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BlopPrince of Persia: Warrior Within Cheats and Hints!
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Illustration Gallery:
Complete the game to unlock the Illustration Gallery.

Restore all sand slots:
Hold B on controller four and quickly hit Xx2, A, Bx2, A, Yx2 on controller one during game play.

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Hints: Glitch: Play as Sandwraith:
When you reach the portal room for the second time, when you have to switch the time to the present for the first time, the Prince will say that something is wrong. You must run the switches on the wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will switch the time to the present. Save the game, then exit and load the game. You will now be playing as the maggot man. In this mode you will constantly lose life and much more health when hit than in normal mode. However your attacks will be very powerful and you are much more quicker. Note: Save the game on a different file if you wish to continue the game as the Prince.

Hints: Defeating the Sand Griffin:
When it lands, slow down time by using R. Go up to it and start slashing it. If it slashes at you with its claw oR tail, roll out of the way. Keep hitting it with time slowed down. Once it has taken enough damage, it will go into the air. Go to the edge and hang off. You do not have to worry about it hitting you. Once it lands again, slow down time and attack. Keep doing this until it is defeated.

Hints: Old sword:
On the ship where the game starts, look at the weapon that your dead shipmates have dropped [the humans, not monsters]. Most of them should be the sword you started with Prince Of Persia: Sands Of Time.

Hints: Defeating the Golem Boss:
To defeat the harder Golem Boss that throws exploding monsters at you, have at least five Sand Tanks full. Activate Ravage Of Time [hit R, then tap L] and hit him behind his legs [which has no armor]. Then, jump on his back and onto his head. Immediately activate Ravage Of Time again so you can hit his head faster. When it wears off, activate Eye Of The Storm [hit L], then keep hitting him. You should then finish him off.

Hints: Teddy bear:
One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock [west] tower. There are three encounters with a giant golem enemy in the clock tower when you initially go through it. The first is before you start negotiating the vertical climbing of the tower [past]; the second is atop the clock tower [past]; and the third is stationary and throws exploding monsters in the clock tower's second area [past]. Look for the room where the second giant golem enemy is found. You need to be in the present [find a time portal] and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.

Hints: Glowing sword:
Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unloced to find a passage divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a large amount of damage, but with every use will also increase damage given to the Prince.

Hints: Defeating the girl that the Emhit Of Time sends to kill you:
Always jump over her and hit her in the air. However, if you do this long enough she will dodge it. When she does, start counter attacking until starts dodging counters, then start jumping over her again. Keep doing this process until you win.

Hints: Defeating The Emhit Of Time:
To defeat the Emhit Of Time for the last time, dodge all her attacks, especially the kicks. Do not let her get near the girl in red. When only a little of her life remains, keep blocking and hit Y or B.

A good, but slightly cheap way to defeat the Emhit Of Time during the normal ending is as follows. At the end of the intermission sequence, immediately jump backwards towards the edge of the 'arena'. Simply back away off the edge. It is impossible for her to attack the Prince while he is hanging from the ledge. Shimmy over a few feet from her [she usually will not follow]. Anytime you are ready, simply pull yourself up and do a three-hit combo on her. If she blocks one of the attacks, jump back quickly to the edge to avoid a combo from her. If she slows down time, immediately go back and hang from the ledge until time returns to normal. Doing so is a good way to save your Sand Tanks until you find a better opportunity to use them. Once you feel like it, use one of your own sand tanks to slow down time. Then use the Bx3, Towards, Ax6 combo. Once you finish this combo, jump back towards the ledge. You may then choose to either use the three-hit combo or the Slow Time combo described above. Any time she uses the whirlwind attack, just run away. Using your Sand Tanks to slow time for this attack is not recommended, as it only takes away two to three seconds of the whirlwind. Try to keep all of the whirlwinds away from the camera. By doing this, you can run towards the camera without worrying about hitting a whirlwind. Once the winds are done, repeat the strategy discussed earlier. It may take a while to complete and is cheap, but it is much easier than actually trying to dodge her attacks.

Hints: Defeating the Crow mini-Boss:
Use the following trick to defeat the mini-Boss that is formed from the evil crow enemies encountered in the beginning of the game after the ship level. Jump over him and slash him in the air repeatedly. By doing this, he cannot hit you. You must wait a few seconds between attacks. Also, in the last two stages, you will be on platforms; be careful that you do not fall off.

Hints: Life Upgrade locations:

1 [Past]: After fighting the girl in black a second time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the first Life Upgrade.

2 [Past]: This is done after Slow Time is earned. From the room where the Prince has an intermission sequence with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for the second Life Upgrade.

Note: To obtain the second Life Upgrade without getting the power that slows time, you must find the switch behind the barrels. Press the switch and wall ride up the wall, instead of running up the stairs roll. If done correctly, you should make it a moment before the door closes.

