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BlopSplinter Cell: Chaos Theory Cheats and Hints!
Top-left new PC cheats Top-right Blank Top-left 0 a b c d e f g h i j k l m n o p q r s t u v w x y z Top-right

 
Download cheats!
Download profile cheat
Download uhs module
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How to Cheat:
To enable cheats in the game, use a text editor to edit the '.ini' file in the ''\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\' folder. Create a backup copy of the file before doing anything and make sure you don't use the 'default' profile! Bind one of the following codes to a function key as indicated, then hit the selected key during gameplay to toggle the appropriate cheat function:

fly - Flight mode
ammo - Get ammunition
health - Get health
invisible - Invisible to NPCs
invincible - Invincibility
summon echeloningredient.ewallmine - Spawn wallmine
summon echeloningredient.eflashbang - Spawn flashbang
summon echeloningredient.efraggrenade - Spawn frag grenade
summon echeloningredient.esmokegrenade - Spawn smoke grenade
summon echeloningredient.estickycamera - Spawn sticky camera
summon echeloningredient.estickyshocker - Spawn sticky shocker
summon echeloningredient.eringairfoilround - Spawn airfoil round

For example, if you make the following changes to the file, you'll be able to use F2, F3 and F4 keys while playing for invisibility, invincibility and getting ammo:

F2=invisible
F3=invincible
F4=ammo

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Hints: Stopping The Missile Launch:
In the final section of the DPRK missile base, Fisher has 3 minutes to stop the missile. From where the missile launches, head right and down into the door to the command center. The abort codes are on the PC to the right of that door. The codes must then be entered in one of the missile command center's PCs, which are the two rooms near the large elevator [lift] leading to the base commander's office on the level above. Assuming you took out all the enemies in that area, the three minutes are more than enough time to abort the missile.

Hints: Cameras In The Dark:
Cameras that do not use thermographic vision can be be fooled by shooting out all the ambient and direct light sources to darken the area. As long as the light meter is completely dark, these normal cameras cannot see your spy.

Hints: Catching Shetland:
Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.

Hints: 100% rating:
In order to get a 100% rating on any mission, you must complete the level with the following statistics. It is unknown at this time if there is a reward for getting a 100% rating on every mission:

Enemies killed: 0
Civilians killed: 0
Bodies Found: 0
Times Identified as intruder: 0
Alarms sounded: 0

Hints: Tank Movement:
The tanks you face in Solo Mode are rather tough but they move in preset patterns. Down the gunner sitting in the turret, then watch the tank's gun. When it aims away, that's your cue to move by or above it. The only way to destroy a tank is to throw a frag grenade into the gunner's hatch. Quicksave to make sure you don't squander your grenades.

Hints: Knife To The Back To Fireman's Carry:
Hold the Right Trigger to engage a knife attack on an enemy from the back; your spy needs to be standing to bring the corpse into a fireman's carry.



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