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 | Splinter Cell Cheats and Hints! |
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Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 [if Dougherty gets through the door before you
can]
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
 Hints: Training: Killing team members:
In the training level you can kill the people hired
to train you. First, get to the part where you get the gun. By
this time you should have already knocked out some people. Just
go backwards until you see someone knocked out. Then, shoot them
in the head.
Hints: Hiding:
You cannot be seen when hiding in dark places. Shoot
the lights to make it dark, but make sure that there are no guards
around. Do not stay in the light too long.
Hints: Kalinatek: Taking out guards:
After you have gone down the elevator without electricity,
Lambert will chime in with some intel about programmers behind
wall mines. While he is talking, quickly duck out of the elevator,
crouch, and run towards the tree to your left. If done correctly,
you will be there before the two guards who turn on the lights
and shoot the computers enter. Stay in that corner and use your
SC-20K's sniper scope to aim close to the edge of the hallway,
so that when the guard comes around that corner you can shoot
him easily. The second guard will appear long after that; do not
move until he arrives. When you are through with them, take the
fragmentation grenades off the coffee table in the waiting area
directly in front of you. Continue down the hallway, but do not
exit it. You will see two guards approaching you from in front
and slightly to your right down a hall. Also, notice the wall
mine right by the doorway. When they get close to it, shoot a
round with your sniper scope at the mine. If it hits, it will
kill both guards.
Hints: Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, look
into the closet for a med kit. Then, go through the door into
the stairwell and silently go up the steps. There will be a guard
with his back to you and another one pacing in front of a desk.
There is also a camera on the wall across from the first guard.
First, turn out the light in the stairwell. Then, sneak up behind
the guard and grab him. Time this so that the other guard is going
away from you and will not see what you are doing. Then, walk
him while he is conscious into the dark corner of the room on
the left. If you go all the way into the corner, you will not
be seen by the camera at anytime. Knock out this guard. Next,
shoot a distraction camera toward the wall directly under the
camera or toward the darkness. Use the camera to make noise and
when the guard is close enough, knock him out. Then, go down the
hall and through the first door. Quietly go to the doorway. Use
your night vision to see two guards in the beds. Shoot a distraction
camera under the bed toward the head of the guard on the left
and trigger the gas. Then, as the second guard gets out of bed,
snipe him in the head. On the bunk on the far left is a med kit.
On a table between the two middle bunks is pistol ammunition and
a frag granade. Go up to the door to the room next to you, but
not into it so you do not trigger an event. Us the thermal goggles
and shoot out the light. Then, go back out the same way you entered
and shoot out all the lights in the hall. Switch to night vision,
open the second door, and two guards will start down the hall.
Move back into the hall directly across from the double doors.
Wait for the guard to open the keypad door. Once he moves just
inside the doors, shoot the guard with the machine gun in the
head [with the pistol if you have enough ammunition]. Go just
inside the doorway until the first guard goes upstairs. This will
get you into the room without using the thermal goggle trick.
Hints: Chinese Embassy, Part 2: Kill sleeping
Hints: Avoiding detection:
Always try to stay in shadows or bushes; crouch when
walking around; try to take someone hostage before shooting them;
always try to use your night vision/thermo goggles just to check
to see if there is anything to get around you; and drag bodies
into dark corners.
Hints: Slaughter House:
After talking to the Chinese diplomats, go towards
the center aisle, between the sentry guns. Use the sniper view
to see a man coming from the hallway and take him out. Then, immediately
look to the left to see a soldier awaiting a Frag Grenade explosion.
Shoot him in the head. Note: It is essential that you take out
this soldier to succeed in the mission. Then, go to the room where
the American soldiers are crouching. Stand in the doorway. Face
the way the soldiers appear from. A soldier crouching will be
going directly for that room. Take him out, and then move back
to the center. As a colonel [the man with the red hat] throws
a grenade, snipe him in the head. Then, move back into the doorway
where the Americans are located. You will hear Grinko saying that
he is coming and that he is ordering a man to come with him. Stand
in the doorway and shoot the soldier that comes that way. Pick
up the medkit and go back in the middle in between the sentry
guns. Then, move forward towards the short concrete wall. Kill
Grinko with either a snipe to the head of a Frag Grenade. As soon
as you kill him, the mission will be completed.
Hints: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling
use your thermal goggles and take out the three guards.
