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Add defeated AC emblems:
Press Select + Start when the victory message appears in the arena to add the defeated AC's emblem to your list.

hr

Hints: Arsenal Gear custom AC:
Head: MHD-RE/005
Core: MCH-MX/GRP
Arms: CAH-23-XB1
Legs: CLC-05-ACE
Booster: N/A
FCS: PLS-ROA
Generator: KGP-ZSV
Radiator: RMR-SA44

Rifle [or Explosive] type options:
Inside: CWI-NW-40 [or CWI-NW-40]
Extension: CWEM-AM40 [or CWEM-AM40]
Back Unit R: CWC-CNG-300 [or CWC-GNL-15]
Back Unit L: CWC-CNG-300 [or CWC-GNL-15]
Arm Unit R: MGW-MG/800 [or CWGG-GR-12]
Arm Unit L: CWG-MGL-150 [or KSS-SS/707A]

Optional Parts:
OP-S-SCR
OP-E/SCR
OP-L/BRK
OP-L/TRN

Color: Your choice

Note: This AC has an AP between 9250 and 9750. There are two weapon types to use for Arsenal Gear custom. The first is the Rifle type, which is perhaps not good on the offensive side, but is excellent for ammunition. The second is the Explosive type. This can devastate your opponent. With these weapons equipped on your AC, your grade will be Excellent.
Hints: Redrum Custom AC:
Head: MHD-MM/077
Core: CCI-02-EI
Arms: MAL-GALE
Legs: MIM-XA3/LW
Booster: MBT-NI/GULL
FCS: PLS-SRA
Generator: CPG-ROZ
Radiator: RIX-CR10
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWC-IR./20
Back Unit L: MWM-MDM2/1
Arm Unit R: CWG-GS-48
Arm Unit L: MLB-HALBERD
Hints: Blackthunder Custom AC:
Head: MHD-MM/003
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: MLF-RE/007
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: CSS-IA-64S [shields]
Back Unit L and R: CWX-LIC-10 [linear cannon]
Arm Unit R: CWGG-GR-12 [grenade launcher]
Arm Unit L: KLB-TLS/SOL [laser sword]

Note: This mech is very useful for a number of missions, and mostly for easy victories in the Arena. If you like sheer power rather than rapid-fire weapons, then this is the mech for you. Also, for this mech to live up to its name, customize the colors to make the base black and all the details gold.
Hidden part:
Use a very fast AC for this mission. When you see the first intersection, instead of turning right with the transport, turn left and jump behind the middle barricade and get the part. It is the inside floating mine, CWI-FMHS-30.

Hints: Eliminate Bio Weapon mission: Hidden Hints: Falcon Custom AC:
Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs:CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150

Note: Though Falcon is slow, it packs a wallop. It has an AP of 9,704. There are some things that you can improve -- experiment a little. Falcon's grade overall is 'Excellent'. It does not have a big slot requirement for optional parts, but it has enough to improve turning speed, reduce shell based damage, reduce energy based damage, and improve lock-on coverage. It looks good with white, red, and blue.
Hints: Tin Brick Custom AC:
MHD-MX/RANCHIS
CCH-OV-IKS
MAH-SS/VV
MLH-SS/RS
CBT-01-UNB
VREX-F/ND-8
MGP-VEXM
RGI-KD99
CWI-DD-30
KEEP-ELIX
CWM-TITAN
CWC-CNG-500 [or 300, you have to complete a few missions in order to get this one]
CWG-BZ-80
CWGG-GRSL-20

Note: This AC is extremely overweight and is only meant for the Arena. An experienced pilot is recommended. It is slow, but very powerful. There is an ample amount of ammunition. When you are out of ammunition with a weapon, then drop it. It will make your AC more mobile. Learn how to use it, you will be unstoppable.
part:

When you reach the most top level and enter, a box will be destroyed by enemies. On the floor is the inside part KWL-RJ/60.

