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Skip intermission sequences:
Pause game play during an intermission sequence, then hit Square to skip the current scene.

Changing dress/job:
During a battle, hit L1 during your characters turn and a plate will appear. Choose your desired dress and hit Action to activate it. For Yuna, once you get the Special Dress, you can use it during battle. During Yuna's turn, hit L1 then R1 to the change to the Special Dress.

During a battle you can change Dresspheres in the current garment grid by hiting L1. After completing this, hit L1, R1, X. It will now change to the special Dressphere for each person [Yuna: Floral Fallal, Rikku: Machina Maw, and Paine: Full Throttle].

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for Floral Fallal:
There is a treasure chest under the bridges in Besaid Island. What is inside depends on the Chapter that you are in. If you got the Floral Fallal in Chapter 2, come here in Chapter 5 and the item will be the key item Twilight Rain, which allows Yuna's Floral Fallal to learn Break Damage Limit.

Hints: Chapter 5: Defeating Nooj:
Go to the secret dungeon of Mushroom Rock Road [where you first get a Crimson Sphere]. Put all ten Crimson Spheres you have collected and enter the dungeon. Once in follow the red arrow to the end, an intermission sequence will begin. After that, a couple of Boss fights will begin. The very last battle is against Nooj. Nooj as about 23,000 HP and has very difficult attacks. Start by casting Protect on your entire party and have two Dark Knights , After that, always keep your HP over 2,000. Keep attacking with all you have got, and at some point be prepared for Nooj's Lightfall. It is an attack that can hit for 5,000 damage, even with Protect. This attack does not happen very often.

Hints: Defeating Trema:
After fighting Paragon at the bottom of the Via Infinito, you have to fight Trema without getting any chance to heal. He has 999,999 HP and will attack you about three times before you have a chance to attack. Have two Dark Knights with high defenses and magic defenses equipped with anything to raise both defenses. Have the remaining girl a Gunner with the Catnip accessory and anything to raise Luck. All need the Higher Power Garment Grid. The Dark Knights are to be both a healer and an attacker [one or the other]. The Gunner needs yellow HP in order to be useful. Once the battle starts, use a Stamina Tonic followed by a Megalixer. Once you have taken half his HP, he will use Meteor. If you have Protect on all your people, then only the Gunner will fall. Just revive her and unleash the Trigger Happy Level 3. After you have taken away 75% of his HP, he will use Meteor again. Before you take any more of his HP away, drain all 999 of his MP so he cannot cast Ultima after he loses 85% of his HP. He only uses Meteor twice and Ultima once. Protect can be difference between winning and losing in this battle even if you are at maximum level. If desired, you can also steal Dark Matter from him [using the Treasure Hunter Garment Grid] and use it on him, just as long as you have the Invincible equipped on that person.

Have all your characters to at least level 90. All three of them need to have the Valiant Lustre Garment Grid equipped. Two of them should be Warriors with the Sentinel ability. They should both be wearing a Crystal Bangle and a Champion Belt for accessories. The third character should be a Gunner with Trigger Happy level 3 with the Cat Nip accessory and a Sprint Bracer equipped. The Gunner should also have either Pilfer MP as Thief or Absorb MP as a Black Mage. Once the battle with Trema begins, have both your Warriors drop into Sentinel defense. They become almost invincible, with everything except magic doing only 1 damage, including Meteor as it is considered physical and not magic. Before actually attacking Trema, drain all his MP right off; no Demi randomly thrown in, and no Ultima after you knock off 85% of his health. Do not use Soul Srings to do this. Soul Springs will eventually wear-off and he can begin again. Also, he will use a lot of magic the moment he can if you have really hurt him. Instead, have your Gunner change to either a Thief with Pilfer MP or a Black Mage with Absorb MP and take his MP that way. There is no way for him to get it back now. Once his MP is out of the way, revert her back into Gunner, and let Trema kill her. Keep one Warrior in Sentinel mode, and use the other to revive the Gunner with a Phoenix Down. Once she is up, she will be at Critical HP. Then, just keep the Warriors in Sentinel, while you hammer on Trema with the Gunner's Trigger Happy, using the Cat Nip to slaughter him. He can still use Meteor, and will after 50% of his health, and again after 75%, never again. Your Gunner will not survive it, but your Sentineled Warriors will not suffer more than 20 damage. Use one to revive the Gunner, then continue. Whenever the Gunner dies, use a Warrior to revive, keep the other in Sentinel, and continue. If your Warrior's health drops below 4,000 while reviving the Gunner, just put that one back in Sentinel and have the Gunner heal the Warriors before continuing her assault on Trema. About the only things you will use up for items are X-Potions and Phoenix Downs, rather than Mega-Pheonixs, Soul Springs, Elixirs, Megalixirs, and Mega-Potions, as well as Pheonix Downs, and X-Potions [as most of the other strategies for Trema end up with you having to use them].

Hints: Large damage:
Mix two Three Stars with Rikku's Overdrive to make a Sunburst, which does about 19,999 damage even to Jecht [Braska's final Aeon].

Hints: Special Dressphere Key Item locations:
Yuna: Aurora Rain: Warp to Yojimbo's cave [Calm Lands] and open the chest.

Yuna: Twilight Rain: During Chapter 5, go to Besaid and go down the small path next to the bridge near the waterfalls. Hop down the rocks and open the chest.

Rikku: Machina Booster: During Chapter 5, go to Mushroom Rock Road. Go to the elevator. Search the area for the chest.

Rikku: Machina Reactor: Unlock the Chocobo Dungeon. Once you have it open, you can find the item in a chest behind the door on the far left in the north part of the dungeon.

