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 | Ace Combat 4: Shattered Skies Cheats and Hints! |
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Alternate colors:
Successfully complete the game in ace mode. Note: You
may also need to obtain S-class for all missions.
Preview airplanes and weapons:
When you are in the hanger looking at the airplanes
or weapons, hold Square. You will be able to look all around
the airplane or weapon.
Ace mode:
Successfully complete the game under the expert difficulty
setting to unlock the ace difficulty setting.
Note: There is no reward for completing the game under the Ace
difficulty setting.
Bonus options:
Successfully complete all 18 missions, then save the
game. Load the saved game to unlock the following new options
at the main menu. The 'Special Continue' option allows
the entire game to be replayed with new fighters and weapons,
plus the money earned in the first game. The 'Free Mission'
option allows any mission to be played. The 'Trial Mission'
option allows the game to be played in either score attack or
time attack modes. The 'Scene Viewer' allows FMV sequences
to be played. The 'Music Player' option allows any of
the 36 songs in the game to be played.
 Hints: Fly Erusian planes:
After you have shot down an ace on a level, highlight
the plane that he was flying in the hangar. Press Down
after you have acquired or purchased the color. If it is the correct
paint job, you will see the letters IF.I.A.IF. somewhere on the
plane. The SU-37 has Yellow 13's paint job, the X-02 is white,
since there is not an Erusian version. Also, the F-14 does not
have the letters F.E.A.F., but has the Erusian symbol [an orange
triangle with a white circle inside].
Hints: Shattered Skies: Radio transmission:
Do not bother going after the Yellow Squadron fighters.
They are nearly impossible to hit. If you do manage to get enough
hits on one to qualify as a kill, it will not go down. Instead,
a red radio transmission will appear as follows. Note: You do
not get any points from it.
<Yellow>: Who was that who shot me?
<Yellow>: It was a Ribbon fighter!
Hints: Eliminating ground targets:
Ground targets such as SAMs have the same lock-on range
as you do. If you are targeting a SAM, as soon as you get a lock-on,
so does the SAM. Similarly, AA guns have the same firing range
as your gun. If you can hit them, they can hit you. The best way
to take on SAMs is to play chicken and fly into them head on.
Do not bother using your guns or secondary weapons, even if they
are for ground targets. Most ground-based secondary weapons are
for multiple targets. As soon as you get a lock-on, fire one missile
then bank to avoid the SAMs missile. One missile is enough to
destroy targets such as SAMs, AA guns, tanks, launchers, howitzers,
watchtowers, and most ships. Ground targets such as pillboxes
and batteries take two missiles under the harder difficulty settings.
Hints: Easier X-02s:
There is an easier way to get the three X-02s rather
than going through the entire game. After the game is completed,
the 'Free Mission' option will be unlocked. Select this
option and choose a difficulty setting [normal for the gray X-02,
hard for the black X-02, or expert for the silver X-02]. Select
any mission to play on that difficulty setting. If you get an
'S' rank on all the missions, the X-02 becomes available.
This allows you to skip all of the missions you got an 'S'
on when you went through the full game. For example, if you got
an 'S' on all but three missions, you only have to play
those missions instead of the entire game.
Hints: Control view:
Hold Triangle to zoom. Use the Right Analog-stick
to pan around.
Hints: Shattered Skies: Easy completion:
You will start the level with your enemy. You can blow
a plane out of the sky if you do not move the plane at all. Use
your afterburners to get close to them. When you can see recticles
and the planes is on radar. shoot two missiles. The missiles should
hit the plane that is directly on top of your plane.
At about 15,000 feet, fly towards where the B2 bombers come from
and you will see an E-676 worth 150 points. Then, fly towards
the back of the level at about 36,000 feet to shoot down the SR-71,
which is worth 200 points. Then, fly back to base shooting down
planes along the way. After restocking, fly to the right and you
will see a single plane if you are under the normal or higher
difficulty setting. Shoot it down and you should have about 800
to 1,000 points. Afterwards, shoot down all the B2s and the rest
of the planes to get an 'S' rank. This will result in
about 250,000 more credits.
Hints: Easy kills:
The best way to kill is to get in the cockpit view
and go to work. When done correctly the kill will happen much
faster and you will save missiles. If done in the HUD view or
where you can see the entire plane, then chances are you will
waste several missiles trying to kill enemies. Also use your bullets
wisely to cut off paths of escape; this will assist you further.
When on a mission and are 'dog-fighting' in air-to-air
combat, hit Circle[2 ]. When you do this, you will fire
two missiles at the same time. This destroys your target immediately
with two shots, rather than hitting it only once and still having
the risk of it shooting you and your allies.
While dogfighting in air-to-air combat, switch to the cockpit
view. Lock on to your nearest enemy and fire a missile. Immediately
after you fire the missile, shoot your guns. However, instead
of hitting the enemy fighter, aim for the air in front and around
it. The enemy fighter will try to dodge the bullets, thus steering
into the missile's path.
Hints: Glitch: Impossible speed:
This trick only works with jets that have high speed
and can go over 40,000 feet in altitude [X-02, S-37, Su-37] .Press
R2 to go way up holding down over 40,000 feet [near space].
