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 | Splinter Cell: Pandora Tomorrow Cheats and Hints! |
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 Hints: Easier aiming with SC-20K:
Click the C-stick to zoom in the sniper scope,
then hit L to hold your breath. You should be able to
get a good shot while Sam remains still.
Hints: LAX: Extra supplies:
When you have reached the airport car park in the back
of the truck, kill the two guards and the dog. Then, face the
truck again and turn left. On the left hand wall should be a door.
Open it, and inside are some Sticky Shockers, Ring Airofoils,
Sticky Cameras and a Med Kit.
Hints: XIII reference:
In mission 3 [The Train With Soth], in the car
with the cabins, go into the first cabin [with the open door].
On the table there will be a comic book of XIII.
Hints: Sabotaging Sadono's plane:
Get to the part where DP Brunton tells you that you
should be close to Sadono's plane, and Fisher replies, 'Really?'.
Look to your left. You should see a fence. Climb over this fence
to find a drain pipe. Climb up the drain pipe and shimmy along
the edge. Pull yourself up onto the ledge above. Enter the door
and go to the right. You should find a switch. Hit the switch
to turn the lights off. You can now dispose of the two soldiers
guarding the plane. An alternate way is to get up onto the previously
described ledge and shoot a Div Cam in front of both the guards.
Press Y to knock both of them out.
Hints: Ubisoft reference:
In the intermission sequence where you see two ShadowNets
neutralize the ND133, when Lambert picks up his coffee cup, you
can see it has the Ubisoft logo.
Hints: Find mines easily:
In order to find mines in the camp mission, turn on the thermal vision.
Hints: Glitch: Different color gear:
This works on the first level and perhaps others. Turn
on your night vision goggles and switch to the thermal/heat vision
goggles for a few seconds. Switch back once more. If you look
closely and quickly at Sam's gear, it may look like it has different
colors. Note: You must see the gear in night vision to see them
in different colors. To turn on your goggles, hit D-pad Left
for night vision. Press D-pad Right for heat/thermal vision
goggles.
Hints: Bypassing motion detectors:
Before passing by a motion detector, pick up the body
of a dead or unconscious guard. Then, proceed to walk past the
motion detector. The motion detector should not go off, due to
it seeing the guard on your shoulders, thus making you invisible
to it.
If you walk past a motion detector with your weapon drawn, you
will be moving at a slow enough speed that the detector will not
register your movements. You can safely walk past it.
Hints: Stealth:
To move quieter, crouch down and walk slower. This
will make your steps softer, and keep you undetected to a limit.
To decrease your chances of being seen, shoot out the lights with
your gun. Be careful, as if there is an enemy is under that light
they may see you shooting it out.
Hints: Defeating Norman Soth:
After you have climbed up the elevator cables and have
gotten on top of the other elevator, crawl through the hole in
the wall. Norman Soth and two other mercenaries are on the top
pathways. While in the hole, there will be one guard on the top
path, slightly to the right. You should be able to shoot him in
the head. Then, a timer will start and you will have one minute
to kill Norman Soth and his other mercenary. When you shoot the
first mercenary, drop out of the hole onto the first pathway.
The second mercenary will go to exactly where the you shot the
first mercenary. Shoot the second mercenary in the head. Note:
The second guard will be aiming at the hole, so he will not see
you if you drop out of the hole. The last person to kill is Normon
Soth. Start running down the pathway and turn left on the second
to last walkway on the left. Look up and turn on your thermal
vision. You will see Normon Soth. Get a clear shot and shoot him
in the head. After that you must retrieve the smallpox box from
the top pathway. If you are on the second to last pathway on the
left, go up the ladder. There will be another ladder; use it to
climb up. Drop off the ledge onto the pathway. Run down the middle
pathway to find the smallpox box.
Use the following for an alternate way to defeat Norman Soth without
being seen by the guards. After you climb the elevator cables
there will be a crawl space. Go through the crawl space to drop
down on a catwalk. If you look to the right, there will be a light
looking out on a pathway facing straight. Shoot the light out
with your pistol, then go past the first pathway. After you pass
it, there will be a ladder. Climb the ladder and crouch down.
Turn your thermal vision on and bring the scope up on your SC-20K.
Zoom in and you should see Soth and his two mercenaries. Get a
good shot on Soth and take it. The guards will not see you in
the darkness. Shoot the last two guards, then go back down the
ladder. You must run because there will not be that much time
remaining and there are no alarms to pull. Go down the pathway
that was passed before. There will be two pathways in front of
you. Take the second one with the stairs, but go left. Go almost
to the end and take a left. Keep going and there will be a ladder,
and then another ladder. When you get to the top of the second
ladder, go up the stairs there and slide down the pole. Run down
the pathway that Soth was on to get the last ND133.
Once you have broken out of the lift and climbed up to the hole
in the wall, drop out onto the walkway and shoot the light to
your right. Instead of waiting to render everyone unconscious,
climb up the ladder on the other side of the light you just shot
out. At the top of this ladder, use your infrared vision to find
the three people you need to kill. Stand up, equip yourself with
the SC-20K, use a diversion camera, and aim it where Soth stood.
If done quick enough, you should take out all three at the same
time with the gas released from the camera, giving you about 45
to 50 seconds to climb up to get the ND133. When you have killed
everyone required, jump back down the ladder and take the first
right, then the second left, and find the two sets of ladders
to climb up. Then, drop down onto the right walkway and the ND133
will be directly in front of you.
Throughout the level, make sure that you keep one of your Sticky
Shockers. When you start in the hole in the wall, take out your
pistol and shoot out the light to your right. Do this carefully
so that you do not fall out. This should alert both the workers
and one of Soth's terrorists. Wait until two of them have left
and lure the third one into a corner by whistling and knock him
out. Then, do the same thing with the other two. When all three
are knocked out, shoot the terrorist in the head with your SC-20K
to kill him. Then, climb up the ladder to your right. From this
point, you can get a clear shot of the last terrorist on the catwalk
above you. Shoot him with your last Sticky Shocker. Climb up the
rest of the ladders to reach the top catwalk. Shoot Norman Soth
in the head with your SC-20K. Then, kill the KOed terrorist. Then,
simply run towards the ND133 to complete the game.
Hints: Level select:
When you complete the game under the normal or hard
difficulty setting, when you go back into the game make sure you
go over towards the level select instead of checkpoints. You could
lose your data and have to do it over again if the wrong choice
is made.
Hints: Dili, Timor mission:
After locating the first prime target, and just after
you get the PDA information, use your optic cable to see through
the door almost directly in front of you. You will see the room
of hostages that you had to pass by unseen. Go into the room,
stay low, then knock out the guard. Pick him up, then take him
to the room directly in front. Shoot out the lights and put the
body on the side of the bed. Double back then take out the guard
left on the second floor on the balcony behind the door you started
out by. Shoot out the overhang light above the stairwell, then
the light in the stairwell hallway. Take out the guards one by
one downstairs. Put them in the small room in the corner. This
will take you to the next checkpoint, after you walk though the
small hallway.
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