Paine: Corpus Invictus: This item is in the dungeon in the Thunder Plains where you fight Humbaba. Once you defeat him, speak to the Al-Bhed man and he will transport you into the dungeon. Search the confusing cave and you will soon find it in a chest. Equipping the Charm Bangle before you enter is recommended.

Paine: Victor Primos: You first need have the ability to allow Chocobos back on Mi'hen Highroad. Once they have returned, ride one to the northernmost curve on the Mi'Hen Highroad [near where you fought the Chocobo Eater]. You should see a small tree and a slanted marble marker to the right of it. Very slightly on the ground, you should see a Chocobo Feather. Stand exactly on it until you are asked to jump. This may take a little while. Choose 'Am I ever!'. Once you do the jump and collect the item, leave the area and return to the exact same location where you were before. This time when asked, you will jump up to a ledge with the chest containing the Victor Primos.
Hints: Chapter 5: Easy experience:
In the Thunder Plains, in the cave where you save Cid, there are Machina that do little damage but are worth 1,000 experience points. Fight at least ten to fifteen battles to gain a new level.

Agree to go into one of the holes, then work your way down to Shiva and defeat her. Then, equip the Lure Bracelet and walk around the save point. You will gain 1,700 to 2,400 experience points per battle. If your health gets too low, just go to the save point.

Hints: Recommended Blitzball players:
The best two players you can scout are Yuyui and Lucil. They are both Lv max agents and cost 40 CPs to obtain. Yuyui has all her max stats as 99 and 255 for RNG and REC. She is perfect for any position on the field. Lucil is a bit lower with all her stats maxed at 77 and 177 for RNG and REC, but she is also good for the team. Lucil, however, has the Corkscrew Shot and the Overhead Volley.

If you are playing Blitzball and you have Scout level max, and you have the Scrimmage training ability, get Yuyui, even though she has 1s in all stats. If you keep using the Scrimmage ability, you can get all her stats to the maximum, and she will be unstoppable. Note: This will take some time.

Hints: Crimson Sphere locations:
Crimson Sphere 1: Chapter 3, Bevelle. Events in Kilika open up events in Djose and Bevelle [even though Djose is a hot spot and Bevelle is not]. Go to Bevelle first. Go back down to where Vegnagun was housed in the Bevelle underground, past the place where you fought Baralai in Chapter 2. This should trigger a scene and a Malboro will attack. Afterwards, the sphere is left lying on the ground. To watch it, board the Celsius and talk to Shinra.

Crimson Spheres 2 and 3: Received at the end of Chapter 3 during the scenes in the Farplane Glen.

Crimson Sphere 4: Chapter 3, Guadosalam. Go to the room with the round door. Climb up to the top ledge of the room. There is a crate that Yuna can climb to reach the ledge. Follow the path all the way to the treasure chest at the end. Open it to receive the sphere.

Crimson Sphere 5: End of Chapter 4, Celsius. After the concert in the Thunder Plains, everyone goes back to the Celsius. Some uninvited guests are waiting. Buddy informs Yuna that LeBlanc and her boys are waiting in the engine room. See her immediately after he tells you this; do not speak to Shinra yet. LeBlanc is impatient and does not like to wait. She will come to see you if you wait too long and you will not get the sphere. Once the she hands it over, talk to Shinra.

Crimson Sphere 6: Chapter 5, Bevelle's Via Infinito, Cloister 0. Go inside the Temple at Bevelle and go to the east side chamber. Pacce and his friends have found a teleport to the Via Infinito. At Cloister 0, after speaking to the mysterious person, pick up the sphere that he dropped.

Crimson Sphere 7: Chapter 2, at Mushroom Rock Road. It does not matter who you gave the 'Stolen Sphere: to; you will still get this Crimson Sphere. Find Nooj hanging around the door to the Den of Woe. Speak to him. Depending on who you gave the sphere to, he may be polite or rude. Afterwards, he will give you the sphere

Crimson Sphere 8: Chapter 5, Bevelle's Via Infinito. At Cloister 20, you will fight an Aranea. After the battle, the Aranea drops the sphere. Make sure to it up.

Crimson Sphere 9: Chapter1, in front of the Den of Woe. Logos and Ormi are trying to find spheres to open the door. In their quick retreat, they drop this one behind.

Crimson Sphere 10: Chapter 2, Guadosalam. After sneaking into LeBlanc's Chateau and finding the secret hallway, go to Logo's bedroom. It is sitting on his bookshelf beside his bed.
Hints: Chocobo Ranch: Easy access:
It is still possible to attain the Chocobo Ranch even if you only talked to Clasko once or even not at all. Simply go to the ranch [where the Monster Arena was in the Calm Lands in Final Fantasy 10]. Clasko will be waiting there. He starts to complain that he almost got his dream location. You will then go inside and fight some normal Fiends. Once completed, you will have access to the Chocobo Ranch.

Hints: Djose Temple: Yuna's Special Dress Hints: Winning the Gunner's Gauntlet mini-game:
Hang around the first two screens of the mini-game shooting the easy monsters here until your chain gauge is at the maximum [three]. This will give you three times the points for everything you kill, making it easy to get 500 points. Note: If Yuna gets hit, not only does her HP go down, but the chain gauge is reset to one.

Hints: Defeating Coeurls and Queen Coeurls:
Have someone cast Reflect at the beginning of battle. This eliminates the devastating magic attacks, and it will take damage instead of your party. Next, have an accessory or ability equipped that is death proof. When it uses its Blaster attack, you will have 1 HP remaining instead of an automatic K.O. You are invincible against Coeurls now, since it never uses physical attacks.

