword [Auron]: Set Yuna to Samurai Dress Sphere.
Caladbolg [Tidus]: Set Yuna to Dark Knight Dress Sphere.
Masamune [Auron]: Set Rikku to Dark Knight Dress Sphere.
World Champion [Wakka]: Used by Shuyin when he uses the Terra
Of Zanarkand ability at the final battle.
Rod of Darkness: Set Paine to the Black Mage Dress Sphere.
Astral Rod: Set Rikku to the White Mage Dress Sphere.
Nirvana [Ynua]: Set Yuna to the Black Mage Dress Sphere. This
was also Yuna's Celestial Weapon in Final Fantasy 10.
Hints: Chapter 2: Defeating LeBlanc Goons:
For all of the Boss fights while you are 'liberating'
uniforms to sneak into Guadosalam, both Logos and Ormi are effected
by Sleep. If you have been using Yuna's Songstress ability, you
will learn 'Sleepy Shuffle'. Have Yuna put them to sleep
and defeat them easily.
Hints: Large damage:
Mix two Three Stars with Rikku's Overdrive to make
a Sunburst, which does about 19,999 damage even to Jecht [Braska's
final Aeon].
Hints: Black Mage: Easy leveling:
To level up your Black Mage with ease, set the cursor
to 'Memory'. Go into a battle with any type of element,
and cast the spell that the element is on it. Have one Alchemist
that already learned Ether from the stash and keep casting it
on the Black Mage. Also have a White Mage there to use Pray. Use
a controller with an auto-fire feature and keep doing this repeatedly
to level up your Black Mage.
Hints: Defeating Angra Mainyu:
Angra Mainyu has 333,444 HP. Before the battle, stock
up Gems, Elixirs, Mega-Potions, Mega-Phoenixes and X-Potions.
The Boss has three parts: Angra Mainyu, Tawrich, and Zarwich.
Angra Mainyu does not have too powerful attacks, but look out
for Flare. It can deal up to 9,999 damage. He also has Perdition's
Flame, which reduces HP to about half. Those are the only attacks
to be concerned about from Angra. Tawrich has an attack that is
done the eighth turn every time that deals about 100 damage and
also puts Silence, Darkness, Poison, and sometimes Confuse statuses
on each character. When this happens, have an Alchemist use Mix
with two Remedies. Zarwich has one attack of concern that takes
four points from your main stats and drains MP. Start the battle
by having an Alchemist always mixing Holy Water and any type of
Gem to do about 10,000 damage. Have a White Mage heal the party
when needed. Also, cast Protect and Shell, just in case. Have
an offensive class [Dark Knight recommended] to attack the entire
time. Fight him when at about level 50 to 60. After defeating
him, you will get a ribbon and only 4,300 experience points.
Cast Reflect on the center person. When it casts cure on itself,
it will instead go on to one of your party members.
Do not attempt this battle unless your team at least level 70.
Use two Dark Knights [preferably Yuna and Paine] and one Alchemist
that has Stash: Mega Potion and the ability that cuts item usage
time by 80%. Have your Dark Knights use Darkness constantly, your
Alchemist use Stash: Mega Potion constantly. Be careful when Angra
Mainyu goes to revive the Tawrich and Zarich. They have 5,650
HP each and Angra Mainyu can use Perdition's Flame if either one
is alive. If you do not have a lot of HP when she casts that attack,
you will not survive. If you have any Ribbons and Speed Bracers,
use them here. Have plenty of Star Curtains to keep Reflect going
as Angra Mainyu can cast Dispel and Flare. Using this strategy
will enable you to take her out in about thirty minutes.
Have all of your characters up to about level 60. Have Paine know
Darkness for the Dark Knight Dress Sphere, Yuna know Magicide
for the Samurai, and Rikku know Mega-Potions or the Alchemist.
It is also a good idea for someone to have either the White Signet
GG or the White Magic Lore and know most of the White Magic skills.
