1,000 Ways to Cheat Blank
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BlopStar Wars: Knights of the Old Republic Cheats and Hints!
new PC cheats Blank 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Download cheats!
Download trainer for v1.01
Download uhs module
Download trainer for v1.03
Download saved game editor

hr

How to Cheat:
Find the file called 'swkotor.ini' in your Knights of the Old Republic game folder. Edit the file with Notepad and under the line Game Options add the following line:

EnableCheats=1

While playing, hit ~ to bring down the console then type any of the following cheat codes where # is a number:

heal - Heal selected party member
setcomputeruse # - Set 'Computer Use' skill
setdemolitions # - Set 'Demolitions' skill
setstealth # - Set 'Stealth' skill
setawareness # - Set 'Awareness' skill
setpersuade # - Set 'Persuade' skill
setrepair # - Set 'Repair' skill
setsecurity # - Set 'Security' skill
setstrength # - Set 'Strength' skill
setdexterity # - Set 'Dexterity' skill
setconstitution # - Set 'Constitution' skill
setintelligence # - Set 'Intelligence' skill
setwisdom # - Set 'Wisdom' skill
setcharisma # - Set 'Charisma' skill
addlevel # - Add indicated number of levels [negative values lowers it]
addlightside # - Add the indicated number of Light Side points [negative values lowers it]
adddarkside # - Add the indicated number of Dark Side points [negative values lowers it]
addexp # - Add indicated number of experience points [negative values lowers it]
turbo - Press W or S to move faster
invulnerability - Invulnerability
bright - Brightens screen
revealmap - Reveal map
givecredits # - Get indicated number of credits
giveitem <item> - Spawn indicated item [you can find the full item list in the Codes FAQ listed above]
givemed - Spawn medpacks
giverepair - Spawn repair packs
givecomspikes - Spawn computer spikes
givesitharmor - Spawn Sith armor
restartminigame - ?
warp - ?
infiniteuses - ?
whereami - ?
dancedancemalak - Turn Malak into a dancing Twi'lek in the last fight
Tab - List all commands

hr

Hints: Dantooine: Protection from Kath Hounds: :
Whenever facing any type of Kath Hound, equip some kind of self shield to your arm and activate .It this will cause every blow from the Kath Hound to do less damage.

Hints: Taris Lower City: Keep Sith Armor: :
After obtaining the Sith Armor, transfer it to another person in your party and equip it. Swap that person out of your party for another character before getting the Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you switch out to must keep it on while going between planets or you will still lose it.

Hints: Star Forge Command level: Darth Revan's and Star Forge robes:
When you get onto the Star Forge, you will eventually run into a hallway with about eight gun turrets. At the end of the hallway farthest from the turrets is a room with an armor creator. With a number of Computer Spikes you can create personalized Jedi armor. If you choose the Dark Side you will caquire Darth Revan's Robes. If you are on the Light Side, you will acquire the Star Forge Robes.

Hints: Ebon Hawk: Increase Dark alignment: :
After finding the stowaway on the Ebon Hawk after landing on the first planet you land on after Dantooine, select the 'Get out of here, whoever you are! Right now!' option. Talk to her before she leaves to catch her again. Choose that dialog option again. Repeat this to increase your Dark alignment.

Hints: Taris Upper City: Defeating Brendak Starkiller:
Go to the vendor that is outside of the cantina in the Upper City. Buy the Echani Ritual Brand or any other melee weapon that does considerable damage. Start the match with Brendak. When the fight begins, target him and run along the outer edge of the arena until you get within a few meters of him. Then, run towards him in a zigzag motion to avoid getting hit by his blasters until you are directly next to him. At this point you should have suffered little or no damage from Brendak. Start hitting him with everything you have and you should be able to kill him using little or no medpacs.

Hints: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.

Hints: Receive less damage from lightsabers: :
Whenever facing a Jedi or someone with a blade of any kind, equip and activate a personal shield to your arm to reduce the damage.

Hints: Taris Upper City: Open hologram locked box:
During your stay on Taris, you will find a locked box in one of the Upper City apartment rooms. To unlock it, you must activate the holograms in the correct order. The order is: Enlinda, Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get Echani Light Armor [upgradable].

Hints: Tatooine Dune Sea: Easy experience and credits:
After you give the Sand People Chieftain the water vaporizers, go back to the entrance to the Sand People territory. The Sand People guarding the entrance will not react to you, unless you talk to them. The Sand Person to the far left [not the Elite] will keep respawning after you kill him. You can rack up unlimited credits by taking his Gaffi Stick each time you kill him. You also can accumulate unlimited experience by killing him each time.

Hints: Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things such as Drain Life or Death Field for fighting Malak. Switch to the easy difficulty setting if desired and change it back later.

