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 | Star Wars: Bounty Hunter Cheats and Hints! |
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Chapter 3:
Enter 'LOCKDOWN'
as a code.
Mission 5:
Enter 'IEATNERFMEAT'
as a code.
Chapter 5:
Enter 'BANTHAPOODOO'
as a code.
Manual strafe and aim:
Hold
Z
+
R.
Mission 7:
Enter 'LOCKUP'
as a code.
Concept art:
Enter 'R ARTISTS ROCK'
as a code.
Mission 15:
Enter 'BIG BAD DRAGON'
as a code.
Mission 3:
Enter 'CONVEYORAMA'
as a code.
Chapter 1:
Enter 'SEEHOWTHEYRUN'
as a code.
Mission 1:
Enter 'BEAST PIT'
as a code.
Mission 13:
Enter 'MOS GAMOS'
as a code.
Mission 9:
Enter 'SHAFTED'
as a code.
Mission 11:
Enter 'ONEDEADDUG'
as a code.
Mission 17:
Enter 'VOSAISBADDER'
as a code.
 Hints: Pit Fight Arena: Easy thug kills:
Use your Poison Darts to hit them. Note: Shoot and
switch targets. If you empty your clip on one target, the others
have time to charge with their axes. If the darts fail, shoot
while constantly running or doing backflips to avoid them. Avoid
backing into walls.
Hints: Sabolto's Compound: Ride the lift
Hints: Break In: Rockets:
When you start the mission in the ship, turn around
and go through the door and up the ladder to the top of the ship.
Once there, you will find three rockets.
Hints: Break Out: Second encounter with
Hints: Incredibly fast laser pistols:
This trick requires a controller with a turbo feature.
Set the turbo to the button that you use to shoot. Then, equip
the laser pistols and start shooting. Your shots should be faster
than the rifle, and you will have unlimited ammunition.
Hints: Defeating the Borhek:
You can go to the edge of the electrified fence of
the Beast Pit Arena then crouch down to the lower wall and roll
backwards out of the pit. You can either blast away at the Borhek
or watch it come after you. It will keep hitting the electrified
fence until it is defeated.
Do not shoot the Borhek. Instead, back up against the electrified
fence and crouch down or roll into the bottom of the it. You will
go through the fence. Once on the other side of the fence, go
through the door that you can burn down, then go up the elevator.
Press the button to lower the middle part of the arena. If the
Borhek has not already died from the fence, it will probably fall
into the hole and die. Stay up in the booth after you hit the
button and you will have a great view of its death.
Hints: Outland Station: Meeko poster:
Before you get to the part where Meeko steals the speeder,
there should be a black indented wall. Look at it, and you should
see a 'wanted' poster featuring Meeko.
Hints: Outland Station: Fight the monster
Hints: Finding bounties:
When you are in Coruscant, the people standing on the
docking bays usually have bounties. This saves time from checking
everywhere for criminals.
Hints: Defeating Krayt Dragon:
After Gardula is show getting swallowed, quickly back
into the hallway you came from. If you are up against the wall
and between the two doors, you should not be able to get shot
by missiles or knocked down by the stomping. Continue to fire
away and you should remain unscathed.
Third Kind reference:
Enter the Beast Handler's room to see the shape of
Devil's Tower, Wyoming in his mashed potatoes, first seen in the
movie Close Encounters Of The Third Kind.
Hints: Merchant Row: Shoot signs:
You can shoot and destroy any sign that hangs or is
on the walls with your dual blasters or flamethrower.
Hints: Easy ID check:
Wrap an enemy or a innocent person with a rope and
then scan them. Note: This is an easier way to get them alive.
If necessary, you can equip the ID scanner before manning the
turrets on any level to use the same crosshair for identifying
bounties and firing away simultaneously.
fight:
When you get to the room where people are training
by shooting holograms, stay on the metal slope that you land on.
Crouch and watch the training people with your ID scanner [you
need to zoom in]. One has a price on his head. Mark him, but do
not leave just yet; keep watching. Eventually, they will start
fighting. Note: None of them will die, but it is fun to watch.
