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Resident Evil Cheats and Hints!
new GameCube cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 

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Ending bonuses:
Successfully complete the game as Jill or Chris and save the game. A new background will appear on the main menu. Select the 'Once Again' option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking 'There is an outfit that fits you perfectly, do you want to put it on?' will appear. Select 'Yes' to change your character's clothes. Complete the game again under a different difficulty setting to unlock a second costume. Jill's bonus costumes are a commando uniform and her costume from Resident Evil 3 . Chris' bonus costumes are casual clothes and his costume from Resident Evil: Code Veronica .

Successfully complete the game as Jill or Chris in once again mode under the normal difficulty setting with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge gun.

Successfully complete the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition.

Successfully complete the game in once again mode under the normal difficulty setting with a time less than five hours and thirty minutes. This unlocks the 'Real Survivor' option [item boxes do not transfer items to each other] and bonus costumes. Additionally, the aiming system will be manual.

Successfully complete the game two times as Jill or Chris to unlock the 'Invisible Enemy' option. All enemies will be transparent in this mode.

Successfully complete the game as both Jill and Chris one time to unlock the 'One Dangerous Zombie' option. When this option is enabled, a special zombie will keep following you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.

Successfully complete the game in invisible enemy mode with a time less than five hours to unlock a 'Special Features' option that displays a message from the game developers and a gallery of pre-production costumes.

Hints: Dodging zombies:
Dodging zombies helps conserve your ammunition. This trick requires some practice.w Hen there is a zombie in sight, walk up to him slowly. When you are about two feet away from it, the zombie will lunge at you. When this happens, walk backwards [not turning around; just backing up].The zombie then will have missed you and gave you a moment to run past him.

Hints: Checking Zombies:
If you are not sure if a Zombie is dead, walk up fairly close to it [but not so close that they start chewing your ankles] and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.

One way to see if A zombie is dead is to face away from it and hit R. You should automatically turn around to face the Zombie if it is still alive.

To make sure that a Zombie has died when it falls down after shooting it, look down. If you see a pool of blood flowing, it is dead. If there is no pool of blood, the Zombie is still alive.

Hints: Creating Crimson Heads:
When you almost have defeated a Zombie and it is on the ground, use the oil flask item. The Zombies will turn into Crimson Heads.

Hints: Defeating Crimson Head Elder [Sir Hints: Getting past the sharks:
When you enter the part of the Aqua Ring where it is flooded and the Neptunes [zombie sharks] attack, use your self-defense gun and shoot the Neptune that is in front of you. It will be killed instantly and if you keep running, you can avoid getting hurt by the other ones.

Hints: Knight statue puzzle:
On the second floor in the mansion, you will need to push in the four knight statues to retrieve one of the masks. To do this, you only have to use four moves to push in all four statues. Push in the near left statue. Push in the far right statue. Once you do this, the near left statue will pop out again. Once again, push in the near left statue. Finally, push in the near right statue. If done correctly, the far left statue will be pushed in automatically, allowing you to retrieve the jewelry box which contains the Mask.

Hints: Defeating Lisa Trevor:
In the first encounter, you can choose to not fight her as she can kill you in three hits. If you choose to fight, use the shotgun. In the final encounter, push all of the rocks off the cliff. If she approaches you, run away.

Hints: Fast game:
To complete the game within three hours, ignore all unessential rooms [such as the Keeper's bedroom], run past enemies instead of fighting them, do not fight Yawn the first, ignore the blue and yellow gemstones and the M.O. Readers, and do not free Jill or Chris from the cell.

Hints: Defeating Zombies:
You can decapitate Zombies them with your pistol. When their arms are about to reach you, quickly aim up and fire. If you are lucky, you will fire at the correct moment and decapitated it.

Hints: Making the V-Jolt formula:
The V-Jolt is something optional that you can create for an easier battle with the Plant 42 in the Residence. The V-Jolt is a formula which can be used to destroy the plant's roots in five seconds. If you do this, Barry will enter the room and use his flamethrower to burn the plant down. To find the place to make the V-Jolt go to the first door on the left after you enter the gallery. You will need a door-code to get into the room. This password can be obtained by completing the billiards puzzle in the other room with the spiders. Before you enter the room, make sure you have at least three to four empty item spaces in your inventory. Once in the room, you will see many bottles, a few large bottles with chemicals, and a sink. On the side of a wall, you will see a poster that reads similar to '1+3=4 4+6=10 6+1=7 10+7=17 17+3=20'. '20' is the UMB chemical equivalent to the V-Jolt. '1' is water. Take a bottle and fill it up with water. Then, walk to the side and look for the chemical 'UMB 3'. Once you find it, get another bottle, fill it up with some UMB 3 and combine it with some water to get UMB 4. Then, find the chemical 'Yellow 6'. Take some and combine Yellow 6 with UMB 4 to get UMB 10. Next, you must get another bottle and fill it up with water. Then, with one of the empty bottles you have, take some Yellow 6 again and mix it with the water to get UMB 7. Mix the UMB 7 and UMB 10 to get UMB 17. Next, fill up one of your bottles with some UMB 3 and mix it with the UMB 17 to get UMB 20, which will come up as a dark brown V-Jolt. Use the V-Jolt on the Plant 42's roots, which are located in a room in the Aqua Ring.

