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 | Star Wars: Empire at War Cheats and Hints! |
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 Download empire cheat mod
Download trainer for v1.02
Download mirror mod
Download all fighters mod
Download trainer for v1.04
Download trainer for v1.05
 Cheat console:
To display the cheat console, hold Shift + Tab. Alternately, hit ~ to display the console window.
Note: The cheat codes are currently unknown.
 Hints: Empire Pointers:
For the Empire do all the missions they ask because the stuff you get will help. If you wait a while
you will recieve credits and Imperial Star Destroyers [started at tech level 4 for the Star Destroyers].
Soon planets will start revolting slowly to your side so build a Space Station and Barracks at the same
time if you can't keep ships at the planet or get them there because if a single enemy ship that
would trigger combat enters the system it will cancel the Space Station, but you will still have
the barracks which should be done quickly.
Afterwards keep upgrading the Space Station and build a light factory and build 2 Storm Troopers for
every AT-ST or TIE Mauler, but make sure to build the Storm Troopers first.
Hints: Recommended Rebel space fleet:
Build at as many places as you can, X-Wings for space and Infantry Platoons or Plex Soldiers for land.
Because X-Wings have such a high fire rate, they will have no trouble ripping apart pesky enemies.
When the space battle is over, take the ground with your forces. It may also help to have some
T2-B Tank squadrons]. With the Plex[s] as high defensive and your platoon[s] doing the rest, you should
win quickly. Note: This will also work for Galactic Conquest.
Hints: This Planet's Not Big Enough For The Two Of Us:
For the Rebellion, find a planet with no ground structures using the map filters and make a fleet using
only 3PO and Artoo. Once they land, they capture the planet instantly. If there is a fleet in space,
you cannot build space structures, but it does not affect planetary occupation.
Hints: Galactic Conquest mode as the Empire:
Try to keep every planet in your control well defended on space and land with at least one Victory Class
Star Destroyer and a level 2 or 3 space station in space. On the ground. have a barracks and a
light factory. If you can, also build a shield generator and/or turbolaser towers. However, build
these last as the bigger your base is, the more turbolaser towers you get.
Never leave a planet unguarded in space or on land. The Rebels can see every move you make, and can also
with a small force, slip past any blockade you may have set up. They will know at all times whether
your planet is guarded or not and strike the moment you leave a planet venerable to attack on
land or in space.
The Rebels tend to jump to hyperspace if there are transports in the battle. In space when the Rebels
attack you and it looks like they have a large force against you and it appears hopeless, do not
auto-resolve and do not give up. Most of the time their 'massive fleet' is mostly made of transports.
Just destroy some ships for about twenty seconds and they will jump to hyperspace; even if their
space station is not destroyed and they have a larger force, they will flee.
Send Bopa Fett to the planet you are planning to invade first and alone. Not only can he kill enemy heroes,
but he will also reveal the space craft orbiting the planet .Just move the pointer over the
ship[s] surrounding the planet and the droid above your mini map will show what and how many ships
are in their fleet, unless they have Luke Skywalker. If the do, you will not know what ships they
have; just how many and how many different types of ship. If you keep Bopa Fett at the planet you
are invading, he will assist you in space and land battles.
To get the Death Star, put a hero that gives you space discounts on the planet you wish to build it on.
Then, build a research lab and a level 5 space station with all the upgrades. The Death Star costs
20,000 credits. The Rebels will be alerted of your new construction as it is being built. Both
sides will have a timer on their screen showing how long it will be before construction is complete.
Not counting space battles, it is about six minutes. Note: The Death Star moves extremely slowly;
if you are combining the Death Star and another fleet, move the fleet to the Death Star and not
the other way around. When you destroy a planet, it will become an asteroid field. It will not only
produce less credits for the faction who controls it, but if you leave the 'planet' with no spacecraft
or space station, then it will become neutral and is free game for the Rebels to hide.
Looking for more?
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