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 | Battle Realms Cheats and Hints! |
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 Download faq
Download multiplayer units faq
Download walkthrough
Download trainer
 Serpent Clan instant Yin point trick:
Quickly train a unit into a Ronin and have him learn the Yin
Blade battle gear. Take him near a tree and turn his Yin Blade
on and force attack a tree. Watch your yin points rack up.
This trick is good in a stage with lots of Trees.
Instantly destroy enemy buildings :
1 st: Select an enemy building
2nd: Press Ctrl+D simultaneously
3rd: Watch the building turn instantly into dust!
NOTE: This cheat is for an un-updated version of Battle Realms
only.
 Hints: Try the following:
1. Build more peasant huts. The more you have, the faster
they spawn, the faster your army grows, etc. More huts also
increases your resource capacity [as does building a Town
Hall], so that your gatherers can be constantly building up
a fat rice/water bankroll, so you'll always have resources
when you need them [like when you need heroes, NOW]. NOTE:
This is mostly untrue... more peasant huts will NOT preduce
peasants quicker. The speed at which the peasants regenarate
depends on the total population you have: If you have say,
30 people [combatant and peasants] then your next peasant
will generate slower. However, if you have say, 5 people;
it will gerarate faster.
2. Use battle gear. Both offensive and defensive. Even on
your geisha. Equip everybody and use it in combat.
3. In single-player, save early and often. Make Ctrl-S [quick
save] and Ctrl-L [quick load] your friends. I always quicksave
before I invade a base. I wasn't in the habit of doing this
in Starcraft or AoE and it cost me a lot of time.
4. When invading, focus on towers first, then peasant huts,
then barracks [training buildings]. Rush your melee guys up
to the towers, and keep your ranged guys AWAY from them. Towers
have awesome range, but the unit atop the tower can't fire
at units attacking its base [i.e., there are no AoEII-style
'murder holes']. Tower charges [their battle gear, of sorts]
are a bitch, too. When attacking a tower, send one or two
units in first, in the hopes that your opponent [or the AI]
will trigger the tower charge, then send the rest of your
squad against it.
5. Fire! Fire! Fire! Burn stuff. Dragon Warriors' flaming
sword, Serpent Raiders' torches, Wolf Pitch Slingers' pitch,
and Lotus horse Infernal Breath [among others] all have the
ability to ignite structures. Use it. There's nothing more
confusing to your opponent [or the AI in single-player] than
to have some fire units run around their town igniting every
structure they see.
6. Use hot keys. B to activate batttle gear, S to stop, N
to stand ground, G to guard, O for non-agressive. Go into
Options/Controls and study the whole list. This also includes
creating groups and assigning them hotkeys as well.
7. Use peasant huts as defensive walls ala Supply depots
of Starcraft. Put your range units behind them and watch them
kill all your attackers.
8. Watchtower, Arah, Archer Attack - Place a watchtower near
the enemy base, have one group of archers with abilities upgraded
[max damage & max distance] guard the tower, and have another
group of archer with Flaming arrows enabled attack the nearest
enemy structure. Watch them burn them down to ashes. If the
enemies counterattacked retreat to the watchtower for Arah
and the rest of the archers mowed them down with arrows.
9. Excellent strategy Choco-Bob I play very similarly. I
also think upgrading your Dojo and Archery with special abilities
also helps a great deal [Zen Accurary etc]. Also round up
a few horses - they provide 2 very useful purposes: 1. Peasants
can use them as pack-horses thus allowing you to carry more
water/rice back to your Huts. The quicker you have your resources
the quicker you get your army. 2. Put your prized units on
mounts and their attack rating goes up. Also you now have
the trample ability which I have found very handy in melee
situations. I also love Archers. As Choco-Bob advises use
CTRL-1 [Or whatever] to group your Archers then make them
stand their ground. An enemy no matter what their Unit type
quickly crumbles under a hail of 10 or more arrows. I use
CTRL-2 to also group my Melee units and also use their special
powers in battle [Intimidate, Shield]. And yes - always save
before a big battle. I also concentrate on the towers first,
then Enemy Archers, then Enemy Melee then structures. Weather
the initial storm of the Enenmy attacking you then sit back
and build. It sometimes takes finesse but that's half the
fun!
Hints: Extra Necromancer:
After gaining a necromancer, start training 5 ronins and place
4 of them again as a sacrifice for a necromancer. Train a
ronin with a blood compact battle suit. Then have the spell
to the necromancer with a 3 consecutive hit on your mouse
button. Then place the necromancer to a watch tower. Let the
Ronin with blood compact battle suit killed on the enemies
base. Let the necromancer lost its lifeline as it won't die
in a watchtower. After the Ronin dies, another necromancer
will rise.
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