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Mission 11:
Enter 'ONEDEADDUG' as a code.

Mission 7:
Enter 'LOCKUP' as a code.

Mission 1:
Enter 'BEAST PIT' as a code.

Mission 3:
Enter 'CONVEYORAMA' as a code.

Manual strafe and aim:
Hold Z + R.

Mission 15:
Enter 'BIG BAD DRAGON' as a code.

Mission 9:
Enter 'SHAFTED' as a code.

Chapter 3:
Enter 'LOCKDOWN' as a code.

Mission 13:
Enter 'MOS GAMOS' as a code.

Mission 17:
Enter 'VOSAISBADDER' as a code.

Concept art:
Enter 'R ARTISTS ROCK' as a code.

Mission 5:
Enter 'IEATNERFMEAT' as a code.

Chapter 1:
Enter 'SEEHOWTHEYRUN' as a code.

Chapter 5:
Enter 'BANTHAPOODOO' as a code.

hr

Hints: Finding bounties:
When you are in Coruscant, the people standing on the docking bays usually have bounties. This saves time from checking everywhere for criminals.

Hints: Defeating the Borhek:
You can go to the edge of the electrified fence of the Beast Pit Arena then crouch down to the lower wall and roll backwards out of the pit. You can either blast away at the Borhek or watch it come after you. It will keep hitting the electrified fence until it is defeated.

Do not shoot the Borhek. Instead, back up against the electrified fence and crouch down or roll into the bottom of the it. You will go through the fence. Once on the other side of the fence, go through the door that you can burn down, then go up the elevator. Press the button to lower the middle part of the arena. If the Borhek has not already died from the fence, it will probably fall into the hole and die. Stay up in the booth after you hit the button and you will have a great view of its death.

Hints: Incredibly fast laser pistols:
This trick requires a controller with a turbo feature. Set the turbo to the button that you use to shoot. Then, equip the laser pistols and start shooting. Your shots should be faster than the rifle, and you will have unlimited ammunition.

Hints: Break In: Rockets:
When you start the mission in the ship, turn around and go through the door and up the ladder to the top of the ship. Once there, you will find three rockets.

Hints: Break Out: Second encounter with Hints: Pit Fight Arena: Easy thug kills:
Use your Poison Darts to hit them. Note: Shoot and switch targets. If you empty your clip on one target, the others have time to charge with their axes. If the darts fail, shoot while constantly running or doing backflips to avoid them. Avoid backing into walls.

Hints: Sabolto's Compound: Ride the lift Hints: Sabolto's Compound:
After you go through the door to get to the moving bridge, go towards the big building next to where Zam stops walking. Then, get to the top of the building after you kill all of the Dugs. To the right you should see a cliff [where the 'X' is located on the following map]. Kill all the Dugs up there, then get up there with your jet-pack. Be careful, as one Dug has grenades. Take out your dual blasters and shoot precisely but wild until you kill the sniper Dug across the waterfall [where the 'O' is located on the following map]. Then, while still up there, take out your ID Scanners and zoom in on the door across the waterfall where you shot the sniper. Through the door, there will be a bounty. Post the bounty then fly over to the other side of the waterfall. Get on the very top of the building that looks like the same one you got on at the other side of the waterfall. Then, face the building that Zam is in front of. To your left is a small porch for a 'Dugs' house [where the 'O' is located on the following map]. This is no ordinary 'Dugs' house. This is Subolba's House. Before you fly over to the porch. Take out your rope. Then, fly over there and go through the door. Rope up the bounty that you posted. Inside should be rockets, grenades, and a full health power-up. Do not get it unless you absolutely have to; if you go up to the fire at the fireplace, your health will quickly stream down. Note: To get better height in your flight with your jet-pack, jump and wait until you are at its peak before starting your jet-pack.
 
