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BlopDune 2000 Cheats and Hints!
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Hints: Avoiding worm trouble:
Worms can be annoying, especially at the beginning of the game when you want to harvest a lot of spice. They simply eat up your harvesters. A very effective solution for this is to create a group of Troopers [five to ten should be sufficient]. Worms are very susceptible to missile attacks, and do not survive very long. Better yet, they are not very inclined to surface and chew up infantry. Put some Troopers around your spice-rich area, and let them do their work. Put them on some rocks if available. They will shoot up the worm and kill it in no time, allowing your harvesters to continue their work without disturbance. A couple of Rocket Turrets or Missile Launchers also helps.

Hints: Unnecessary concrete slabs:
You do not need to put concrete underneath an entire building. If the building has a dirt patch, just cover the actual building portion and leave the dirt patch on regular sand. This will save on spice and the number of concrete slabs to be built.

Hints: Hidden unit:
After winning the last mission with the House Harkonen, the Emperor speaks of releasing the Saudukar in the FMV sequence that follows. These Saudukar are the infantry units that make up most of the Emperor's light infantry. They are the ones that wear the helmet with the black 'visor'. To be able to use this unit, you must attack the Emperor first on the last mission with any house. The Emperor is the purple base/fleet. Bring an engineer to the battle when you attack him. Then, take control of the Emperor's palace. You can now build Saudukars from your barracks.

Hints: Open combat:
When you have built a big enough army for a successful attack, make sure to use the team hot keys that are described in the manual for the best efficiency when in a dog fight. Once all the units in the attack force have been highlighted, start to move each team at a time to different points among the map. Keep in mind that some units are much faster than others, so make the different points relatively close together -- make sure that the faster units wait for the slower ones. If they do not it would defeat the purpose of bringing all the units in a team. Even if you make teams with the same units, the ability to click from one group to another during battle is far better than to keep highlighting each group of units when you want to control them. Once in battle you can rotate from one group of units to another and focus their attack on focal points in either the opponent's army or base structure [large heavily defended units and structures such as a construction yard, heavy factory and repair facility, etc.] This strategy results in quicker more effective attacks with less of your units lost.

Hints: Base defense:
While defending your base during a skirmish, if you completely block off one of the entrances to your plateau, the AI will just ignore the walls and go to the other opening. This is good because you only have to focus on defending one area. If you completely block of all entrances to your base, the AI will proceed to destroy your walls. Sometimes they may choose to attack one blocked opening because of the distance and width of the plateau you occupy.

Hints: Getting your troops to other patches of land:
Build all of your buildings, troops, etc. Then, build a Heavy Factory or a Starport. Next, buy a MCV [Mobile Construction Vehicle]. Take the MCV to another patch of land that you cannot access with concrete. Use the MCV and deploy it wherever desired. When doing this you can build all your buildings, Refinery, Heavy Factory, Barracks, etc.



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