Hints: Chapter 5: Bonus treasure chest:
Go to the Farplane by speaking to Brother on the bridge of the Celsius and choose 'Besaid Temple' as the hole that you want to jump into. Defeat Shiva, The Magus Sisters, and Anima. After that, use the Save Sphere to return to the Celsius. Next, return to the Bridge and talk to Brother and choose to go to 'Kilika Temple'. You will reach the Farplane Abyss again. Use the Save Sphere near Leblanc and the others to return to the Celsius. When you reach the Farplane Abyss again, use the Save Sphere to return to the Celsius. Then speak to Brother and enter via Bevelle. Once you are back at the Farplane Abyss again, return to the Celsius via the Save Sphere and talk to Brother one last time then enter via the Calm Lands Gorge. You will make it down to the last large platform. At the bottom, a bonus treasure chest will appear. You can get the Meggido Garment Grid from it.

Hints: Chapter 5: Machina Maw Break Damage Hints: Chapter 1: Easy AP and experience:
Note: This trick requires a controller with an auto-fire feature. At the start of the game after the fight with 'Yuna' and during the chase, you will fight two goons. In the next area, you will fight two goons and two fem goons. In that roomm run over to the dock and you will see a Mog bent over and shivering. When you try to talk to it, it will heal you fully. Set yourself directly against her, and use the auto-fire feature. A fem goon will run around the corner and attack you. Remain there for a few hours to get all of ability for the thief and warrior.

Hints: Defeating Black Elemental:
Note: This is the Boss on the 40th floor of the Cloister Of Trials. Enter the fight with all three of your characters as Gunners that have mastered the Table Turner ability. Before the battle, equip all of your characters with an accessory that protects against Berserk. As soon as the battle starts, have all three use Table Turner. This should do massive amounts of damage to the Boss, since his defense is 255 with some luck you can kill him before he gets a chance to cast Ultima.

The Black Elemental is found on the 40th floor in Via Infinito at Bevelle. He can cast Flare which can cause 9,999 damage. An easy way to defeat it is to have a White Mage or someone else cast Reflect on the entire party. The Black Elemental has almost no physical attacks. All of its attacks will be reflected back, even Flare. Keep attacking while it hurts itself to quickly defeat it.

Ultima cannot be reflected, so Auto-Reflect will only work for awhile. For a quick and easy win, have a Dark Knight with 5000 Hp use Charon. To get more HP, use Bangles, or better yet, Adamantite.

Hints: Black Mage: Easy leveling:
To level up your Black Mage with ease, set the cursor to 'Memory'. Go into a battle with any type of element, and cast the spell that the element is on it. Have one Alchemist that already learned Ether from the stash and keep casting it on the Black Mage. Also have a White Mage there to use Pray. Use a controller with an auto-fire feature and keep doing this repeatedly to level up your Black Mage.

Hints: Chapter 3: Easy AP:
Go to the Besaid Temple and equip a Lure Bracer. The three different Fiends here have a small amount of HP and only use magical attacks. The Paikras use second level Black Magic spells such as Thundara. Zurvans use similar spells, and the Haunts use Doom and Thundara. Have one of the girls as a White Mage and the other two as anything. Note: If you want to do this for the Black Mage, make sure she knows Focus. Have your cursor set to Memory Drain on the options menu. Find a place in the temple. Have the White Mage do Prayer, and other two attack/Focus. It requires about two hours of battling like this to completely master the abilities with the Dress Spheres. Tape the Analog-stick Left + X. Note: Using an Alchemist that knows Mega Potion works even better.

Hints: Fiend Colony:
You can only get access to the Fiend Colony if you did the Chocobo Ranch mission with Clasko. Send some Chocobos to the Mi'Ihen Highroad until Clasko says that the Chocobo have found some kind of secret dungeon. Your best chance is to send a level 3 or higher Chocobo. Inside are a lot of good items, such as a White Tomb, Elixirs, Black Tomb, and more. There is also a maze inside. You have to use bombs to blow open walls to get into the next room. If you run out of them, fight the bug-like creatures inside the cave to get more. You have to find the correct wall to blow though. To learn if you can blow through a wall, look at Yuna's skirt and see if it is moving as if being blown by a light breeze. If so, you can blow open that wall. Be careful; if you hit a wrong wall sometimes you will have to fight an Epitaph. At the end there is a Boss, King Vermin. He is not difficult to defeat, he uses and absorbs fire. When you defeat him, you will get a Garment Grid.

Hints: Good character strategy:
Use Yuna and Paine as Warriors and Rikku as a Thief. Also get Yuna to use a hidden dress called Healer, which works better than White Mage. As you get further in the game, there will be more new dresses. Do not use any of them. Although some of them may seem strong, they are all all pretty much useless. Get Paine something with Pierce and keep hacking at your enemies while Yuna heals when needed. Have Rikku steal from whoever you see. You will be surprised at what you can get from just stealing from a Ghost or some sort of a strong monster.

To complete this game, you will need to be at around level 50 to 60. You should have mastered a few jobs along the way. Have Yuna master White Mage and Item Shooter if possible. Get Paine to master Black Mage and Dark Knight if possible. You should get Rikku to Master Berserker. Making Yuna master those two specific jobs will make her an ultimate healer. She will heal very well. If you are really into the game, you could have her master the Trainer job if you would like her as an attacker as well. Having Paine master Black Mage and Dark Knight will make her a major attacker. Also, after mastering Dark Knight she gets an ability that will allow her to use all learned Black Magic. Having Rikku master Berserker will use her speed to a major advantage. Berserker gains counter abilities. Once mastered, you will be able to counter attacks, missed attacks, and magic attacks. Berserker is also a very powerful attacker and is very fast. The ATB bar for that particular job is small, which will allow you to attack many times. All this combines for a very powerful team. The only downfall to this is Yuna's lack of HP, because of the healing jobs. Use your more powerful characters to protect her whenever possible and keep a good amount of Phoenix Downs available.

