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Hints: Torque's Archives:
Successfully complete the game after following the evil choices when given the opportunity.

Hints: Playable introduction sequence:
Successfully complete the game, then start another game to play a 'bonus level', which is the original introduction sequence with 'director's commentary'. To hear the commentary, jump on the crow that lands in a corner.

Hints: Constant images:
When you enable the 'All items and weapons' code or two or more codes, you will constantly receive images from Dr. Killjoy's room, where he has all the ink blot pictures everywhere on the walls where the man that had his eyeball taken off. To stop this side-effect, simply load a saved game before you entered the codes.

Hints: Defeating enemies at the dock:
In the docks, where you have to battle the 'Insane' Torque, find the .50 cal machine and shoot him with it.

On the last level, you are isolated out on the docks and have to fight the monster that is your alter-ego. Make sure you have your shotgun [in the trailer in the preceding level]. Immediately as he appears, shoot him. Walk forward, to the right, and up the ramp going to the fenced off piece of land. Run towards the fence and to the left. Walk off the land where the fence ends. There is a little shelf of land that you can stand on. On all difficulties except 'Impossible', you can stand on this shelf and shoot the monster until he dies. It takes about sixteen shots from the shotgun. You can then jump back on the land [this may require several attempts] and deal with the hypo-monsters. The best way to kill these is to shoot the ammunition boxes that are spread around the level. You can also throw bombs in their vicinity to kill them. If you are playing under the 'Impossible' difficulty setting, you can drop down to the shelf of land but must move up a couple of yards or the monster will jump and you will be thrown into the water. Once you are safe, he appears for a few seconds then runs down to the main dock then jumps repeatedly. Eventually, he comes back. You can shoot him with the shotgun and throw cocktails at him until he dies. The big monster at the end is relatively easy to kill. When coming from the fenced-off land back to the dock, there is a fenced door to the right that you can kick open. In three of the four places where the monster appears, you can hide out and not be hurt. If you are energized with the blue plasma, you can throw the plasma at him and avoid being drawn close. When he attempts to shoot fire at you, jump back to avoid being burned. There are boxes to hide behind if he comes up on the side nearest to the fenced-off land. If one of his whirling blue spirals hits you, just shoot at him in slow motion as he tries to hit you until you are a safe distance way. If you are a good person throughout the game, a man arrives in a boat and you will jump aboard to get off the island. If you are a bad person [i.e., shooting potential allies and everyone else that you encounter], the ending changes. You will throw a big box at the man who comes to rescue you [sinking his boat], change into your alter-ego, then go back towards the prison to apparently fight everybody who attacked you on the way. The alternate beginning involves you being put into a prison cage and changing into your alter ego [monster] after you have been provoked.

Hints: Defeating the green smoke creature:
First, turn off all four pipes leaking green gas in the corners of the room. Then, shoot the rope tied on the wall, near the far end of the room, to drop the box hanging from the ceiling onto the vent that the green light is coming from. Then, shoot the other rope tied to the wall near the railed door to drop the covering to the vent. The last vent covering is in front of boxes which will explode when you shoot them. After these vents are blocked, drag the box over the vent nearest the dead inmate. Next, wait for him to get in front of the fireplace and take the from of a man. When he does this, turn the crack so that the gas pushes him into the fireplace. Then, run over and shut the door.



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