1,000 Ways to Cheat Blank
last updated: Sep. 03 at 05:55pm(GMT)
Choose a platform
PCPC DVDDVD XboxXbox Xbox 360Xbox 360 Playstation 2Playstation 2 Playstation 3Playstation 3 PSPPSP WiiWii

BlankToday's cheats
.Flyonoid PC saved games
.Drop'Em Deluxe PC saved games
.Diamond Island Word Games PC saved games
.Blasterball 3 PC saved games
.Phantasy Star Portable PSP saved games
.Patapon PSP saved games
.Boom Blox Wii saved games
.Prince of Persia: Warrior Within Playstation 2 saved games
.Warlords: Battlecry 3 PC trainer
.Bionic Commando: Rearmed PC trainer
.Galaxy Rebellion PC saved games
.Bubbles PC trainer
.Pirates of the Caribbean: Dead Man's Chest PSP saved games
.Tekken 5 Playstation 2 saved games
.Gran Turismo 4 Playstation 2 saved games
BlankSearch for cheats
 
 type in the name of the game and press the search button

BlankOur site
.Frequently Asked Questions
.Have problems with cheats?
.Got cheats and we don't?
.Link to us
.Contact us

BlankRecommended links
.AbsolutCheats
.CheatPlatform
.Cheating Dome
.CheatsGuru

Upline
BlopResident Evil 3 Cheats and Hints!
Top-left new GameCube cheats Top-right Blank Top-left 0 a b c d e f g h i j k l m n o p q r s t u v w x y z Top-right

 
Download cheats!
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide

hr

Jill's diary:
To get Jill's Diary [a file], collect all thirty files in the game in order. Then the first file [Instructions Manual, blue] will become Jill's Diary.

Epilogues:
Successfully complete the game under the hard difficulty setting to unlock Epilogues. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked.

Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar Tracker. Take it, and try to leave the room using the door you entered. Nicholai will call you. After killing him, Carlos will enter. After talking with him, leave the room [do not use the hatch to the Rail Cannon]. Turn around and get in the radar device room again. Carlos and Jill will listen to a radio call from Barry and the game will continue with the final scenes.

Mercenary mode:
Successfully complete the game one time to unlock mercenary mode and save the 'Next Game' file. Start a new game, choose that saved game, then select mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons for the next mercenary mode game.

hr

Hints: Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is I, III, and A.

Hints: Killing multiple zombies with shotgun:
You can easily blast off the heads of multiple zombies with a shotgun. Get some zombies close together. Aim the shotgun up. Get close to the zombies [but not too close]. While the shotgun is aimed up, and you are close, fire. Note: This works well for Mikhail in the mercenaries mode.

Hints: Mercenary mode: Larger reward:
Try to reach the area near the goal [just after the dimly lit hallway, near the intersection] with more than four minutes remaining on the game clock. Two more of the STARS-killing Nemeses will appear, both armed with makeshift rocket launchers!. This achievement results in a larger reward from the Big Fat Boss.

Hints: Mercenary mode: Saving ammunition Hints: Grenade Launcher or Magnum:
Your timing will determine whether the Grenade Launcher or the Magnum can be found at the S.T.A.R.S. Office. If you go to the cabinet before the radio goes off, when you try to leave you will get the Grenade Launcher. If you go to the cabinet after the radio goes off you will get the Magnum. Whichever weapon is obtained, the other will be found in the power plant.

Hints: Checking zombies:
To tell if zombies are still active after they are hit, leave the room. If the zombie is still on the floor, he is still active.

Walk back and forth in front of their head or enable the auto aim feature and hit 'Aim'.

If you are not sure if a zombie or a dead body is present, look for a shadow. If there is a shadow under the corpse, it is still alive. When you see no shadow or when it lies in a pile of blood, it is dead.

If you are not sure if a zombie is dead, walk up fairly close to it [but not so close that they start chewing your ankles] and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.

Walk past a zombie on the floor. If its head moves to watch you, it is alive.

After you shoot a zombie a couple of times and he falls, check to see if any blood comes from him.

Hints: Destroy Nemesis' Rocket Launcher:
This trick requires a large number of health items and first aid sprays. When you fight the Nemesis with the Rocket Launcher, aim up. If he targets you, run and try to make him waste ammunition. After four to seven shots from him, he will reload, but the rocket launcher will turn red and explode.

When you hear the reload sound he makes with his launcher and he aims at you, shoot him when he is about to shoot you. Almost always, the launcher will backfire and explode.

Hints: Starting the trolley:
The oil additive needed to start the trolley is located in a locked store room inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You will see a commercial about some product from Ubrella Corp. Make note of that product [Safsprin, Adravil, Aquacure, etc.]. Go to the nearby computer where Carlos just shot his zombied friend. You will be prompted for a password. Type in the name of the product to unlocked the storeroom.

Hints: Locker combination:
When entering the Police Station and going into the door in the top left corner, you will reach a room with zombies. After killing them, enter the next room, which contains the lockers. Go to the other side to find a locker with a light on it. The game will prompt for a code. The code [varies by game] is either '0131', '0513', '4011', or '4312'.

Hints: Stranded zombie:
After you put out the fire with the hose [where the first Cerebus dogs appeared] go to the first alley ahead of you. Enter the door and move up so the camera angle changes. To your left will be a row of windows. Look in the first window to see a zombie cop. You cannot shoot him, he cannot attack you, and there is no way into the building that he is in.