Use the following information to create a good party at about level 25. It includes a level 25 Black Mage who can cast a Fira spell for around 500 to 925 damage. For Yuna , set as White Mage and learn Cura and White Mage level 2. Provide Convertous Dress Sphere and when the battle starts, move her over the Osmosous Sphere and back to White Mage so that she can drain MP from enemies. It is also recommended that she be given the SOS Regan Bangle for a good plus. For Riku, set as Gunner and learn Trigger Happy level 3 and On The Level. Provide Convertous Dress Sphere and when battle begins, also move her over the Osmosous Sphere and back to Gunner so that she can also drain MP from enemies. Provide her the SOS Regan Bangle. For Pain, set as Black Mage and learn Focus, Fira, and Black Mage level 3. Provide her Seeping Cauldron Dress Sphere. When the battle starts, move her over one of the +15 Magic Spheres and back to Black Mage so she can get the bonus. Then, have her use Focus six to seven times. This will really pump up her magic. Also, give her SOS Regan Bangle for a nice bonus.

To create a very good party, have the Alchemist Dress Sphere, Berseker Dress Sphere, and the Samurai Dress Sphere. Have Yuna as an Alchemist with Mega-Potion, Ether, and Phoenix Down learned. She will be the healer of the party without using any MP. Have Rikku as a a Samurai with Magicide, Fingersnap, and Fireworks. She will be the defender of the party. Then, have Paine as a Berseker with Warrior mastered with Unhinge, Envenom, and Counterattack. She will be the attacker of the party. On Yuna, her HP has to be high so that she can keep healing; equip her with Undying Storm and the two accessories Crystal and Mythril Bangle. Equip Rikku with Undying Storm and two Mythril Bangles. Equip Paine with Pride Of The Sword so that she still has her warrior abilities with Hyper Wrist and Champion Belt; or if available two Champion Belts. This will create a great party around levels 50 to 60.

Hints: Defeating Bahamut:
Use a highly advanced special Dress Sphere and heal when he counts down for the big attack. Note: This will be a long battle.

Youth:

Quickly kill off the two [or one depending on your answers to Ronso questions in Chapters 1 and 2]. Have Rikku as a thief with the Pilfer MP ability. Since Garik only has 230+ MP, it will take about four turns until he is out of MP and cannot cast Might Guard, Protect, or any of his other status effects. Simply dispel his current status with a White Mage or a Dispel Tonic, then attack until he falls.

Hints: Chapter 2: Soul Of Thamasa:
The first time you enter Zanarkand in Chapter 1, as you are on your way through the Chamber Of The Fayth make sure when talking to Cid you answer affirmatively when asked if you have a bone to pick. Return to Zanarkand in Chapter 2 during your clothes hunting mission. When you talk to Issaru, he will say the monkeys have become a problem, and that Cid is gone. This is a monkey matching game. The names are the clues [for example, Arroh and Quihvrr , Sol and Luna, etc.]. The monkeys can be found from the room where Yunalesca resided in Final Fantasy 10 to the long hallway entering the temple. Once you matched up all the monkeys, you will receive Soul Of Thamasa, which doubles the strength of your spells and the mana cost.

Hints: Final Fantasy 10 weapon references:
Previous weapons from the Final Fantasy 10 can be seen used by the characters in certain Dress Spheres:
Brotherhood [Tidus]: Yuna uses it when set to Warrior Dress Sphere.
Rod [Yuna]: Set Yuna to White Mage Dress Sphere.
Long Sword [Auron]: Set Yuna to Samurai Dress Sphere.
Caladbolg [Tidus]: Set Yuna to Dark Knight Dress Sphere.
Masamune [Auron]: Set Rikku to Dark Knight Dress Sphere.
World Champion [Wakka]: Used by Shuyin when he uses the Terra Of Zanarkand ability at the final battle.
Rod of Darkness: Set Paine to the Black Mage Dress Sphere.
Astral Rod: Set Rikku to the White Mage Dress Sphere.
Nirvana [Ynua]: Set Yuna to the Black Mage Dress Sphere. This was also Yuna's Celestial Weapon in Final Fantasy 10.
Hints: Defeating Shiva:
At the beginning of Chapter 5, talk to Rikku's brother. He will ask you five things. Choose the first option twice and you will go to a hole inside Shiva's temple. Keep going down and you will find Shiva. She is quite weak, but there is one thing she can do. She will use Heavenly Strike on you. When that happens, your character will be frozen and will not be able to move for about four turns. Try to level up a lot and use Haste because she is very fast. Have someone cast Shell and Protect so that the damage will be reduced. When that is done, keep hacking at her until she dies.

Hints: Defeating Angra Mainyu:
Angra Mainyu has 333,444 HP. Before the battle, stock up Gems, Elixirs, Mega-Potions, Mega-Phoenixes and X-Potions. The Boss has three parts: Angra Mainyu, Tawrich, and Zarwich. Angra Mainyu does not have too powerful attacks, but look out for Flare. It can deal up to 9,999 damage. He also has Perdition's Flame, which reduces HP to about half. Those are the only attacks to be concerned about from Angra. Tawrich has an attack that is done the eighth turn every time that deals about 100 damage and also puts Silence, Darkness, Poison, and sometimes Confuse statuses on each character. When this happens, have an Alchemist use Mix with two Remedies. Zarwich has one attack of concern that takes four points from your main stats and drains MP. Start the battle by having an Alchemist always mixing Holy Water and any type of Gem to do about 10,000 damage. Have a White Mage heal the party when needed. Also, cast Protect and Shell, just in case. Have an offensive class [Dark Knight recommended] to attack the entire time. Fight him when at about level 50 to 60. After defeating him, you will get a ribbon and only 4,300 experience points.