Hints: Explore Unexplored Region mission: Hints: Outlaw custom AC:
Head: MHD-RE/005
Core: MCL-SS/RAY
Arms: MAM-SS/ALS
Legs: CRM-55-RVE
Booster:MBT-OX/E9
FCS: PLS-ROA
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: N/A
Extension: CWEM-R10 or CWEM-AM40
Back Unit R: MRL-RE/111
Back Unit L: CWM-VM48-6
Arm Unit R: MWG-MG/800 or CWG-ARF-120
Arm Unit L: CWG-MGL-150 or MLB-MOONLIGHT or KWG-ARFL150

Optional Parts:
OP-S-SCR
OP-E/SCR
OP-L-AXL
OP-L/TRN
OP-L/LAP
OP-CLPU

Color: Your choice

Note: This is a well-over suited AC for standard types. Since the booster that is already equipped is suited for long duration battles, the Outlaw is excellent for aerial attacks. When firing, move side to side while using the booster. You have an easier way of defeating your opponent. Outlaw's AP is between 8250 and 8950. You can either switch the left arm unit with two of the listed guns, or use the Moonlight.
Hints: Missile Barrage Custom AC:
Head: MHM-MM/007
Core: CCL-01-NER
Arms: MAW-DHM68/04
Legs: CLR-00-MAK
booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: MWEM-R/30
Back Unit R: CWX-DM-60-1
Back Unit L: CWX-DM-60-1
Arm Unit R: none
Arm Unit L: none
Optional part[s]: OP-INTENSIFY
part:

When the big laser destroys the missile in the center of the map, jump down and look for the part. The part is an extension CWEM-RT16.

Hints: Defend Mirage HQ mission: Hidden Hints: Heavyarms Custom AC:
Head: MHD-RE/OO8
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: CLM-55-RVE
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR1O
Extension: CSS-IA 645
Back unit: MWX-VM40/1
Arm: L: CWG MGL-150
Arm R: MWG-MG/1000

You can also make the following replacements:
Head: CHD-07-VEN
Legs: MLH-MM/LINK
Extensions: MWEM-R/30
Back unit R: CWM-HA40-8
Back unit L: CWM-HA40-8

Note: This is a very god AC. Though it is rated 'Fair', it is a very good mix of speed, strength, and defense. Its machine guns act as quick fire weapons if you are on the run and its missiles make up for what it loses in long range capabilities. Though the machine guns seem weak, they are the best and most accurate weapon if used correctly. This is a great AC for certain missions and for most Arena challenges.
Hints: Black Dagger Custom AC:
Head: MHD-RE/005
Core: MCM-MX/002
Arms: CAW-DBZ-48
Legs: MLR-MM/PETAL
Booster: N/A
FCS: VREX-ST-2
Generator: CGP-ROV6
Radiator: RIX-CR10
Inside: n/a
Extension: CWEM-R10
Back L and R Units: CWM-540-1
Arm Units: n/a

Note: This AC is extremely fast when boosting, has moderate AP, and is great in most Arena battles. The only drawback is it does not have a lot of ammunition, and no radar. Use it wisely. This AC looks best in black and dark gray.
Hidden Part:

After you defeat all the enemies on the outside of the power plant, you should get a notice about enemies inside the plant after you enter. Clear the first floor. When you go down the ramp at the end of the first part, you will see a fork. Go to the left. There should be the part at the end of the room. The room is on fire. The hidden part is the KWEL-EJ22 anti-missile.

Hints: Destroy AI Prototype mission: Hidden Hints: Chaos custom AC:
Head: CHD-07-VEN
Core: MCL-SS/RAY
Arms: CAL-44-EAS
Legs: CLB-33-NMU
Booster: MBT-NI/MARE
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: MWEM-R/24 [CWEM-R/20]
Back Unit R: CWC-CNG-300 [MWX-VM20/1]
Back Unit L: MWM-DM24/1 [MWX-VM20/1]
Arm Unit R: MWG-KARASAWA
Arm Unit L: KSS-SS/WALL [KSS-SS/707A]

Optional Parts:
OP-INTENSIFY [All enhancements]

Color: As desired,

Note: The components in parenthesis are sub parts that you can use. This AC is well rounded and does well in many areas of the game. When using the Karasawa, Jump Boost to not waste your energy as fast. If you do this, you can fire the Karasawa with out having to stop and recharge the energy gauge. if you decide to use the dual firing missiles, you can hide behind a pillar and assault your opponent. The Vertical Missiles can be used to flush out the enemy. The Chain Gun is a nice attribute to the AC. Use it as you see fit.
Hints: Phantom Custom AC:
Head: CHD- MISTEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-1A-425
Back Unit R: MWC-LQ/15
Back Unit L: MWC-LQ/15
Arm Unit R: CWG-MG-300
Arm Unit L: MLB-HALBERD

Optional Parts: OP-INTENSIFY

Colors:
Base: R: 65, G:70, B: 85
Aid: R: 0, G: 0, B: 60
Optional: R: 0, G: 0, B:0
Detail: R: 0, G: 0, B: 0
Joint: R: 100, G: 100, B: 100
parts:

Wait until the plane lands, then get behind the it. Shoot the back end until the door explodes. Press Circle next to the part to get the right arm part CWG-ARF-180.

