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 | The Sims: Bustin' Out Cheats and Hints! |
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 Download action replay codes
 All socials unlocked:
Enable the 'Cheat gnome' code. Then quickly
hit
L, R, Downx2,
Y
during game
play. A Sim voice will say something to confirm correct code entry.
More hair styles, accessories, and outfits will be unlocked. Repeat
this code to disable its effect.
Raise motives:
Enable the 'Cheat gnome' code. Press
Start
to pause game play at home, then quickly hit
L, R, Y, Downx2,
X. A Sim voice will say something
to confirm correct code entry. Select the cheat gnome then choose
the 'Fix Motives' option to raise your motives. Repeat
this code to disable its effect.
Cheat gnome:
Quickly hit
Down, L, Z, R, Left, X
during game play. A Sim voice will say something
to confirm correct code entry. A blue gnome should appear near
the house that your Sim is at. Your Sim will get a phone call
each day to receive Simoleons. This will also happen if they are
visiting another house, except for Mom's. In order to get the
Simoleons there, force the Sim that is hosting you as a visitor
to answer the phone by walking near it.
Extra money:
Enable the 'Cheat gnome' code. Press
Start
to pause game play at home, then quickly hit
Down, L, Z, R, Left, Right. A Sim voice will
say something to confirm correct code entry. Select the cheat
gnome then choose the 'Provide Money' option to get 10,000
Simoleons. Repeat this code to disable its effect.
 Hints: Change minds at Studio 8:
When you have to go to Studio 8 to change their minds
about scientist, go to Artie and hypnotize him. The mission will
now be complete.
your Sim:
When your changing your Sims personality, they will
give you a little demonstration of how they would react to other
Sims. For example, if you change their personality of a girl Sim
and you select 'Active', she will jump and dance as
Mimi does on a 'Bounce My Booty Dance Floor' at a party.
Hints: Find and destroy bio-weapons:
While living at the Octagon, visit Goth Manor and select
the incubator. Then, choose 'Destroy Bio-Weapons'.
Hints: Find someone interested in Chase's
Hints: Score a red pool table:
When you are living at Tinsel Bluffs, visit Club Rubb
and play pool with Bing. This will unlock the pool table.
Hints: Skipping work:
In Bustin' Out mode, you can skip work by moving back
into Mom's house. While you live with Mom, the bus will not arrive,
and you do not have to work. This is useful if things are not
going so well and you need some time to 'restore' your
Sim.
In Bustin' Out mode, you can skip work by changing jobs before
the bus arrives. Later, you can just change back to your old job.
This is useful if you are about to get fired. Note: You will only
get fired if you skip work two or three times in a row.
It is easy to lose your job when you do not go to work for two
or three days. When this happens you will get a phone call saying
that you have been fired. Even if you do not answer the phone,
a message will appear stating that you lost your job. Your Sim
will be unemployed, but it will not be the end of the game. Getting
fired gives you a chance to raise your Sim's motives, build some
missing skills, or make more friends to help you advance in your
career when you start your job again. However, when you get your
job back you must start at the same slot that you were before.
This means you are going to have to work hard again to get promoted
and be able to move out.
Hints: Dead plants:
When a plant is dead, do not throw it away. You can
sell the dead plant for as much as a new plant costs.
Hints: Kill Sims with mutant plant:
Buy an Incubator from the skill point raising items
in buy mode. Then, have your Sim incubate a mutant plant. Next,
feed and water the mutant plant until it grows then stop watering
it. If you watch it, the plant will eventually get hungry and
thirsty [a thought bubble will appear above it]. Wait about a
day longer then have your Sim stand in front of the plant. If
the plant is hungry enough, it will either attack your Sim or
eat your Sim whole.
Hints: Mirror reaction:
When creating your Sim in a new game [Bustin' Out mode]
or creating a family [Free Play mode], rotate your Sim until he
or she is facing directly at the mirror behind them. Once done,
your Sim [if a male] will bend down to the mirror, take his hand,
and rub his chin smiling. If it is a female, she will turn her
body sideways and look at herself in the mirror.
Hints: Completing all goals:
If you want to complete all the goals [the goals besides
getting promoted to] do not fill up all your stats[Body, Cooking,
etc.] at the start. This is because you will go through the levels
very quickly and will not have time to do the other goals. Instead,
at the start just fill Body, because your energy only goes halfway
down; and Creative, so you can throw a great party.
Hints: Raise motives:
To help raise motives in later levels, move back to
Mom's house. The Artificial Love will make raising motives easier.
Go to work one day then skip work the next day to fill your motives.
Note: Be careful; if you skip work two times in a row you can
get fired.
Buy the Aromaster Windpuffer Gold aroma machine. Peppermint and
Juniper increases Comfort. Lavender and Marjoram increases Fun.
Juniper and Rosemary increases Energy. Rosemary and Peppermint
increases Room.