Note: Use the following trick to get the second Life Upgrade very early. When you first travel into the past after the intermission sequence of the Prince following the girl in black and she kicks you in the face and runs off, go back out of the hallways as usual. However, retrace your step leading up to this [the first fight with the crow Boss]. Run up the wall then get up on the ledge. Wall run up the second wall as before. Now everything is intact. You should reach a set of stairs. There are three barrels on the right-hand side of the staircase that hides a hiture switch. Walk onto the switch then run to the side of the staircase. The Prince will hop the railing and start to roll up the stairs. As soon as you can, roll all the way up them to a small hole in the wall at the top. Once inside there are several set of spike traps, rock pillars, and timed swinging swords. Make your way to the end of this hall to get the very first Life Upgrade and deactivate all the traps. Run back to the hole you rolled through and there is a another hiture switch on your left. Wall run to hit this switch and open the hole. Roll back out then make your way back down the hallway below and the fountain to save.

3 [Past]: This is done after the Serpent Sword is earned. Rotate the turnstile switch directly opposite the facing of the metal nub where the Serpent Sword was used to create platforms to a door at the bottom of the chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is a trapped hallway that leads to the third Life Upgrade.

4 [Past]: When exploring the Garden Tower, look for a room that is overgrown with vegetation and is directly below a box and folding bridge puzzle. It is in the same vicinity as the first switch that turns on the water for the Garden Tower. A break in the fencing allows the Prince to drop off and use ledges to access a door underneath the overgrown vegetation room. The fourth Life Upgrade is past that trapped hallway.

5 [Past]: When exploring the Garden Tower's second water puzzle, ledge up after turning on the water [but before exiting the room with the turn switch] for the fifth Life Upgrade.

6 [Past]: When exploring the Clock Tower, look the giant Golem enemy that throws explosives. One breakable wall is a save point, but there is a second breakable wall on the other end of the room leads to the sixth Life Upgrade.

7 [Past]: After gaining the Scorpion Sword and a particularly tough giant Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two breakable walls are here -- one has a switch, and the other has the door which requires Slow Time to access. The seventh Life Upgrade is past that door.

8 [Past]: After entering the Library, the Prince will need to pull out two bookcases to continue his progress. Look for two circular ledge/beam structures [one of which will have a Ninja] after dealing with the bookcases. One of the circular ledge/beam structures leads to a wall with three levels of ledges that may be climbed/sidled. This is a detour to the eighth Life Upgrade.

9 [Past]: There is a location near the beginning where you chased Shadee [girl in black] and a door shut behind her. You then have to go up a set of platforms to finally reach the switch atop the room, just before sacrificial pit. Go back there when you get a sword that can break walls. Make your way back up this room. Look carefully when on the top platforms. There should be a set of metal bars in one of the wall that seem damaged. There is a crate behind those bars. Break the metal bars with your sword. Bring the crate onto the platform and look up. You can use the crate to access a passage in the roof to reach the ninth Life Upgrade.
Hints: Defeating the Sand Griffin:
You should already have the strongest ground attack given to you. When facing the Griffin, hold Block then hold down the button that controls your sand powers. While holding these, charge up until your ground attack is at maximum. This should automatically send out its shockwave, dealing a great amount to the Sand Griffin. Do this about three to four times and it should die.

Hints: Pink flamingo:
After getting a sword that can break walls, get to the Garden Hall [Present]. Begin at the middle passageway at the very top of the hall. Wall run to the rope, then wall run to the central platform. Turn to the left and walk through the rubble that should be in front of you. Turn around and hold onto the platform you were just standing on. Then, jump across the gap to the next platform. To your left is another platform with a switch. Once there, use the switch then go back to the platform you were just on. Climb on the block that is now here, then do a vertical wall run and jump to get to the beam above. Walk along the beam to the right then jump to the ledge on the far wall. Follow the ledge until you find an alcove. Drop down into the alcove and use your sword to break the rear wall on the right side. The pink flamingo weapon is hidden in the weapon rack. One hit from it can knock anything except Bosses to the ground.

Hints: Glitch: Die from falling while on ground:
Go to the Garden [Present]. Make your way to location of the Dahaka chase #3 intermission sequence, when he annihilates Ravenman and he throws the Prince against the wall. Go to the same exact platform where Dahaka threw the Prince at during chase #3. From this platform you had to do a wall run to grab the ladder at your left. Once you are on that same platform, hang down from it. Try to jump to the platform with the pole sticking out [parallel to the ladder]. Once you jump towards it, notice that the platform will become invisible and that you will land on the ground. Try to walk around the environment. As soon as you try to take a step, you will instantly die as if you fell from a platform.



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