When the mission starts, turn around and go to the left storage room. Go inside and get the part. It is the left grenade rifle CWGG-GRSL-20.

Hints: Easy money:
Find any mission that has an advance payment. Start the mission and immediately abort it. After this is done, you will see your earnings displayed in two boxes. One box is for your new money amount that was earned and one for the deductions for repairs, ammunition, and the special deduction in the event that something was destroyed that was not supposed to. Note that there is no deduction, and you will get the amount that was promised to you in advance. Make sure to save your game before you do this, as the game will end if this is done too many times.

part:
When you battle against the two ACs fly up into the giant hole in the ceiling. When you look up, there should be a pipe that runs from one side to the other. On top of the pipe is the FCS part PLS-SRA02.

Hints: Hydraulics:
Get a robot with the tank wheels. Press X repeatedly and it appear as if the robot has hydraulics.

part:
In a cave in the middle of the map is the extension part MWEM-R/36.

Hints: Glitch Custom AC:
Head: CHD-09-0X1
Core: MCL-SS/RAY
Arms: CAL-33-ROD
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RGI-KD99
Back Unit R: MWM-M24/2
Back Unit L: CWM-TR90-1
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771

Optional parts:
OP-S-SCR
OP-E/SCR
OP-S/STAB
OP-E/CND
OP-L-AXL
OP-L/BRK
OP-E-LAP

Note: This AC is great for Arena combat and for missions because it has a high moving ability, plenty of ammunition and reasonable AP.
Hints: Anubis Custom AC:
Head: MHD-MM / 003
Core: CCH-OV-IKS
Arms: CAM-11-SOL
Legs: CLM-02-SNSK
Booster: MBT-NI / MARE
FCS: AOX-X / WS-3
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back Unit R: n/a
Back Unit L: N/a
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-1551

Optional Parts
OP-S-SCR
OP-E / SCR
OP-E / CND
OP-SP / E++

Note: This AC is built around the KARASAWA. It boasts 9,079 AP while still maintaining the ground speed of a middle-weight biped. This is an excellent AC for tournaments that do not allow the OP-INTENSIFY. It is one the best ACs out there.
Hints: Mahogany Custom AC:
Head: CHD-09-0XI
Core: CCL-01-NER
Arms: MAL-RE/HADRO
Legs: CLR-03-SE0LF
Booster: n/a
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-IA-645
Back Unit R: MWC-LQ/15
Back Unit L: MRL-MM/011
Arm Unit R: CWG-SRF-40
Arm Unit L: MWG-SRFL/70

Color: A dark brown

Note: This AC will give you a grade of 'Excellent'. This fast moving core will deliver long range death while traveling at a fast enough speed to dodge incoming fire. Dual sniper rifles allow you pelt your enemies from afar. The selected FCS allows you to take to the air without having to mess around with your sites to regain lock. The Left Back Unit gives you the punch needed to take out the larger enemies from a safe distance. The armored CSS-IA-645 Extension brings your AP up to 7876 without having to spend your energy with an energy shield.
Hints: [Unnamed] Custom AC:
Head: MHD-MM/003
Core: CCM-00-STO
Arms: MAL-GALE
Legs: CLB-33-NMV
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIX-CR11
Inside: n/a
Extension: KEBT-TB-UNS
Back Weapon: CWC-GNS-15
Back Weapon: CWC-SLU-44
Right Arm Weapon: MWG-MG/700H
Left Arm Weapon: MWG-MGL/300

Optional Parts: OP-Intensify

Note: Some of the parts are from Armored Core 3. Other parts are only available from Silent Line. For this AC to function efficiently you must have enhanced cannon performance for OP-Intensify. It would also improve its handling if you had enhanced booster performance. This AC has 8754 AP, iss very fast, and with its powerful booster you can easily dodge missiles fired at you. The grenade cannon on its back does not have as slow a fire rate as the more powerful grenade cannon, but still packs a very nice punch for taking out tougher opponents. The slug gun on the back does nice damage at close range and is added insurance that you will hit the target. With this AC's extension you can turn towards him a lot quicker, which helps in close range or if someone is behind you. The machine gun on the right and left arms are best used at the same time while boosting sideways so you have better accuracy; they really strip the AP.
Hints: Death Custom AC:
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS/CASK
Legs: CLH-04-SOD
Booster: CBT-FLEET
FCS: VREX-WS-1
Generator: KPG-ZS4
Radiator: RMR-ICICLE
Back Unit R: CM-AD-10
Back Unit L: CWC-GNL-15
Arm Unit R: CWG-BZ-30
Arm Unit L: MLB-Moonlight
Optional Part: OP-INTENSIFY