Hints: Finding the Sci-Fi script:
Go to the Shiny Things lab and talk to the brain in
the jar.
Hints: Unlock social options:
To unlock most social options, become friends with
the Sims. For example, when you be friends with Randy you will
unlock 'French Kiss' and with Paisly you could unlock
'Spank Booty'. Each Sim has there own social option
to unlock when you become their family friend.
Hints: Easy money:
When you go to a house and do not have much money,
trade in all the wallpaper and buy the cheap version. You can
get a good amount of money. You can do the same thing with the
tile.
When you move into a house, sell all the wallpaper and tiles.
Then, change the tiles to grass and the wallpaper to nothing.
Instead of working, you can get a workbench from the 'Building
Skills' section in buy mode. When your Mechanical skill is
at its best, you will get 100 Simoleons for each gnome you make.
It only takes about five seconds to make each gnome, and you can
make about thirteen gnomes at once. Note: Your Sim will only make
gnomes when in a good mood.
To get lots of money, enter buy mode and sell the paintings. Some
of them are worth a couple thousand Simoleons.
When you get the Tesla Coil, go on it and wait until it gives
off an electric bolt. Then, go to the Build/Buy menu. Select and
sell the electric bolt for 50 Simoleons.
When you move out of a house [for example, Dudley's Trailer] sell
all of his stuff except the toilet, shower, bed, and refrigerator.
The Sim will survive, and you will make a lot of money.
When at Mom's House, Mimi's Place, or Dudley's Trailer, buy things
until your profit goes below 100 Simoleons. Wait about an hour.
You will get a phone call and receive free money. Repeat this
as necessary. Then, before you move out, sell everything that
you bought. You will then end up leaving with more money than
you started with.
Note: This trick requires a Game Boy Advance and a link cable.
During game play, plug the Game Boy Advance into the Gamecube
and turn it on. You will unlock the game cabinet. With the Game
Boy Advance still linked and on, click on the game cabinet and
play one of the games. The game that gives you the most money
is Petri Dish. Note: While playing the game do not fast forward
time or hit
Start
on the Game Boy Advanced; also, after
you have finished the game do not turn off the Game Boy Advance.
After you finish the game, your Sim will act as if he or she just
won, and you will gain the number of Simoleons you acquired. You
can get more money doing by this rather than going to work.
Buy the mechanical object that costs the most money. When you
produce a ball of Blue Lightning, pause game play and go to buy
mode. Then, sell it for 50 Simoleons.
When you move into a new house, Malcolm always comes in and steals
his items back and you can do the same thing. Once moved into
the house, hit
Start
and go to the 'Buy' section.
Flick the 'C-stick '
and the game will allow you to move items
that are already within the house. Once you select an item, an
icon that reads 'Sell' will appear. Select 'Sell'
and the selling price will be added to your account. You can sell
everything in the house and the tenants will not get mad. Make
sure you leave essential things such as bed, bathroom, kitchen
items ,etc. or the tenants will get mad. When you leave, the people
will not ask for money back. Continue to sell all your friend's
items for free money. Note: When you get to Malcolm's Mansion,
he runs off, and you own the mansion, sell all his items and you
will have a little over 70,000 Simoleons in your account.
If you want to buy things without actually losing money, go to
buy mode, buy whatever desired, place what you bought wherever
you want it to be, then select your vehicle and choose 'Move
out'.T he residents of the place you are at will pay you
back for whatever you bought. Move to any random place, then move
back to where you originally were. You can keep doing this many
times as desired. Note: You still need enough money to buy the
item -- this trick just lets you get your money back while keeping
the item. This of course does not work on other expenditures,
such as food, money, and bills.
Build up your logic skills and then buy a Gene Genie Incubator
and create a mutant. Feed the mutant until it gets bigger, then
sell the mutant for 500 Simoleons.
In free play mode, evict the Tutti or Frutti family, then and
go to 'Edit Family'. Select one of the families and
customize it. You will have 36,000 Simoleons.
When using the Tesla Coil, pause game play, You can sell the lighting
balls for 50 Simoleons each.
Gym:
When you are at Tinsel Bluffs you must complete this
goal. Go to Toane's Gym and do three triple back flips on the
diving board. You will unlock the Wicked Breeze Outdoor Shower.
Hints: Hot tub in house:
Delete one wall in your room then put in a hot tub.
Then, close up the wall.
Hints: Help with outsider art:
This is a Casa Caliente mission. Just go to Studio
8 and use the easel to paint a picture.
Hints: Mission Classified: Eliminate Senator
Hints: Making sure Mimi's OK:
Go to Mimi's house. She will tell you that she has
made a mess around the house and for you to clean up. Then she
will tell you a secret. Once you have picked up all the mess you
should be rewarded with a car.