Hints: Shooting lights accurately:
When you want to shoot out a light and need make it
accurate, turn on your heat vision. You should be able to knock
out the light faster and easier.
Hints: Defense Ministry: Rooftop:
After you access Nikoladze's computer, you must go
out and hang from the window. After they all leave, if you only
knocked out the guard when you came in, you must either kill him
or knock him out again. Quickly go back to the computer to gain
the information. Then, you must leave the room. Go out the door
and go to your left. At this point you do not need to be silent.
Go to the door that you could not open previously to find a flight
of stairs. Go down them. Pick up the medical kit and use it if
needed. Open the door, then jump over the railing to your left.
Immediately run to the elevator shaft at the far end of the roof
as fast as you can. Do the same thing as you did with Nikoladze's
window -- hang down. A guard will appear and investigate. Do not
worry -- just keep hanging. He will leave in a moment. After he
leaves, wait a second to make sure he is far enough. Climb back
up, then turn around. On the opposite side is a pole which you
can go down. Jump across and grab it. When you go down, your van
will be towards your left. Your van help will kill a guard. Go
up and talk to him.
When at the top of the roof at the Defense Ministry -- while hanging
from the elevator shaft, you do not need to wait for him to leave
to shimmy down the pole. You can drop from beam to beam until
you reach the bottom of the shaft. While hanging from the top,
drop, then catch the next ledge/beam. This will take you to the
garage where your extraction point is located.
Hints: Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the
guard, access the computer in the far right corner of the level
first. Then, access the main [Nikoladze's] computer closest to
the window. Immediately run back to the window and drop out, but
stay near to the ledge so that you will grab hold of it and hang
out with the window. Guards will enter and search the office.
They will not see you if you remain hanging out the window. They
will clear the room, then leave. You can now access the computer
again [as instructed by HQ]. Then, proceed with caution when reaching
your extraction point.
Hints: Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimited
ammunition for knocking out enemies. This does not work until
after you have found the SC-20K and have Sticky Cameras. If you
are close to an enemy and want to knock him out, shoot him in
the head with a Sticky Camera. It will knock out your enemy, and
you can then pick the camera up off of the ground.
For a convenient attack on a guard or character without being
noticed, fire a Sticky Camera [not a Diversion Camera] at your
targets' head. Due to gravity, aim slightly higher, near the top
of the head or above it. This saves bullets, eliminates the risk
of being seen, and you can pick up the cameras and use them again.
Hints: Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either
walk up to the keypad and look at it with the heat goggles on,
use sniper mode at a distance with the heat goggles on, or activate
the keypad and turn on your heat goggles there. The order of the
buttons will be as follows, based on color: Deep Blue, Blue, Light
Blue, Green, Light Green, Yellow, Orange, Red. For example, if
you had a Deep Blue button at 1, a Light Green button at 3, a
Light Blue button at 4, and a Orange-Ish Red button at 6, the
code would be 1-4-3-6.
This trick where you use your thermal goggles to read the code
punched in by a guard is extremely useful, but only available
in the second Chinese Embassy mission as the current temperature
in the Embassy is low enough for you to notice a difference on
the buttons that were hited by the guard. The buttons go from
a deep red color to a deep blue color. Look for the button that
is slightly different from most of the other buttons. Then, look
for a lighter blue button and so on. following green, yellow,
orange and finally red.
Hints: Luring your enemy:
To do this, find a can or glass bottle to pick up.
Once obtained, move to a location, preferably dark. While hidden,
throw the can or bottle to an open area with an enemy nearby.
When thrown, the enemy will wonder what happened and walk towards
that location. After you have drawn him out, you can take him
out for an easy kill.
When throwing objects, you can use the can as many times as desired,
but a bottle is more noticeable.
Hints: Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and
green at an even pace. To disable this, you have to hit
Action
when it flashes green. If it becomes red the instant before you
hit
Action, it will explode. The way to always do this
safely is to hold
Action
button when the 'Disable
Wall Mine' selection appears. Then, if it is green, release
the button. If it is red on the screen, move the selection up
to 'Back To Game' and try again.
