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Harry Potter 2: The Chamber of Secrets Cheats and Hints!
new PC cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 

Download savegame
Download walkthrough

Less damage:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'defuser.ini' file in the '\ea games\harry potter and the chamber of secrets\system' folder. Scroll down to the end of the file to find the following text.

HGame.Harry
bInvertBroomPitch=False
bAutoCenterCamera=True
bMoveWhileCasting=True
bAutoQuaff=True
fDamageMultiplier_Easy=1.2
fDamageMultiplier_Medium=2.0
fDamageMultiplier_Hard=3.0

You can change the values of 'fDamageMultiplier_Easy', 'fDamageMultiplier_Medium' or 'fDamageMultiplier_Hard' [depending on the level you have selected] to 0.1 to get less damage.

Hints: Defeating the Giant Mother Spider 2:
While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.

Hints: Easy house points:
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor. After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.

Hints: Sneaking around at night:
When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.

Hints: The 24 Famous Witches and Wizards Cards:
Note: Try to get them in the following order. 1. Have the Puffeskin eat bushes at the Burrows. 2. Get a score of 800 or more points when de-noming the Weasley's garden. 3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours. 4. When at the second part of driving the car [when you can replenish your health], go through a tunnel to the right and get the card. 5. Inside the bookshelf under a portrait where Colin tries to take a picture of you. 6. In the library behind a secret bookshelf. 7. From Fred and George [for 50 beans]. 8. From Fred and George [for 50 beans]. 9. From Fred and George [for 50 beans]. 10. From Fred and George [for 50 beans]. 11. From Fred and George [for 50 beans]. 12. Hufflepuff dueling champion. 13. Ravenclaw dueling champion. 14. Inside a strange colored wall when you are almost to the Front Hall. 15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups. 16. Get 800 points or more when de-noming Hagrid's garden. 17. Inside a bookshelf near Moaning Myrtle's bathroom. 18. Inside a bookshelf in the Knights room. 19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class. 20. The Private lesson with Lockhart, if you achieve an A grade. 21. In the Dark Forest. 22. Inside the bookshelf near Lockhart's office. 23. Inside the bookshelf near the Gryffindor common room. 24. Sltherin dueling champion.

Hints: Forbidden Forest spiders:
The spiders in the forest act as follows.

Tiny Black: Show you the path
Big Green: Jumpers [jump, run away, and jump again]
Big Red: Flingers [they spit]
Big White: Flingers [spit paralyzing venom]
Big Multicolor: Possible Jumper/Flinger mix.

Hints: Escaping the Slytherins:
When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.

Hints: Expelliarmus Challenge:
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.

Hints: Hermione's Book Quest:
After you have defeated the Bookshelf on your quest to find the book for Hermione, grab the block and take it all the way to the front of the room in front of the first bookshelf in a row of book cases. When you are on the first bookcase, you will see flying books staying in one place. Cast the Hand Spell on them and jump across.

Hints: Fighting with Expelliarmus:
When in one of the few battles with Hogwart's students [just the Slytherin Gang, all others leave you alone], let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo [depending on distance], you will be forced to use your Expelliarmus almost instantly.

Hints: Easy Bertie Blotts Every Flavor Beans:
When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed. Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans. When you go outside of Hogwart's, go to the tree where you walk through a long hallway and Flapendo it to get as many Beans as needed.

Hints: Defeating the Whomping Willow:
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.

Hints: Defeating the Basilisk:
Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground. You can use either Flipendo or Incendio [recommended]. Let get fully powered, aim at its scales [not its head] and release the button. After five to ten hits, you should defeat it. Also, do not touch the snake or let it touch you. If you do, you will be poisoned. Watch out -- it will get mad and 'stomp' to make the stalactites fall. After losing a third of its health, it will start to shoot poison out of its mouth.



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