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Hints: Level select:
When you complete the game under the normal or hard difficulty setting, when you go back into the game make sure you go over towards the level select instead of checkpoints. You could lose your data and have to do it over again if the wrong choice is made.

Hints: Defeating Norman Soth:
After you have climbed up the elevator cables and have gotten on top of the other elevator, crawl through the hole in the wall. Norman Soth and two other mercenaries are on the top pathways. While in the hole, there will be one guard on the top path, slightly to the right. You should be able to shoot him in the head. Then, a timer will start and you will have one minute to kill Norman Soth and his other mercenary. When you shoot the first mercenary, drop out of the hole onto the first pathway. The second mercenary will go to exactly where the you shot the first mercenary. Shoot the second mercenary in the head. Note: The second guard will be aiming at the hole, so he will not see you if you drop out of the hole. The last person to kill is Normon Soth. Start running down the pathway and turn left on the second to last walkway on the left. Look up and turn on your thermal vision. You will see Normon Soth. Get a clear shot and shoot him in the head. After that you must retrieve the smallpox box from the top pathway. If you are on the second to last pathway on the left, go up the ladder. There will be another ladder; use it to climb up. Drop off the ledge onto the pathway. Run down the middle pathway to find the smallpox box.

Use the following for an alternate way to defeat Norman Soth without being seen by the guards. After you climb the elevator cables there will be a crawl space. Go through the crawl space to drop down on a catwalk. If you look to the right, there will be a light looking out on a pathway facing straight. Shoot the light out with your pistol, then go past the first pathway. After you pass it, there will be a ladder. Climb the ladder and crouch down. Turn your thermal vision on and bring the scope up on your SC-20K. Zoom in and you should see Soth and his two mercenaries. Get a good shot on Soth and take it. The guards will not see you in the darkness. Shoot the last two guards, then go back down the ladder. You must run because there will not be that much time remaining and there are no alarms to pull. Go down the pathway that was passed before. There will be two pathways in front of you. Take the second one with the stairs, but go left. Go almost to the end and take a left. Keep going and there will be a ladder, and then another ladder. When you get to the top of the second ladder, go up the stairs there and slide down the pole. Run down the pathway that Soth was on to get the last ND133.

Once you have broken out of the lift and climbed up to the hole in the wall, drop out onto the walkway and shoot the light to your right. Instead of waiting to render everyone unconscious, climb up the ladder on the other side of the light you just shot out. At the top of this ladder, use your infrared vision to find the three people you need to kill. Stand up, equip yourself with the SC-20K, use a diversion camera, and aim it where Soth stood. If done quick enough, you should take out all three at the same time with the gas released from the camera, giving you about 45 to 50 seconds to climb up to get the ND133. When you have killed everyone required, jump back down the ladder and take the first right, then the second left, and find the two sets of ladders to climb up. Then, drop down onto the right walkway and the ND133 will be directly in front of you.

Throughout the level, make sure that you keep one of your Sticky Shockers. When you start in the hole in the wall, take out your pistol and shoot out the light to your right. Do this carefully so that you do not fall out. This should alert both the workers and one of Soth's terrorists. Wait until two of them have left and lure the third one into a corner by whistling and knock him out. Then, do the same thing with the other two. When all three are knocked out, shoot the terrorist in the head with your SC-20K to kill him. Then, climb up the ladder to your right. From this point, you can get a clear shot of the last terrorist on the catwalk above you. Shoot him with your last Sticky Shocker. Climb up the rest of the ladders to reach the top catwalk. Shoot Norman Soth in the head with your SC-20K. Then, kill the KOed terrorist. Then, simply run towards the ND133 to complete the game.

Hints: Glitch: Different color gear:
This works on the first level and perhaps others. Turn on your night vision goggles and switch to the thermal/heat vision goggles for a few seconds. Switch back once more. If you look closely and quickly at Sam's gear, it may look like it has different colors. Note: You must see the gear in night vision to see them in different colors. To turn on your goggles, hit D-pad Left for night vision. Press D-pad Right for heat/thermal vision goggles.

Hints: Stealth:
To move quieter, crouch down and walk slower. This will make your steps softer, and keep you undetected to a limit.

To decrease your chances of being seen, shoot out the lights with your gun. Be careful, as if there is an enemy is under that light they may see you shooting it out.

Hints: XIII reference:
In mission 3 [The Train With Soth], in the car with the cabins, go into the first cabin [with the open door]. On the table there will be a comic book of XIII.

Hints: Easier aiming with SC-20K:
Click the C-stick to zoom in the sniper scope, then hit L to hold your breath. You should be able to get a good shot while Sam remains still.

Hints: Bypassing motion detectors:
Before passing by a motion detector, pick up the body of a dead or unconscious guard. Then, proceed to walk past the motion detector. The motion detector should not go off, due to it seeing the guard on your shoulders, thus making you invisible to it.

If you walk past a motion detector with your weapon drawn, you will be moving at a slow enough speed that the detector will not register your movements. You can safely walk past it.

Hints: LAX: Extra supplies:
When you have reached the airport car park in the back of the truck, kill the two guards and the dog. Then, face the truck again and turn left. On the left hand wall should be a door. Open it, and inside are some Sticky Shockers, Ring Airofoils, Sticky Cameras and a Med Kit.

Hints: Sabotaging Sadono's plane:
Get to the part where DP Brunton tells you that you should be close to Sadono's plane, and Fisher replies, 'Really?'. Look to your left. You should see a fence. Climb over this fence to find a drain pipe. Climb up the drain pipe and shimmy along the edge. Pull yourself up onto the ledge above. Enter the door and go to the right. You should find a switch. Hit the switch to turn the lights off. You can now dispose of the two soldiers guarding the plane. An alternate way is to get up onto the previously described ledge and shoot a Div Cam in front of both the guards. Press Y to knock both of them out.

Hints: Dili, Timor mission:
After locating the first prime target, and just after you get the PDA information, use your optic cable to see through the door almost directly in front of you. You will see the room of hostages that you had to pass by unseen. Go into the room, stay low, then knock out the guard. Pick him up, then take him to the room directly in front. Shoot out the lights and put the body on the side of the bed. Double back then take out the guard left on the second floor on the balcony behind the door you started out by. Shoot out the overhang light above the stairwell, then the light in the stairwell hallway. Take out the guards one by one downstairs. Put them in the small room in the corner. This will take you to the next checkpoint, after you walk though the small hallway.

Hints: Find mines easily:
In order to find mines in the camp mission, turn on the thermal vision.

Hints: Ubisoft reference:
In the intermission sequence where you see two ShadowNets neutralize the ND133, when Lambert picks up his coffee cup, you can see it has the Ubisoft logo.



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