Hints: Defense Ministry: Clean head shots:
After you Laser-Mic the conversation between Masse
and Grinko in the glass elevator, kill the three guards in the
courtyard and climb the skirting into the South Wing. You will
reach the room with the elevator. Hide on the left side of it,
aiming your pistol at head level towards the elevator. Two guards
will run out. Kill them, but do not waste your time hiding their
bodies. Get into the elevator that they came from and go to the
seventh floor. There will be a glass door with a keypad on either
side of the hall. Go to the one on the right and move back and
forth in front of the door. The soldier in there will see you
and run to the door. Back up so you will not block the door. Let
him unlock the door, and as he is opening it, get your sights
on his head. It will not move after the door is opened. The second
the door is open all the way -- fire. Do the same on the other
glass door. This is a good strategy to get clean head shots.
Hints: Defense Ministry: Get access to Retinal
ammunition:
If you do not have ammunition and you find two guards,
sneak up to one and take him hostage. Make sure that your hostage
is facing the other guard or he will shoot you.
If you do not have ammunition, hide in the shadows and wait for
a guard to come up to you [or slowly creep up to him] then hit
R
to punch him. Use two punches to knock out someone.
If you need to knock out many guards without killing them, look
around for a water puddle. Try to lure them into it, then shoot
a Sticky Shocker into the water. This will knock many of them
out. This works with any body of water, including the sewers in
the Chinese Embassy level.
When carrying a guard near a ledge or hole, it is possible to
drop them flat on their back or face. In the nuclear power plant
mission, after you ride down on top of the elevator you will climb
under a walkway and out a hole. Shoot the camera to the right,
then shoot or knock out the guard. Pick up the guard then fall
into the hole. The guard drops down behind you, falling on the
walkway and making a sound. Rotate the camera to see the guard
hit the grate.
Hints: Chinese Embassy, Part 2: Gundam Wing references:
When you are in the warehouses, you can find a
Gundam toy box. After you go through the second of the thermal
goggle keypads, you will be in a small supply room. If you look
at the blue box standing up on the table with the 5.72mm bullets,
you will see a picture of Gundam Epyon from the anime
Gundam
Wing
.
Hints: The Police Station: Taking out guards:
With the first guard, do not bother time split jumping,
etc. When you open the door, quickly aim at his head and shoot
him. For the guard that receives a client, when he finished talking
do not go in his desk. No matter how silent you are, he will see
you. Go through the little window to your left. When you enter
the room, there will be a wall that is part of the cabinet and
a small window on top if you crouch and turn with your back to
the wall. Silently shoot him in the head through the window. The
civilian will run outside, so do not bother. With the guards at
the computers, take the first one as a hostage and very silently
approach the back of the second guard at the computer. Shoot him
in his head and knock out the other guard. If you do not have
ammunition, then take the first one, go in the office of the one
you shot through the window, and knock him out. Do the same for
the second one. For the guard in the camera room, hit him with
your elbow. Do not bother hiding him.
When you first go into the police station, you will be facing
a prison hallway with a guard walking away from you. In order
to defeat this guard easily, wait until he is in the guardhouse
at the end of the hall and at his computer. Then, shoot out the
light closest to you. If done correctly, he will get up and come
down the hall to investigate. While he is getting up, walk to
the edge of the darkness, making sure that you are up against
the right wall and still in total darkness. Take out your pistol
and aim for a head shot. The guard should walk up to the edge
of the darkness, then start making whimpering sounds and say that
he will let someone else take care of it. This is your chance
to either take him out with a head shot or grab him when he turns
around. Hide his body in the hallway or in the guardhouse [turn
off the lights]. Then, remaining crouched, move down the hall
to the right and find the door to the left. Using your fiber optic
cable, you will see a guard watching TV. There is no way to surprise
him. Unlock the door with you lockpicks and open it. Make sure
that your pistol is equipped before you opening the door. If you
are quick enough, you can kill him before he can get his pistol
out. By doing this you will not have to worry about guards coming
when you set off the alarm in the morgue.
silently:
If jumping at a place that is a long way down, you
will probably die or get hurt. If there is a guard nearby, try
to jump down on him so that he takes the damage. Note: You can
go into the silent drop while hitting him, so nobody will hear
him scream. If there are no guards nearby, go into the silent
drop, and when you touch the ground, quickly hold
Jump.
If done correctly, you will only get about 25% of the damage that
you would normally receive by such a drop.
You can land quieter by crouching immediately before you hit the
ground.