Hints: Sabolto's Compound:
After you go through the door to get to the moving
bridge, go towards the big building next to where Zam stops walking.
Then, get to the top of the building after you kill all of the
Dugs. To the right you should see a cliff [where the 'X'
is located on the following map]. Kill all the Dugs up there,
then get up there with your jet-pack. Be careful, as one Dug has
grenades. Take out your dual blasters and shoot precisely but
wild until you kill the sniper Dug across the waterfall [where
the 'O' is located on the following map]. Then, while
still up there, take out your ID Scanners and zoom in on the door
across the waterfall where you shot the sniper. Through the door,
there will be a bounty. Post the bounty then fly over to the other
side of the waterfall. Get on the very top of the building that
looks like the same one you got on at the other side of the waterfall.
Then, face the building that Zam is in front of. To your left
is a small porch for a 'Dugs' house [where the 'O'
is located on the following map]. This is no ordinary 'Dugs'
house. This is Subolba's House. Before you fly over to the porch.
Take out your rope. Then, fly over there and go through the door.
Rope up the bounty that you posted. Inside should be rockets,
grenades, and a full health power-up. Do not get it unless you
absolutely have to; if you go up to the fire at the fireplace,
your health will quickly stream down. Note: To get better height
in your flight with your jet-pack, jump and wait until you are
at its peak before starting your jet-pack.
______________
| __Water fall_
\ /
\/
Map: ______
__|----|___
_ /O|<- |X_\
\ |.:+-----:. |__________
| / | | =_<- Door__
| / / / |
\/ /_______\___|
___/
bartender:
When you get into the bar, shoot the bartender. He
will not die; he is invincible.
Hints: Pit Fight Arena: No training messages:
If you are getting annoyed by the the training messages
you can get them to disappears. All you have to do is get it to
skip just one of the messages. This is the best way is as follows.
When you start out, do as instructed by locking on and firing
at the Borhek. Then, roll out of the arena anywhere except the
place where the fence goes down after you kill the Borhek. Then,
cut through the grating and go up and hit the console. If the
message: 'Press Y button to activate control panels'
does not appear, then you have it correctly. No training messages
will appear for the rest of the level.
Hints: Entertainment District: Easy bounties:
Use the following tricks to get Republic Credits and
bounties. While staying outside, look around for a circular platform.
If there is a person on it, they most likely have a price on their
head. Also, go inside the bar on one of the upper levels of this
level. If there is a person inside yelling 'There's no price
on my head', you are in the correct location. That girl is
not the girl you can capture; it is someone different.
Hints: Entertainment District: Easy Thug
Hints: Glitch: Kill The Krayt Dragon with fists:
In Chapter 5 at very beginning of the Gardulla's Palace
level, take out the two pigs that are trying to kill you. Then,
run to the side of the dragon and get under his belly. Note: Do
not get crushed when he tries to turn towards you. Get in between
his front and rear leg and start punching his belly. Note: It
is much easier if you face in the direction of his head to do
a more powerful chop. If done several times, you will kill the
dragon. The sequence that usually plays at the end of the level
after you were supposed to shoot the dragon to death will start.
You will then be placed in the arena at the end of the level,
and the dragon will be lying dead on the ground. To complete the
level from here, go over to the back of the arena and the ending
sequence should play.
Cruiser:
The main problem with this battle are the guards on
the inside. From your starting point, jump onto the ledge that
surrounds the building. As long as you are out here and not near
any of the balconies, the guard will not attack. Your Dual Blasters
are a better weapon choice against the cruiser. Lock on to the
laser and move to the left or right to avoid the fire. Strafe
back and forth and never continue in one direction or the lasers
will catch up with you. If you can have one, laser the missile
launcher. If you keep locked on, you can destroy the lasers and
missile launcher before the cruiser gets out of sight. Earlier
on in the level you should have picked up a launcher. If you did
not use any, you should have enough to destroy the cruiser, eliminating
the risk of having to go get the one inside the apartment. Do
not lock on and manually aim at the front top part of the cruiser
and you should destroy it easily. You should get away with more
than half of your health, and it only takes about two minutes.
Looking for more?
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