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TimeSplitters: Future Perfect Cheats and Hints!
new GameCube cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 

Download action replay codes

Hints: Get enemies to dive off gun turrets:
Throw a grenade at someone while they are on a gun turret. They will dive off and you can shoot them while they are on the ground.

Hints: Kill enemies with steam:
In certain levels there are metal pipes. If you shoot those pipes, steam might come out of them. If it does, it will hurt anything that touches it. This is useful for killing enemies when you are low on ammunition. Some mapmaker tiles' pipes also produce steam. Note: The steam does not hurt robots.

Hints: Train: Slot machine:
When walking into the room where Cortez or Tipper says 'Did I miss the party?', there is a slot machine. Walk over to it and hit A to play slots. Press the buttons under 'Hold' to hold that slot.

Hints: Glitch: Butterfingered bots:
Note: This may or may not work with any other character besides Berserker Splitter. Go to Mapmaker and set up a Berserker Splitter with a key. When it does its camouflage cloaking and reappearing, it will accidentally drop the key. It is possible the game does not treat the cloaked Splitter as a solid character and causes the key to fall.

Hints: Get a Scifi Handgun x2 in the 'Machine Wars' story level:
At the beginning of the level, just after you step off the broken bridge look forward and slightly to the left. Ghengis Kant will be lying dead on the ground, and next to him will be a Scifi Handgun x2.

Hints: Move the explosive barrels in the Machine War story levels and the 2401 story levels:
In the Machine War story levels and the 2401 story levels there are rectangular barrels that have what looks like a tiny energy node in the middle. If you shoot this, the barrel explodes. While these look too heavy to move you can use the Uplink to move them around. If you throw them at an enemy it will kill them, but the barrel might not explode. You can use them to kill people until they explode. Note: These are so big that enemies cannot shoot past them to hurt you, and they are too dumb to just shoot the 'node' in the middle to blow it up.

Hints: The Russian Connection: Easily kill guards in the sniping portion:
In story mode, if you throw a grenade with maximum power you can get it in the part of the area where the guards are shooting at Harry Tipper. Note: The best time to do this is when the guards are coming out in the second half of the sniping part. Throw a grenade in the middle of all of them as they come out, and a barrel will explode and kill them all.

Hints: Taking out the energy sphere:
In the factory where the TimeSplitters are being incubated, the giant energy sphere powering their growth can be taken out on the top level by flicking both the switches on either side of the ball. This will lower its defense. Then, take the lift down to the floor below and throw a plasma grenade [found next to the lift] at it, causing it to explode.

Hints: Defeating the tank:
Go to any ramp and stay out of the tank's sight. Use the Telekinetic Glove to take the ammunition when it spawns and attack the tank with rockets.

Hints: Punch someone without touching them:
If you are close to a virus or someone on fire, you can punch them without technically touching them so that the fire cannot spread to or hurt you.

Hints: Goliath:
Complete the story mission Something To Cry About.

Hints: Scotland The Brave: Get a Double Kruger:
In story mode, stay close to the water at the beginning before you get in the castle with the ship. As you near the castle, someone with Double Krugers will run out of one of the destroyed buildings. Kill him and take his gun.

Hints: Mansion Of Madness: Defeating Carrion Carcasses:
When you see a Carrion Carcass instead of shooting it, hit it with a bat twice and it will die.

Hints: TimeSplitters 2 reference:
Story levels 'Machine Wars' and 'Something to Crow About' play similar to 'Robot Factory' in TimeSplitters 2, considering that you fight robots similar in ability to ChassisBots and SentryBots. Also, you get involved in taking out energy sources, much like the energy nodes in 'Robot Factory'.

In Scotland The Brave, after you save the jungle queen go to the piano. It sometimes plays the song from the Anacoda min-game from TimeSplitters 2.

Hints: Glitch: Dumb robots:
Equip a spawn-an-attack INSETIK with a baseball bat in Mapmaker. All it does is walk a few feet forward and knock itself in the head with the bat. Even if you go up to it, it will not attack.

Hints: Better accuracy:
If you have a double gun, switch to the single version for better accuracy.

Hints: Silver Prometheus:
Complete the Elite League with 'Gold' ranks.

Hints: Glimpse Of Stocking challenge:
Instead of shooting the zombies, pistol-whip them with your double Kruger. This saves ammunition and almost always kills them in one shot.

Hints: What Lies Below: Lab computers:
In the area just after the electric zombies, you will see a few rooms with a glass cage by them. On the nearby computer, you can have the subject inside the cage undergo electricity, incineration, shrinking, zombifying, stretching, cranium-expanding, and thinning. If you power up the stretching or cranium-expanding too much, the subject will explode. There are two computers in single player and one computer in co-op mode.

Hints: Mansion Of Madness: Make Jo-Beth Casey attack you:
If you put Jo-Beth on fire while she has her shotgun out, she will usually start shooting you until she sees someone else to target.