Keep going in a circle while R2 is held. Go up and down
slightly until the speed reaches 1665, then dive. If done correctly,
when you dive the impossible speed should be about 1788 [if fast
enough]. Actually it will be about 1725. Note: Try practicing
this trick in free flight mode.
Hints: Aircraft list:
The following is a complete aircraft list [in order]:
F-4E [fighter]
Blue
Camo
Tiger Stripes
F-5E [fighter]
Sky Camo
Gray Camo
Sea-Green [Wang] level 1
F-16C [fighter]
Gray
Camo
White w/ Blue Stripes [Tempel] level 3
A-10A [attacker]
Camo
Desert Camo
Silver [Ciffred] level 2
MIR-2000 [fighter]
Sky Camo
Gray Camo
White w/ Blue Stripes [Rigaux] level 4
F-14A [fighter]
Gray
Sky Camo
Black [LEVY] level 6
TND-ID5 [attacker]
Camo
Green
Yellow Stripes [De Vico] level 7
F/A-18C [multirole]
Gray
Desert Camo
Yellow [Vrisala] level 8
F-15C [fighter]
Gray
Green-Gray
Blue-Silver [Tuttle] level 9
MIG-29A [fighter]
Gray Camo
Camo
Red [Mrkos] level 5
F-117A [attacker]
Black
Gray
Winter Camo [Kwee] level 16
EF-2000 [fighter]
Gray
Brown
White with red stripes [Olmstead] level 15
R-M01 [multirole]
Black
Gray Camo
White with blue stripes [Faye] level 10
F-15E [multirole]
Black
Camo
Blue Tiger Stripes [Gunn] level 13
F-2A [attacker]
Blue-Gray
Camo
White with red stripes [Urata] level 12
SU-35 [fighter]
Sky Camo
Gray Camo
White with blue and red stripes [Neujmin] level 11
F-22A [fighter]
Sky Camo
Gray
Gray [Abell] level 14
SU-37 [fighter]
Camo
Gray
Gray Camo with yellow wing tips [Yellow Squadron]
F-15ACTIVE [fighter]
Black
Gray Camo
White with blue andred stripes [Halley] level 17
S-37A [fighter]
Black
Gray Camo
Silver Camo [Smirnova] level 18
X-02 [multirole] [last aircraft]
Gray Camo
Silver
to base:
Players can travel a long distance when going into
battle or when returning to base in all the missions. Long distances
are quickly covered by flying below 300 feet with afterburners.
Over oceans, the altimeter is safe to trust however be careful
when flying where battle missions are at high altitude, such as
at mountain elevations. If you are not sure, skim the battlefield
and read the ground elevation mark. Whiskey Trench or Broken Arrows
are both high altitudes in the desert or Arctic. Use the altimeter
instead of judging by sight. The sea is filled with icebergs,
but there is a path to fly below 300 feet to quickly reach its
most northern targets. Generally the lower you fly, the farther
you will cover. Watch your altimeter and look for canyon floors,
low valleys, or the sea if nearby to get the chance to do some
low fast flying.
Hints: Breaking Arrows: XB-70:
There is an XB-70 at the top left at about 30,000 ft.
The enemy XB-70 can be shot down to earn extra points. The plane
can be found all the way at the back of the combat area at high
altitude. The plane is visible on radar to the left on the first
target.
Hints: Watch missile or bomb when fired:
While flying any jet, lock on to a target [ground or
air] and hold Circle. This will allow you to watch your
missile or bomb from the time it leaves the jet until it hits
the target. Note: You have to be careful or your jet may crash.
Hints: Destroying SAMs:
Fly straight towards the SAM. Pitch the plane up and
down when the SAM fires a missile. Once you get a lock on the
SAM. fire a missile and continue doing the up and down maneuvers
until the its missile loses track.
Hints: Evading AA gunfire:
Barrel roll and you will only get hit with one or two
bullets maximum. Note: This trick is especially useful in Ace
mode, when a good round of bullets can get you killed.
Hints: Defeating Megalith:
Use the following trick to defeat Megalith with an
'S' rank. First, destroy all Yellow aircraft possible.
Next, fly past Megalith until you see an red-orange triangle.
Shoot that aircraft down and return to Megalith. Go through the
right tunnel and shoot the generator. Continue to destroy the
next generator in the left tunnel. Now, go to the side of Megalith
and destroy the last generator. After all generators are gone,
destroy the two missiles that appear just ahead. Turn around as
fast as possible, as the next two missiles will only remain for
a minute after the generators are destroyed. Next, destroy the
big missile in the center and do not forget to pull up.
Hints: Fly at Mach 1:
It is possible to fly at Mach 1. Get any aircraft and
accelerate to 760 mph, which is Mach 1.
Hints: Shattered Skies: Shoot down SR-71:
In the 'Shattered Skies' mission, the fast
moving plane you are locked onto when the mission first starts
is an SR-71. You can shoot it down by heading towards the back
of the combat area and climbing to about 30,000 ft. Head it off
and you should be able to shoot it down.
Quickly tap the Analog-stick Down as the mission starts.
If done correctly, the SR-71 [which is the orange triangle] should
still be blinking. This is the chance to get the Sr-71. Using
the X-02 is recommended, due to its powerful speed.
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