Cast Reflect on the center person. When it casts cure on itself, it will instead go on to one of your party members.

Do not attempt this battle unless your team at least level 70. Use two Dark Knights [preferably Yuna and Paine] and one Alchemist that has Stash: Mega Potion and the ability that cuts item usage time by 80%. Have your Dark Knights use Darkness constantly, your Alchemist use Stash: Mega Potion constantly. Be careful when Angra Mainyu goes to revive the Tawrich and Zarich. They have 5,650 HP each and Angra Mainyu can use Perdition's Flame if either one is alive. If you do not have a lot of HP when she casts that attack, you will not survive. If you have any Ribbons and Speed Bracers, use them here. Have plenty of Star Curtains to keep Reflect going as Angra Mainyu can cast Dispel and Flare. Using this strategy will enable you to take her out in about thirty minutes.

Have all of your characters up to about level 60. Have Paine know Darkness for the Dark Knight Dress Sphere, Yuna know Magicide for the Samurai, and Rikku know Mega-Potions or the Alchemist. It is also a good idea for someone to have either the White Signet GG or the White Magic Lore and know most of the White Magic skills. Once you start the fight, have Paine use Darkness to knock out the arm things. They have about 5530 HP. Have Yuna use Magicide on the center monster, and have Rikku keep everyone alive. Focus on destroying the center monster's MP. Once that is taken care of, destroy the two arms and waste the rest of your MP. The center monster will waste the rest of its time trying to drain your non-existent MP, leaving you free to attack it until it dies. Using a Warrior's Assault can help this go by faster.

Wait until Chapter 5 to fight Angra Mainyu. Although he is most powerful in Chapter 5, you can defeat him easily if you go to Bevelle first. The Kindaguardians have found something of interest. Save, then enter, You need to get to level 40. Every 20 levels, there is a Boss; exit and save. You can exit by stepping on the blue thing on the ground ones you enter. When you defeat the Black Elemental, it turns into a chest and gives you some great items. It has the Cat Nip item. This allows you to hit for 9,999 points when your health is in yellow no matter what you do. Provide it to a Gunner. Use Trigger Happy and you will hit him for 9,999 about ten times. Keep doing this until you win.

Make sure that you have three Gun Mages with Mighty Guard, White Wind, Absorb, and Annihilator. First, cast Mighty Guard. Keep firing Annihilators at Angra Mainyu. It will do 9,999 damage each time. At times, Tawrich will cast Bloody Breath on your party. If he chooses to do this, then cast White Wind. When you are running low on MP, absorb from Zarwich or Angra Mainyu. Watch out for Perdition's Flame, as it will take out half or all of your life sometimes, and for Flare as it will take it all out. Stock up on Phoenix Downs, Megalixirs and Mega Potions.

You must be at least level 35 and have guards against Confusion, Alchemist with Mix learned, Gun Mage with Annihilator Blue Bullet [learn from level 5 experiment], Dark Knight with high HP and Darkness, as well as 99 High Potions, 99 Potions, 99 Ethers, 99 Phoenix Downs, and as many Mega Phoenix Downs as possible. Have the Alchemist mix a High Potion and a Potion to get a Mega Potion every turn, unless Bloody Breath is used. When this occurs, mix two Remedys. Have the Dark Knight use Darkness unless someone is killed. When that happens, use a Phoenix Down or Mega Phoenix Down. If only one person is alive, have them use a Mega Phoenix or mix one with a Phoenix Down. Have the Gun Mage use Annihilator and when she runs out of MP, use an Ether or Turbo Ether on herself. By doing this, you should rarely see Perdition's Flame. If you do, have the Alchemist mix a Turbo Ether with a High Potion.

Hints: Blue Bullets abilities:
The following Blue Bullet's abilities are required to master the Gun Mage's DSP.
Fire Breath [Bariivaruha]
In Chapter 3, 4, and 5 at Thunder Plains, Calm Lands, and Mount Gagazet.

Seed Cannon
Leucophylla: In Chapter 3 and 5 at Besaid, Calm Lands, Mt.Gagazet and Bevelle Tower Floors 24-26
Cephalotus: In Chapter 3 and 5 at Besaid, Mi'hen and Bevelle Tower Floors 30-32.

Stone Breath
Tomb: In Chapter 3 and 5 at Djose, Calm Lands and Bevelle Tower Floors 27-29.
Tomb: In Chapter 5 at Farplane and Bevelle Palace Floors 61-64.
Monolith: In Chapter 5 at Besaid, Kilika, Mushroom Rock, Djose and Farplane.
Epitaph: In Chapter 5 at Fiend Colony and Bevelle Palace Flooors 75-79.

Absorb
Protochimera: In Chapter 1, 2, 3, and 5 at Kilika, Bikanel and Mt.Gagazet.
Haizhe: In Chapter 1,2 and 5 at Macalania and Bevelle Tower Floors 16-19.
Baralai: In Chapter 2.
Flan Azabache: In Chapter 5 at Ruins Depths and Bevelle Tower Floors 65-69.
Jahi: In Chapter 5 at Farplane and Bevelle Palace Floors 75-79.
Cindy: In Chapter 5 at Farplane [Boss]
Vegnagun: End of Chapter 5.