Hints: Defense Ministry: Secret area:
In the beginning of the Defense Ministry mission, after
you have gone through the first room and are in the hallway with
the two guards [one patrolling, the other on the left side of
the hall facing away from you], crouch and sneak into the shadows
on the left side of the wall. Go into the room on the left, behind
the stationary guard. Walk straight through the door, then up
the wooden planks. There will be a medkit on the wall -- take
it. Turn back towards the wooden planks and look up. You should
see a metal girder. Get close to the wall on the left and do a
double jump to get on that girder. Once standing on it, there
should be another girder in front of you. Jump and get on it.
Then, turn around and you should see yet another girder. Jump
on it. Directly in front of you should be a medkit and a disposable
pick on a well lit platform. Jump to it, pick up the items, and
turn around again. Run to the girder [you do not have to jump].
If done correctly, you should grab onto it. Release the girder
and immediately hold 'Left Analog-stick Up'
to grab the next
girder down.
Hints: GFO Oil Rig: Body disposal location:
When you are supposed to get the briefcase, wait until
the man runs all the way back where the boat was located. He will
be crouched down. Hit him with your shoulder and pick him up.
It is important not to kill him yet. Go to the edge and drop him
into the water. You can hear him drowning.
Hints: CIA Headquarters: Knock out guard:
if you get seen by the guard with a gun, do the following.
First knock out a person and put them near the door inside the
room. Then, run flat out but be sure you see him following you.
Open the door and turn out the lights. Wait in the corner on the
right [to him]. Wait and he will call in that he found a body
and turn around. This is the best time to grab him. If you are
found near the soda machines, grab a man with a security jacket.
They are generally unarmed and just run away. You will then face
the man with the gun. Note: Make sure the hostage is facing the
gunman; he will not take any chance of hitting that man.
You are not armed with a gun, and you must therefore knock out
guards. Instead of sneaking up on them, run up to them with any
weapon holstered and hit
R. You will hit them with your
elbow. Do it again and they will fall to the ground, knocked out.
Hints: CIA Headquarters: Get rid of three
large groups:
In the levels in the game after you gain the SC-20K,
you can easily take out large groups of enemies using the Diversion
Cameras. First, find a good hiding place. Fire a Diversion Camera
at the first guard. Make sure you hit him in the head. Then, all
the other guards will approach to investigate. You can now easily
gas them.
bushes:
After the first checkpoint and you kill the sniper,
all the guards, and the dogs, go towards the bushes. Sneak behind
the first guard that is in the bushes and knock him out. Then,
turn on your thermal vision goggles, aim towards the palace, find
the guard, and take him out with a head shot. The bullet will
go through the bushes and hit the guard.
Hints: Return To The Chinese Embassy: Sentry
Hints: CIA Headquarters: Shortcut:
After you have came through the fan and reach the first
checkpoint, an engineer will walk past. After he has left, run
and jump over the fence. Knock him out, then hide him in the dark.
Do not run round the corner, as there is a camera at the other
end. Carefully sneak past it and you will reach a set of stairs.
Go up the stairs, but be cautious as there are two guards up there.
Go into the first room on your right. Pick up the items and go
through the opposite door to bypass half the level.
Hints: Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the
end of the mission, go through the door behind you [save checkpoint].
Stop and snipe the glass door at the end of the dining room. This
will put the two guards in a zombie state and will prevent them
from coming through that door, therefore making it easier to finish
the game.
Hints: Knock out an enemy:
To knock out an enemy without killing him, equip the
sticky camera and shoot it at his head. Aim slightly above the
head to compensate for gravity. After he is down, pick up the
sticky camera and use it again.
You can throw bottles to knock out guards. You must aim and hit
them in the head.
South Hall/Wing:
After interrogating the driver and heading back upstairs,
save at the checkpoint and view the intermission sequence of the
window in the courtyard opening. Walk out on the balcony and turn
left. Jump on the rain gutter on the wall. Move along the gutter
towards the open window. If an alarm goes off, you have not properly
hidden your dead bodies. Move back through the level and throw
all your dead bodies into dark corners.