Hints: Defeating Plant 42:
Mix up the V-Jolt and use it in the water tank to dissolve it.

To kill Plant 42 without the V-Jolt, use the grenade launcher glitch with the flame rounds. Shoot it about six times.

To defeat Plant 42 as Chris under the easy or normal difficulty settings, first run around the room. Equip the assault shotgun or shotgun and fire up only when you hear the plant's pedals open. Once they are open, aim up and fire away. When the pedals close, run around the room to avoid any damage. Continue this process until the plant falls. You should need close to twenty rounds or less and some health items. Remember, a little ammunition or health is never enough.

Instead of running all around the mansion looking for the chemicals, just use Grenade Launcher Incendiary rounds, or try a hit-and-run strategy with the knife.

Hints: Gamecube stations:
The MO disk passcode entry stations are black Gamecubes.

Hints: Extra bees:
Go down the hall where the gallery is located. Kill the first group of bees, then take the paper off the wall. Press A where the paper was located and more bees will appear. Note: This only works once.

Hints: Avoid fighting Tyrant the second Hints: Glitch: Zombie appears while invisible:
Enable the 'Invisible enemy' option and go to the hallway with the mirrors and look at them. If a zombie is there, he will appear in the mirror.

Hints: Defeating Black Tiger [big spider]:
Use your strongest weapon. If playing as Chris, use the flamethrower then torch the babies.

Alternately, use this easier trick that also saves ammunition. When you fight Black Tiger, there is a smaller spider behind it. Just focus on killing the big one, and forget about the babies and the normal spider by getting out of the room. Every spider will disappear when you return.

Hints: Alternate Jill scenes:
When the game puts you and Barry in the dining room, wait until Barry sees the blood, then run back to the hall where Wesker is located. Wesker will tell you to ' Investigate shots if heard'. You will then be put back in the dining room. Try to go back in the hall and Barry will say 'Cold feet already Jill? That's not like you.'. When you try to walk to Barry, a alternate beginning sequence will appear.

There is a different arrangement of scenes that happens from the usual when you start a new game as Jill. After the 'Cold feet' comment as described above, you will resume control of Jill. Go up to the fireplace where Barry is located. The game go through as normal saying, ''It's blood, let's hope it's not Chris'. Investigate the room for clues while I look at this.' Have Jill go by the left side of the dining table [towards the clock] and a new intermission sequence will start.
Perspective, from side door
[Door knob turns]
Jill - 'Who's there?'
[Door slams open and a zombie comes through and sees Jill.]
[Jill backs away as the zombie follows her,]
Barry - 'Hey you! Get away from Jill!' 'This guy is crazy!'
[Barry takes two shots and kills the zombie.]
Barry - 'What the hell is this thing?' [This is Jill's line when it is done the normal way]
In the original PlayStation version of the game, this trick would make you able to take down zombies in three gunshots, but apparently it will not in the Gamecube version.

Hints: Saving ammunition:
Conserving ammunition is an essential part of the game, especially under the normal or hard difficulty settings. Do not use the Magnum. Save it for the Tyrant. The Magnum cannot kill Lisa Trevor, and bullets for it are impossible to find. Conserve the Magnum's ammunition for the final battle.
Zombies: Only kill Zombies if they are blocking a pathway or door that you need to get through. If you can avoid a Zombie, do so by all means. You may regret it later if you waste much needed handgun bullets at the start of the game. If a Zombie falls to the floor after you have shot it, equip the knife to finish it off while it is still in that position. If you do not kill too many Zombies, then you will not encounter pesky Crimsons.

Crimson Heads: Since Crimsons can run as fast, or sometimes even faster than you, it is vital to think quickly in these situations. If you are in a hall as a Crimson is running at you, shoot it with a powerful weapon [shotgun and grenade launcher recommended]. If you have a shotgun, the best thing to do is aim upwards. Shoot when the Crimson is about a foot away from you to blow its head off with one or two shells. If you are in a large room with corners, stay in a corner. As the Crimson nears, dash out of the corner. The Crimson should be stuck in the corner, confused. Then either run or use the shotgun to finish it off with a head shot.