Note: This AC is for heavy combat. the problem is that it has low boosting abilities and its bazooka's low accuracy against moving targets. The armor for this AC is 9946.
Hints: Shinobi Custom AC:
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX/Edge
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: n/a
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771

Colors: Looks best in dark colors and bright green optional color

Note: With the correct amount of speed, power, and the skill of a veteran Raven, you can be unstoppable,. Shinobi has 7,110 AP and has a grade of 'Good'. The R Back unit MWC-LQ/15 gives him a good kick and the 800 round machine gun barely lets you run out of ammunition. The Crow keeps ypu safe from most enemy locks. This Core in the Arena is nearly unbeatable. Some enemies such as Silver Fox could pose a threat, but you will eventually defeat him.
Hints: WarBringer Custom AC:
Head: CHD-SKYEYE
Core: MCM-MI/008
Arms: MAL-GALE
Legs: CLB-33-NMU
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIXCR14
Inside: N/A
Extension: KEBT-TB-UNS
Back Unit R: n/a
Back Unit L: MWC-XP/80
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB- MOONLIGHT
Optional parts: OP-INTENSIFY

Note: This AC can fly for a long time, has good DEF ratings. Use black and dark green camo paint.
Hints: Ice Killer Custom AC:
Head: MX-BEE
Core: SS/RAY
Arms: MX/MDD
Legs: SS/FLUID
Booster: NI/MARE
FCS: PLS-SRA
Generator: ZXV1
Radiator: SA44
Inside: n/a
Extension: n/a
Back Weapon R: LQ/15
Back Weapon L: n/a
Right Arm Weapon: MG-800
Left Arm Weapon: XCDL/80

Optional Part: INTENSIFY

Colors: Ice blue [bright blue] and black

Note: This AC is well balanced [not too mobile or too slow], and has good weapons. This AC's left weapon is a dual energy laser. It almost always hits other ACs in the Arena. This AC is good in the Arena and some missions. You can keep this AC in air for a long time, shooting with the machine gun in its right arm.
Hints: Prototype parts:
If you use a certain type of leg part [light weight leg, middle weight leg, hover, etc.] for enough missions, a 'prototype' part will be unlocked in the shop. The prototypes are usually good. This may also be the case with other parts as well.

Hints: [unnamed] Custom AC:
Head: MHO-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS-CASK
Legs: CLC-D3TA
Booster: N/A
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RGI-KD99
Inside: N/A
Extension: MWEM-A/50
Back Unit: CWX-LIC-10
Arm Unit R: MWGG-XCG120
Arm Unit L: MLB-MOONLIGHT
Optional Part: OP INTENSIFY

Note: This is an elite AC. It boasts 9999 AP. It is used for the Arena mostly, but can be used for some missions successfully. When used, go to parking lot and hide behind a pillar. From there, duck out, quickly fire off the linear cannon, then duck back in. It requires moderate accuracy to use. It has 4217 defensive points and 10148 offensive points. Note: If you do not have OP-INTENSIFY, switch to a head with radar. You will lose the 9999 AP, but it will still be in the high 9000s.
Hints: Nightmare Custom AC:
Head: CHD-09-OX1
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX-077
Booster: MBT-NI/MARE
Fcs: VREX-ND-2
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: KM-AD30
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-MG/FINGER
Arm Unit L: CWGG-GRSL-20
Optional Part: OP-INTESIFY

Note: This AC has 7,549 AP and an overall grade of 'Good'. If you know how to pilot it correctly, you can easily take out other Acs. However, by the time you get all of these parts, you are done with the Arena except for perhaps the lower ranks that appear afterwards.
Hidden part:
Search the bottom of the deepest pit to find a part guarded by a MT. It is the left arm part MWG-KPL/150.

Hints: Secure Fortress NK-432 mission: Hidden Hints: Trigger Happy Custom AC:
Head: MHD-MM/007
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLR-MX/LEAF
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: CSS-IA-645
Back Unit R: CWC-CNG-300
Back Unit L: CWC-CNG-300
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional part[s]: OP-INTENSIFY

Note: A highly mobile AC that is an extremely good mission AC. The twin chainguns make killing ACs and the controller AC such as MTs easier. The machine gun is for killing smaller MTs and when out of the chainguns. It can be used in the arena effectively with a skilled pilot. It has an overall rating of 'Excellent'.


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