Hints: Defense Ministry: Alternate way to
route:
When you must infiltrate the CIA complex to find a
mole, an alternate entry route into the building is to sneak around
to the ventilation systems as usual. However, instead of climbing
the fence and entering through the disabled fan, sneak by the
two guards near the van talking to the civilian by following the
darkened front wall area near them. You will soon reach a drainage
pipe going up the wall. Quietly scale this pipe and get onto the
large outcropping above the van. In the crouched position, walk
to an open vent in the front of the building and enter. You will
need to open a trap door and drop down on the inside of the CIA
building on the other side of the front doors. Stay up on top
of the doors and wait for the guard to appear. Then, drop down
on him and knock him out. Drag his body to the darkened area off
to your left then follow that wall to the small counter where
a guard stands. Stand up at the left edge of the counter near
the wall and pick up the pop can. He should not notice you if
you are quiet and still in the dark. Throw the can backward into
the general area from where you started off. The guard will walk
towards the sound and you may sneak by him. Go through the metal
detectors. Enter the room on the right for some health and Sticky
Shockers, or go directly into the other set of metal detectors
to get a checkpoint. This will put you past two guards, a maintenance
man, and a camera, which you would have had to pass if you had
chosen to go through the ventilation.
Use the following route instead of going through the ventilation
system. When you first start this level, go to the cage the has
the fan in it. Do not jump the fence. Go to the right of it and
turn on your night vision goggles. You should see a pole walk
to it. Be extra quiet, as there are three guards outside a van
talking. Climb the pole, and you should see a vent open. Go through
it, turn left, and open the trap hole. Go through this. It will
take you straight to the main hall. You will land on a bookcase.
Go straight [or to the left side of the hall]. Go straight to
the main counter. Quietly jump the counter and knock out the guard.
Go through the door and knock out the guard in this room. Go out
the door to the right. Take a quick left and go through the inactive
metal detector.
Hints: Hint. Abattoir: Land mines:
All land mines can be seen in the dark with your thermal
imaging. They will flash about every other second. Use thermal
imaging when going through the cold misty areas where the meat
is kept. This helps you to see guards before they can see you.
elevator:
If after entering the weapons room and disabling the
turret gun you find that the elevator up to the top floor [Daugherty's
office] has no power, you need to go back to the main server room
and complete your objective by accessing the main server computer
twice. This will create a new objective of breaking into to Daugherty's
office and also restore the power to the elevator in the weapons
room.
Hints: Chinese Embassy: Part one:
Sneak past the first few guards. Do not waste time
on them: When you start the level, you have to jump a fence to
get inside an alley. Run until just before the lights at the end
of the alley, then continue crouched. Even if the guards spot
you, there is no need to stop. Continue behind the fire to the
ladder in the dark corner of the room. Once you are up, you can
easily knock out the guard below by jumping on top of him. Then,
continue and sneak past the two guards ahead. You have to time
your sneak carefully. Once you get past them, use the same principle;
move through the courtyard in the shadow up to the fence, then
continue next to it to get inside the little yard in front of
you. Once inside, leap down the manhole. Do everything previously
described without stopping, except when you sneak past the two
guards in the alley. If you are not in a particular hurry, you
can also pick up the medkit after you knocked out the guard. It
is located on the balcony on your right.
Hints: Chinese Embassy: Trailing enemies
Hints: Training: Hidden area:
Walk over to the ledge on the left during the training
mission. Do a double jump to get up onto the ledge, then turn
left. Go to the keypad and enter '5656' to enter the
second room. Talk to the NPC. When done, you can knock her out
and fail training.
Start in the training area. You have to wait until the intermission
scenes are over and they 'calibrate' your equipment
by looking in the four directions. When you can move, run to the
right and do a double jump off of the wall on your right to climb
onto the ledge. Once you are on the ledge, turn to your right
and you will see a door. Open it. Inside you should find a lock
pick. Exit the room and go through the obstacle course. at the
end. Lambert will tell you to find a way over the gate. Do the
usual [a double jump over the wall and to the other side] but
do not open the 'garage door'. Instead, go to the locked
door and use your newly acquired lock pick. Inside, you should
find a computer. Use it and you will retrieve a Data Stick. On
it will be a keypad code for another secret area in the training
room. Return to the beginning of the training level where you
first started. This time, do a double jump on the other side.
Here, you will find the door that requires the keypad code. Once
inside, talk to the NPC. Note: if you knock her out after completing
all of the conversations, Lambert will fail you.
Walk over to the ledge on the right during the training mission.
Do a double jump to get up onto the ledge, then turn left. Go
to the door and open it. Inside, you will find a set of lock picks.
