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 | Pirates of the Caribbean Cheats and Hints! |
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 Download mod installer v3.1
Download cheats enabler v2
 How to Cheat:
To enable Pirates of the Caribbean cheats unpack the cheats enabler listed above [copy two files from
the /PROGRAM directory into the game directory accordingly, i.e. /PROGRAM/seadogs.c into <game
directory>/PROGRAM and /PROGRAM/CONTROLS/init_pc.c into <game directory>/PROGRAM/CONTROLS].
Then just start the game and use the following keys for the desired effect:
Y - God mode On/Off
U - Shotgun mode [first person mode] On/Off
I - Get 100000 gold points
O - Get 50 skill points
P - Set reputation with all nations to neutral
 Enabling continued play after winning the main quest:
Use Notepad to open INSTALLDIR\Program\Quests\quests_reaction.c file find the following code.
case 'Story_KillTheFinalBoss_2': bQuestDisableMapEnter = false; bMainMenuLaunchAfterVideo = true; InterfaceStates.Buttons.Resume.enable
= false; InterfaceStates.Buttons.Save.enable = false; GameOver['finish'];
DelEventHandler[EVENT_END_VIDEO,'LaunchMainMenu_afterVideo']; bMainMenuLaunchAfterVideo
= true; PostVideoAndQuest['ending',100, 'credits']; break; case 'credits': PostEvent['DoInfoShower',100,'s',''];
PostVideoAndQuest['credits', 1, 'end_game']; break; case 'end_game': LaunchMainMenu[];
CharactersGetCharacterIndex['researcher'].Dialog.CurrentNode = 'First time'; CharactersGetCharacterIndex['danielle'].Dialog.CurrentNode
= 'First time'; break;
and replace it with the following piece of code [don't forget to make a backup first!].
case 'Story_KillTheFinalBoss_2': bQuestDisableMapEnter = false; DelEventHandler[EVENT_END_VIDEO,'LaunchMainMenu_afterVideo'];
PostVideoAndQuest['ending',100, 'credits']; break; case 'credits': PostEvent['DoInfoShower',100,'s',''];
PostVideoAndQuest['credits', 1, 'end_game']; break; case 'end_game':
CharactersGetCharacterIndex['researcher'].Dialog.CurrentNode = 'First time'; CharactersGetCharacterIndex['danielle'].Dialog.CurrentNode
= 'First time'; break;
Change the price of the ships ships you sell:
This is good if you think you deserve more money for selling ships to the shipyard. Use Notepad to open
file PROGRAM\Interface\shipyard.c, find a line #975 and change price\= 2; to: price = [price *0.73]
or whatever % you think is fair.
Level up skill and abilities points:
To change the amount out skill points and/or ability points awarded for a levelup modify the file '\PROGRAM\Characters\CharaterUtilite.c'.
Find lines # 877 and #879 and increase number values.
_refCharacter.Skill.FreeSkill = sti[_refCharacter.Skill.FreeSkill] + 2; - for skill points
{ _refCharacter.perks.FreePoints = sti[_refCharacter.perks.FreePoints] + 1; - for abilities points
More money:
Use Notepad to edit PROGRAM\Characters\characters_init.c file. It can be modified to start with as much
abilities, points, experience and money as player's greed can allow.
Turn off storms:
Use Notepad to open PROGRAM\WorldMap\worldmap_events.c file and find.
//Generate encounters wdmStormGen[dltTime, playerShipX, playerShipZ, playerShipAY]; wdmShipEncounter[dltTime,
playerShipX, playerShipZ, playerShipAY]; wdmQuestShipEncounter[dltTime, playerShipX, playerShipZ,
playerShipAY];
and change it to read.
//Generate encounters //wdmStormGen[dltTime, playerShipX, playerShipZ, playerShipAY]; wdmShipEncounter[dltTime,
playerShipX, playerShipZ, playerShipAY]; wdmQuestShipEncounter[dltTime, playerShipX, playerShipZ,
playerShipAY];
Change the import/export/normal multipliers for trading goods from island to island:
Use Notepad to open file PROGRAM\Store\StoreUtilite.c and change it to your desire where TRADE_TYPE_
i.e.
float tradeModify=1.0;
switch[tradeType]
{
case TRADE_TYPE_NORMAL:
tradeModify=0.8+stf[refGoods.RndPriceModify];
break;
case TRADE_TYPE_EXPORT:
tradeModify=0.3+stf[refGoods.RndPriceModify];
break;
case TRADE_TYPE_IMPORT:
tradeModify=1.3+stf[refGoods.RndPriceModify];
break;
case TRADE_TYPE_CONTRABAND:
tradeModify=2.5+stf[refGoods.RndPriceModify];
break;
case TRADE_TYPE_AMMUNITION:
return basePrice;
break;
}
Load confirm - set default to yes:
To change the default load saved game confirm action from NO to YES modify line #263 in the file 'PROGRAM\Interface\save_load.c'.
SetCurrentNode['CONFIRM_NO_BUTTON'];
Change this line to.
SetCurrentNode['CONFIRM_YES_BUTTON'];
You can also do the same for the default confirm action of delete saved game at line 297.
Allow your character to 'Always Run':
Use Notepad to open option file and change the following lines:
controls.primaryland.chrrun=vk_?
controls.fightmodecontrols.chrrun=vk_?
to [assuming that you use W to walk forward]:
controls.primaryland.chrrun=key_W
controls.fightmodecontrols.chrrun=key_W
 Hints: Easy ship takeovers:
Since you are at war with France, you are going to attack some French ships. But not any french ships,
only those that are battling pirate ships, because any other time when you encounter french ships
they attack you. But this time they will be your allies, against the pirates, so find a battle where
you are totally out numbered by the pirates and quickly defeat them. Now after the battle the
french ships will not attack you, they will sail on their way. Get in close to those french ships
and fire your kibles at their sails, do it to each ship, but do not fire anything else or the ships
will instantly attack you. Now with their sails destroyed they cannot manuver very well, when you
begin your attack, you can pick them off or flee if you must. Next select the ship you want to
take over, get in real close and fire the grape shot at point blank rage. You will kill off some of
the crew, and will instantly board their ship for a take over. Now when you have your new ship the
other french ships 'if there are anymore' will attack you. But since you took out the sails, the
battle will be easy, so sink them or run away to repair. You can do this with other nations, but
once you do this you will be at war with them, which just adds to your problems early in the game.
Hints: How to avoid enemies:
From the start, pirates are big trouble for you. You can avoid them by switching from world map to battle
map before they come near you, and back again to world map. Then ..taaadaaaa... they disapear!
Repeat it every time you encounter pirates or your foes.
Looking for more?
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Borderlands
In a distant future, the planets at the outer edges of the galaxy have become a beacon to fortune seekers and those yearning for a better life off world. But there are no guarantees in deep space. Pandora, one of these distant planets, was reported to be rich in untapped mineral wealth, and so drew many hoping to get rich quick, but in the end little was found beyond the scattered ruins of a past alien civilization... Check out our cheats for this game!
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