Hints: Unknown Planet Temple Summit: Alignment shift:
This trick only takes about 45 minutes to an hour. Save the game at the temple summit where you meet with Bastila in the Star Forge system. From here you can go either way to the Dark or Light side. When having an alignment all the way to the Dark side, tell Bastila to turn to the Light side among the other dialogue. Your alignment meter will go all the way back up to the middle. You can continue the game from here to see the Light ending, or stay on the Dark side to see the Dark ending.

Hints: Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred from the left pillar to the right pillar. Move the four rings in this order: Left to Right, Left to Middle, Right to Middle, Left to Right, Middle to Left, Middle to Right, Left to Middle, Right to Left, Middle to Left, Right to Middle, Left to Right, Left to Middle, Right to Middle, Left ot Right, Middle to Right, Middle to Left, Right to Left, Middle to Right, Left to Middle, Left to Right, Middle to Right.

Hints: Dantooine Ebon Hawk: Easy credits: :
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for more of them. Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired. Note: You can only have about ten or eleven of anything the crew makes at a time. You also have to ask for them one at a time.

Hints: Saving credits:
You really do not need to buy anything in the game under the easy difficulty setting. There are ample power-ups, weapons, and armor that can be found. However, make sure to buy the HK-47 droid, as it is a party member. Save your money to advance yourself, make loans, and to buy the items that do appear anywhere else. Never ask for rewards, as they always are given. Use Persuasion to nicely ask for more.

Hints: Taris Sewers: Defeating the Rancor: :
In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item [synthesized scent] that is supposed to lure the Rancor. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then hit X to enter 'give' mode. Put in one frag grenade and one of the synthesized scents obtained from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor [obtained in the same area] and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.

Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to 'Provide Items'. Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.

If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.

Hit it with a poison grenade. After it wears off, give him another. It will not kill it, but you can finish it off with a frag grenade.

Hints: Unknown Planet Temple: Crystals: :
Before you leave the planet, make sure that you go to the workbench and construct your most powerful crystals into your lightsaber[s].

You will find two pillars in the temple. Inside those pillars are two lightsaber crystals. Get both of them; one is the most powerful crystal you can get. It has an incredible feat against the Dark Side.

Hints: Manaan: Genohardan assassination missions:
At some point, you will be given a Datapad on Tatooine that tells you about someone named Hula looking for you on Manaan. He wants you to come alone or not at all. If you try to speak with him with others in your party, he will not talk to you about the Genohardan. If you come alone, he will talk to you about a secret bounty hunters guild that only the elite are allowed to join. If you are trying to remain on the Light side, do not take up his offer. Instead, politely refuse him and walk away. If you are playing on the Dark side, take him up on his offer. You will first have to kill one of two people, on Manaan and Dantooine. Kill both of them to get rewards. You then have to kill three others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After you kill all three of them, you will learn that Hulas was actually having you kill the leaders of the Genohardan, and is now going to become the leader himself. You can either walk away or challenge him. If you challenge him, he will want to meet you in the Dune Sea of Tatooine for a final battle there. Do not go alone. He will be there with about eight others to help him. Also, be prepared before you exit the gates to the desert; the battle starts as soon as you go through. Once you defeat the Genohardan, you get some nice items and plenty of Darkside points from the assassinations.

Hints: Tatooine Anchorhead: Unlimited Computer Spikes:
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you can purchase droids [near the desert gate] and you can buy an unlimited supply of Spikes for 250 credits each.

Hints: Easy experience:
Activate droids before or after battles, you will receive more experience points just for activating them.

Do quests as they appear, and go back and visit other planets. There are sometimes new opportunities and chances to battle more for experience points.

Hints: Korriban Sith Academy: Easy experience: :
Enter the Sith Academy. Once there, you will find a room with slaves. There is a computer terminal inside the room. Log into the computer and chose 'Hack into Sith Data files'. When you do this, you will notice that the option to hack does not disappear. With the right party member, the cost for the Data Hack will only be 1 Spike. Each Data Hack will result in 360 experience points for your group. Note: This was done after all the Sith Academy quests were completed. Also, you can get unlimited Computer Spikes on Tatooine.

When inside the Sith Academy, talk to Yuthura Ban and ask her 'I want to know about the code'. Then, choose 'I think I got it'. Do this repeatedly. Each time you ask her for code, you will get 125 experience points.

Enter the Sith Academy. Find the room with the slaves. There is a computer terminal inside the room. Login to the computer and choose to hack into the Sith data files with T3-M4. Each data hack should cost 0 spikes if T3-M4's Computer skill is over 30. Note: Each time you access the computer, it will cost 1 spike

Hints: Tatooine: Anchorhead: Getting battle droid for less credits:
Go to the droid shop and persuade the shopkeeper to the point that you only have to pay 2,500 credits. If you need credits, get Wraid Plates to sell at the Hunting Lodge.

