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 | Resident Evil 3 Cheats and Hints! |
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 Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
Download guide
 Jill's diary:
To get Jill's Diary [a file], collect all thirty files
in the game in order. Then the first file [Instructions Manual,
blue] will become Jill's Diary.
Epilogues:
Successfully complete the game under the hard difficulty
setting to unlock Epilogues. Epilogues are a short diary description
of each character in the entire Resident Evil series which describes
what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are
eight total Epilogues that can be unlocked.
Barry Burton ending 2:
Jump off the bridge. Play until you reach the room
with the Radar Tracker. Take it, and try to leave the room using
the door you entered. Nicholai will call you. After killing him,
Carlos will enter. After talking with him, leave the room [do
not use the hatch to the Rail Cannon]. Turn around and get in
the radar device room again. Carlos and Jill will listen to a
radio call from Barry and the game will continue with the final
scenes.
Mercenary mode:
Successfully complete the game one time to unlock mercenary
mode and save the 'Next Game' file. Start a new game,
choose that saved game, then select mercenary mode. This mode
involves controlling Carlos, Mikhal, or Nikoli from the train
to the starting room with a two minute timer. Killing the various
opponents and rescuing civilians during the journey will add more
time to the clock. A rank and money will be awarded after the
game is completed. The money can be used to purchase better weapons
for the next mercenary mode game.
 Hints: Vaccine medium combination:
One of the combinations when making the vaccine medium
in the hospital is I, III, and A.
Hints: Killing multiple zombies with shotgun:
You can easily blast off the heads of multiple zombies
with a shotgun. Get some zombies close together. Aim the shotgun
up. Get close to the zombies [but not too close]. While the shotgun
is aimed up, and you are close, fire. Note: This works well for
Mikhail in the mercenaries mode.
Hints: Mercenary mode: Larger reward:
Try to reach the area near the goal [just after the
dimly lit hallway, near the intersection] with more than four
minutes remaining on the game clock. Two more of the STARS-killing
Nemeses will appear, both armed with makeshift rocket launchers!.
This achievement results in a larger reward from the Big Fat Boss.
Hints: Mercenary mode: Saving ammunition
Hints: Grenade Launcher or Magnum:
Your timing will determine whether the Grenade Launcher
or the Magnum can be found at the S.T.A.R.S. Office. If you go
to the cabinet before the radio goes off, when you try to leave
you will get the Grenade Launcher. If you go to the cabinet after
the radio goes off you will get the Magnum. Whichever weapon is
obtained, the other will be found in the power plant.
Hints: Checking zombies:
To tell if zombies are still active after they are
hit, leave the room. If the zombie is still on the floor, he is
still active.
Walk back and forth in front of their head or enable the auto
aim feature and hit 'Aim'.
If you are not sure if a zombie or a dead body is present, look
for a shadow. If there is a shadow under the corpse, it is still
alive. When you see no shadow or when it lies in a pile of blood,
it is dead.
If you are not sure if a zombie is dead, walk up fairly close
to it [but not so close that they start chewing your ankles] and
simply back up. If the Zombie is alive, the character will do
a wary backup move instead of the standard backup done when there
is nothing there.
Walk past a zombie on the floor. If its head moves to watch you,
it is alive.
After you shoot a zombie a couple of times and he falls, check
to see if any blood comes from him.
Hints: Destroy Nemesis' Rocket Launcher:
This trick requires a large number of health items
and first aid sprays. When you fight the Nemesis with the Rocket
Launcher, aim up. If he targets you, run and try to make him waste
ammunition. After four to seven shots from him, he will reload,
but the rocket launcher will turn red and explode.
When you hear the reload sound he makes with his launcher and
he aims at you, shoot him when he is about to shoot you. Almost
always, the launcher will backfire and explode.
Hints: Starting the trolley:
The oil additive needed to start the trolley is located
in a locked store room inside the sales office. To unlock it,
pick up the flashy remote on a desk to turn on a TV. You will
see a commercial about some product from Ubrella Corp. Make note
of that product [Safsprin, Adravil, Aquacure, etc.]. Go to the
nearby computer where Carlos just shot his zombied friend. You
will be prompted for a password. Type in the name of the product
to unlocked the storeroom.
Hints: Locker combination:
When entering the Police Station and going into the
door in the top left corner, you will reach a room with zombies.
After killing them, enter the next room, which contains the lockers.
Go to the other side to find a locker with a light on it. The
game will prompt for a code. The code [varies by game] is either
'0131', '0513', '4011', or '4312'.
Hints: Stranded zombie:
After you put out the fire with the hose [where the
first Cerebus dogs appeared] go to the first alley ahead of you.
Enter the door and move up so the camera angle changes. To your
left will be a row of windows. Look in the first window to see
a zombie cop. You cannot shoot him, he cannot attack you, and
there is no way into the building that he is in.
Hints: Rocket launcher:
In the dead factory, go to the machine next to the
water sample puzzle. Use the facility key where that game states
a small plastic card can be inserted. Take the other facility
key that is given and go to the steaming room where the small
card activated elevator is located .Go down and use the facility
key on the door where that game states a small plastic card can
be inserted. You will find a rocket launcher with four shots at
this location.