Hints: Rocket launcher:
In the dead factory, go to the machine next to the water sample puzzle. Use the facility key where that game states a small plastic card can be inserted. Take the other facility key that is given and go to the steaming room where the small card activated elevator is located .Go down and use the facility key on the door where that game states a small plastic card can be inserted. You will find a rocket launcher with four shots at this location.

Hints: Saving A.R. ammunition:
When you are low on ammunition, go to a nearby storage system and take out A.S. rounds. Combine it with the A.R. and put the rounds back into storage. You will be restored and still have space for more items.

Hints: Help from Nemesis:
When in Sub Station, after getting the fuse the game prompts for a live selection. Do not do anything. You will have to kill all the Zombies by yourself. When you get outside, a short intermission sequence will happen. Zombies will attack you, and Nemesis will blow them up with his rocket launcher. However, you are his next target.

Hints: Aqua Hunter caution as Carlos:
When you gain control of Carlos, beware of the Aqua Hunters that are in the Artificial Environment tank. When fighting them, keep firing your weapon as much as possible. When they grab you, tap on the buttons as much as you can or they will eat you whole.

Hints: Mercenary mode: 78 second bonus:
As any character, get to the branched zone, directly after the Raven's nest, You will see a barrel with zombies nearing your position. Just shoot the barrel -- it does not matter if you do not kill all of them. However, the more you kill, the more time you receive. This usually results in a 78 second bonus.

[hard mode]:

Kill Nemesis seven times in your first game and he will drop the assault rifle. Kill him seven times in your second game he will drop an infinite ammo case.

Hints: Humanoid sighting:
When fighting the Nemesis for the last time in the Rail Gun Room, you will see a figure in the background, similar to Nemesis. Closely observe the creature to see that it is the Humanoid, or the Mutated William Burken from Resident Evil 2 . When you hit Action, Jill describes it as 'One of Umbrella's New Biotech Weapons'.

Hints: Hunk:
Look around in the room with the rail gun to find Hunk on the ground by the door you would exit through.

hard difficulty setting:
If you are using shotgun rounds, wait until the zombie is directly in front of you, then aim up to fire. This will blow their head off, killing them immediately and save one round of shotgun ammo per zombie. If you are using handgun rounds, carry your knife, and only shoot them until they fall. Then, finish them off with the knife.

Hints: Getting Mikhail to kill Zombies with and 220 second bonus:
Get to the parking garage, then exit out of the door. If you still have over two minutes left, run to the end of the bus and you will see Nemisis Type 2. He will jump down and come after you. You can run around him to avoid his attacks and save ammo or you can kill him for 220 seconds. Note: This trick best works with Mikhail

Hints: Kill regular Nemesis for 60 seconds Hints: Mercenary mode: S rank:
Get the combat knife, kill many monsters, rescue all civilians, and do not use healing items. Then kill every monster with the knife. You should end up with over an hour and some change.

Nemesis:

When you face Nemesis in the room after the bus [with the other zombies], try to get a zombie between you and Nemesis. Nemesis will not hesitate to attack the zombie to get to you, which takes less bullets to get past that room.

Hints: Mercenary mode: Unlimited money and Hints: Defeating the Worm:
Use the following trick to defeat the Worm without wasting good ammunition. Walk slightly into the Worm's little section slowly until the screen starts to shake and he appears. Back up to the wall and shoot him with the handgun. If the worm does reach you, which is not very often, Jill will usually dodge to the right. Repeat until it is defeated. To defeat the second Worm, run around for two minutes and try not to take damage. After that time, the light pole will begin to spark. Use the handgun to shoot in the direction of the two sparking poles and they will fall into a puddle. Stand near [not in] the puddle, then wait for the worm to go into the water and fry to death.

Hints: Water sample solution:
When using the water sample machine in the abandoned Waste Processing Plant [Dead Factory], you have align the three lines of the water sample correctly to process the sample. There are four possible solutions [varies by game]: A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This will unlock half of the lock to the door next to the elevator.

220 second bonus:

Get to the parking garage, then exit out of the door. If you still have over two minutes left, run to the end of the bus and you will see Nemesis Type 2. He will jump down and come after you. You can run around him to avoid his attacks and save ammo or you can kill him for 220 seconds. Note: This trick best works with Mikhail.

Hints: Sneak past monsters:
If you can walk behind a monster, keep tapping 'Run' quickly. Jill will not make any sound of footsteps and seems to 'glide'. The monsters cannot hear you and subsequently will not turn around and attack. Note: This works best with the Drain Deimos.

Hints: Mercenary mode: Civilian locations:
The civilians that must be saved in mercenaries mode may be found at the following locations. Note: You must save them in this order or some of them will die. Also, You must kill all the enemies in the room with the civilians or they will not be saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station [where you got the fuse]
5. Sales Office
6. The Bar
Hints: Mercenary mode: Identity of the rewarder:
The identity of the fat man who hands out the reward money in mercenary mode is Brian Irons, the police chief. To confirm this, look at his shirt.

Hints: Operation Mad Jackal mode: Easy time

Looking for more?



Upline

Featured Game
Grand Theft Auto IV
Featured Game ImageGrand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Niko Bellic, a new immigrant from the Balkan whose troubled past and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko’s search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko’s well-known skills as a tough guy... Check out our cheats for this game!

 Copyright 2004-2008, 1000 Ways to Cheat Website
Disclaimer - Terms of Use - Privacy Policy
Site design by Urban Studios