Hints: What Lies Below: Defeating the Boss:
Use the Ghost Gun and position yourself carefully. Find a rock that shields Cortez's legs while allowing him to fire back. The fire attack from the Boss must drop to the floor before moving forward. The rock will protect you from most of the fire damage. Use a melee attack to kill the bats and allow the Ghost Gun to damage the tank.

Hints: Zombie Monkey:
Successfully complete the Behind The Undead challenge [the first one] with bronze, silver, or gold.

Hints: Indiana Jones And The Temple Of Doom reference:
On the level were you kill 'Princess', the contraption that Jo-Beth is on is the fire cage from Indiana Jones And The Temple Of Doom.

Hints: Elite Henchwomen:
Complete the story mission Kharlos Exhit.

Hints: Perfect Dark references:
Story level 'Breaking And Entering' is a mission that acts much similar to the Perfect Dark level 'DataDyne Central: Defection'. Both involve being on a rooftop, taking out security, and making your way to someone's private office, and then into the labs below the building. Also, like Joanna Dark, Amy Chen is also investigating a company's research. In 'Something to Crow About', R-110 unexpectedly gets its own personality, much like Dr. Caroll.

Hints: Scotland The Brave: Skip guard fight:
In story mode, in the room where you see the meeting being held, instead of fighting the guards there, run straight to the door in the room. An intermission sequence will begin, and the enemies will disappear. This saves ammunition and health.

Hints: Grab a tranquilizer dart or harpoon out of the air::
In story mode, when a tranquilizer dart or harpoon is coming at you, use the Uplink to grab them out of the air. Instead of them sticking in you and hurting you, you can collect them or they will fall to the ground.

Hints: Don't Lose Your Bottle:
Use the Single LX-18 with the scope and you will have better accuracy and in turn will save ammunition and time.

Hints: Behead The Undead challenge:
In these challenges you are fighting zombies. Keep moving and you will not have a problem. Make sure to stay out of corners and get used to your surroundings so that you can move and not get trapped between the zombies. It is possible to get at least 75,000 points on every one of the three by using this technique.

Hints: Carrion Carcass:
Get a bronze or better on the Rare -Or Well Done challenge on Behead The Undead.

Hints: Platinum trophies:
During challenges and arcade leagues, if you get past gold and get about another one third of the gold score, you can get a platinum trophy. For example, on Behead The Undead with the zombie monkeys the gold score is 25,000 points. If you get 35,000 points you will get a platinum.

Hints: Make Strudel fly:
In story mode, use the Uplink to pull Strudel towards you. Once it gets close enough hit the activate button to control it. You will automatically release Strudel and will have control of it while it is flying through the air. Note: Strudel is very light, and will fly for a long time.

Hints: Mansion of Madness: Avoiding zombies:
When playing this level, you will encounter some zombies. To avoid them, duck. They will keep trying to attack, but you will not get hit. Note: This does not work with zombies with weapons.

Hints: Aliens reference:
In the first mission, when you man the machine gun to defend the base you will hear someone screaming 'They're coming out of the walls! They're coming out of the goddamn walls!' This is a reference to the movie Aliens.

Hints: Rescuing The Jungle Queen:
Enter the prison cell on the other side. Create a line of vertical holes on the metal drum starting from the top. This results in a large pool of gasoline. Shoot the lantern that hangs from the ceiling to blow it up.

Hints: Scotland The Brave: Easy kills:
In story mode, at the checkpoint immediately after you defeat the gunboat, throw a grenade in a window on the roof of the building where you get the truck. This will kill most of the guards inside.

Hints: Grab the Med-Unit 6:
In the 'Something To Crow About' story level, you can use the Uplink to grab the Med-Unit 6. If you drop these softly and they do not explode, they will just disappear. If you throw them at something like the Uplink, usually they will explode with the force of over three plasma grenades. Note: A lot of the time you will see the Med-Unit 6 just before a rolling robot attacks. The Med-Unit 6 is the best way to kill them. Note: If you throw a Med-Unit 6 at a shielded enemy, it will destroy their shield. This is useful when you do not have an Electrotool.

Hints: Zeppelin: Bomb drop:
At the center room of the Zeppelin multi-player map is a hatch that opens. It will be very easy to figure out with the power-ups on. The platform that holds the Max Damage power-up is the detachable platform. Fire at the platform and the hatch below it will open. This causes the platform fall out of the zeppelin, to the unlucky player[s]' doom.

Hints: Pox Of Mox league:
When you start, go to the zone nearest you, then follow the zones outside. Once you gain control of the outside zone, kill all the Moxes then go to the door opposite of the outside zone [the one the Moxes came from]. Once inside, follow the corridor to the first zone inside and stay there. All the Moxes will come around the corner in front of that zone in a line and you can kill them very easily. Do not let any get past that point and you can keep the first four zones under your control very easily. Note: If done correctly you can finish the level in 2:45.

Hints: Daisy Dismay:
Successfully complete co-op story mode.



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