White Wind
Big Bully Cap: In Chapter 5 at Bikanel and Bevelle Tower Floors 50-59.
Coeurl: In Chapter 1, 2, and 5 at Besaid, Calm Lands and Bevelle Tower Flors 7-9.
Queen Coeurl: In Chapter 2, 3, and 5 at Besaid, Kilika, Mihen, Guadosalam and Calm Lands.
Mycotoxin: In Chapter 3 and 5 at Mihen, Mt.Gagazet and Zanarkand.
Ms. Goon: In Chapter 1 at Zanarkand.

Bad Breath
Malboro: In Chapter 3, 4, and 5 at Besaid, Thunder Plains and Bevelle Tower Floors 24-26.
Great Malboro: In Chapter 5 at Farplane and Bevelle Tower Floors 70-74.

Mighty Guard
Haizhe: Chapter 1, 2, and 5 at Macalania and Bevelle Tower Floors 16-19.
Garik: Chapter 3 at Mt.Gagazet [Boss]

Supernova
Ultima Weapon: Chapter 5 at Ruin Depths and Bevelle Palace Floors 47-49.
Paragon: Chapter 5 at Bevelle Bottom Floor.

Cry In The Night
Mega Tonberry: Chapter 5 at Bevelle Palace Floor 41.

Drill Shot
Baralai: Chapter 5 at Mushrom Rock [Den of Woe]

Mortar
Gippal: Chapter 5 at Den of Woe.

Annihilator
Experiment: Chapter 5 at Djise Temple.

Heaven's Cataract
Kukulcan : Chapter 2 and 5 at Bevelle and Bevelle Tower Floors 16-19.
Gucumatz: Chapter 3 and 5 at Mushroom Rock, Thunder Plains, Bikanel and Zanarkand.
Chac: Chapter 5 at Bevelle Tower Floors 80-84.

1000 Needles
Cactuar: Chapter 5 in Cactuar Cave.

Storm Cannon
Ironside: Chapter 3, 4, and 5 at Kilika, Thunder Plains and Zanarkand.

Blaster
Coeurl and Queen Coeurl: See White Wind
Hints: Chapter 5: Maechen's secret:
During Chapter 3, make sure you complete the Monkey Matching game in the Zanarkand Ruins. During Chapter 5, return to Zanarkand and an intermission sequence will play. After the scene is over, Maechen will appear. Talk to him and he will ask you if you want to hear more about Vegnagun. Select 'Yes' and he will tell you the story behind Vegnagun. Rikku will ask Maechen how he knows so much, and Maechen's deepest secret will be revealed.

The man speaking the in Dress Sphere obtained on Mt. Gagazet in the second mission is Maechen. In Chapter 5, Maechen tells Yuna that he is an unsent and he did not remember this until he shook her hand. Maechen will say that it made him remember the time when he shook Lenne's hand a 1,000 years before. The man in the Dress Phere talks about how he could not believe he got a ticket [Lenne is a songstress] and got to shake 'her' hand. If this is not convincing enough, the voice of the man in the Black Mage Dressphere is the same voice of Maechen.

Hints: Easy experience:
Go to a place where the enemies do very little damage, such as Besaid, Kilika, etc. Have someone in the White Mage Dress Sphere, and the other two characters in any other Dress Sphere. Set your configuration so that your Cursor is on Memory. Go into battle. Eliminate all but one enemy. Have the White Mage use Pray, and have the other two characters do a move that will not harm the enemy [for example, Sentinal, Steal, Pilfer Gil, etc.] Note: Do a move that does not require MP. Pause game play once they all have their orders. While paused, keep the X button held with a rubber band, tape, etc. End the battle once you are done. You will be able to master Dress Spheres easily.

Each time you kill one of Angra Mainyu's side people, he brings him back to life. Since you will be battling there for awhile, you could master a Dress Sphere [Dark Knight and Alchemist mainly]

This trick works in any Chapter. Go to a place where a Save Sphere is located. There must be Fiends at that place. Make sure that your party has lots of HP [more than 2,000]. Tape the 'Left Analog-stick' in any direction and X. Make sure that the Lure Bracer is equipped to make it easier to find Fiends. When X is held, you will select 'Attack'. Your party's strength must be more than 100. To get the most experience points, try this at Mi'ihen Highroad. Here are always Fiends that do little damage here. Beware the huge Black Bird. He is not that easy to defeat. Watch your party's health and heal them if needed.

Hints: Calm Lands: Chocobo shortcut:
Go to the travel agency next to Shinra's Commsphere. There is a miniature Chocobo just to the left of the Commsphere. Select it, and you will be given an option to be transported to the Chocobo Ranch.

Hints: Defeating Yojimbo:
Get the Alchemist Dress Sphere. After learning Mega-Potion, make a party with two offensive jobs and one Alchemist. Equip something that prevents Poison and also equip a Regen Bangle. Yojimbo also has a pet dog that is not difficult, but is annoying when Yojimbo casts his spell and lowers the party's HP to 1. He always attacks you. Start the battle by having the Alchemist use Stash Mega-Potion. Have the other two classes keep attacking Yojimbo. When Yojimbo uses his attack, the Mega-Potion will heal the party by 2000. Repeat this until Yojimbo is defeated.

Go to Zanarkand Ruins then go to the next section. The woman on the left will sell you items. Buy six Titanium Bangels, and level up to level 35 or higher. Have everybody on Warrior, except for Yuna. Make sure Rikku has the Unerring Path Garment Grid. Then, have everybody attack him at least three times. Next, have Rikku Sphere Change into her Special Dress Sphere. Then, keep using any attack on Yojimbo. He will use a move that will drop your HP down to one. After that, keep using HP Repair on everybody [Rikku first]. However, you will eventually die. Yojimbo should be very tired by then. Have Paine and Yuna finish him off.