Hints: Saving A.R. ammunition:
When you are low on ammunition, go to a nearby storage
system and take out A.S. rounds. Combine it with the A.R. and
put the rounds back into storage. You will be restored and still
have space for more items.
Hints: Help from Nemesis:
When in Sub Station, after getting the fuse the game
prompts for a live selection. Do not do anything. You will have
to kill all the Zombies by yourself. When you get outside, a short
intermission sequence will happen. Zombies will attack you, and
Nemesis will blow them up with his rocket launcher. However, you
are his next target.
Hints: Aqua Hunter caution as Carlos:
When you gain control of Carlos, beware of the Aqua
Hunters that are in the Artificial Environment tank. When fighting
them, keep firing your weapon as much as possible. When they grab
you, tap on the buttons as much as you can or they will eat you
whole.
Hints: Mercenary mode: 78 second bonus:
As any character, get to the branched zone, directly
after the Raven's nest, You will see a barrel with zombies nearing
your position. Just shoot the barrel -- it does not matter if
you do not kill all of them. However, the more you kill, the more
time you receive. This usually results in a 78 second bonus.
[hard mode]:
Kill Nemesis seven times in your first game and he
will drop the assault rifle. Kill him seven times in your second
game he will drop an infinite ammo case.
Hints: Humanoid sighting:
When fighting the Nemesis for the last time in the
Rail Gun Room, you will see a figure in the background, similar
to Nemesis. Closely observe the creature to see that it is the
Humanoid, or the Mutated William Burken from
Resident Evil
2
. When you hit
Action, Jill describes it as 'One
of Umbrella's New Biotech Weapons'.
Hints: Hunk:
Look around in the room with the rail gun to find Hunk
on the ground by the door you would exit through.
hard difficulty setting:
If you are using shotgun rounds, wait until the zombie
is directly in front of you, then aim up to fire. This will blow
their head off, killing them immediately and save one round of
shotgun ammo per zombie. If you are using handgun rounds, carry
your knife, and only shoot them until they fall. Then, finish
them off with the knife.
Hints: Getting Mikhail to kill Zombies with
and 220 second bonus:
Get to the parking garage, then exit out of the door.
If you still have over two minutes left, run to the end of the
bus and you will see Nemisis Type 2. He will jump down and come
after you. You can run around him to avoid his attacks and save
ammo or you can kill him for 220 seconds. Note: This trick best
works with Mikhail
Hints: Kill regular Nemesis for 60 seconds
Hints: Mercenary mode: S rank:
Get the combat knife, kill many monsters, rescue all
civilians, and do not use healing items. Then kill every monster
with the knife. You should end up with over an hour and some change.
Nemesis:
When you face Nemesis in the room after the bus [with
the other zombies], try to get a zombie between you and Nemesis.
Nemesis will not hesitate to attack the zombie to get to you,
which takes less bullets to get past that room.
Hints: Mercenary mode: Unlimited money and
Hints: Defeating the Worm:
Use the following trick to defeat the Worm without
wasting good ammunition. Walk slightly into the Worm's little
section slowly until the screen starts to shake and he appears.
Back up to the wall and shoot him with the handgun. If the worm
does reach you, which is not very often, Jill will usually dodge
to the right. Repeat until it is defeated. To defeat the second
Worm, run around for two minutes and try not to take damage. After
that time, the light pole will begin to spark. Use the handgun
to shoot in the direction of the two sparking poles and they will
fall into a puddle. Stand near [not in] the puddle, then wait
for the worm to go into the water and fry to death.
Hints: Water sample solution:
When using the water sample machine in the abandoned
Waste Processing Plant [Dead Factory], you have align the three
lines of the water sample correctly to process the sample. There
are four possible solutions [varies by game]: A: 4 Right, B: 2
Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left,
B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This
will unlock half of the lock to the door next to the elevator.
220 second bonus:
Get to the parking garage, then exit out of the door.
If you still have over two minutes left, run to the end of the
bus and you will see Nemesis Type 2. He will jump down and come
after you. You can run around him to avoid his attacks and save
ammo or you can kill him for 220 seconds. Note: This trick best
works with Mikhail.
Hints: Sneak past monsters:
If you can walk behind a monster, keep tapping 'Run'
quickly. Jill will not make any sound of footsteps and seems to
'glide'. The monsters cannot hear you and subsequently
will not turn around and attack. Note: This works best with the
Drain Deimos.
Hints: Mercenary mode: Civilian locations:
The civilians that must be saved in mercenaries mode
may be found at the following locations. Note: You must save them
in this order or some of them will die. Also, You must kill all
the enemies in the room with the civilians or they will not be
saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station [where you got the fuse]
5. Sales Office
6. The Bar
Hints: Mercenary mode: Identity of the rewarder:
The identity of the fat man who hands out the reward
money in mercenary mode is Brian Irons, the police chief. To confirm
this, look at his shirt.
Hints: Operation Mad Jackal mode: Easy time
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