When you live with Mimi, make sure to hire the maid to come everyday
before you move out. When you are living at Studio 8, skip work
one day and visit Mimi to clean up her mess. Normally, this would
seem nearly impossible to do in one visit. However if the maid
is there, she will clean most of it for you, and you will still
get the car as a reward.
Hints: Seduce someone at Casa Caliente:
When living at Pixel Acres, visit Casa Caliente and
select the love rug 'Relax'. Then make a Sim of the
opposite sex join. Talk for awhile on the rug, and you will soon
kiss. Note: You need to like the person 100% or else it will not
work.
Hints: Show off some Club Rubb moves at
Hints: Hint Moving objects other than furniture:
Use the following trick when newspapers, or sometimes
empty plates are in your way. Press
Start, then choose
'Buy' or 'Build'. Select the newspaper or
plate and move it instead of waiting for your Sim to put it inside,
or throw it away. This does not always work on every plate, and
only rarely works with pizza boxes.
Hints: Keeping friends:
Get married when possible, then instead of getting
the friends you need to get a promotion with your Sim, get the
friends with the Sim you are married to. The relationship that
the Sim you are married to has with other Sims never decreases.
You can get friends and not have to worry about keeping them.
Hints: Aromaster:
Use the following trick to never have to fix a broken
Aromaster. Save the game before you turn it on. If it breaks,
quit the game without saving and resume from your saved game.
Instead of turning it on again, sell it then buy it again.
Hints: Jock career:
To successfully complete the Jock career, you need
to have all Body points, 4 Cooking points, and 5 Charisma points.
You will also need six friends. A quick way to complete this is
go to Mom's house and buy something to work your body [for example,
a treadmill, pool, etc.];a bookshelf or something similar to the
gourmet cooking stove; and something for your charisma [for example,
a microphone or a mirror]. Do that, then build your skills and
move to the different houses so you can complete a goal and unlock
something. You will eventually get to Malcolm's mansion.
Hints: Bark like a dog:
Start spinning on the Abdominator and your Sim will
begin barking like a dog.
Hints: Get through the Rocket Gnome party:
At Shiny Things Lab, you will need all Mechanical skills.
Then, make five Rocket Gnomes. Put them all outside then launch
all five.
Hints: Stop protesters at The Octagon:
Go to Club Rubb and attack Mona or Bing. This will
unlock the Parrot.
Hints: Catch a robber:
Enable the 'All objects unlocked' code. Buy
a motion sensor alarm and place at your front door on the wall.
If you have a backdoor, do same thing there. This security costs
only 300 Simoleons, instead of buying walls at the corner of your
street and putting burglar alarms there.
Build a wall at each corner of the map that a burglar can approach
from and place a burglar alarm at every wall. The burglar will
be caught before entering the house.
When you first move in to someone's house, buy the Sims home alarm
systems and put them on both sides of the doors, outside. This
will stop the robbers from getting anywhere near your possessions.
Hints: Raising a baby:
When you have a baby, do not play with it ever, as
it does nothing. If you feed it then sing, it will stop crying
for a couple of hours.
Hints: Never sleep:
Enable the 'Cheat Gnome' and 'Raise
motives' codes. Select the Cheat Gnome and choose the 'Fill
all motives' cheat. Repeat as needed. You will then never
actually 'have' to sleep.
Hints: Get a bigger room:
When at Dudley's trailer, go to the master bedroom.
Then, sell the door that leads to the smaller room so that there
is just a wall. Next, make a door at the top right corner so that
there is a place you could walk into the smaller room. Then, decorate
both rooms' wallpaper and carpet to be the same and you will have
a bigger room.
Hints: Eliminating Senator Landgrabb:
To eliminate Malcolm, you invite him over while you
are raising a child. Keep him around until your baby cries.
Buy a wall or fence and trap him until he gives up.
Labs:
To find out where contaminating spores are coming from
when living at Shiny Things Labs, visit the Goth Manor and steal
a fern. This will unlock the Giant Fern.
Hints: Framing Malcolm at Pixel Acres:
You first need to unlock the Synthesizer and the Pixel
Booty Song. Then, move into Pixel Acres. Buy a Synthesizer, make
food, throw a party, and invite Malcolm over. Then, play the Pixel
Booty Song on the Synthesizer. A cop should appear from the bushes
and arrest Malcolm.
Hints: Two player mode:
Go into freeplay mode [if there are two or more people
in the house] or into the levels. Have the second player hit
Start
and a bus appear if you are in the levels; or the
second player will become one of the family members in freeplay
mode. Note: In freeplay mode you need at least two Sims in the
house to make this work.
Hints: Cheap fire alarm:
If you do not have the time to study Cooking and do
not want to buy a Fire Alarm, do the following. When your Sim
is hungry and needs to cook, save the game before doing so. If
a fire starts, hit
Start
and quit without saving. The
fire will not be saved and it will be as if it had never happened.
You can also do this with other things such as burglars, getting
fired, etc.
Looking for more?
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