Hunters and Chimeras: These enemies are much more intelligent and efficient than Crimsons or Zombies. Keep a good distance from them, as they will rip your head off or jump on you and drain a lot of health. An Acid round to the face works the best. The shotgun also does well. Head shots help conserve the most ammunition.

Crows, Bees, Small sn$akes, Leeches, Dogs: Avoid them. If you really want to kill them, the handgun works best, especially when you are further in the game. Since you do not need the handgun near the end, it is best used when you need to kill these pesky creatures.
Use the following trick when you have Defense Daggers and you want to conserve Hand Gun ammunition. When you encounter a Zombie, walk directly up to it and let it grab onto you, with your Hand Gun equipped. Then, stab it in the head with one of your Defense Daggers. It should stumble back a few steps. During this time quickly take aim and fire one shot at the Zombie. This should blow the its head off, leaving your Defense Dagger for retrieval. Note: You will have a better chance of suces if you have not yet fired any rounds into the Zombie.

Hints: Fast flash grenade:
When Chris shoves a grenade in a zombie's mouth, you can make the process of decapitation go faster by equipping your pistol and shooting the grenade.

Hints: Retrieve your defensive daggers:
After defending yourself against a Zombie with a dagger, when he stands back up, blow off his head with the shotgun. If you remove the head, the dagger should be back on the ground next to the corpse.

Hints: Save time getting diamond hidden Hints: Alternate costumes:
When you are in control of Rebecca, you can go to the costume closet and change her outfit.

If you unlocked the new costumes for Chris, change his outfit. If you run into Rebecca with a new costume, she will be wearing her western outfit. Every time you switch a costume [new ones to old one], she will switch hers as well.

Hints: Defeating Chimeras:
Chimeras only appear in the lab. Use shotgun to kill them.

Hints: Herbs:
Green Herb: By itself, it raises your health one level. For example, Caution to Fine or Danger to Caution.
Red Herb: By itself, it does nothing.
Blue Herb: By itself, it heals poison that has been inflicted by snakes, spiders, etc.
Hints: Prevent Crimson Head creation:
If a head shot is too difficult, try aiming down at the zombie's feet. If you blow off the zombie's leg, it will not be able to return as a Crimson Head and will disappear as soon as you reenter the room.

Hints: Glitch: First Zombie:
Go to the room with the first Zombie you encounter in the game. If you kill him, he will fall down dead and stay there. Once you go back into the room where Barry is located, the same zombie will burst through the door and Barry will kill it again. Once you return after investigating the main hall, the zombie is lying dead in the original place where you shot it.

Hints: Defeating Tyrant:
In part one, use the Magnum. In part two, just shoot and wait for the rocket launcher.

Use the following strategy when fighting Tyrant on the helipad. You do not need the Magnum, as both the handgun and shotgun work equally well. Brad will always throw you the rocket launcher at about 1:38 on the timer, regardless of what weapon you are using. Keep tyrant in the same camera view as you. Get as far away as you can without changing the camera angle. Keep your distance and shoot with whatever you are carrying until Tyrant stands still and/or begins shuddering. Once Tyrant does this, stop firing and wait. Tyrant will charge at you. To avoid damage, run to Tyrant's right once he starts running. Tyrant's claw arm is the only arm he will use when he charges, and that is on his left side. If you run to Tyrants right [the side with his 'normal' arm], you can avoid the attack, get your distance, and begin firing again. When the timer reaches about 1:38, Brad will throw you the rocket launcher. Quickly grab it and put some distance between yourself and Tyrant. The first rocket launcher shot will generally be deflected, and if he is close, Tyrant will slash you while you are lifting the weapon again. Fire the second shot to end the battle.

Hints: Glitch: Weather:
When you are in the mansion, it is thundering and lighting outside. However, when you go outside into the back, where the graves are located, or going to the courtyard, it is not stormy. However, once you get back into the mansion it sounds like it has been thundering and lighting outside for awhile without stopping.

Hints: Red tiger statue jewel eye:
If you place the red jewel into the tiger statue instead of the jewelry box, the tiger statue will rise up into the ceiling. A log of snakes will drop from the ceiling. If you exit the room and reenter, the statue will be reset, and the red jewel will be lying on the ground in front of it.

Hints: Get 'Mask Without Nose'

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Grand Theft Auto IV
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