When the training level first begins, you are asked to look at
four red lights. Lambert then asks you to go up to the wall in
front of you and go over it. Do not follow those instructions;
instead, look to your right. Note an upper level there. Double
jump it and get onto the second level. Go to the right to find
an unlocked door. Open it, and to the left is a lock pick. Pick
it up and go over the wall that Lambert originally wanted you
to go over. Finish the mobility course, and at the end double
jump over a wall with a fence in the middle of it. Do that, but
do not go through the door in front of you. There is a door to
the right. Go there and use your lock pick on it. There is a computer
inside with a data stick. This gives you the code 5656, for a
door all the way back at the start of the course. Make your way
back to where you started, only this time you will be going up
to the second level on the left side of where you started. Use
the code from the data stick to access the door. You can speak
to a secret character who also worked on 3rd Echelon.
When you first enter the training level, you will be asked to
look at the lights. On your right, you should be able to climb
up when you see a door. Open it and you will find a lock pick.
Gather it and continue to the end of the assault course until
you reach a big wall that you must climb over. Do so, and you
will see a garage-type door and a wooden door. Lock pick the wooden
door to find a computer. Use it and there will be a code. Go back
to the start of the course and go to the door on the left. You
will find a keypad lock. Use the code from the computer to open
it and look around.
Hints: Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall
[2126], make sure that the guard is dead. Go right from the open
gate. Go along the stone wall/fencing and gate to the end of the
walkway. On the wall, you will see a faint line between darkness
and lightness. Go to the other side of this line and walk forward.
You will pass through the wall into a small area in between two
larger walls. From here, you might be able to do a split jump.
Hints: Presidential Palace: Taking out the
Hints: Glitch: Float:
Repeatedly hit
X
while running. It will seem
as if you are floating and the enemies will not hear your footsteps.
This is especially useful in the later missions, when attempting
to kill Nickoladze; his guards are very sensitive to sight and
noise. The move makes no noise, and if your light meter is below
1, they will not see you.
Hints: Quickly drop body:
When moving a body. equip your weapon. This will automatically
drop the body.
Hints: Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come down
the trap door to a tunnel with the guard. You must to enter three
code numbers following a guard using your thermal goggles. The
codes are: '1456', '1834', and '7921'.
Hints: Abattoir: Endgame:
After you have disabled the antenna and picked the
lock to enter the building, open the door directly in front of
you, Pick up all three Wall Mines downstairs. You will also need
all the Frag Grenades to kill Grinko easily. Gather and save
them carefully. At the endgame, you are in the barn just before
you meet the hostages. Set up booby traps with the three Wall
Mines: Put one on the wall behind the left entrance, another one
on the left white separator wall facing the hostages [in the middle
of the barn], and the last one on the separator wall first half
through the aisle that leads to the door to the American hostages.
Set up the Wall Mines in the reverse order just described, since
you still have to move back to the middle isle to disable the
turrets. After you talk to the Chinese, you can take a nice comfortable
sniper position in front of the middle aisle; everyone trying
to kill the Americans on your right will be blown up.
frag grenades:
Once you go past the lock pick door, climb the pipe
next to the door. Only climb the first pipe, then fall from pipe
to pipe until you go to the other side of the fence on the right
part of the fence. Note: If you climb the fence, there is no way
to go to the other part. You will find some pistol ammunition
and frag grenades.
Hints: Chinese Embassy: Man on the moon:
After you have knocked out the first two guards, look
up at the moon as you continue. From a certain angle, you can
see a face on the moon. You can also use a Sticker Camera to see
it from the correct angle if needed.
Hints: Better sniper mode accuracy:
For better accuracy on sniper mode, hold
L.
Note: This may take a few seconds to start.
without alarm:
After interrogating the driver, you are supposed to
go out to the balcony in the courtyard and hang on the gutter.
To do this without setting off the alarm, take the two guards
that you killed or knocked out in the hallway into the room. Hide
them, then turn off the light. You should now be able to make
it to the other window without setting off the alarm.
Hints: Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot Grinko
with it. The sticky shocker will kill Grinko with one hit.
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Grand Theft Auto IV
Grand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Niko Bellic, a new immigrant from the Balkan whose troubled past and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko’s search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko’s well-known skills as a tough guy... Check out our cheats for this game!
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