When fighting Yojimbo in Chapter 3, he use his attack that leaves you with 1 HP and 1 MP about the first seven turns into the battle. You can tell when he is not using it because you have to wait for his attacks ,like Kozuka or his slash attack. You are in active mode when he is charging for his Ultimate Slash; get everyone ready to throw a Hi-Potion, X-Potion, or Mega Potion over people then attack. Wear something that protects you against Poison [such as Star Pendant] and something that increases your strength [such as Wristband]. He has around 10,000 HP. It is recommended that your characters be at levels 30 to 35. His dog is annoying when he attacks you on low HP, but quickly Phoenix Down the fainted people then continue healing and bashing Yojimbo at the same time.

Make sure that Rikku has Vajra on her special Dress Sphere. Keep using Vajra and get the Smasher and the Crusher to use HP Repair to cure everyone's HP. To make the battle easier, use offense with either Smasher or Crusher on Rikku to make her Vajra attack more powerful. You can tell when Yojimbo is going to use Zanmoto when he puts up his fingers in the air. When he does this, heal Rikku first then the other two. Do this quickly, because his dog attacks one of your people. Also make sure Rikku has Revival so that if the dog kills one of your characters you can just heal them.

Hints: Chapter 2: Defeating LeBlanc Goons:
For all of the Boss fights while you are 'liberating' uniforms to sneak into Guadosalam, both Logos and Ormi are effected by Sleep. If you have been using Yuna's Songstress ability, you will learn 'Sleepy Shuffle'. Have Yuna put them to sleep and defeat them easily.

Hints: Easy battles:
Equip your weakest character with the Gunner Dress Sphere and the Cat Nip accessory. When the enemy kills your weakest character, revive her with a Phoenix Down. Since she is weak, the Cat Nip accessory will take affect. Use Trigger Happy. With every shot of Trigger Happy, you will do 9999 points of damage.

After you get the Dark Knight Dress Sphere, it has the attack Darkness that hits all enemies on the screen. However, it takes HP to use this attack. If you equip the Ragnarok accessory that disables MP use when casting spells, then you can use the Darkness attack and it will not take any HP. This is very helpful against the huge fiend in the desert.

Use the following trick to kill any Boss with ease. First, you need the Cat Nip accessory, which is obtained by killing the Boss at level 40 of the Bevelle Dungeon. Equip it to any girl and have them use the Lady Luck Dress Sphere. Have Lady Luck learn Four Dice and you are all set. During the battle, kill off your Lady Luck character, then revive her with a Phoenix Down. Keep the Lady Luck girl's HP in the yellow to activate the Cat Nip's special ability -- when your HP is in the yellow all attacks will deal 9,999 damage or healing items will heal 9,999. Use this is combination with Four Dice and you can kill any Boss with ease. Note: If your luck is not that good, then you can substitute Lady Luck with Gunner and use a level 3 Quick Trigger. This trick is especially useful when battling Trema.

This strategy works best later in the game. Have Yuna with Alchemist Dress Sphere and use Stash Mega Potion to heal the group 2m000 health. At times when everyone has full health, mix a Holy Water and any gem to do about 10,000 damage. Have Rikku or Paine and equip one with the Dark Knight and the other with the Berserker Dress Sphere. Have the Dark Knight continuously cast Darkness and the Berserker cast Howl then Berserk. Most Bosses can be taken out in no time.

Have Yuna master both Black and White Mage Dress Spheres. Then, equip her with Black and White Lores.

Note: This trick also works for Black Mages. Set your cursor to 'Memory' in the configuration menu. Set up any combination of Dress Spheres including a White Mage. Then, enter a battle in a fairly easy location. Have your White Mage Pray, another character attack, and the other doing anything that does not use MP. If you are using a Black Mage, learn Focus and have them use that. Once you have your pattern set up, tape X down. After the battle, equip the Lure accessory then tape any D-Pad direction. This will allow the game to keep fighting, and your characters will continue doing what you set up for them because of the memory function [X is still held].

Have Yuna as a White Mage, Rikku as a Berserker, and Paine as Dark Knight. When you use Yuna, you can heal easily. Dark Knight is useful with Black Sky, and Rikku as a Berserker helps when hurt depending on HP.

Have Rikku as a Gun Mage, Yuna as a Songstress, and Paine as a Samurai. Songstress can help by using Jitterbug [hastes and increases your stats with her]. Just have Paine attack.

Have Yuna as a trainer, Paine as a Dark Knight with everything useful, and Rikku as a Alchemist using Mega Potions/

Equip the Cat Nip accessory to a Gunner. When the Gunner has less than half of her maximum HP, use Trigger Happy. This will inflict 9999 damage per bullet.

Hints: Easy battles:
To defeat enemies very easily, use the Alchemist Mix ability and combine a Holy Water with a Fire Gem, Water Gem, Ice Gem, etc. This will create a magic attack called White Hole which does about 10,000 damage to one enemy. To find gems easily, you need to rare steal from Flan Rojo, Flan Blanco, etc.

For easier Boss battles, you can use special Dress Spheres. With Rikku's Master Triple HP, Shell ,and Protector and Paine's Master Triple HP, and Scare, these abilities make it very easy to defeat Vegnagun and Shuyin.

Hints: Watch Awesome Sphere more than once:
At the beginning of Chapter 2, just before you are about to choose who you give the sphere to, talk to Shinra. He will ask if you want to see it. Or, in Chapter 3 to 5, go to Luca and buy it in the Sphere Theater.