Once you start the fight, have Paine use Darkness to knock out
the arm things. They have about 5530 HP. Have Yuna use Magicide
on the center monster, and have Rikku keep everyone alive. Focus
on destroying the center monster's MP. Once that is taken care
of, destroy the two arms and waste the rest of your MP. The center
monster will waste the rest of its time trying to drain your non-existent
MP, leaving you free to attack it until it dies. Using a Warrior's
Assault can help this go by faster.
Wait until Chapter 5 to fight Angra Mainyu. Although he is most
powerful in Chapter 5, you can defeat him easily if you go to
Bevelle first. The Kindaguardians have found something of interest.
Save, then enter, You need to get to level 40. Every 20 levels,
there is a Boss; exit and save. You can exit by stepping on the
blue thing on the ground ones you enter. When you defeat the Black
Elemental, it turns into a chest and gives you some great items.
It has the Cat Nip item. This allows you to hit for 9,999 points
when your health is in yellow no matter what you do. Provide it to
a Gunner. Use Trigger Happy and you will hit him for 9,999 about
ten times. Keep doing this until you win.
Make sure that you have three Gun Mages with Mighty Guard, White
Wind, Absorb, and Annihilator. First, cast Mighty Guard. Keep
firing Annihilators at Angra Mainyu. It will do 9,999 damage each
time. At times, Tawrich will cast Bloody Breath on your party.
If he chooses to do this, then cast White Wind. When you are running
low on MP, absorb from Zarwich or Angra Mainyu. Watch out for
Perdition's Flame, as it will take out half or all of your life
sometimes, and for Flare as it will take it all out. Stock up
on Phoenix Downs, Megalixirs and Mega Potions.
You must be at least level 35 and have guards against Confusion,
Alchemist with Mix learned, Gun Mage with Annihilator Blue Bullet
[learn from level 5 experiment], Dark Knight with high HP and
Darkness, as well as 99 High Potions, 99 Potions, 99 Ethers, 99
Phoenix Downs, and as many Mega Phoenix Downs as possible. Have
the Alchemist mix a High Potion and a Potion to get a Mega Potion
every turn, unless Bloody Breath is used. When this occurs, mix
two Remedys. Have the Dark Knight use Darkness unless someone
is killed. When that happens, use a Phoenix Down or Mega Phoenix
Down. If only one person is alive, have them use a Mega Phoenix
or mix one with a Phoenix Down. Have the Gun Mage use Annihilator
and when she runs out of MP, use an Ether or Turbo Ether on herself.
By doing this, you should rarely see Perdition's Flame. If you
do, have the Alchemist mix a Turbo Ether with a High Potion.
Hints: Chapter 5: Maechen's secret:
During Chapter 3, make sure you complete the Monkey
Matching game in the Zanarkand Ruins. During Chapter 5, return
to Zanarkand and an intermission sequence will play. After the
scene is over, Maechen will appear. Talk to him and he will ask
you if you want to hear more about Vegnagun. Select 'Yes'
and he will tell you the story behind Vegnagun. Rikku will ask
Maechen how he knows so much, and Maechen's deepest secret will
be revealed.
The man speaking the in Dress Sphere obtained on Mt. Gagazet in
the second mission is Maechen. In Chapter 5, Maechen tells Yuna
that he is an unsent and he did not remember this until he shook
her hand. Maechen will say that it made him remember the time
when he shook Lenne's hand a 1,000 years before. The man in the
Dress Phere talks about how he could not believe he got a ticket
[Lenne is a songstress] and got to shake 'her' hand.
If this is not convincing enough, the voice of the man in the
Black Mage Dressphere is the same voice of Maechen.
Looking for more?
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Grand Theft Auto IV
Grand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Niko Bellic, a new immigrant from the Balkan whose troubled past and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko’s search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko’s well-known skills as a tough guy... Check out our cheats for this game!
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