______________ 
| __Water fall_ 
\  / 
\/ 
Map:   ______ 
__|----|___ 
_   /O|<-    |X_\ 
\  |.:+-----:. |__________ 
|  / |      |  =_<- Door__ 
| / /      /   | 
\/ /_______\___| 
___/ 


Hints: Easy ID check:
Wrap an enemy or a innocent person with a rope and then scan them. Note: This is an easier way to get them alive.

If necessary, you can equip the ID scanner before manning the turrets on any level to use the same crosshair for identifying bounties and firing away simultaneously.

Hints: Glitch: Kill The Krayt Dragon with fists:
In Chapter 5 at very beginning of the Gardulla's Palace level, take out the two pigs that are trying to kill you. Then, run to the side of the dragon and get under his belly. Note: Do not get crushed when he tries to turn towards you. Get in between his front and rear leg and start punching his belly. Note: It is much easier if you face in the direction of his head to do a more powerful chop. If done several times, you will kill the dragon. The sequence that usually plays at the end of the level after you were supposed to shoot the dragon to death will start. You will then be placed in the arena at the end of the level, and the dragon will be lying dead on the ground. To complete the level from here, go over to the back of the arena and the ending sequence should play.

Hints: Entertainment District: Easy bounties:
Use the following tricks to get Republic Credits and bounties. While staying outside, look around for a circular platform. If there is a person on it, they most likely have a price on their head. Also, go inside the bar on one of the upper levels of this level. If there is a person inside yelling 'There's no price on my head', you are in the correct location. That girl is not the girl you can capture; it is someone different.

Hints: Entertainment District: Easy Thug Hints: Pit Fight Arena: No training messages:
If you are getting annoyed by the the training messages you can get them to disappears. All you have to do is get it to skip just one of the messages. This is the best way is as follows. When you start out, do as instructed by locking on and firing at the Borhek. Then, roll out of the arena anywhere except the place where the fence goes down after you kill the Borhek. Then, cut through the grating and go up and hit the console. If the message: 'Press Y button to activate control panels' does not appear, then you have it correctly. No training messages will appear for the rest of the level.

Third Kind reference:

Enter the Beast Handler's room to see the shape of Devil's Tower, Wyoming in his mashed potatoes, first seen in the movie Close Encounters Of The Third Kind.

Hints: Merchant Row: Shoot signs:
You can shoot and destroy any sign that hangs or is on the walls with your dual blasters or flamethrower.

Hints: Defeating Krayt Dragon:
After Gardula is show getting swallowed, quickly back into the hallway you came from. If you are up against the wall and between the two doors, you should not be able to get shot by missiles or knocked down by the stomping. Continue to fire away and you should remain unscathed.

Hints: Outland Station: Meeko poster:
Before you get to the part where Meeko steals the speeder, there should be a black indented wall. Look at it, and you should see a 'wanted' poster featuring Meeko.

Hints: Outland Station: Fight the monster fight:
When you get to the room where people are training by shooting holograms, stay on the metal slope that you land on. Crouch and watch the training people with your ID scanner [you need to zoom in]. One has a price on his head. Mark him, but do not leave just yet; keep watching. Eventually, they will start fighting. Note: None of them will die, but it is fun to watch.

Cruiser:

The main problem with this battle are the guards on the inside. From your starting point, jump onto the ledge that surrounds the building. As long as you are out here and not near any of the balconies, the guard will not attack. Your Dual Blasters are a better weapon choice against the cruiser. Lock on to the laser and move to the left or right to avoid the fire. Strafe back and forth and never continue in one direction or the lasers will catch up with you. If you can have one, laser the missile launcher. If you keep locked on, you can destroy the lasers and missile launcher before the cruiser gets out of sight. Earlier on in the level you should have picked up a launcher. If you did not use any, you should have enough to destroy the cruiser, eliminating the risk of having to go get the one inside the apartment. Do not lock on and manually aim at the front top part of the cruiser and you should destroy it easily. You should get away with more than half of your health, and it only takes about two minutes.

bartender:

When you get into the bar, shoot the bartender. He will not die; he is invincible.



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