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 | Prince of Persia: The Sands of Time Cheats and Hints! |
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 Download guide
 3D Prince Of Persia level:
Insert a controller into port four. Start a new
game and stay on the balcony. Hold
B
on controller four,
then quickly hit
A, B, Y, X, Y, A, B, X
on controller one. You will then
enter the first level of the original
Prince Of Persia, redone in 3D. Note: There is no end to the level. Once you get
your sword and see a picture of the developers, that is all there
is. Do not think that you are stuck; they just did not have time
to finish it.
Classic Prince Of Persia mini-game:
After getting the second sword that can break walls
[approximately one third of the way through the game after the
'Above the Bath's' area], you will reach a large location
where you must pass through a door with Farah and activate a lever
to open another door to a hallway filled with scarabs. There are
three positions to this switch [open door into room, open door
to hallway with scarabs, and open secret door to the classic Prince Of Persia]. The switch is located
at the end of the room,
near the save point and near a large piece of rubble. There is
a wall opposite to that lever that appears to be unbreakable,
and does not look like other wall areas that can be manipulated.
When you hit this secret area on the wall, it will not spark as
expected. After setting the switch to unlock the door to the mini-game,
keep hitting the non-sparking section of wall until it breaks.
A message will appear to state that the classic
Prince Of Persia
has now been unlocked.
Alternately, successfully complete the game or play the Game Boy
Advance version of
Prince Of Persia: The Sands Of Time
and find and activate the three Gamecube switches.
 Hints: A Prisoner Seeking An Escape: Hangman:
When you reach the bottom of the chamber in the A Prisoner
Seeking An Escape level, kill all the sand creatures and then
enter the cell to the left when looking at the save point. In
the left corner of the cell is a little joke on the wall. Take
a closer look in first person view at the drawings you find there.
Obviously the prisoners where playing hangman here.
Hints: Angry Farah:
Any time you are alone with Farah, take out your sword
and hit her once [you might kill her]. She should yell at you
and shoot you with her bow.
Hints: Courtyard: Magic Fountain:
After completing the trap corridor where you had to
race to the slowly closing door, you will battle some Sand Monsters
in the courtyard. After this has been successfully done, climb
up the courtyard. When you are in the section where you have to
climb up the ladder which appears above the spikes, continue until
you find a Sand Cloud. Near the sand cloud is a hole in the wall.
Climb up the rubble and run among the wall to grab on the ledge.
Go through the hole to find yourself in a mystery area. Keep walking
on the bridges until you reach a fountain. Drinking from this
fountain will raise your life bar.
Hints: Defeating the Vizier:
Once you have about 98% of the game completed and are
prepared to have a showdown with the evil Vizier, the best way
to kill him is with counter strikes. Defend against the clone
with
R. Unlike his underlings, he cannot figure out a way
past your sword. As soon as he strikes at you, hit
B
to counter with your sword. You can also use your dagger, but
it is much less effective due to the fact you cannot freeze him.
If desired, you can hit him by jumping over and slicing with your
sword, but this may not work and is slower.
Hints: Repeatedly drink:
Hold
R
when drinking from a fountain or pond
and you you will drink repeatedly.
ropes:
When you are swinging on the ropes [by holding
R
]
and you are at the end of a swing and close to the object that
you want to swing to, hit
A, then release
R. When
you hit the rope, hit
A. Note: You should make it most
of the time.
Hints: Defense system puzzle:
When entering the room with the defense system in it,
follow these steps to complete the puzzle.
Step on the glowing 'full moon' panel to retrieve the
first axle.
Approach the levers on the middle of the platform, and turn it
on these steps: right, up, left three times, and up two times.
Step on the glowing New Moon to retrieve it.
Next, turn the levers up, right two times, and up two times. Then,
step on the half moon panel to gain the third axle.
A 'quarter moon' insignia marks the last axle. Turn
the levers right and down. Step on the quarter moon to receive
the last axle.
To bring the entire platform up, move the levers up, left and
up.
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