Dress Sphere:

Go to Macalania Woods in Chapter 1 Go to the area where Auron took you to get your first Jecht Sphere in Final Fantasy 10. It located is near the exit [where you go to Rin's Traveling Service] to the right. When you get there, talk to Tromell four times to get the special sphere.

It is also possible to get Paine's Special Dressphere in Chapter 2. Go to Macalania in Chapter 2 and follow the lightning path. When you reach the end of it, you will see four paths, Choose the top-right path and there should be a musician standing at the end. He will tell you to find his friends. Search the Macalania forest area [which is a small one] and stand between every set of butterflies you see. Once you find his friends, go back and talk to him. Then, get out of that area and re-enter. You will see Tromell there. Talk to him four times to get Paine's Dress Sphere.

Hints: Defeating Mega Tonberry:
On the 41st floor and above in Via Infinito, the Mega Tonberry will appear. You can also avoid it, but if you accidentally run into it, you will have a very difficult battle. If you are level 75 or below, you have no chance of defeating it except by extreme luck. The best chance of defeating it at a low level is to use the Cat Nip with the level 3 Trigger Happy strategy. Even sp, you might not be able to defeat it if you do not hit it enough, as it has 48,600 HP. It also has no advantages to fighting it, as it only results in 2,600 experience points, little gil, and only 2 or 3 AP. The best strategy is to just avoid it.

Sphere:
Go to Bikanel Desert during chapter 2. Nhadala thinks something that strange is happening near the Oasis. Talk to the pilot twice and ask him to go to the Oasis. When you arrive, go to the waters edge and you will get Rikku's Special Dressphere Machina Maw. Note: You can only get the sphere in chapter 2

Hints: Secret scene:
Get to the scene after Djose Temple where Yuna falls into the gaping hole and ends up on the farplane. First, she meets Shuin. Later, Shuin goes away and then the three main leaders of New Yevon, Youth Alliance, and Al Bhed appear. After they give Yuna a couple of Akagi Spheres, the scene will change. Suddenly Yuna will be in a black room with a spotlight on her. In this scene, you can walk around the dark room for a few seconds. If you continuously hit Circle during that time, you will be presented with a secret scene. It is called 'The Whistling Scene', and you will see Yuna scream then hear a faint whistle. She looks over to see a shadow of Tidus. She will then run after Tidus and follow him along a path until he disappears and she returns to the airship. Remember, do not stop hiting Circle button until you are sure the scene has finished. Note: You need to do this secret scene to get the 'perfect ending'.

and Sphere:
When reach the top of Mt. Gagazet to get the Sphere that Boris is guarding, wait until you get to Mushroom Rock Road to view it. Complete the mission, then find Maechen next to the Headquarters of the Youth Leagues tent. Once you have completed this and have listened to his story, he will ask you to shake his hand. Once you do this, go back to your ship and talk to Shinra to watch the sphere, Zanarkands Prime. Notice that the man in the spheres says something familiar to what Maechen requested you to do.

Hints: Macalania Woods: Unerring Path Garment Hints: Defeating the Machina Panzer Boss:
Defeating the Machina Panzer Boss at the Thunder Plains in Chapter 4, depends on what you did in Chapters 3, 4,and perhaps 5. In random battles of those chapters, you may have noticed little annoying enemies called Watchers. Kill them first in every battle by only attacking and using no other abilities. Each of the Watchers came from the Machina Panzer. The Watchers report each and every skill that was used, and those abilities will be sealed from being used in battle with the Boss. The Machina Panzer can use those abilities in the battle. As the battle continues, more Watchers appear, scanning your abilities. Kill them first, then continue to attack the Boss and the battle should end quickly.

Hints: Chrono Trigger reference:
On Mushroom Rock Road, the music that plays is the theme from Chrono Trigger.

Hints: Chapter 2: Easy AP:
Be on Chapter 2 with a Lure Ring, White Mage Dressphere, and the dresses you would like to master. Go to Besaid Islands and to the zone where there are the waterfalls and bridges. When heading frp, the Save Sphere towards the beach, you will reach the first of the two bridges. Behind the first one is a little passage to go down. Down there is a chest containing an item [varies depending on the chapter]. Once there, set up one of your three characters as a White Mage and the other two as characters where the first command is to attack. Note: This does not work for Black Mages. Once you have the proper dress on, equip one with the Lure Ring. If you have time, leave the menu screen, and hold Left. A battle should happen quickly, and the enemies [if done before the end of the chapter] should be easy to defeat. Hold X and the two fighting classes will instantly attack, and the person as the White Mage will do Prayer, healing them back to full health. To do this automatically, tape the Analog-stick to the left, causing the character to run left. Since nothing needs to be hited Left in battle screens, it will not effect the battle. Also, tape down X. Watch a few battles to make sure it is working correctly. In a little over an hour, you can master one Dress Sphere per person. Note: Change the dresses, keeping at least one a White Mage for an easy AP gain.

Hints: Taking advantage of Garment Grid:
Before the battle, make sure that transformations are on full mode. At the beginning of any battle, when all your characters are ready to act, simultaneously move them through the grid together. This will start a chain of constant wait mode. When the girl is done changing, she can automatically choose again. String all the transformations one after the other with all girls until you pass through all the gates on grid and get back to the job you want, resulting in having all the boosts from the Garment Grid before an enemy can even choose to attack [due to the constant string of wait mode]. This is very useful with some Garment Grids, such as Tetra Guard to absorb Fire, Water, Ice, and Lightning before an enemy can attack you.



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