Hints: Korriban: Naga Sadow Tomb: Special cold and fire grenades:
Defeat the two Tarentateks in the temple room, then pull the lever in the right top corner to unlock two doors, the one you came in through and the one next to the lever. This second door leads to pillars with the fire and cold grenades which will get you across the acid pool. Note: Use the special cold grenade when corssing it.

Hints: Character development:
Have different characters focus on different abilities. For example, give the droids high Computer and Repair abilities, use another character Dark Force powers, another for Stealth, etc.

It is good to make one character power up in defense and saving throws, set default attack, and use as a 'last one standing' to clean up in the event other characters fall.

Stay away from starting fights if possible. They may end side quest opportunities.

Switch characters when there are better suited ones for the job. Use your computer-skilled character to save Spikes, repair with less Parts, etc.

Save the game before talking to major characters or events. You can try out the outcomes before gaining Dark or Light side points as desired.

Use the following trick to choose more Force powers. Do not level up your character until they are a Jedi. Then, level up your character as many times possible. It is still possible to defeat Bendak Starkiller and everyone else at level 5.

The Scoundrel class is the best, and you have more skill points to use. Focus on about four skills and leave about two or three skill point unuseds. This allows you to have more for when you can improve your Awareness or other skill instead of spending it on something you will not use as much, such as Repair or something similar. This way, your more important skills will always be at their maximum.

Always become a master at Two Weapon Fighting. This way, you are better with either two swords, a double bladed saber, or two sabers.

Hints: Korriban: Cassus Fett's Blaster Pistol: :
Go to Korriban and talk to the merchant behind the desk near where you meet Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol will be available at any time.

Hints: Taris Undercity: Easy experience: :
Go to the location where you meet a gang of looters. They will tell you to go back. You will then be attacked by Rakghouls. Slightly farther in that direction, you will find two groups of the monsters. Fight them. Return back later to that location and they will be there again. Repeat this to gain experience points.

Hints: Defeating droids with energy shields: :
To easily defeat droids with an energy shield, use the Disable Droid or Destroy Droid Force power to do a considerable amount of damage. However, if the droids do not have an energy shield and you do not wish to engage in close quarter combat, simply equip one or two lightsabers to deflect the gunfire. If you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.

Hints: Manaan Sith Base: Defeating the Dark Jedi:
Have the main character as Bastila and Big Z in your party. Once inside the base, after getting past the water hiture is a room where you will find Sasha. Next to that room is another room with a dark Jedi and two fish-like creatures. To defeat the Dark Jedi, have Bastila throw the lightsabers at her and make Big Z attack her with two swords. Keep doing this and she will die quickly. You can take out the other two fish creatures afterwards.

Hints: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo Nord coming to kill you, go to Maanan. Complete all the tasks at the underwater station. While you are going to your submarine, you will find Calo with two thugs with him. Equip a double vibroblade and attack Calo. Tell you teammates to attack the others and you will easily kill him. Note: He has 2,000 credits in his remains.

Hints: Force Persuade:
Every time your character levels up , you can choose a new power. Get the two Force Persuade abilities and people will not be able to resist. Note: Forcing people to do your bidding will increase your Dark alignment on some objectives.

Any time that you use Force Persuade, you will receive one Dark Side point.

Hints: Taris: Sewers: Easy experience points: :
When you get to the sewers, if you find a pack of Rakghouls, kill them. Transit back to the hideout, then transit back. The Rakghouls will be there again.

Hints: Manaan Republic Enclave: Sith encryption code puzzle:
For these matrices:
Additive: 1, 2, 4, 7, 11, 16 [19, 22, 24, 31]
Subtractive: 21, 18, 16, 15, 15, 16 [14, 18, 19, 21]
Multiplicative: 1, 2, 4, 8, 16, 32 [48, 52, 64, 96]
Divisive: 128, 64, 32, 16, 8, 4 [2, 1, 0, -2]
Exponential: 1, 32, 81, 64, 25 [1, 3, 6, 9]
Logarithmic: 1 0 - 8 3 - 32 5 - 128 [5, 6, 7, 8]


The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.

Hints: Dantooine Matale Estate: Increase Dark alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers, you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of questioning. Repeat this to accumulate as many Dark points as desired.

Hints: Unlimited energy shields:
Equip the shields on the arms of your current party members, then activate them. Resume the game. While activated, unequip them, then return to the game. The energy shield should still be active. Repeat this when necessary.

Hints: Dantooine: Ancient Ruins: Defeating droids:
When facing the droids, have a party consisting of your character, Bastila, and Carth. Everyone should have some type of sword and use them to attack the droids.



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